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DFHack - Dwarf Fortress Modding Engine News

DFHack 53.04-r1

[h2]Highlights[/h2][h3]Compatibility with DF 53.04[/h3][p]This release is primarily for compatibility with Dwarf Fortress 53.04.[/p][h3]Better support for Siege Update[/h3][p]Several tools have been enhanced or updated to work better with the siege update. Autolabor, blueprint, buildingplan, gui/design, RemoteFortressReader, Stonesense, and quickfort all have received updates for the new content, and we also added a siege manager (which went in before we knew Tarn was adding one to 53.04 so now you have choices).[/p][p][/p][h2]Announcements[/h2][h3]PSAs[/h3][p]As always, remember that, just like the vanilla DF game, DFHack tools can also have bugs. It is a good idea to save often and keep backups of the forts that you care about. Some DFHack tools that worked in previous (pre-Steam) versions of DF have not been updated yet and are marked with the "unavailable" tag in their docs. If you try to run them, they will show a warning and exit immediately. You can run the command again to override the warning (though of course the tools may not work). We make no guarantees of reliability for the tools that are marked as "unavailable". The in-game interface for running DFHack commands ( gui/launcher ) will not show "unavailable" tools by default. You can still run them if you know their names, or you can turn on dev mode by hitting Ctrl-D while in gui/launcher and they will be added to the autocomplete list. Some tools listed as "unavailable" in the docs do not compile yet and are not accessible at all, even when in dev mode. If you see a tool complaining about the lack of a cursor, know that it's referring to the keyboard cursor (which used to be the only real option in Dwarf Fortress). You can enable the keyboard cursor by entering mining mode or selecting the dump/forbid tool and hitting Alt-K (the DFHack keybinding for toggle-kbd-cursor ). We're working on making DFHack tools more mouse-aware and accessible so this step isn't necessary in the future.[/p][h2]Changelog[/h2][h3]New Tools[/h3]
  • [p]"gui/siegemanager": manage your siege engines at a glance.[/p]
[h3]New Features[/h3]
  • [p]"item": new "--total-quality" option for use in conjunction with "--min-quality" or "--max-quality" to filter items according to their total quality[/p]
[h3]Fixes[/h3]
  • [p]"buildingplan": Bolt throwers will no longer be constructed using populated bins.[/p]
  • [p]"RemoteFortressReader": updated siege engine facing enums for new diagonal directions[/p]
  • [p]"suspendmanager": treat reinforced walls as a blocking construction and buildable platform[/p]
[h3]Misc Improvements[/h3]
  • [p]"autolabor": support for new dyeing and siege-related labors[/p]
  • [p]"blueprint": support for reinforced walls and bolt throwers[/p]
  • [p]"gui/design": can now construct reinforced walls[/p]
  • [p]"quickfort": support for reinforced walls and bolt throwers[/p]
  • [p]"stonesense": queued constructions of reinforced walls are now visible[/p]
[h3]Structures[/h3]
  • [p]several arrays indexed by enums have been recoded to use the enum's size to size the array so that these will automatically update when the enum is updated, reflecting Bay12 practice[/p]
[p][/p]

DFHack 53.03-r1

[h2]Highlights[/h2][h3]Compatibility with DF 53.03[/h3][p] This release is for compatibility with Dwarf Fortress 53.03.[/p][h2]Announcements[/h2][h3]Linux compiler change[/h3][p]Starting with this release, Linux release builds of DFHack will be compiled using gcc 11 and will be linked against libc 2.35 and libstdc++ 3.4.29. Prior releases were compiled using gcc 10. Since Dwarf Fortress itself is compiled with gcc 11, we do not anticipate that this will cause issues for anyone who is able to run Dwarf Fortress itself.[/p][h3]PSAs[/h3][p]As always, remember that, just like the vanilla DF game, DFHack tools can also have bugs. It is a good idea to save often and keep backups of the forts that you care about. Some DFHack tools that worked in previous (pre-Steam) versions of DF have not been updated yet and are marked with the "unavailable" tag in their docs. If you try to run them, they will show a warning and exit immediately. You can run the command again to override the warning (though of course the tools may not work). We make no guarantees of reliability for the tools that are marked as "unavailable". The in-game interface for running DFHack commands ( gui/launcher ) will not show "unavailable" tools by default. You can still run them if you know their names, or you can turn on dev mode by hitting Ctrl-D while in gui/launcher and they will be added to the autocomplete list. Some tools listed as "unavailable" in the docs do not compile yet and are not accessible at all, even when in dev mode. If you see a tool complaining about the lack of a cursor, know that it's referring to the keyboard cursor (which used to be the only real option in Dwarf Fortress). You can enable the keyboard cursor by entering mining mode or selecting the dump/forbid tool and hitting Alt-K (the DFHack keybinding for toggle-kbd-cursor ). We're working on making DFHack tools more mouse-aware and accessible so this step isn't necessary in the future.[/p][h2]Changelog[/h2][h3]Misc Improvements[/h3]
  • [p]Release builds for Linux are now compiled with gcc 11[/p]

