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Patch Notes 1.0.3 (106734)

The first update of Pinball M brings a brand new table and several fixes, almost as many as the bodies you have piled up while playing the tables. Big day, big jackpots!

[h2]New table
[/h2]

System Shock Pinball - Flip to the death in the depths of space. Guide the Hacker and defeat SHODAN.

[h2]General changes[/h2]

- The maximum player profile level has been increased from level 100 to 110.
- Adjusted the appearance of the floating scores on all tables.

[h2]General fixes[/h2]

- The Rite of Passage achievement can once again be earned.
- The mini leaderboard for arcade mode will be visible now in the table play corners.
- After playing a daily challenge game, the post-game result screen and daily challenge screen in the main menu will correctly show the player's global daily rank on the vertical line, instead of the rank for the specific challenge played.
- In case a score for a tournament cannot be uploaded to the leaderboard at the post-game result screen due to connection issues, the game will reattempt uploading it each time it is launched, as it does for other game modes.
- In the tournament list and tournament table play corners Dread Challenge games will correctly show their type as Dread Challenge, instead of Survival Challenge.
- In tournament games with unlimited play attempts, the restart game option in the pause menu will now work correctly. The restart option is still disabled for tournaments with limited play attempts, to prevent accidentally wasted attempts.
- The sound notification for the last 5 seconds of game time in Shiver Challenges won't play constantly when the game mode is played without a time limit.
- When inspecting a player's profile, the table awards and powerup levels will correctly show what the given player has achieved.
- In the profile stats, the number of spotlighted tournaments created will be correctly tracked from now on.
- The options menu will correctly reopen after backing from the Personal Data menu.
- On the post-game result screen for tournaments, the spotlight progress bar won't go above 100%.
- Various minor onboarding fixes
- Activating the cabinet mode multiple times in a game session won't result in lower and lower frame rate at each activation anymore. Please note however, that using cabinet mode may still reduce frame rate by about 10-15%, depending on the exact hardware configuration and video settings, which is due to the additional viewports the game has to utilize.
- In cabinet mode, the LCD display for Duke Nukem's Big Shot Pinball is now correctly aligned vertically.
- The upscaler mode in the advanced graphics settings now has its options listed in ascending order and shows none when no upscaler method is selected.
- The progress for the current level of the Endless Tournament mastery won't reset when the player doesn't play Daily Challenges for a day.
- The voiceover associated with new community feed entries won't play when playing on a table. If the community feed finishes updating during gameplay, instead the voiceover will be delayed until the player exits to the main menu.
- The shield time in Survival Challenges won't expire earlier, based on how much time the player has waited before launching the ball.


[h2]Table fixes[/h2]

Wrath of the Elder Gods Director's Cut

- The Madness score multiplier will correctly reset when a mode is won with a ballout.
- The skillshot score and timer will correctly reset after the 5th skillshot, as stated in the table guide.
- Fixed an issue that resulted in 2 balls remaining in play, when the Maw multiball and Herald of its Word modes finished almost at the same time.
- During the wizard mode, the Herald cannot be beaten by one shot to its back.
- Fixed an issue that could result in the Herald keeping one ball indefinitely during multiball modes, when the Herald of its Word mode was also active.

Dead by Daylight Pinball

- The volume of the "Sinkhole open!" voiceover has been reduced slightly.
- The "Sinkhole open!" voiceover won't play if the sinkhole is already open.
- The end-of-ball bonus multiplier will now be correctly applied.
- As a Survivor, after the second round of generator search hurry-up has finished, the lane of the previously repaired generators won't be blinking as if they can be repaired again.
- As a Killer, after a ballout, the blinking lights at lanes and ramps will still correctly show if the given target has been shot once already.
- As a Killer, after a ballout during a survivor chase or hook phase, the trap will always reappear correctly.

Chucky's Killer Pinball

- Fixed a crash that could occur at the end of the Olly Olly Oxen Free mode.
- When the marble jar is hit with the razor flipper, the razor flipper will now correctly remain active during the Marbles multiball mode.
- The ball cannot fall inside the slingshots anymore in some rare cases.


