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Folk Hero News

Update 24.11.23


Dear Players! Thank you for playing Folk Hero and letting us know about problems.

With your help we have collected a huge number of bugs, most of which have already been fixed.

We also take into account your wishes on balance and progression, and have made some important changes.

We will continue to improve the game, as well as add new content to make the game even better.

We would also like to ask you to leave a review about the game on Steam, we are very interested in reading your opinions and it helps us to make the game better!

Below you will find a list of changes and improvements in this patch. We have combined several versions at once, for easy understanding.

Thanks again!

Progression

1. Added a limit on the maximum number of enemies depending on the size of the location
2. Reduced merchant price increase after opening new locations
3. Reduced the prices of Talent columns
4. Increased the amount of reputation received for opening locations

Changes

1. There will always be a Rune merchant in the first generation
2. Reduced the percentage of items falling from enemies from the blessing of the Kikimora
3. Changed the values of alchemist's potions (XP = 30 units, Max XP = 20 units, Crit Damage = 20 units, Stamina 15 units).
4. Added item drop on locations with elites
5. Removed saving active Talents for each class separately. Now changing the active talent - will change it for all classes.
6. Improved the interaction of arrows with the environment and enemies. Added a separate, reduced Hitbox for interaction with the environment
7. Changed Hero Shield's duration time to 1.5 sec, instead of 2 sec
8. After killing a Boss, a Rune and Item will always fall out
9. The chain mail did not protect from some types of damage, now it gives full invulnerability.
10. Reduced the damage from the Waterman's Tail
11. Slightly reduced the movement speed of Boggarts.
12. Firebird grains now fly longer
13. Added disabling Screen Shake
14. Reduced the value of the Medical Dressing item
15. One of the merchant items will always be Active
16. Increased the value of the Hunter's Amulet
17. Increased damage from Archer mines and the speed at which they are planted
18. Warrior's jump damage and preparation speed have been increased
19. Slightly increased Rogue's movement speed

Fixes

Version 1.0.20

1. If you have the item " Thorn" and step in a spark of fire or bleed, you can get huge damage and the game may crash.
2. Revival Talent, Revival Blessing, or Living Water item may not work.
3. Silver could disappear before its time
4. The Leshy's Blessing that gives armor when using wells may not work
5. Achievements for killing with one bomb by Archer and one jump by Warrior did not work.
6. The Achievement to Kill 6 enemies at a time with a rogue's ulta did not work.
7. Health potions did not work
8. Invulnerability after revival may not work
9. Dexterity and Armor talents did not work on characters with default values of zero.
10. The Perfect Attack talent did not work
11. Talent Healing did not work

Version 1.0.19

1. Rune assassination tasks were saved for each class separately
2. Arrows hit invisible ghosts in the Castle
3. When disabling the gamepad, the Pause window was disabled
4. The three dots to show all items did not work
5. The whetstone was not counted in the Achievement to pump the first skill Recruit (Achievement for Warrior)
6. The time of action of the Chain mail and Fast walkers depended on the Cooldown, because of which the effect could disappear before the time, if you reduce the cooldown by Hourglass.
7. Pressing Pause while bleed sparks or other sparks were falling could create a huge amount of sparks and kill the enemy in the pause.
8. In the Achievement Kill 4 enemies in one dash Robber was written 4, but actually needed to kill 5. Now matches the description
9. The Firebird quest was not interrupted if you missed the maximum allowed number of grains
10. Archer's Ulta may have failed to deal damage to an enemy
11. Koschei's waves were not interrupted after defeating him

Version 1.0.18

1. Koschei's Skulls did damage through Defender's Shield
2. Swamp Traps could appear at the location where the Character appeared.
3. Whetstone could lower the level of a weapon when completing an Achievement.
4. Video sound did not respond to volume settings
5. The player could move during the dialog with the Cat, after the video
6. Slug's shooting range on the swamps was too long
7. The aiming was not pointing at the rats in the Castle

Version 1.0.17

1. The bridges on the swamp were overlapping the directional arrow of the Character
2. Healing delay from the Medivac dressing was too long
3. UI layout in inventory for Skills windows sometimes displayed Runes incorrectly
4. Damage from effects did not pass through the Defender's Shield
5. Lever might not appear in Babai's quest in the Wastelands
6. Babai's text in Blessings was mixed up
7. At the Forge in the Castle it was written Lever

