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Eldegarde News

Important Season 3 Update Announcement

[p]Hello everyone,[/p][p]Season 3 is scheduled to begin on Monday, October 20th. The exact deployment time and 4-hour maintenance window will be confirmed closer to launch.[/p][p]As a result, Season 2 will conclude slightly earlier than usual. With the start of Season 3, a full seasonal wipe will take place, which includes:[/p]
  • [p]Character data and levels[/p]
  • [p]Campaign progression[/p]
  • [p]General account progression[/p]
[p]If you’re still working through your campaign, make sure to finish it soon to secure your rewards before the wipe.[/p][p]Please note:[/p]
  • [p]Any campaigns you’ve purchased will remain unlocked in Season 3[/p]
  • [p]However, your in-progress campaign status will reset, and you’ll need to begin again[/p]
  • [p]All cosmetics or rewards you’ve already claimed during Season 2 will remain permanently on your account, even after the reset.[/p]
[p]Thank you for your dedication throughout Season 2. We’re excited to start fresh together in Season 3.[/p][p]Stay tuned for more details on launch timing and upcoming content.[/p][p][/p][hr][/hr][p][/p][p]Season 3 launches Oct. 20, get ready![dynamiclink][/dynamiclink][/p]

Meet the Devs #26 - Deep Dive on Classes Pt.2

[p][/p][h3]Happening this:[/h3][p]Wednesday, October 1st [/p]
  • [p]10 AM PST [/p]
  • [p]5 PM GMT+0 [/p]
  • [p]12 PM EST (GMT-5)[/p]
[p]This will be part two of our Deep Dive on Classes, where we’ll be covering the Rogue and the Hunter. We’ll also be sharing some important announcements about what’s coming up next for Legacy: Steel & Sorcery in the weeks ahead, so don’t miss it![/p][p][/p][h3]Join us live on Discord 👉MTD26[/h3][hr][/hr][p]Season 2 is underway. Join today at a 20% Discount until Oct. 6![/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p]

Legacy: Steel & Sorcery is 20% off for the Autumn Sale!

[p][/p][p][/p][p]Forge your legend in Legacy: Steel and Sorcery. The base game and all packages are 20% off during the Steam Autumn Sale until October 6. [/p][p][/p][hr][/hr][p]Season 2 is underway. Join today![/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p]

Server Maintenance in Progress

[p]Greetings, Adventurers! Our servers are currently undergoing maintenance for approximately one hour as we work on improvements, bug fixes, and overall optimizations. We apologize for the inconvenience and appreciate your patience while we enhance your gaming experience. For real-time updates and more details, please join our official Discord community.

⚔️ Thank you for your understanding and for being part of the Legacy! ⚔️

The Notorious Team[/p]

Season 2 - Update 1 Patch Notes

[p]Hello Adventurers,[/p][p][/p][p]With Season 2 Update 1, our focus is on resolving issues that should have been working correctly from the start, as well as making adjustments to a handful of other problems reported by the community.[/p][p]We also want to address the Lodge issue directly: while this update does not fully fix it yet, we’ve included new data points that will surface the problem more clearly. With this in place, we’re confident we can deliver a proper fix soon.[/p][p]We appreciate your patience and understanding as we continue improving stability and overall quality. Every report and bit of feedback helps us track down these issues faster, so thank you for continuing to share your experiences with us.[/p][p][/p][p]Notorious Studios[/p][p][/p][p][/p][h2]Campaign & Quests[/h2]
  • [p]Fixed an issue where Campaign Progress would be reset if the active campaign was changed.[/p]
  • [p]Fixed an issue where the "Get Level 25 on " quests would check the first character in the character list, instead of the highest level character of that class a player has.[/p]
[p][/p][h2]UI & Systems[/h2]
  • [p]Added Prestige level text coloring to the post match screen.[/p]
  • [p]Fixed an issue where interactions with progress bars were not displaying correctly (Revive, Give Up, Pickpocket).[/p]
  • [p]Fixed an issue where the Safe would shrink in size when swapping characters, potentially causing item loss.[/p]
[p][/p][h2]Combat[/h2]
  • [p]Root effects are now fully removed when going Invisible, instead of just paused.[/p]
[p][/p][h2]Classes[/h2][h3]Priest[/h3]
  • [p]Fixed an issue where the Priest couldn't jump or levitate while holding the sword and buckler charged attack.[/p]
  • [p]The Priest can now evade cancel out of Sword and Buckler’s Charged Attack.[/p]
  • [p]Heavens Wrath projectile speed increased by 25%.[/p]
[h3]Warrior[/h3]
  • [p]Fixed the Axe Whirlwind attack removing its enrage effect when the input was released. Now ends properly with the ability.[/p]
  • [p]Fixed an issue where CC immune mobs could be tethered by Iron Tether.[/p]
[h3]Rogue[/h3]
  • [p]Fixed the Sword combo’s final attack to actually be unblockable.[/p]
  • [p]Fixed Disease Claws combo missing after the 4th dagger attack.[/p]
  • [p]Fixed Shroud tooltip to reflect Season 2 design changes.[/p]
  • [p]Updated Parry animation and recovery.[/p]
[h3]Hunter[/h3]
  • [p]Sentinel Strike can now be evade canceled.[/p]
  • [p]Swiftbow charge attack can once again be canceled.[/p]
[h3]Wizard[/h3]
  • [p]Fixed Dragon Flamethrower not breaking roots or removing healing effects.[/p]
[p][/p][h2]World & Environment[/h2][h3]Greenwood[/h3]
  • [p]Fixed terrain holes and fall-through spots (Day & Night).[/p]
  • [p]Fixed floating Glowgrubs (Day & Night).[/p]
  • [p]Returned the moon to Greenwood Night, and the Bandit responsible is in custody.[/p]
  • [p]Removed the moon from Greenwood Day.[/p]
    • [p]It's where the Bandit stashed it, thinking we'd never look there.[/p]
  • [p]Fixed harsh audio transitions around Lightbearer’s Keep.[/p]
[h3]Goldbrook Farmstead[/h3]
  • [p]Fixed a spot where players could get stuck behind a waterfall.[/p]
  • [p]Fixed black spots on terrain on low graphics settings.[/p]
  • [p]Fixed missing waterfall audio near the Fort walls.[/p]
  • [p]Fixed missing audio in Cellar Extract.[/p]
[h3]Greenwood Crypts[/h3]
  • [p]Fixed ambient loop ending early in the Large Halls area.[/p]
  • [p]Fixed spatialized audio overlap at the broken wall in Lion Mezzanine.[/p]
[h3]Creatures[/h3]
  • [p]Fixed Ogre death exertion sound being too loud.[/p]
[p][/p][h2]Localization[/h2]
  • [p]Updated Simplified Chinese, Traditional Chinese, Japanese, Spanish, and French localization.[/p]