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Black Ink 0.301.2448

The Version 0.301.2448 is now available





Hello everyone and happy new year!

We’re very glad to announce a new major update for Black Ink!
This update is very important as it offers brand new tools that will expand even more the field of brush creation.
It took a lot of time and effort to integrate these new powerful tools, while ensuring the continuity of performance and comfort you have always been used to experience with previous versions of Black Ink.
This is why we hope that you will like using it as much as we liked making it.

You can now apply any type of effect on your brush like smudge, blur, procedural shapes, textures, shadows, relief, gradients, etc.
These effects are fully editable within Black Ink thanks to a new dedicated language called BSL ( Brush Shader Language )

You can already access the video presentation for this update

We would also like to thank you for your patience, we didn’t want to release this version too early.
Keep in mind that we’re developing Black Ink with the intent of bringing you a complete and powerful generative art creation software/solution that will, hopefully, leave its mark in the future.

In the months to come, we will integrate UI scaling so Black Ink can be used on 4K screens. We will also add support for more layers and, of course, plenty of new brushes with even better effects.

See you soon !

Changes in motion :




List of changes :

New Use shaders on brushes
You can now select a Shader effect for a Brush



New BSL Editor


New Brush Preview Panel


New Brush Manager in an independent panel with search and filter options



New Brush Float parameter has been redesigned



New Brush Vector 2 parameter has been redesigned



New Brush Color parameter has been redesigned :
  • Solid color type now can be embedded in the Brush Parameter bar
  • You can now choose between 2 types of color picking interface ( normal or Wheel )
  • Gradient editor has been redesigned
  • New Autopicking color type is introduced. In this mode the color above the cursor when starting a Stroke is automatically returned ( like a EyeDropper )
  • New Raw color type was introduced. Here a color created entirely with the controller editor is returned.



New Brush texture parameter
New Brush gradient parameter
New Some default controllers have been added
New some default Brushes have been added
Shape step

Smudge blur

Canvas fill

  • Fixed Pink flashes on the User Interface on Intel GPU ( see issue, issue, issue )
  • Fixed Image saving issue on AMD GPU ( see issue, issue )
  • Fixed Flickering in the Brush Preview windows when moving Brush Parameters
  • Fixed crash when using the transform tool on tiny canvas resolution ( see issue )
  • Fixed crash when tried to crop with an active selection
  • Fixed Popup on child window transparency issue ( see issue, issue )
  • Fixed if a crash occurrs, the file is recovered with its orignal filename and directory ( see issue )
  • Fixed Incorrect Hue color in color picker ( see issue and issue )
  • Fixed Fill bug from the layer menu ( see issue )
  • Fixed Invalid Azimuth interpolation along a stroke
  • If an invalid stylus calibration is detected the error message will only be displayed one time per application launch.
  • The size of the drawing cursor is now clamped and can’t exceed 96 pixels
  • The fade in/out of the cursor when drawing has been changed.
  • The trial time for the demo version is now 4 Hours.

Thanks for your patience and support!



Hello,

We’d like to give a warm thank you to all of you for supporting Black Ink’s development and reassure you about our releases.

We had some negative comments recently and we’re very sorry about the next release taking that much time. We wanted to add a very ambitious and powerful feature to Black Ink and this was a colossal task. Please have a look here to see more about it!

We sometimes need to lay down important groundwork for future development. It may take some time on our side but it’s only to offer you more options and power. Once we’ve taken care of one of these huge tasks, we always take some time to release corrections and additions based on your feedbacks. The release after next one will be one of these and will come much faster.

Please be assured your patience will be well worth it!

One more word about pricing. Even though Black Ink is not listed as Early Access on Steam anymore, this is still how we work and that’s why we didn’t change the price yet. There are still a lot a features we want to add before calling Black Ink a final product and purchases made right now still represent a huge discount on the final price.

Thanks again for your patience and support!





Bleank team

Thanks for your patience and support!



Hello,

We’d like to give a warm thank you to all of you for supporting Black Ink’s development and reassure you about our releases.

We had some negative comments recently and we’re very sorry about the next release taking that much time. We wanted to add a very ambitious and powerful feature to Black Ink and this was a colossal task. Please have a look here to see more about it!

We sometimes need to lay down important groundwork for future development. It may take some time on our side but it’s only to offer you more options and power. Once we’ve taken care of one of these huge tasks, we always take some time to release corrections and additions based on your feedbacks. The release after next one will be one of these and will come much faster.

Please be assured your patience will be well worth it!

One more word about pricing. Even though Black Ink is not listed as Early Access on Steam anymore, this is still how we work and that’s why we didn’t change the price yet. There are still a lot a features we want to add before calling Black Ink a final product and purchases made right now still represent a huge discount on the final price.

Thanks again for your patience and support!




Bleank team

Happy new year!



Hello,

In this holiday season we’d like to keep you updated on Black Ink’s progress.
We’re working on a whole new system that will make our brushes way more powerful. This new development will allow us to add texture, blur, smudge and many other effects to the brushes while maintaining Black Ink’s speed. Stay tuned for further informations!

In the meantime we hope you had a great christmas and we wish you a very happy new year!

Bleank team


Doodles made by Bleank Team during the Talent days exhibition in Lyon

Happy new year!



Hello,

In this holiday season we’d like to keep you updated on Black Ink’s progress.
We’re working on a whole new system that will make our brushes way more powerful. This new development will allow us to add texture, blur, smudge and many other effects to the brushes while maintaining Black Ink’s speed. Stay tuned for further informations!

In the meantime we hope you had a great christmas and we wish you a very happy new year!

Bleank team


Doodles made by Bleank Team during the Talent days exhibition in Lyon