Version 1.0.16

1. When selecting a character, it was possible to open an inventory that did not carry any information
2. In the window of sending to the Island, if you put the mouse cursor over No and press the spacebar, it still sent to the Island
3. If you talked to a villager and moved away from him, you could still sometimes hear his voice by pressing the Interaction button.
4. During transitions, you could see the Guardian Spirit's Tail flying in from another corner of the Map
5. Flies from the Fly Caller did not move if you moved the Fly Caller.
6. Mermaid had an incorrect interaction trigger.
7. Quests at Baba Yaga's House appeared and were done for Video

Version 1.0.15

1. Repulsion Spark did not drop when combining Repulsion and Fire Rune
2. Quest texts were disappearing too quickly
3. Forge Stones were not visible behind trees
4. Enemies in the swamp could appear on the edge of the screen
5. The fly caller was flying too fast
6. The Healing Stone had the wrong stroke color
7. Werewolf in the forest was dealing too much damage.

Version 1.0.14

1. Inventory item navigation was not working correctly
2. The shield effect of the Strong Log was not removed when giving the log to the Leshy
3. The Fat Man in the Castle could explode by himself in the distance.
4. In the Wastelands, instead of the Runes icon, there was an Alchemist icon.
5. Yaga gave latex gloves after the true ending
6. Red bushes did not disappear if triggered several times but did not do damage
7. Mermaid text disappeared too quickly after receiving Blessing


Version 1.0.13

1. Fixes in localizations and texts
2. Merchants and exits might not work next to the dead soul of Badger for Tugarin's quest
3. The second spirit guardian might not appear during the transition
4. Sirin could give Amber 2 times after the quest
5. Small stones in the swamp interacted with the player and arrows
6. Items could get stuck when dropping from Bosses
7. 2 cursors could appear in the talent window if approached by different characters

Version 1.0.12

1. By hitting the Fat Man in the castle, you can raise the kill combo and restore the item Healing Stone.
2. In the Wastelands, instead of the quest text of Firebird, the text of Sirin was shown.
3. The shield effect of the Sturdy Log item could not be displayed correctly in some locations.
4. The quest Light the Stones of the Forge could show 4 Stones instead of 3.
5. Kikimora could give Latext Gloves, which only Yaga gives
6. The unnecessary non-working button Select in the list of items Boatman
7. Intro video cut off at the end

Folk Hero at Steam Awards!



Heroes, Steam presents its own award once again! Choose your nomination for Folk Hero! Support your favourite game!




Update 03.11.23

Version 1.0.11

Fixed

1. the "Complete all quests in the forest" achievement may not have worked.
2. the True Ending might not work.
3. the "Purse" talent (starting money) might not work.
4. the "Rebirth" talent may not work.

———

Версия 1.0.11

Исправлено

1. Ачивка "Выполнить все квесты в лесу" могла не сработать.
2. Истинная концовка могла не сработать.
3. Талант "Кошелёк" (стартовые деньги) мог не работать.
4. Талант "Возрождение" мог не работать.

Update 02.11.2023

Version 1.0.10

In current versions, the mechanics of talents are not quite clear.

Presets of active talents are saved separately for each class. We have added the class name to the talent header to improve understanding a bit.

If you activated talents for one class, then opened a new class and approached the talent trainer, talents for the new class will be inactive, you need to select active talents for each class separately.

Also, if you opened a new talent column for one class and selected an active talent, you will have to select active talents for other classes as well.

Write your suggestions how to improve the clarity of talents and whether it is necessary to separate active talents by class?


Fixed

1. After switching class, talents from the previous class remained active in Talents on Ui, but were not active if they had not been activated before for that class.
2. An excessive number of keys for the Sirin quest could drop out.
3. Removed the button to upgrade a talent if it is maximally upgraded.
————

Версия 1.0.10

В текущих версиях не совсем понятна механика талантов.

Пресеты активных талантов сохраняются отдельно для каждого класса. Мы добавили в заголовок талантов название класса, чтобы чуть улучшить понимание.

Если вы активировали таланты для одного класса, затем открыли новый класс и подошли к тренеру талантов, то для нового класса таланты будут неактивны, выбрать активные таланты нужно для каждого класса отдельно.

Так же если вы открыли новую колонку талантов одним классом, и выбрали активный талант, то для других классов также нужно будет выбрать активный.

Напишите ваши предложения как улучшить ясность с талантами и нужно ли разделение активных талантов по классам?


