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CD 2: Trap Master News

Weekly Update #4: New Maps & Content/UI Optimization!

[h3]Hello Trap Masters![/h3]

In the first month of EA, we will update a large amount of content every week and fix known bugs, keeping your gaming experience fresh and new! Check out this week's updates~

[h3]New Content[/h3]
15 new maps!

[h3]Optimized[/h3]
Treasure effects
Bugged maps

[h3]Bugfix[/h3]
Game did not settle score
Game got stuck after the first chapter bosses

[h3]Balance Adjustment[/h3]
Showdown [Balanced]: -1 Cost, -1 Strength

[h3]UI Adjustment[/h3]
Won't automatically gain treasure when you gain events. You can choose to opt out.

Have fun gaming,
ACE

Meta-progression system in test branch now!

The game is getting too hard no higher levels? Finding it tough to beat the boss?

Meta-progression system (Demon Bible Upgrade) is now available in the test branch! You can now gain great powers to sail through the battles.

We will polish it based on your feedback before we put it in the official branch!

[h3]Test branch code:
AceCD2PreTest[/h3]

Let us know what you think! Talk to us on Discord!



Enjoy,
ACE

Weekly Update #3: Two New Modes, Map Improved & Balance Adjusted

[h3]Hello Trap Masters![/h3]

In the first month of EA, we will update a large amount of content every week and fix known bugs, keeping your gaming experience fresh and new! Check out this week's updates~

[h3]New Mode - Smash Mode[/h3]
Check the boxes in the start screen to enable new modes:
1. Random start deck: Start with a deck of 10 random cards - each selected from 3 options
2. Endless Mode: Back to the first chapter after finishing three chapters - enemy HP +400% each time.



We will improve the UI next week for the new modes!

[h3]Content Optimization[/h3]
  • Optimized 20 maps
  • English text optimization
  • Advanced Curse cards will not appear in normal events


[h3]Balance Adjustment[/h3]
  • Upgraded map design
  • Veteran Badge [Enhanced]: For every 8 trap cards placed, randomly generate 2 trap cards - choose 1 to add to your hand (or you could skip)
  • Black Hole Force [Enhanced]: Cancels Zero-Energy Retribution
  • Sharp Crossbow [Enhanced]: Cost +1, starting damage = 4. After upgrade, number of attacks +2 for each Sharp card used
  • Bargain [Enhanced]: Cost -1
  • Shining [Enhanced]: Cost -1
  • Friction Fire [Enhanced]: Generate extra flames when displacing enemies
  • Voracious Totem [Balanced]: Now only a max of 7 cards can be generated
  • Feather Boots [Weakened]: Increased number of displacements required
  • Upgrades of derivative cards won't change card cost


Also, we've added some new achievements, go ahead and unlock them!

Enjoy playing.
ACE

G-Fusion Game Fest Recap + V0.8.16 Small Update

[h3]It was great catching up with players in Chengdu last weekend at the G-Fusion Game Fest! It's truly rewarding to be able to talk to you guys face-to-face and take in your feedback! [/h3]



[h3]V0.8.16 Update Log[/h3]
1. Fixed a bug where abyss didn't deal damage under certain circumstances
2. Card now shows details after being unlocked by reaching certain levels
3. Treasure now shows name when it takes effects on cards
4. Optimised gamesave data

Salute,
ACE

Weekly Update #2: Mac Support + Balance Optimization + New Treasures & Maps!

[h3]Greetings, Trap Masters,[/h3]

In the first month of EA, we will update a large amount of content every week and fix known bugs, keeping your gaming experience fresh and new! Check out this week's updates~

[h2]Now Supporting Mac Systems[/h2]

[h3]New Content This Week[/h3]
  • 7 New Treasures
    • Infinite Chains
    • Charge Ring
    • Gravity Spellbook
    • Feather Boots
    • Demon's Explosive Box
    • Saint's Blade
    • Conversion Pot


  • 15 New Maps


[h3]Content Optimization[/h3]
  • Derivative card upgrades, maintaining the same cost (Spikes summoned by Sharp Hell won't increase in cost due to upgrades)
  • Multilingual optimization including English
  • Descriptions optimized: Magic Mirror, Phoenix Feather
  • Bug Fixes:
    1. Fix for the Gold Thief's Hook Card
    2. Fix for repetitive stacking of speed reduction
    3. Event unable to remove curse cards

[h3]Balance Adjustments[/h3]
  1. Flame Ring 'Enhanced': No reduction in speed, duration -1
  2. Frost Ring 'Enhanced': No reduction in power, duration -1
  3. Black Hole 'Enhanced': CD -2
  4. Blade Technique Acceleration 'Enhanced': Cost -1
  5. Devouring Totem 'Weakened': Cost +1
  6. Spatial Fracture 'Correction': Incorrect cost after upgrading
  7. Curse cards divided into 2 rarities, starting penalty will only draw from one rarity
  8. Engraving divided into 3 rarities (Enhanced experience for engravings obtained from Boss and Elite stages)
  9. Ice Block Fish balance adjustment

[h3]Interaction Iteration[/h3]
  1. Top right corner added map icon: Events/Shops can return to view the map
  2. In-game clicking on traps displays entries
  3. Optimized placement logic for Heavy Gravity Fields
  4. Multiple uses of a card display multiple usage prompts


Enjoy your gameplay,
ACE Entertainment