The Thing Pinball

- When the Man's Best Friend mode ends with a tentacle droptarget remaining and the table is restarted, the collision of the last tentacle won't remain active, preventing one of the lanes from being shot.
- The Who Goes There? mode being lost won't cause one of the Wizard mode target lanes to be inactive, preventing the Wizard mode from being completed.
- The next Husky target should always correctly appear now during the Lockdown mode.
- Finishing the Fire Frenzy mode with a ballout or by the game ending won't result in the mode being won.
- When multiple extra balls are unlocked, each shot to the sinkhole will award them correctly.
- The table's display will always show the correct award when the random award is collected.
- When the random award sinkhole is active, the lights of the BOOZE rollovers won't turn off after a ballout.
- Tilting the table is now possible in Dread Challenges as well.
- After tilting, the table won't remain in a tilted state with the following balls in these game modes either: Distance Challenge, Rescue Challenge, Survival Challenge

Duke Nukem's Big Shot Pinball

- The ball physics at the skillshot has been adjusted, to make the ball's speed frame rate independent, as it is shot from the lift.
- Reduced the chance for straight down the middle ballouts when hitting the targets for the We're Gonna Fry Your Ass mode.
- Trying to start the Cinema mode while the two sides of the bridge are already raised for the Ready For Action multiball lock won't cause the table to lock up.
- The end-of-ball multiplier won't be kept after a tilt.
- After continuing a previously saved game, the displays showing the two dancers won't appear in an incorrect orientation.
- Duke won't sit back down during gameplay when the table intro is skipped very quickly.
- The extra ball that is earned for 2 minutes of multiball and a following super jackpot will now be earned as soon as the super jackpot has been hit, instead of at the end of the multiball mode. The table guide has also been updated to include the super jackpot requirement for this extra ball.
- Duke won't change between incorrect animations, when the Ready for Action multiball's super jackpot and the Eat Shit and Die! mode's targets are shot after each other.

AVAILABLE NOW - Flip to the Death in System Shock Pinball!

Dive into a horrifying pinball experience from the depths of space. Dive into the heart-pounding world of cybernetic intrigue and futuristic chaos now, with a 10% launch discount! Are you ready to guide the Hacker through Citadel Station one more time?

https://store.steampowered.com/app/2815240?utm_source=steamnews

[previewyoutube][/previewyoutube]

Destroy security cameras, survive the Mutant Menace, play with eyeballs to unlock the retinal scanner, and get the reactor’s self-destruct digits on your way to face the ultimate test. As the final challenge defeat the evil AI, SHODAN, within the Cyberspace Terminal.



Flip to the death in the depths of space now in Pinball M!

Flip to the Death in System Shock Pinball!

A unique collaboration of Zen Studios and Nightdive Studios will bring you a horrifying pinball experience from the depths of space. Dive into the heart-pounding world of cybernetic intrigue and futuristic chaos on February 15 in Pinball M! Are you ready to guide the Hacker through Citadel Station?

[previewyoutube][/previewyoutube]

Destroy security cameras, survive the Mutant Menace, play with eyeballs to unlock the retinal scanner, and get the reactor’s self-destruct digits on your way to face the ultimate test. As the final challenge, defeat the evil AI, SHODAN, within the Cyberspace Terminal.


Flip to the death in the depths of space on February 15 in Pinball M!

Pinball M - Patch Notes (V. 1.0.2)

Hi Pinball M fans!

Pinball M players - a first patch arrived with multiple fixes, features, and tweaks. Many of them you have reported since last week's launch - thank you for putting in the word to fix these.

[h2]New features:[/h2]

- (PC only) The cabinet mode has received ingame configuration options.

- (PC only) It is now possible start a specific table and game mode with command line parameters passed to the game's executable.

- When exiting a table, the game now checks whether a new profile level has been reached and will display the level up screen when appropriate.

- When playing Hotseat, the Leaderboard button in the pause menu will now display the Local Classic Leaderboard.


[h2]Balance changes:[/h2]

- Predefined local high score values have been polished for all tables.

- In Campaign, target values of the second and third skull targets on each table has been fine tuned.

- In Daily Challenges, the score to challenge points conversion rate has been adjusted for all tables.

- The time requirement for reaching all levels of the Going Postal mastery for Duke Nukem's Big Shot Pinball table has been reduced.

- The time requirement for reaching all levels of the I Like To Play mastery for Chucky's Killer Pinball table has been reduced.

- The rune lamp requirement for reaching all levels of the Decipher the Runes mastery for the Wrath of the Elder Gods table has been increased.

- The story mode requirement for reaching all levels of the Fear, Paranoia and Mistrust mastery for the Thing Pinball table has been modified.

- The duration of the "Slow Motion" powerup has been increased on all powerup levels.

- The duration of the "Score Boost" powerup has been decreased to higher powerup levels.

- Leveling progression of the "Combo Time Bonus" has been accelerated.

- Leveling progression of the following powerups have been slowed down:

Distance Bonus

Multiball Score Bonus

Ball Save Time Bonus

Skillshot Score Bonus

Slow Motion

[h2]General fixes:[/h2]

- Purchased DLC tables should now remain fully accessible while being offline.