Исправлено

1. После переключения класса, в интерфейсе талантов оставались активные таланты от прошлого класса, но не были активными, если для этого класса они не активировались до этого.
2. Могло выпасть избыточное количество ключей для квеста Сирин.
3. Убрана кнопка прокачки таланта, если он максимально прокачен.

Update 31.10.23

Version 1.0.9

Fixed

General

1. No grass on the location of elites and boss in the Swamps
2. No grass on the edges of the swamp
3. NPCs spoke while before appearing
4. Item rarity color was not transparent
5. When selecting a character, you could open a menu and switch between two windows at the same time
6. When upgrading Ulta, you could close the window and when you opened it again, the types of upgrades would change
7. Achievement for the Wasteland Mage to kill another enemy was not working correctly, which did not allow you to open the Rune of Curse
8. Giant's Hammer and Magic Powder broke when used on Bosses
9. Syrin Key was not visible behind trees and had an incorrect title and hint above it
10. In the Russian localization instead of Yagi's Wishes there were stoppers
11. Corrected the name of the Waterman in localizations
12. Enemies in the Castle used appearance sounds from other enemies
13. After healing the timer of the Damage bar on the XP bar was reset. Because of which you could use the talent Revenge to heal to the initial value.
14. The sounds of Boss Likho could freeze after his death
15. On the training dummies was a small value of Defense. Because of which the damage was shown less.
16. Gamepad swiping was not working well on the message board
17. Flies from the Fly Summoner were causing damage during the cast
18. Some enemies after death in the stun state, waiting for the end of the effect and the animation could freeze
19. The Defender class did not change the Hint button for Attack while using the shield. Because of this it was impossible to realize that you can do damage directly from the state of the Block with the shield on the button RT (Xbox) or R2 (PS)
20. Status Effect did not appear on the rats in the castle
21. Silver was dropping from slugs.
22. Slugs speed increased
23. Hint when moving to the cave will change to "Go"
24. Slowdown from the Rune is not removed after the end of the action
25. Potion of Health healed by 5 units instead of 5%
26. After defeating Koschei, his effects might not disappear
27. The trail from the Rogue's weapon did not have a sub-route from the Rune
28. Rogue's daggers were not illuminated when thrown
29. The potion of attack speed did not affect the speed of shooting
30. Talents might not activate after changing characters
31. Barrels did not break in the castle
32. Incorrect description of the Rogue when selecting at the bonfire
33. Rats could still appear endlessly from one point
34. The well in the castle did not change to Used
35. Talent did not activate after the first purchase
36. Chests in the castle could appear at the transition and it was impossible to interact with them
37. Incorrect Ulta trainer icon in the Castle
38. There was no effect when treating with a healing stone
39. Wasteland Mage had armor
40. There was no resurrection sound from Talent and Blessing


Quests

1. Boggarts might not appear in the right numbers
2. Forges might not appear in the right amount
3. Keys for Sirin might not appear in the right amount
4. Leshy may not appear on the map
5. Polkan may not appear on the map
6. Polkan could appear in the camp on the chest
7. Kikimora might not appear on the map
8. Mermaid may not appear on the map
9. Babai quest text did not change after the conversation

Improved

1. Prices at the first location reduced by 50 silver
2. Improved behavior of the bear boss
3. Added visual effect before removing Fear
4. Reputation reduction for hitting a resident is tinted red
5. Added quotes for perk names in the Achievement window
6. Blood Ruby values. Now triggers with a value of less than 40% XP
7. Balanced the values of the Amanita. Now 10% reduces health and 10% increases damage
8. Only Reputation is displayed on the beach
9. Changed the value of the Waterskin
10. Changed the position of Latex Gloves next to Yaga
11. Polkan's quest could appear enemy from the Wastelands
12. Added Halloween Gift
13. Removed the controversial mechanic that NPCs sometimes leave Baz after completing their quest.
14. Sickle now only responds to the first and second skills
15. Speeded up bomb placement by the Archer
16. Enemy with a ball on the chain in the Castle can no longer interrupt his Attack. And the speed in the Attack is slightly increased
17. The Fat Man in the Castle explodes a little faster now
18. It now takes 10 kills to recover the Healing Stone
19. Likho's damage has been slightly reduced
20. Flies from the fly summoner no longer fly for so long
21. Eternal Candle now reduces fire damage by 90% and increases damage dealt while burning by 50%

