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Distance Soundtrack Is Now Available!



The Distance soundtrack is finally here! It features over 2.5 hours of original music from myself and The Quiggles, including extended tracks and a few bonus tracks, all remastered exclusively for this release!

If you already backed Distance at the soundtrack tier or higher you can access your soundtrack and art book via your Humble Bundle library. Otherwise you can pick up the full soundtrack below. All 54 tracks are available in both MP3 and FLAC formats!
  • Bandcamp: https://refract.bandcamp.com/
  • SoundCloud: https://soundcloud.com/torcht/sets/distance
  • Steam: https://store.steampowered.com/app/947820/
  • YouTube: https://youtu.be/Usk_5_-0faE

If you have a favorite track on the OST I'd love to hear which one it is. Let me know on Twitter!

NEW DISTANCE PATCH (v1.01)




Today we're also releasing a small patch to address some issues in v1.0 as well as include The Manor as a main menu option and include some of the new music from the soundtrack. Yes, that includes Machine 17 and its fancy remix. Check out the changelog below!

v1.01 Changelog:


GENERAL IMPROVEMENTS
  • The Manor is now available as a Main Menu 👻👻👻
  • Added Machine 17 and Machine 17 (The Quiggles remix) to music list
  • Updated various music tracks to match the improved soundtrack versions
  • Updates to Entanglement, Research, Embers, Enemy, Forgotten Utopia, and It Was Supposed to be Perfect to fix minor issues
  • Updated default CameraShakeZone values
BUG FIXES
  • Fixed issues with several achievement descriptions
  • Fixed bug where unclicking Primary on a WarpAnchor would remove the option entirely
  • Fixed bug with FOV adjusting in the main menu
  • Removed version text from upper right in level editor


UP NEXT...


I was originally intending to release the OST alongside v1.0, but I clearly underestimated how long it would take to finish up extended tracks and clean up various issues in older tracks. Thanks for being patient while I recovered from the v1.0 launch and took time to wrap this up.

Now that we've all had some time to process the v1.0 launch we're hard at work on some cool new stuff for future updates. Stay tuned for more to come!

- Jordan (

Distance v1.0 is Here!



It's finally here. 12 team members, 6.5 years of development, 4,174 Kickstarter backers, many many Steam Early Access players, dozens of patches, 2,500 workshop levels, 12 conventions, and probably around 10,000 cups of coffee have resulted in Distance v1.0!

https://www.youtube.com/watch?v=p7dp5mwhcl8
Plenty of mixed emotions at Refract today as we say goodbye to Distance Beta and hello to v1.0. Something definitely feels strange about not seeing that beta watermark in the upper right corner.

Distance was our first project outside the safety net of academia and I think it's safe to say that for most of us at Refract it was an incredible (and intense) learning experience. While we did our best to stay true to what we outlined in our Kickstarter, this project has continually evolved due to our skills improving, our tastes expanding, and our players' continually fantastic feedback.

We have the most patient and supportive backers, and the coolest player community on Earth. Thank you for believing in us to create something new and interesting in the racing genre! Your continued energy, excitement, support, and thoughtful feedback have kept this project going strong.

Speaking of which, remember that community press release we mentioned? It's going out to reviewers and content creators today! Thank you to anyone who took time to contribute. Out of the hundreds of responses here are a few of the quotes we included in the release:

What Players Had to Say about the Distance Experience
  • “Distance is practically the only game to tell a mysterious story with a very deep plot through racing, adrenaline-filled survival racing that can actually induce emotions totally outside the genre.” -Mad Max
  • “No other game captures to feeling of high speed driving quite the way Distance does. Turning a game about driving into, essentially, a puzzle game is maddeningly brilliant” -Jacob Odom
  • “The atmosphere makes this game more than just about racing. Some of the environments can bring out a range of emotions from sadness to joyfulness.” -Deumfides
What Players Had to Say about Distance’s Gameplay
  • “Burnout-boosting down a glass and neon highway that flips upside down while you ceiling-ride past hell's own road works equipment through an impossible cyberpunk nightmare city to a pounding electronic soundtrack.” -Jonas Emmett
  • “It's a game where your car can jump onto walls after getting cut in half by a laser, but actually keep going. Like yeah find me another game that has that and I'll eat my jorts.” -Chris
  • “The racing game where the map itself is trying to kill you with saws and lasers.” -Aida
What Players Had to Say about Distance’s Community
  • “If the vision of the creators of Distance is the heart of this game, the community certainly is its blood.” -JoĂŁo Felipe BrandĂŁo Jatobá
  • “It's not just a game anymore, it's something personal. The community is genuine, and all very active. It's got this kind of vibrancy and life to it, that never quite goes away. It's been going on long before the game ever officially reached Alpha, with the creation of the gem Nitronic Rush. Even then people knew there was something going on. It's not just the sum of its' mechanics, but something more. This game is alive.” -Nicholas
  • “The game is packed with kinetic excitement that makes it an exhilarating game to watch or play, with hours of replayability due to one of the most in-depth mapmakers I've ever seen and oodles of fan-made racetracks at your fingertips.” -Lukas P-Stylianides

We are looking to v1.1 and beyond, but for now I think we're going to take a bit of a break. For those awaiting the soundtrack, today will be a long day of rolling things out (i.e the Steam builds, DRM-free builds, art book, soundtrack, etc). It's mostly down to me getting that stuff finalized so please be patient while I work through it all.