DFHack 53.02-r2

[h2]Highlights[/h2][h3]Building planner[/h3][p]The building planner has been updated to properly construct reinforced walls with the correct number and types of components, to support the new facings on catapults and ballistas, and to support the new bolt thrower. As a side benefit, the reinforced wall planner also provides a means to bypass the crash/corruption bug in DF's vanilla material selector for reinforced walls, so if you want to build reinforced walls without the risk of crashing or corrupting your game, you can now use DFHack's building planner to do it.[/p][h3]Cleanconst[/h3][p]The `cleanconst` tool has been updated to skip reinforced walls, since it's our expectation that the mechanic it uses won't properly refund the original build materials on deconstruction.[/p][h2]Announcements[/h2][h3]PSAs[/h3][p]As always, remember that, just like the vanilla DF game, DFHack tools can also have bugs. It is a good idea to save often and keep backups of the forts that you care about. Some DFHack tools that worked in previous (pre-Steam) versions of DF have not been updated yet and are marked with the "unavailable" tag in their docs. If you try to run them, they will show a warning and exit immediately. You can run the command again to override the warning (though of course the tools may not work). We make no guarantees of reliability for the tools that are marked as "unavailable". The in-game interface for running DFHack commands ( gui/launcher ) will not show "unavailable" tools by default. You can still run them if you know their names, or you can turn on dev mode by hitting Ctrl-D while in gui/launcher and they will be added to the autocomplete list. Some tools listed as "unavailable" in the docs do not compile yet and are not accessible at all, even when in dev mode. If you see a tool complaining about the lack of a cursor, know that it's referring to the keyboard cursor (which used to be the only real option in Dwarf Fortress). You can enable the keyboard cursor by entering mining mode or selecting the dump/forbid tool and hitting Alt-K (the DFHack keybinding for toggle-kbd-cursor ). We're working on making DFHack tools more mouse-aware and accessible so this step isn't necessary in the future.[/p][h2]Changelog[/h2][h3]Fixes[/h3]
  • "buildingplan": Building costs for reinforced walls are now correct.
  • "cleanconst": do not attempt to clean Reinforced constructions
[h3]Misc Improvements[/h3]
  • "buildingplan": Added support for bolt throwers and siege engine rotation.

DFHack 53.02-r1

[h2]Highlights[/h2][h3]Compatibility with DF 53.02[/h3][p] This release is for compatibility with Dwarf Fortress 53.02.[/p][h2]Announcements[/h2][h3]PSAs[/h3][p]As always, remember that, just like the vanilla DF game, DFHack tools can also have bugs. It is a good idea to save often and keep backups of the forts that you care about. Some DFHack tools that worked in previous (pre-Steam) versions of DF have not been updated yet and are marked with the "unavailable" tag in their docs. If you try to run them, they will show a warning and exit immediately. You can run the command again to override the warning (though of course the tools may not work). We make no guarantees of reliability for the tools that are marked as "unavailable". The in-game interface for running DFHack commands ( gui/launcher ) will not show "unavailable" tools by default. You can still run them if you know their names, or you can turn on dev mode by hitting Ctrl-D while in gui/launcher and they will be added to the autocomplete list. Some tools listed as "unavailable" in the docs do not compile yet and are not accessible at all, even when in dev mode. If you see a tool complaining about the lack of a cursor, know that it's referring to the keyboard cursor (which used to be the only real option in Dwarf Fortress). You can enable the keyboard cursor by entering mining mode or selecting the dump/forbid tool and hitting Alt-K (the DFHack keybinding for toggle-kbd-cursor ). We're working on making DFHack tools more mouse-aware and accessible so this step isn't necessary in the future.[/p][h2]Changelog[/h2][h3]Misc Improvements[/h3]
  • [p]Core: added "gps" ("graphicst") to the set of globals whose sizes must agree for DFHack to pass initialization checks[/p]