------

Версия 1.0.9

Исправлено

Общее

1. Отсутствие травы на локации элитников и босса в Болотах
2. Отсутствие травы по краям болота
3. NPC говорили пока до появления
4. Цвет редкости предметов не был прозрачным
5. При выборе персонажа можно было открыть меню и одновременно переключаться по двум окнам
6. При прокачке ульты можно было закрыть окно и при открытии заново, виды прокачки изменялись
7. Ачивка на убийство Магом пустошей другого врага работала некорректно, что не позволяло открыть руну Порчи
8. Молот великана и Волшебный порошок ломались при использовании на боссах
9. Ключ Сирин не было видно за деревьями и над ним был не верный заголовок и хинт
10. В русской локализации вместо Напутствий Яги были заглушки
11. Исправлено имя Водяного в локализациях
12. Враги в Замке использовали звуки появления от других врагов
13. После лечения таймер полоски Урона на полоске ХП сбрасывался. Из за чего можно было использовав талант Месть лечиться до начального значения.
14. Звуки Босса Лихо могли зависать после его смерти
15. На тренировочных манекенах было небольшое значение Защиты. Из за чего урон показывался меньше.
16. На доске объявлении плохо работало пролистывание геймпадом
17. Мухи от призывателя Мух наносили урон во время каста
18. Некоторые враги после смерти в состоянии оглушения, ждали окончания эффекта и анимация могла зависнуть
19. У класса Защитник во время использования щита не менялся хинт кнопки для Атаки. Из за чего невозможно было понять, что можно наносить урон прямо из состоянии Блока щитом на кнопку RT(Xbox) или R2(PS)
20. На крысах в замке не появлялся Статус Эффект
21. Со слизнячков выпадало серебро
22. Увеличена скорость слизнячков
23. Хинт при переходе в пещеру изменен на "Перейти"
24. Замедление от Руны не удалялось после окончания действия
25. Зелье Здоровья лечило на 5 единиц а не 5%
26. После победы над Кощеем могли не исчезнуть его эффекты
27. На шлейфе от оружия Разбойника не было подкраски от Руны
28. Кинжалы разбойника не подсвечивались при броске
29. Зелье скорости атаки не влияло на скорость стрельбы
30. Таланты могли не активироваться после смены персонажей
31. В замке не ломались бочки
32. Неверное описание Разбойника при выборе у костра
33. Крысы все еще могли бесконечно появляться из одной точки
34. Колодец в замке не менял изображение на Использованный
35. Не активировался талант после первой покупки
36. Сундука в замке могли появиться у перехода и с ними невозможно было взаимодействовать
37. Неправильная иконка тренера ульты в Замке
38. При лечении лечебным камнем не было эффекта
39. У мага пустошей была броня
40. Не было звука воскрешения от Таланта и Благословения


Квесты

1. Домовые могли не появиться в нужном количестве
2. Кузни могли не появиться в нужно количестве
3. Ключи для Сирин могли не выпасть в нужном количестве
4. Леший мог не появиться на карте
5. Полкан мог не появиться на карте
6. Полкан мог появиться в лагере на сундуке
7. Кикимора могла не появиться на карте
8. Русалка могла не появиться на карте
9. Текст квеста Бабая не менялся после разговора

Улучшено

1. Цены на первой локации снижены на 50 серебра
2. Улучшено поведение босса медведя
3. Добавлен визуальный эффект перед снятием Страха
4. Снижение репутации за удары по жителя подкрашивается красным
5. Добавлены кавычки для названия перков в окне ачивки
6. Значения Кровавого рубина. Теперь срабатывает со значения меньше 40% ХП
7. Баланс значений Мухомора. Теперь 10% снижает здоровье и 10% увеличивает урон
8. На пляже отображается только Репутация
9. Изменено значение предмета Бурдюк на 1% вместо 5%
10. Изменена позиция Резиновых перчаток рядом с Ягой
11. К квесте Полкана мог появиться враг из Пустошей
12. Добавлен Подарок на Хэллоуин
13. Убрали спорную механику, что NPC иногда уходят из Баз после выполнения их квеста.
14. Серп теперь реагирует только на первый и второй навык
15. Ускорена установка бомбы Лучником
16. Врагу с шаром на цепи в Замке больше нельзя прерывать его Атаку. И скорость в Атаке немного увеличена
17. Толстяк в замке взрывается теперь чуть быстрее
18. Для восстановления Лечебного камня теперь нужно 10 убийств
19. Немного уменьшен урон Лихо
20. Мухи от призывателя мух больше не так долго летят
21. Вечная свеча теперь снижает урон от огня на 90% и увеличивает наносимый урон во время горения на 50%