Season 1 - Update 4 Patch Notes
[p]Hello Adventurers,[/p][p]This marks our final patch for Season 1. As always, we have worked hard to address as many bugs and known issues as possible, but we also want to be transparent: continued patches and hotfixes inevitably take time away from preparing for the next Season.[/p][p]If there’s something you reported that hasn’t been addressed in this update, please be assured that we’re tracking it and aim to resolve outstanding issues with the launch of Season 2 next month.[/p][p][/p][hr][/hr][h3]Don't miss out on the MTD#22 Today to check out what's coming in our next Season.[/h3][p]Details within:[/p][p][dynamiclink][/dynamiclink][/p]
Patch Notes:
[p][/p][h2]Classes[/h2][h3]Rogue[/h3]- [p]Fixed Rogue's Poison Darts doing half of the intended affliction buildup[/p]
- [p]Fixed the Rogue being unable to jump while using Darts [/p]
- [p]Fireball (Emberstaff normal) damage reduced by 5%. [/p]
- [p]Combustion (Emberstaff Special Ability) buildup reduced by 20% [/p]
- [p]Pyroblast charge time increased to 2 seconds, up from 1.5. [/p]
- [p]Increased time on Wizard's Dragon's Breath cast by 6 frames [/p]
- [p]Increased the Wizard's skill and action window frames for the semi-charged Frostbolt. [/p]
- [p]Fixed Wizard's Dragons Breath damage area to better match it's visuals [/p]
- [p]Fixed the Wizard's Legendary Frost Orb not having gem sockets. [/p]
- [p]The Wizard Frost Orb's Backwards Evade Attack will now maintain the backwards direction without player input. [/p]
- [p]Fixed an issue where the Wizard could double cast Pyroblast and Meteor. [/p]
- [p]Wizard's Frost Form Energy cost has been removed. [/p]
- [p]Fixed a bug where the Wizard's Dark Star staff perk was not functioning [/p]
- [p]Wizard's Overload Evade (while casting) can no longer be used while falling. [/p]
- [p]Wizard's Mirror Images will now fire a Frostbolt when the frost orb is equipped instead of a Fireball [/p]
- [p]Fixed Wizard's Frost Orb charged attack sounds being stuck in an unending loop if you were staggered while charging the attack. [/p]
- [p]Wizard Time Warp will no longer apply its cost and cooldown when failing to activate because the target is already being time warped. [/p]
- [p]Fixed a bug that was causing Hunter's Elemental Arrows to not trigger their effect when shot at an enemy with a flying seed stuck to them. [/p]
- [p]Fixed an issue where Hunter's Short Bow Tornadoes would linger for 1.5 seconds after the effect disappears.[/p]
- [p]Fixed Hunter's Thunder Arrow effects to better match the aim direction.[/p]
- [p]Fixed a number of Hunter animation cancellations causing issues with grenades and traps when you jump.[/p]
- [p]Updated Hunter's Frost Arrow visual effects.[/p]
- [p]Fixed Hunter's Wind Arrow creating a tunnel pointing in a random direction.[/p]
- [p]Hunter's Sentinel Strike can no longer be interrupted by emoting. [/p]
- [p]Priest's Heaven's Ward, Heaven's Wrath, and Heaven's Fury with the Consecrate area of effect no longer blocks projectiles[/p]
- [p]Priest's Mirror will now properly destroy projectiles. [/p]
- [p]The Anger Mismanagement perk on the Warrior's Crescent Axe now has a stacking buff limit of 10, down from it being infinitely stacking. [/p]
- [p]Warrior's Warpath can no longer be activated while the buff is already active. [/p]
- [p]Restorative Bandage is now able to be crafted [/p]
- [p]The Stone Skin potion no longer gives immunity to Stuns (non-stagger) [/p]
- [p]Fixed a bug where Class Containers (quivers, weapon harness, etc) couldn't be deleted in the in Stonehaven (Hub). [/p]
- [p]Rebuying gear from the Pawn Shop will no longer clear socketed gems [/p]
- [p]Fixed a number of Treasures that were not being sold by the Sell All Treasures button [/p]
- [p]Fixed an issue where the Transmutation Device would only have 2 slots at level 3, or would lose it's 3rd slot after some time. [/p]
- [p]Fixed the Banshee screaming every 2 seconds during her idle animation. [/p]
- [p]Fixed an issue where the Banshee would leash after the damage threshold was met during her Ethereal Escape ability. [/p]
- [p]Fixed Claymore Skeleton's "red attack" to actually be unblockable. [/p]
- [p]Fixed not being able to pick up items again if you failed to pick up an item due to a full inventory. [/p]
- [p]Fixed hanging bags playing their sound effects after they've been knocked down [/p]
- [p]Removed the bird sound from Red Oak tree, this sound cue should only be present for Maple and Ironwood Trees [/p]
- [p]Updated the Suit Without a Face quest to show correct quest criteria [/p]
- [p]Updated Deathmatch's Legendary Loadout presets. [/p]
- [p]All classes now have 6x blue bandages, removing the purple bandages. [/p]
- [p]Wizards additionally have 1 energy potion. [/p]
- [p]Reworked the Deathmatch Green Ruins map's upper floor to remove the camping spot and removed a few annoying roots that were interfering with mobility. [/p]
- [p]Added French localization [/p]
- [p]Updated Simplified and Traditional Chinese localization [/p]