Also, on a personal note I have to mention that Boombox Mode and custom MP3 support are indeed temporarily unavailable in v1.0. This is due to a tech limitation when upgrading our audio backend before launch. I do plan to re-integrate these features as soon as I can, so thanks for your patience while I figure it out.

Anyways, thanks again to our Kickstarter backers and Early Access players for being a crucial part of this development. Also thanks to my amazing teammates for inspiring me daily and pushing me to be my best. We all can't wait to see what you think of v1.0!

- Jordan (

Clearing Leaderboards for v1.0

Hey all,

Just a super quick heads up that we're planning to wipe our Steam leaderboards in conjunction with the v1.0 release. This is done to clear out any unachievable times, remove broken times due to bugs or other issues, and make way for our newly optimized replay files which are considerably smaller in v1.0.

Your old local replays will still work, we just figured that it would be nice to start fresh with the v1.0 release. If you happen to have a favorite replay uploaded to Steam, today's your last chance to capture it via video.

Anyways, that's all. See you tomorrow for the v1.0 release!

- Jordan (@torcht)

STE2 Final Tournament Today at 12pm PST



Today marks the epic conclusion to Survive the Editor 2: Month of Madness! At 12pm PST we'll be hosting Round 4 of STE2, a Reverse Tag tournament using three levels entered into last week's editor competition. It's also your last chance to win one of our participation raffles. As a competitor or a viewer we hope to see you there!
  • Watch: https://twitch.tv/refractstudios
  • Learn More: http://survivethedistance.com/survivetheeditor
Tournament Format


There will be three rounds: the qualifiers, the semifinals, and the finals. The first round (the qualifiers) will be seeded such that players that have performed well in past tournaments will be given higher seeds. This will keep each group fair, and make sure that all players have a reasonable shot at reaching the finals.

The win timer for all matches except the finals will be 3 minutes. The finals will have a win timer of 5 minutes.
  1. Qualifier: Canopy will be played for the qualifiers.

    Based on the number of sign-ups, the qualifiers will be split into four or more groups, and each group will have as close to five players as possible.

    If we have fewer than 23 players, there will be four groups, and the top two players from each group will move on. Additionally, the third place player from each of the four groups will play in a special group, and the top two players from that group will move on.

    If we have 23 or more players, there will be five groups and the top two players from each group will move on.

  2. Semifinal: Built Among the Clouds will be played for the semifinals.

    The 10 players that advanced from the qualifier will be split into two groups, and for each group of five, the top two players will move on. Additionally, the third and fourth place players from each group will play in a special group, and the winner of that match will move on.

  3. Final: Impact will be played for the finals.

    The five players that advanced from the semifinals will play a single match with an extended win timer of five minutes, and prizes will be awarded based on placement in this match.
Additional Rules
  • Modifying your game client is disallowed for this tournament, including but not limited to Spectrum and its plugins. Specifically, anything that allows you to gain an advantage over players using unmodified game clients (for example, the heat plugin), will be considered cheating and must be disabled for the duration of the tournament.

  • Entrants must also be prepared to join the appropriate server at any moment from 12pm to 2pm PT. Server info will be sent to you via Discord. If you don't immediately join the server after being requested to join you will be disqualified and we will move on without you.

- Jordan (

Introducing the "Lost to Echoes" mini-campaign!



We have another big announcement to share leading up to v1.0! The Adventure campaign isn't the only campaign coming to Distance v1.0...

LOST TO ECHOES: RETURN TO NITRONIC CITY


https://www.youtube.com/watch?v=JEkBfMXA1Ek
Distance v1.0 will also feature the Lost to Echoes mini-campaign! Return to Nitronic City following the events of Nitronic Rush (our spiritual predecessor). Quite a bit has changed since destroying the CORE back in 2011. Check out the teaser above!



Lost to Echoes is unlocked after completing the Adventure campaign. It's a huge step up in challenge, so don't worry if Adventure mode isn't brutal enough for you. We've got you covered.



We're also excited to announce that M.J. "The Quiggles" Quigley has joined Refract to help create the soundtrack for this campaign! You might remember him from the original soundtrack for Nitronic Rush as well as projects like Mekazoo and Four Sided Fantasy.



I can barely believe we succeeded in keeping this a secret for so long. Can't wait to see what you think after playing it next week!

- Jordan (