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Frosthaven News

Patch Notes 0.10.7, Introducing “Road to Frosthaven”!

[p]Hello adventurers of the Frozen North!  [/p][p]We believe today’s patch is a nice surprise for you all for multiple reasons, but the key one being is we’re introducing a new mini-campaign, “Road to Frosthaven”, which was designed by two legendary masterminds: Julian Gollop, known as the creator of X-COM, and Isaac Childres, the creator of the Frosthaven and Gloomhaven board game! [/p][p][/p][p][/p][h3]ROAD TO FROSTHAVEN - EXPLAINED [/h3][p]The “Road to Frosthaven” is a mini-campaign consisting of four missions that chronicle a group of heroes on their journey to Frosthaven. It serves as a prequel to the main story, and the last quest was designed by Isaac Childres.  [/p]
  • [p]You can find it by selecting “Campaign”, then selecting “New” and in the “Choose Your Campaign” screen, you’ll see it as a new middle option between Training Grounds (tutorials) and Frosthaven (main campaign).  [/p]
  • [p]We highly recommend for new players to playthrough the “Road to Frosthaven” along with “Training Grounds” before starting a Campaign, as you’ll be able to get a better understanding of the game’s mechanics and be properly introduced to the world of Frosthaven! That said, we think the “Road to Frosthaven” could be fun for veteran players to playthrough as well 😊  [/p]
[p]One of the main and major pieces of feedback we’ve received from players not as familiar with Frosthaven is for us to improve our onboarding experience. We think this is one major way of us improving that experience, and are excited to hear what you all think about the “Road to Frosthaven”! As we continue our Early Access journey, we’ll of course continue to listen to your feedback and make changes, like this one, to the game before it enters 1.0 next year.  [/p][p]With the rundown of “Road to Frosthaven” completed, it’s now time to share Patch Notes! Check them out below.  [/p][p][/p][h3]TODAY’S PATCH NOTES [/h3][p]New Features [/p]
  • [p]A new prologue questline named “Road to Frosthaven” is now available! It can be accessed from the Main Menu -> New Game. Also, any progress from the intro adventure carries on into the Main campaign. [/p]
  • [p]Added contextual tutorials that show up the first time you encounter a specific effect or use an ability. [/p]
  • [p]Monster ability cards are now available to see upon inspecting enemies. [/p]
  • [p]The In-game Codex has been redesigned. [/p]
[p]Major Fixes [/p]
  • [p]Fixed more Multiplayer Desyncs. [/p]
  • [p]Fixed a number of soft lock issues connected to the “Undo” feature. [/p]
  • [p]Fixed a soft lock after ending your turn with Geminate on Quest 13 “Frozen Fjord”. [/p]
  • [p]Restart round is no longer an available option while a character is in the phase of taking damage. [/p]
[p]Minor Fixes [/p]
  • [p]The game no longer offers a link to Quest 34 “Top of the Spire” if you go back and complete the other Quest that is supposed to give you a link, and not the one you already completed. [/p]
  • [p]After the requirements are met, spawners now correctly disappear after undo is used. [/p]
  • [p]The diamond enhancement icon on the top action of Drifter card “Fortitude” is now correctly displayed. [/p]
  • [p]Added VFX to the pets available in game. [/p]
  • [p]If you load a save in Quest 116 “Caravan Guards” where part of the wagons have escaped and the others are destroyed, the objective no longer states that it failed. [/p]
  • [p]Shield SFX added. [/p]
  • [p]Trading Post items are now added to the pool of items for newly created characters. [/p]
  • [p]Removed the advantage icon from Sun Demon ability card “Ray of Warmth”. [/p]
[p]Known Issue Resolved[/p]
  • [p]Hello again dear Frosthaven community. We would like to announce that the issue with Chinese localisation has been resolved in a new update for the game that you can download now. We wish to apologize for the inconveniences and we would also like to express our deep thanks for your patience and the unrelenting support that you have given us![/p]
[p]HOT FIX[/p]
  • [p]Resolved issue with freezing[/p]
  • [p]Resolved crash issue[/p]

After launch wins, Frosthaven is adding new quests, new heroes, more everything

Turning tabletop games into videogames can lead to excellent results. Some of the best RPG games ever made have roots in offline play, like Baldur's Gate 3 and Cyberpunk 2077. It isn't entirely surprising, then, that Frosthaven, a turn-based digital version of the beloved board game and follow-up to Gloomhaven's videogame adaptation, has found an enthusiastic fan base in the short time it's been available in Early Access on Steam. Now, there's some good news for those who have been exploring the in-progress version, as its creator, Snapshot Games, has revealed a roadmap for its new updates, which look to be very substantial.


