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My Little Universe News

My Little Universe v1.3.2 - Hot Fix #02


[h2]Technical Improvements[/h2]
- VSync is now available in the settings
- You can now toggle an option to move the camera without holding the right mouse button

[h2]Bug Fixes[/h2]
- Fixed an issue where the players experienced stutters during autosaving
- Fixed an issue with skin pickups not getting saved as soon as they are picked up
- Fixed an issue with screen flickering when switching from save slot screen to coop screen
- Fixed a problem with the shark fin not disappearing after the player disconnected
- Adjusted teleporter billboard sizes in Dragonora and Egyptium dungeons
- Fixed issue with completion of Egyptium Dungeon - Arable Lands 97%.

My Little Universe v1.3.1 - Hot Fix #01


[h2]Planets and Dungeons[/h2]
Nexorum
- Puzzle pressure plate adjustments in the forest area.
Odyseum
- Pressure plate puzzle adjustments in the Minotaur's garden area.
Dragonora
- Resolved the issue of the elevator getting stuck after the Moon puzzle was solved.

[h2]Balance adjustments[/h2]
- Increased HP and XP for boss kills

[h2]Bug Fixes and Technical Improvements[/h2]
- Fixed the issue when 2nd player disconnected during the fishing minigame while both players were fishing creating a soft lock.
- Fixed the issue when two players click on two different fishing spots, refineries, and merchants at the same time breaking refineries & merchants, and creating soft locks in the Fishing mini-game.
- Fixed issue when players couldn't reach a full 100% completion if they didn't 100% complete dungeons Yin and Yang in Asium.

My Little Universe v1.3.0 - Fishing Expansion


. Fishing is a part that definitely needs an expansion so we decided to add more diversity to the items you can receive when fishing. Also the character now does not require you to spend 25k fish oil, it works as an achievement skin instead - meaning you can still enjoy the buffs from the Mr. Fish's Shop and receive the character once you have 25k collected.

Have a wonderful weekend, see you next week!

Patch notes v1.3.0

[h2]Fishing update[/h2]
- Added one new fish type to each planet
- Increased the diversity of items that can be found in fishing spots
- Character Seamore unlocks after collecting 25k fish oil, no purchase is required
- Added different variations of arrow button rhythms for the fishing game

[h2]Added 3 Achievements[/h2]
- Safer Waters - catch a predator of the depths
- Master Fisherman - catch every single shark-type fish
- Embrace the Crustation - unlock Seamore

[h2]Planet & Dungeon changes[/h2]
Trollheim
- added variations to resource requirements
- adjusted the ship's collider on the construct

Dimidium
- balance adjustments

Dimidium Dungeon - Crabster Zone
- balance adjustments

Dimidium Dungeon - Crash Site
- balance adjustments

Nexorum
- balance adjustments
- decreased enemy respawn timers
- decreased virus zone enemy damage

Nexorum Dungeon - Engine Room
- Made more visible sparkle fx for the secret star pickup

Asium Dungeon - Crash site
- Adjusted underwater dungeon fight sequence, defeat the big fish to acquire the star pickup.

[h2]Equipment Requirements[/h2]
- Adjusted required refined materials and coins per armor level

[h2]Bug Fixes and Technical Improvements[/h2]
- Fixed an issue where you couldn't interact with the raft if it were too close to the fishing spot
- Fixed progress lock in Asium after killing Khaan
- Fixed issue with fishing shop buff effects disappearing after death
- Fixed the issue with the frozen UI billboard on top of other billboards
- Fixed settings screen general and graphics tab scaling issues on ultra-wide monitors
- Fixed coop fishing dual input fix
- Fixed the problem with the "Discard" button showing on Mr. Fish's Shop screen

My Little Universe v1.2.1 - Hot Fix #1


We continue our update cycle with this small Thursdays update. After yesterdays changes to boosters, some players noticed that there is an issue with "Pacifist" booster & other boosters not working correctly. Thank you for reporting this issue!

Here's todays patch notes!

[h2]Balance tweaks[/h2]
Coin balance
- Coin drop amount increased for enemies by 25% and for bosses by 40% Dimidium Dungeon - Crabster Zone
- Adjusted amount of crab enemies
- Added more wood resource nodes

[h2]Level Fixes[/h2]
Wadirum Planet
- Fixed a bug causing players to become soft-locked in the icy platforms of the Wadirum planet.
Wadirum Dungeon - Challenge-2
- Fixed issue where player's got stuck during boss fight fire ring phase.
Asium Dungeon - Crash Site
Fixed issue where player's got stuck during boss fight fire ring phase.

[h2]Bug Fixes and Technical Improvements[/h2]
- Fixed discard button sprite issue on language change
- Corrected the "The End" achievement to function as intended
- Fixed issue with booster card effects effects not getting reapplied on death
- Resolved PS Controller share button binding issues
- Fixed "Bounty Hunter" card effects not stacking correctly

My Little Universe v1.2.0 - Balance Tweaks & Booster Cards


Fellow players, this Wednesdays update brings much awaited changes to the booster cards. This is not all we will do to further improve the overall experience & interaction with this game mechanic, we are planning to expand it to make it possible for players to gather their own sets of boosters, that will help them along the way in exploring the vast universe.

[h2]Booster Card Adjustments[/h2]
- Players no longer lose all booster cards upon death
- Players will now lose only one random card upon death
- Added booster discard functionality in the cards screen, so players can discard unwanted boosters

[h2]Planet Changes[/h2]
Trollheim Planet
- Balance adjustments were made to the swamp area, requires less wood for area completion

Odysseum Dungeon - Gigantomachy
- Created a safer route to the secret zone

Odysseum Dungeon - Shmoseidon
- Invisible wall colliders have been added to the underwater zone to prevent accidental deaths during exploration
- A unique Poseidon statue now marks the entrance to the secret zone, set apart from other statues with enhanced visual effects
- The exit portal has been enhanced with visual effects to guide players more clearly

Dragonora Dungeon - Dominion Fireworks Inc.
- Fixed invisible construction square

Egyptium Dungeon - Embalming Room
- Fixed the sunbeam puzzle's soft lock that restricted players from progressing

[h2]Bug Fixes and Technical Improvements[/h2]
- Players are able to pick up previously owned skin pickups in other save profiles
- Resolved an issue where the second tutorial step wasn't compatible with mouse input
- Improved radial menu navigation with a mouse in CO-OP mode
- Adjusted radial menu scaling for 3-player sessions
- Corrected screen scaling for the fishing shop in 3-player games
- Addressed an issue where player controls would disconnect if attacked by a shark, potentially halting progress
- Fixed "The End" achievement; it now correctly unlocks upon completing the Asium planet
- Fixed an issue where some resource icons where missing for Odysseum in portal screen