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New Kenshi Merch Just Dropped!



Hey folks, hope you're all well!

We’re very happy to welcome so many new Kenshi fans to the fold in this latest update. Would you believe, we’ve seen more new players discover Kenshi this year than we did in 2021 and 2020, so first of all - a massive thank you to all our players, new and old. 

[h2]New merch and a giveaway![/h2]

We were absolutely humbled and delighted with the response we’ve had to the previous shirts, and have frequently been asked if we’d be doing any more, so we are pleased to share three new designs, available in a range of colour options. 

Rep your favourite skelly recruitable, your appreciation for the landscape or simply look hella cool in our new death metal-style Kenshi logo shirt. As always, if you pick one up, please share it with us on the socials.



We’re also launching a new type of product - you can now protect your desk from the long hours of playing Kenshi, Foodcube crumbs and Grog spills with this new desk mat:



Have a gander at the new range, available now, over at our merch partner RobaRoba! If you’re thinking about picking up some gear in time for the holidays, make sure to check the individual item’s page on RobaRoba for details on shipping time estimates.


[h2]Enter our competition for a chance to win free merchandise[/h2]

To celebrate the release of the new merch we’re going to give away two new shirts and a desk mat to three randomly selected commenters across three different social media platforms.

There’ll be a shirt winner on Instagram, a shirt winner on Twitter, and desk mat winner on Facebook. For a chance to win all three, track us down and answer the questions there. 

One answer per platform only - each platform answer counts as an entry for that specific prize . The competition is open to any country RobaRoba currently ships to (which is most; contact them if you’re unsure).

The competition opens now and closes on Tuesday 22nd November at 6pm, GMT. 









That’s all from us, for now! We’ll be back with another community spotlight blog at the end of the month, so keep tagging us in all your fanart pics and mods for the chance of a highlight.

Once again, we would like to thank each of you for your continued support. As always, be sure to check us out on social media and on our Discord server, and until next time, take care!

Community Spotlight #2 - Halloween Edition

Hey there Kenshi fans, we’re here for another round-up of excellent community content highlighting some of the amazing work done by the Kenshi modding community.

Did you know that there are more than 10,000 items in the Steam Workshop for Kenshi? Big up the modders, we appreciate all your efforts.

[previewyoutube][/previewyoutube]

The world of Kenshi is pretty terrifying as it is but if you really want to get into the spirit this Halloween, we have 15 spooky mods created by the community to share with you.

We've also collated into a single Steam Workshop Collection.

[h2]1 - Fog Hounds from Seth_Knight[/h2]
Fog Hounds are some kind of terrifying, weird dog/Fogman crossbreed and “will happily eat your face”. Lovely.



[h2]2 - Mist Ghouls from Daemonic Spoder[/h2]
To add to your Fog Land adventures, we have the Mist Ghouls, who don’t eat, don’t bleed, don’t talk but are unnaturally fast and incredibly tough.



[h2]3 - Alive? - The Parasite from four_feet_magic_monkey[/h2]
Now, we don’t really have any other words to describe this mod other then terrifying.



[h2]4 - The Hydra from Zheyron [/h2]
You all thought Beak Things couldn’t get any worse? Then you haven’t met the Hydra, the ruler among Beak Things.



[h2]5 - Zombies Horde from Woullak[/h2]
See if you’re able to survive the zombie infested deserts and swamps! They devour anyone who falls at their feet.



[h2]6 - Vampire Outbreak v0.5 from Team Fortress 2[/h2]
With this mod, you can either fight back against a terrible plague, be the reason for the terrible plague an play as the Immortal Vampire Morbius.



[h2]7 - Foulhounds from Daemonic Spoder[/h2]
Go hunting for a half man, half dog beast that’s been spotted in the Vain area, adding to the other cute and cuddly creatures that want to devour your insides.



[h2]8 - Halloween Stuff from Arkhiel [/h2]
This mod was made by Arkhiel back when we co-hosted a Halloween competition with the Kenshi Community Discord. Install this and you’ll find a pumpkin head (excellent), a broom (nice), and “a lot of dudes in a few biomes (border zone, swamp, desert, okran valley and a few more) wearing that and behaving like shrieking bandits, just because”. Lovely stuff.



[h2]9 - Grievewraiths from Daemonic Spoder[/h2]
Ever wanted a rotting corpse with spikes or limbs of a flesh eating insect in your squad?


[h2]10 - Chainsaw Arms from Huxsling and Chainsaw Heads from Momayo[/h2]
Who wouldn’t want their arms to be replaced with their chainsaws, along with a matching headpiece?



[h2]11 - [Halloween items]Variety equipment[/h2]
Another entry from the old Kenshi Community Discord Halloween contest with some rather fetching Halloween-esque cosmetic items. Scare off your enemies by having a cleaver through your head or an arrow in your knee… whatever you’re in the mood for.



[h2]12 - Thomas the Beakthing from Sae[/h2]
Sometimes there are things that we don’t ask for, but this? We love this.



[h2]13 - Long Neck from ikahurula[/h2]
Let’s throw in another contender into the 'most disturbing Kenshi creature’ category with Long Necks!



[h2]14 - The Bone King from CamelSpyd3r[/h2]
You’ve been roaming the harsh lands for many seasons, but no corpse has ever risen, until now.



[h2]15 - The Fungoid! From Vampireteddygram and The Fungoid Expanded from igwagac[/h2]
Hunt down or save the Fungoid race, who are known for their high farming and medical skills!