Read the rest of the story...


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Frosthaven system requirements

Inspired by the classic board game, dark fantasy RPG Frosthaven is out now

Patch Notes 0.10.6

[h3]Major Fixes[/h3]
  • Multiple desync issues resolved.
  • Fast Reload no longer auto-saves in the middle of a short rest (after cards are lost and before short rest effects kick in).
  • Blinkblade can now have the immobilize immunity before the immobilize quest effect from WR-27 happens.
  • Fixed Quest 116 "Caravan Guards" rewards.

[h3]Minor Fixes[/h3]
  • Updated Blinkblade's time token icon design in consumes.
  • Undo action after instant short rest no longer leaves short rest selected.
  • Enable animation of secondary condition application for allies in pattern attacks.

Early Access Roadmap

It’s been a little over a month since Frosthaven launched in Early Access. Since then, we’ve already gone out with several patches fixing issues reported by the community and making gameplay improvements. Thank you for your constant stream of feedback over the past month! It really helps us improve the game, and it’s exactly how we envision our Early Access journey - together with our community.

But that’s not all, of course. Besides making sure you have a smooth gameplay experience in the northern frontier, we’re also working on major updates for Frosthaven, which will expand the game’s storyline and add a ton of new features. Today, we’re excited to share our Early Access roadmap with you, so without further ado:


As you can see, our first update is not far off! This is only the beginning and as mentioned before, your feedback along the way is incredibly valuable for us. Join the discussion on our Discord, if you haven’t already, and let us know what you think. The frozen north is only going to get more exciting!

[h3]FOLLOW FROSTHAVEN’S SOCIAL MEDIA CHANNELS[/h3]
YouTube: https://www.youtube.com/@PlayFrosthaven
X: https://x.com/PlayFrosthaven
Facebook: https://www.facebook.com/FrosthavenGame
Discord: https://discord.gg/FUNmzWVfz2

Patch Notes 0.10.5

[h2]Major fixes[/h2][p][/p]
  • [p]Fixed more major Multiplayer desyncs.[/p]
  • [p]Fixed an issue causing the game to crash when loading a save.[/p]
  • [p]The models for the snowdrifts in Quest 6 “Avalanche” now correctly get removed from the map after opening a door.[/p]
  • [p]Fixed a crash when performing cards enhanced with element infusion.[/p]
  • [p]Fixed a crash that occurred when Algox Snowspeakers push a character.[/p]
  • [p]Fixed a stuck when receiving a sticker after loading an autosave.[/p]
  • [p]Fixed a crash when short resting with Boneshaper with the perk “Reclaimed Essence” and no summons available.[/p]
  • [p]Fixed a Multiplayer crash when starting a Quest from the Outpost.
    [/p]
[h2]Minor fixes[/h2][p][/p]
  • [p]Geminate now still applies conditions from attacks even if the enemy has been pushed/pulled from his attack pattern.[/p]
  • [p]Removed some placeholder images.[/p]
  • [p]Disabled fast restart in the tutorials.[/p]
  • [p]“Reshape the Guise” now correctly does not perform its effect if it was canceled during a short rest.[/p]
  • [p]Fixed an issue with “Recycled Limbs” Card bonus triggering when the caster is dead.[/p]
  • [p]The hound spawner in Quest 70 “The True Oak” now correctly gets removed when “Flaming Sword of Justice” is killed.[/p]
  • [p]When one character performs a short rest, focus now stays on the same character that is short resting.[/p]
  • [p]Fixed an issue causing you to get locked out of deactivating summons, if you undid a long rest.[/p]
  • [p]When using Magnetic Cape, you can no longer teleport on top of obstacles.[/p]
  • [p]Enabled a skip button for the teleport action if no tiles are available.[/p]
  • [p]The mark on the Frozen Corpse in Quest 32 “Raven’s Roost” now only gets removed when damage is dealt to them.[/p]
  • [p]When Fist or Drifter do a multiple attack, animation only triggers on the targets selected.[/p]
  • [p]“Eternal Torment” can now no longer give the ability to loot to summons without Line of Sight.[/p]
  • [p]After finishing the “*Aesther Outpost*” personal quest and paying 15 inspiration when retiring, the related quests to it are now unavailable..[/p]
  • [p]Chaos Demons now correctly creates all elements at the same time.[/p]