- Duke Nukem's Big Shot Pinball table achievement descriptions have been updated to show the correct requirements.

- Network communication has been optimized, which should result in faster leaderboard, tournament list, and community feed load times. In some cases, this should also eliminate stuttering framerate.

- Fixed an issue that caused masteries to retain most of the progress from the previous level after they had leveled up.

- Changed the description of the Endless Tournament mastery, to clarify that it gains progress only once per day.

- Fixed the time calculation for the Going Postal mastery of Duke Nukem's Big Shot Pinball table.

- Fixed the unresponsive Leaderboard and Continue buttons on the Daily Challenge result screen.

- Fixed an issue that could cause the Overall Daily Challenge leaderboard to appear empty and the Daily Ranking to not work.

- Fixed the new item notifications on the Vault and Player Profile. They should now disappear when there are no unseen new items left.

- The banner foreground customization items for the Dead by Daylight Pinball table will now show the correct images on player banners.

- Fixed the typo in the score requirement for the 3rd skull target in the 7th campaign mission of The Thing Pinball table.

- The Current Daily Challenge Rank stat in the Player Profile will diplay None, instead of -1 when a player doesn't have a rank yet.

- Fixed the issue where the incorrect level of mastery icons were displayed when inspecting players.

- Fixed the incorrect logic behind the displayed personal best time for Rescue Challenge type of campaign missions. Now these should show the lowest results.

- Fixed the typo in the score requirement for the 3rd skull target in the 7th campaign mission of the The Thing Pinball table.

- Fixed typos in onboarding messages.

- Fixed the missing space in the description of the Swift Escape mastery for the Dead by Daylight Pinball table.

- Fixed the typo in the name of the Harbinger title.

- When exiting a table, the game now checks whether a new profile level has been reached and will display the level-up screen when appropriate.

Table fixes:

- The ball should not get stuck anymore on invisible objects on the various lanes of The Thing Pinball table.

- The Thing Pinball table will stay dark in Shiver Challenge, when the Man's Best Friend or the Blackout mode is active.

- Adjusted ball behavior on the left orbit of The Thing Pinball table, to prevent straight down the middle ballouts.

- When they finish, all modes of The Thing Pinball table will now reset the ball skin back to the one equipped, instead of the default skin.

- The Trap Season table award on the Dead by Daylight Pinball table will now unlock even when using the Double Hit perk as the Killer.

- The "Time's Up!" VO won't keep repeating on the Dead by Daylight Pinball table, when the player doesn't hook a Survivor in time.

- Fixed the visibility of the marble balls on the Chucky's Killer Pinball table during Shiver Challenge.

- The spider-like creature will only appear above the right orbit on the Wrath of the Elder Gods table, when the Rune Awards are available.
- Fixed the German localization of the LCD display on the Dead by Daylight Pinball table.

[h2]PC-specific fixes:[/h2]
Game fixes:

- The Achievement system should be functional now in the Epic Games Store version of the game.

- The Steam version of the game should now correctly save whether cabinet mode has been enabled and all of its settings. Due to technical reasons, in the Epic Games Store version of the game the cabinet mode still has to be reactivated after each game launch, but otherwise its settings will be saved.

- Enabling cabinet mode won't disable the Daily Challenge and Tournaments main menu tabs.

Grab the Death Save Bundle with a Launch Discount!

Dear Pinball Fans,

Pinball M is now available on Steam with tables from your worst nightmares! For the first week after the release, we are offering you a 10% discount on every single table, however, the Death Save Bundle offers you an even better deal!

https://store.steampowered.com/bundle/36953?utm_source=steamnews

The bundle includes all launch tables for Pinball M with an 18% discount! Dive into this new pinball adventure and draw first blood on the leaderboards.

Includes:

- Chucky's Killer Pinball: Step into a twisted realm where the innocent becomes sinister, and the playful turns menacing. Navigate through an eerie playfield where Chucky lurks in the shadows, ready to pounce.

- The Thing Pinball: Use your pinball skills and battle against the shape-shifting alien through the arctic chill of U.S. Outpost #31. Can you trust anyone, even yourself?

- Dead by Daylight™️ Pinball: Become the hunter or even the hunted in a thrilling fusion of classic pinball and the excitement of one of the most popular horror games ever created.

- Duke Nukem's Big Shot Pinball: Enjoy the biggest, grooviest, most BADASS pinball table ever made packed with guns and babes. Push start and play with balls of steel!



Press start and flip for your life!