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Blade Prince Academy News

New demo for the Strategy Fest!

[h3]Discover the brand new demo of Blade Prince Academy for the Steam Strategy Fest![/h3]

Play the demo from August 28 to September 11!

After a busy spring with our successful Kickstarter campaign and the Steam Next Fest, we're back with some changes. We've listened carefully to your feedback and ideas and are proud to share a new demo!



This new demo will contain some changes and many improvements regarding Quality of Life, but also bug fixes. The main novelty is the introduction of unique heroes! Learn more about their stories and personalities in the demo!

[h3]Content flow[/h3]
  • Learn the basic rules of combat in a tutorial mission
  • Play the first 2 blade prince missions and discover the threat of Abjectalia
  • Play up with 4 characters having their unique spells & skills
  • A dozen of small dialogue scenes to discover the premise of the story
[h3]Exploration of the Academy[/h3]
  • Meet new blade princes
  • Start exploring relationships
  • Craft new types of potions in the lab
  • Rest in the Nursery to regain forces
Your feedback is important, feel free to share it on Discord and fill out this form!

Focus on O'Ren: the sniper

[h2]Meet O’ren, the powerful Sniper![/h2]

[h3]Why this choice of making a cute character so powerful?[/h3]
Originally, there was no desire to combine its cute design with its power. It's true that now it makes us smile.

This character represents physical power at a distance, and her spell kit is also very strong. She's a sniper, so it's only natural that she has the highest physical damage stats. Her spell kit includes many projectile spells and a few support spells, making her an excellent character for most missions.



[h3]Why did we choose to change her visual novel recently?[/h3]
We wanted O'ren to be in her animal form, rather than her elf form, but she had to be different from the sniper too. So we chose to do a more puma-like color scheme and make her design match her personality: round ears and fluffy tail to show that she is kind and good-hearted, but she stays a feline and can be deadly with her claws when needed. Her green outfit reminds nature, of where she comes from, and strongly loves it.


[h3]Where does she come from to master that great weapon?[/h3]
O'Ren was kidnapped in the Baayos jungle and raised in Abjectalia by a couple of Skadrons, a military militia under the Black Mages' orders. With her education came early training in combat, shooting and operational work.

With her animal talents and physical faculties, especially her vision, O'Ren mastered the sniper at a phenomenal speed, even surpassing the best of the best Skadrons. After her adoptive parents' death, Black Mages took an interest in her insane shooting ability and early field experience, taking her into the Blade Academy.



Come chat with the developers on Discord: https://discord.gg/vsxD6n8P8J

- The Blade Prince Academy Team -

Focus on the Real-Time with Pause!

[h2]Hi fellow assassins![/h2]

We wanted to share with you some information about a core feature of our game, the real-time with pause combat system!





[h3]Why did you choose to integrate the RTWP in BPA?[/h3]
The vision that we had at the beginning of the project was a mixture of genres including tactical rpg in real-time. The impact of real-time on the fights is dangerous, and you have to be careful not to fall into hack-slash, which can happen if the player doesn't use the tactical pause and how he manages this pause as well as the real-time phases.



[h3]What problems did the RTWP bring?[/h3]
Two issues came up, one of which is still ongoing

The first one: At the very beginning of the project, we had a time slowdown instead of a complete pause, but the rendering didn't suit us, and the player spent more time in the slowdown. He was reacting, instead of being a strategist and programming his actions.

The second one, which is still relevant, we worked a lot on it, and there is still work to do. It's to put forward the tactical break, so the player must use it.
We put access to spells during the tactical break, queueing, information like moves/stats etc.
And also visually, we must see in tactical break, it passes on the interface, the visual, the sounds...






[h3]What techniques have you implemented to make the RTWP not too messy?[/h3]
In the interface, there are some elements that appear in real-time and others that disappear in tactical pause. We had to make a choice on some interface elements. There is a great work of reflection, of test on what works / not works.

The fact that we are also in real-time adds a lot of constraints on that.



Paying attention to the game mechanics, some have been changed/removed for readability.



We hope you've enjoyed this news about the real-time with pause system in Blade Prince Academy! Let us know if you'd like to see more! Thank you so much!

- The Blade Prince Academy Team -

Watch the developers play

[h2]Hi assassins![/h2]

For Steam Next Fest, Blade Prince Academy has a demo! Don't forget to play it and share your feedback with us.

For this live stream, Camille, 3D Artist, and Théo, lead developer on Blade Prince Academy, will play the game and share some insights on the development process.

[h3]You can watch their commented let's play![/h3]
[previewyoutube][/previewyoutube]

Watch Wanderbots play!

[h2]Hi fellow students![/h2]

As you know, we’re taking part in the Steam Next Fest from July 19 to 26! Our demo is now available on our Steam page!



[h3]This live stream will have Wanderbots play the demo of Blade Prince Academy. Ask all your questions in the chat![/h3]

[previewyoutube][/previewyoutube]
If you enjoy playing it, you can support us by wishlisting the game or support us on Kickstarter, it helps a lot!

The Blade Prince Academy team