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Immortal Hunters News

Publisher Sale 2025: Immortal Hunters with 40% Discount



Hey there, Hunters!
We’ve got great news - Immortal Hunters is 40% off as part of our publisher’s big sale!

If you’ve been thinking about joining our world but were waiting for the right moment - now’s the time.
And if you’re already with us but want your friends to join the fight - this is the perfect chance to invite them.

The discount runs from April 11 to April 25.

Make sure to check out other great indie games on sale during the Publisher Sale to add them to your collection.

Thank you for your support. It’s because of you that the game lives and grows.
See you on the battlefields of Inholm!


https://store.steampowered.com/app/2336760/Immortal_Hunters/

First Update After Version 1.0!

Hunters, we’ve just released the first update after the official launch! This update focuses on fixing important bugs, improving gameplay, and adding new features. Thank you for your feedback—your support helps us make the game even better!

[h3]Fixes:[/h3]
  • Fixed a black screen bug in the "City Gates" mission.
  • Removed flickering of the city image during loading.
  • Fixed an issue with closing hints using a gamepad.
  • Assassin's daggers now display correctly.
  • Fixed the worker system in city buildings.


[h3]New Additions[/h3]
  • New shops have been added—now you can purchase items in various buildings around the city.
  • Updated potion and consumable system—now they can be used multiple times per mission.
  • Healing effects have been added for main characters.
  • Random offers now appear in the potion shop.


[h3]Balance Updates[/h3]
  • Archer: Increased the duration of Arrow Rain.
  • Assassin & Priestess: Faster cooldowns and ability animations.
  • Priestess: Increased impact area for energy spheres.
  • Item prices in shops have been adjusted.


We know there are still some issues that require more time to fix. We’re actively working on them and will include them in future updates!

Thank you for playing and helping us improve the game! Share your feedback—together, we’re creating something amazing!

Spring Sale: 40% Discount if You Missed the Launch!



As you know, Steam’s Spring Sale is running from March 13 to March 20 and we’re excited to participate! For the entire week, you can grab Immortal Hunters at a 40% discount.

We’d also like to take this opportunity to update you on the game’s current state and our plans.
Unfortunately, at launch, some players encountered bugs. Some of you even left reviews and bug reports — thank you for that.
We are tracking all feedback received and are already working to fix issues that were not detected during our in-house testing.

Make sure to check out other great indie games on sale during the Spring Sale to add them to your collection.

Once again, we want to express our gratitude to everyone for supporting the project. Thank you for sticking with us.


IMMORTAL HUNTERS 1.0

[previewyoutube][/previewyoutube]
What’s New?

The long development cycle has come to an end, and we’re thrilled to share exciting news with our community: Immortal Hunters is officially live! While our programmers work on the "day-one patch" to address bug reports, let’s revisit what you’ll find in the full release — consider this a quick overview. Let’s dive in!

[h3]Hero Equipment[/h3]
Until version 1.0, the gear system lacked its final polish. Now, equipment focuses less on boosting raw stats and more on adding unique mechanics (e.g., poisoning enemies). We’ve prioritized synergy over math, letting you experiment with creative gear combinations.

[h3]New Levels[/h3]
Designing combat zones where heroes clash with enemies has always been one of the most labor-intensive tasks in Immortal Hunters. The full release adds two massive new levels (with increased difficulty!) and several time-limited missions.

[h3]Balance Adjustments[/h3]
The game was designed as a co-op adventure where difficulty scales dynamically with player count. Fine-tuning this progression was no easy feat, but the release version includes numerous subtle balance tweaks to make gameplay more predictable (in the best way!). If you crave a challenge, use the skull-shaped buttons before starting a mission to crank up the difficulty!

[h3]Text Quests[/h3]
We added this feature to weave narrative setup for certain missions, but its main purpose is to tell small-scale stories that unfold alongside the main plot. These quests force players to make choices — often leading to unpredictable consequences. Until the final version, this system didn’t function properly, but we’ve fixed it all: resources are deducted/added correctly, and the mighty random now delivers surprising plot twists. We’ve also included additional text quests to expand the world of Immortal Hunters.


What’s Next?

We’ve spent years crafting Immortal Hunters, and its future matters as much to us as its present. Here’s our strategy for upcoming updates and improvements:

Small Patches First: we’ll roll out incremental updates with tweaks and fixes (not just bugs!).

Long-Term Plans: It’s too early to share details, but the full release is just the beginning. Prepare for thrilling co-op matches, gear collection, and bone-crushing challenges!

Thank you for your support! Stay connected and be the first to hear about updates: follow our Steam community.

Happy hunting,
Your Admiral Games team.

https://store.steampowered.com/app/2336760/Immortal_Hunters/?beta=0

IMMORTAL HUNTERS 1.0

[previewyoutube][/previewyoutube]
What’s New?

The long development cycle has come to an end, and we’re thrilled to share exciting news with our community: Immortal Hunters is officially live! While our programmers work on the "day-one patch" to address bug reports, let’s revisit what you’ll find in the full release — consider this a quick overview. Let’s dive in!

[h3]Hero Equipment[/h3]
Until version 1.0, the gear system lacked its final polish. Now, equipment focuses less on boosting raw stats and more on adding unique mechanics (e.g., poisoning enemies). We’ve prioritized synergy over math, letting you experiment with creative gear combinations.

[h3]New Levels[/h3]
Designing combat zones where heroes clash with enemies has always been one of the most labor-intensive tasks in Immortal Hunters. The full release adds two massive new levels (with increased difficulty!) and several time-limited missions.

[h3]Balance Adjustments[/h3]
The game was designed as a co-op adventure where difficulty scales dynamically with player count. Fine-tuning this progression was no easy feat, but the release version includes numerous subtle balance tweaks to make gameplay more predictable (in the best way!). If you crave a challenge, use the skull-shaped buttons before starting a mission to crank up the difficulty!

[h3]Text Quests[/h3]
We added this feature to weave narrative setup for certain missions, but its main purpose is to tell small-scale stories that unfold alongside the main plot. These quests force players to make choices — often leading to unpredictable consequences. Until the final version, this system didn’t function properly, but we’ve fixed it all: resources are deducted/added correctly, and the mighty random now delivers surprising plot twists. We’ve also included additional text quests to expand the world of Immortal Hunters.


What’s Next?

We’ve spent years crafting Immortal Hunters, and its future matters as much to us as its present. Here’s our strategy for upcoming updates and improvements:

Small Patches First: we’ll roll out incremental updates with tweaks and fixes (not just bugs!).

Long-Term Plans: It’s too early to share details, but the full release is just the beginning. Prepare for thrilling co-op matches, gear collection, and bone-crushing challenges!

Thank you for your support! Stay connected and be the first to hear about updates: follow our Steam community.

Happy hunting,
Your Admiral Games team.

https://store.steampowered.com/app/2336760/Immortal_Hunters/?beta=0