DFHack 53.01-r1

[p]Please report any issues (or feature requests) on the DFHack GitHub issue tracker. When reporting issues, please upload a zip file of your savegame and a zip file of your mods directory to the cloud and add links to the GitHub issue. Make sure your files are downloadable by "everyone with the link". We need your savegame to reproduce the problem and test the fix, and we need your active mods so we can load your savegame. Issues with savegames and mods attached get fixed first! [/p][h2]Highlights[/h2][h3]Compatibility[/h3][p]This is primarily a compatibility release for Dwarf Fortress 53.01.[/p][h3]Stockpile export/import[/h3][p]We updated the stockpile import and export tools to understand the new color and dyed/undyed filters. This fixes reported issues with quickfort-created stockpiles, including QSPs.[/p][h3]Noble symbols[/h3][p]The new "fix/symbol-unstick" tool can remove the assignment of a symbol to a noble that no longer exists. If you had assigned that spiffy amulet to your baron only to have it go missing when he got promoted to count, this will let you get it back.[/p][h3]Armor resize[/h3][p]The "resize-armor" tool will allow you to change the size of any item of armor or clothing to fit any chosen creature. Mainly useful for adventure mode, especially if you're playing as an animal man race much larger or smaller than human for which there just isn't that much clothing available otherwise.[/p][h3]Archery practice[/h3][p]Archery practice appears to be finally and fully fixed in 53.01, and so the "fix/archery-practice" tool has been deprecated in this release. You can still use it if you want, and it shouldn't hurt anything if you do, but it's no longer needed.[/p][h2]Announcements[/h2][h3]PSAs[/h3][p]As always, remember that, just like the vanilla DF game, DFHack tools can also have bugs. It is a good idea to save often and keep backups of the forts that you care about. Some DFHack tools that worked in previous (pre-Steam) versions of DF have not been updated yet and are marked with the "unavailable" tag in their docs. If you try to run them, they will show a warning and exit immediately. You can run the command again to override the warning (though of course the tools may not work). We make no guarantees of reliability for the tools that are marked as "unavailable". The in-game interface for running DFHack commands (gui/launcher) will not show "unavailable" tools by default. You can still run them if you know their names, or you can turn on dev mode by hitting Ctrl-D while in gui/launcher and they will be added to the autocomplete list. Some tools listed as "unavailable" in the docs do not compile yet and are not accessible at all, even when in dev mode. If you see a tool complaining about the lack of a cursor, know that it's referring to the keyboard cursor (which used to be the only real option in Dwarf Fortress). You can enable the keyboard cursor by entering mining mode or selecting the dump/forbid tool and hitting Alt-K (the DFHack keybinding for toggle-kbd-cursor). We're working on making DFHack tools more mouse-aware and accessible so this step isn't necessary in the future. [/p]
Changelog
[h3]New Tools[/h3]
  • [p]"fix/symbol-unstick": unstick noble symbols that cannot be re-designated.[/p]
  • [p]"resize-armor": resize armor or clothing item to any creature size.[/p]
[h3]Fixes[/h3]
  • [p]"autotraining": squads once used for training then disabled now properly are treated as disabled.[/p]
[h3]Misc Improvements[/h3]
  • [p]"stockpiles": add support for managing the dyed, undyed, and color filter settings.[/p]
[h3]Removed[/h3]
  • [p]"fix/archery-practice": removed from the control panel's bug fixes tab.[/p]