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Eyes Of War News

Hotfix Update #9

Our knights are sharpening their swords, and our archers are taking aim! With Hotfix #9 for Eyes of War, we've fixed various technical issues on the battlefield and improved gameplay fluidity. Here are the fixes and improvements in this update:

[h3]Fixes & Improvements[/h3]
  • Fixed an issue where the win screen would not appear after completing a battle mode game.
  • Fixed errors occurring when destroying a rampart while soldiers were on top of it.
  • Fixed burning building animations not extinguishing properly.
  • Fixed Catapult building health bar issues.
  • Fixed an issue preventing new buildings from being placed where old ones were destroyed.
  • Fixed multiplayer particle errors.
  • Fixed decal issues.
  • Fixed the ability to walk on destroyed walls in strategy mode.
  • Fixed problems with the mounted archer’s bow and arrows.
  • Fixed visual issues with the catapult machine's burning technology.
  • Fixed language issues in the strategy mode lobby.
  • Fixed the main castles' health bars not appearing in strategy mode.
  • Fixed language problems in the unit selection screen of Arena mode.
  • Fixed ballista arrows not being visible.
  • Changed the arrow trail effect and fixed the visibility issue.
  • Adjusted mounted characters within Molotov range for better alignment.
  • Fixed errors in the firing mechanism of buildings under European technology.
  • Added missing feedback when dealing damage to workers with arrows.
  • Fixed the issue where mounted archers incorrectly drew their arrows.
  • Added randomness to archers’ accuracy based on movement for a more realistic aiming system.
  • Optimized LOD for Silveria cavalry riders.
  • Optimized the throwing system.
  • Synced health bars with building destruction animations.


Your feedback is invaluable to us! We continue to work tirelessly to improve the Eyes of War experience. ⚔️

Join our Discord channel! Be part of our community, contribute to the content, and share your feedback!

Hotfix Update #8

A new Hotfix has been released for a smoother battlefield experience! This update fixes unit collision issues on maps, minimap bugs, and visual glitches. Check out the details below!

[h3]Fixes & Improvements[/h3]
  • Fixed an issue where soldiers would get stuck inside rocks in battle mode maps.
  • Resolved a problem with character transition effects.
  • Fixed an issue with death animations.
  • Fixed the problem where building health bars remained visible in strategy mode.
  • Resolved the issue where health bars stayed open after construction was completed.
  • Fixed minimap bugs.
  • Fixed the main castle issue on the Flatriver map.
  • Updated battle mode maps. Soldiers will no longer get stuck inside rocks during formation.


With this update, get ready for a smoother and bug-free battlefield experience! Your feedback is invaluable to us, so don’t hesitate to share any issues or suggestions. Good luck on the battlefield! ⚔️

Join our Discord channel! Be part of our community, contribute to the content, and share your feedback!

Hotfix Update #7 Live with a Special Surprise!

The mightiest force of destruction in sieges, catapults, now strike with smarter accuracy! Soldiers stuck on rocks in the heat of battle have been freed, and archers now choose their targets more precisely! Additionally, various fixes have been made to buildings, walls, and bandit accessories. 💥

And we have a surprise! 💖 Valentine’s Day is just one day away, and we couldn’t resist adding a touch of romance to the battlefield! 💘 A special in-game content awaits you! 🎀

[h3]Fixes & Improvements[/h3]
  • Catapults now deal different damage based on their distance from the impact point.
  • Improvements to group attack mechanics.
  • Fixed AI behavior issues for archer units.
  • Resolved a bug in Tears of River & Sands of Destiny maps in Battle mode where soldiers got stuck on rocks at the start of the round.
  • Improved camera-ground distance control system.
  • Fixed accessory issues for bandits.
  • Resolved bugs that occurred when buildings leveled up.
  • Fixed an issue where walls displayed incorrect health values during construction.

[h3]Valentine’s Day Special Content[/h3]
Don’t forget to check out our special surprise in-game! It’s sure to warm your hearts (and maybe add some color to the battlefield)! 🎯✨

Mysterious balloons have appeared on the battlefield! But beware, they can only be popped with arrows so keep your archers ready! 🎈🏹



Love and victory await you on the battlefield! 💖⚔️🔥

Join our Discord channel! Be part of our community, contribute to the content, and share your feedback!

Hotfix Update #6

Commanders, while the battle on the strategy field rages on, we've been quick to fix critical issues and enhance your gameplay experience! Here’s what’s been fixed and improved in this update:

[h3]Fixes & Improvements[/h3]
  • You can now see which buildings your construction collides with, allowing for more precise placement.
  • You will receive warnings when trying to build in unsuitable areas.
  • Fixed an issue where clicking on an already built structure while in building mode would open its panel.
  • Buildings will now start with low health and gradually regenerate to full.
  • Fixed an issue where enemy buildings and units constructed after discovery were still visible on the minimap.
  • Various minimap-related bug fixes have been implemented.
  • Fixed an issue where structures could be placed inside rocks on the Barren Dunes map.
  • Fixed preview issues with corner sections of walls.
  • Fixed an issue where ballista shots would pass through walls.
  • Fixed a color issue with Solvong Guardian units.
  • Fixed issues occurring after Bandit Archers attacked.
  • Fixed a material issue with the Solvong Guardian unit.
  • Fixed an issue in Strategy Mode where walls couldn't be built due to an insufficient wood error.
  • Fixed Arabic localization errors.
  • Improved the Group System for better functionality.


This update ensures a smoother and more polished battlefield experience. Your feedback is invaluable to us enjoy the game! 🏹⚔️ Don't forget to join our Discord channel! Be part of our community, contribute to the content, and share your feedback!

Hotfix Update #5

We keep pushing forward without slowing down! The last remaining bugs are being fixed one by one! With this update, you’ll experience a smoother experience both on the battlefield and at the strategy table. Here’s what’s been fixed and improved in this update:

[h3]Fixes & Improvements[/h3]
  • Fixed Arabic localization errors.
  • Resolved an issue with build damage particles.
  • Rebalanced Wall Technology health.
  • Fixed disappearing environment objects on certain maps.
  • Adjusted the priority of units throwing torches at buildings.
  • Archers now attack buildings with arrows instead of torches.
  • Fixed enemy AI's vision issues.
  • Resolved technology-related errors in defensive structures.
  • Fixed an issue where AI did not attack buildings.
  • Fixed enemy visibility issues in Battle and Tutorial modes.
  • Resolved fog-related bugs.
  • Fixed localization errors.
  • Addressed an issue where units couldn’t walk onto corner walls in Strategy mode.
  • Archers can now attack enemies on ladders.
  • Fixed an issue where catapults could not attack units too close to them.
  • Resolved ranged units' attack issues.
  • Fixed an issue where enemies in Training mode were not visible in RTS mode.
  • Adjusted worker movement animations.
  • Fixed enemy archer death animation issues in Multiplayer Arena mode.
  • Resolved an error in the death animations of bandits in Multiplayer Strategy mode.


The bug hunt continues! With your feedback, we’ll keep making the game even more polished. See you in the next update! 🚀🔥 Don't forget to join our Discord channel! Be part of our community, contribute to the content, and share your feedback!