We hope you enjoyed this spooky mod showcase! Let us know if you’ll be trying out any of these mods and tag us on Twitter and Instagram with your screenshots or videos!

FCS Update 2.13

A few useful updates to the FCS plus one very minor change to the main game that might make a few sticklers happy.

FCS update currently found in experimental branch until next update.

Changelog
  • Added find and replace button to toolbar
    • Replacing with a blank string results in a confirmation popup
    • Escape or cancel button closes this
    • Searching for items in translation mode only checks wordswaps and dialogue lines
    • Window now has results section
      • Can open items from here
      • Field of found item also displayed
  • Added read only mode
    • Active file is locked so other programs can't write to it
    • Added a warning if you open a file that is already open elsewhere
    • Error resolution actions disabled in read only mode
  • Added support for custom background images / custom colours
  • Added settings window, no more text file editing for application settings
  • Added sorting on reference list columns
  • Added sorting to notes window
  • Added ability to add multiple notes at once
  • Added wordswap preview button to dialogue editor

  • Added [...] button to conversation window 
  • Added [...] buttons to dialogue package form window
  • Added Delete Item to [...] commands
  • Added ability to disable dialogue branches in translation mode
  • Added display for notes in dialogue root node in translation mode
  • Added diff mode for use with subversion
  • Added key shortcut to add reference (Insert or +)
  • Added logging with options in settings file
  • Added support for custom autosave interval
  • Added filter timing display in navigation window title
  • Added ability to allow merging a mod to clear MISSING state
  • Improved custom columns with recursive field support
    • E.g 'residents.building'
  • Improved searching
    • Basic StringID search uses StartsWith to avoid partial matches with other items
    • Items added or removed from filtered list if they no longer match filter
  • Improved performance of translation mode dialogue tree view greatly
  • Improved change list
    • Reverting items in here now updates their state properly
    • Interjection and fail nodes labelled as such
    • Doesn't refresh on activation if no changes
  • Improved set field window
    • Now has open file button for path fields
  • Improved Errors window
    • Take Ownership error fix now tells you which mod you need to fix in if it fails
    • Dialogue errors now ignored for items deleted by a later mod
    • Added Copy ID action
      • Also available in merge window
  • Improved translation mode
    • Exported .po files now flag entries as needing work if original source text has changed or user has flagged them as needing work
    • Update lines box can now be closed with the escape key
  • Layout data now saved to appdata
  • Opening an item now restores minimised windows
  • Blocked changing stringID if any properties are locked
  • Browsing for files now default directory set to assets folder
  • Cannot flag new items to be discarded in merge window
  • ItemFilter assumes default value for MISSING fields
  • Changed how discarded changes work when merging mods 
    • Now saves a message to the header to explicitly discard changes rather than relying on the save counters which could have false positives
Bug fixes
  • Loads of minor things not mentioned in this list
  • Fixed Close all windows button closing translation navigation window
  • Fixed SetField not updating reference values on references with no target
  • Fixed error message if saving failed
  • Fixed loading locked removed references messing up item state
  • Fixed merge button not being enabled sometimes
  • Fixed merge window check all action missing some items
  • Fixed merging mods not merging item rename changes
  • Fixed properties being set on wrong dialogue line if you right click
  • Fixed reference state marking LOCKED items as OWNED
  • Fixed stack overflow when reverting dialogues containing loops
  • Fixed states of modified instance data if nothing changed
  • Fixed translation item list not being refreshed after loading
  • Fixed Close All button sometimes being hidden in the overflow list if window is too small
  • Fixed LOCKED|REMOVED items appearing in change list

Kenshi Community Spotlight #1 Plus: How to install Kenshi mods on Steam

Hey folks, we've made a little video highlighting some of the awesome mods, fanart and screenshots we've highlighted in September. Enjoy!

[previewyoutube][/previewyoutube]

If you're new to Kenshi or have never installed a mod on Steam before, and have been wondering exactly how to do it, then check out our tutorial below:

[previewyoutube][/previewyoutube]

Help us select Kenshi 2's Translators!

Since we started the recruitment process in August, we received an overwhelming number of applications from translators all over the world, and we'd like to thank everyone who spread the word, inquired, and applied for the roles.

We are now in the final stretch for making the decision on Kenshi 2's translators for German, Spanish Portuguese (Brazil) and Chinese (Simplified).

Now, we have shortlisted 3 finalists from each language who have demonstrated their skills in translating excerpts from Kenshi and Kenshi 2.

To view translation, please change your language setting on Steam.

For feedback, please follow the links below:
German Spanish Portuguese (Brazil) Chinese (Simplified)

Your feedback is really important to us and we appreciate any player input in our decision.

Please note the following as you give your thoughts on your selection:

  • We are calling three translators, A, B and C, to protect their identities.
  • There are four excerpts from Kenshi and one from Kenshi 2 in the test.
  • We have not provided Glossaries to the testers during the test. We also asked them to translate proper nouns (names such as race, location, and character) as they see fit. Please don't judge them for not using the terms or nouns that are already used in Kenshi!
  • Translators could only use Kenshi's English Wiki as their reference during the test.
  • Most of the translators have not spent many hours playing Kenshi. Please bear in mind that they are not too familiar with the world.


Please be respectful and sensitive in feedback. Applications can be stressful enough!

We will carefully consider your thoughts and choices, but we won't be disclosing our decision-making process or the reasons for the final selection.

Thanks in advance for your feedback!

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