Monsters of Frosthaven – Meet the Demons
In Frosthaven, you’ll be testing your skills against an array of menacing enemies. It’s time to shine the spotlight on them, so you can learn more about them and increase your chances of survival out there in the cold!
[h3]Meet the Demons[/h3]
Regular folk living in Casskia rarely consider how their actions shape not only their world, but echo across the planes. And who can blame them? Daily survival is burden enough. Besides, it takes an exceptional individual to manifest that connection in a way that can be seen and felt.
Perhaps the most tangible proof of this planar bond lies in the six elements: fire, ice, air, earth, light, and dark. Woven into the very fabric of existence, these forces hold the power to both create and destroy. Since the Upheaval, the veil separating Casskia from other realms has grown perilously thin. Through these rifts, demons emerged - beings not merely touched by the elements, but their raw, violent incarnations.
It’s only fitting, then, that in the biting air and frozen wastes surrounding Frosthaven, the most common demons you’ll encounter are the Frost Demons.

[h3]Frost Demon[/h3]
On their own, Frost Demons are hardly the most terrifying of their kind. They will rush you, certainly, and seem to favor sweeping attacks that catch multiple mercenaries in a single icy blow. But they’re neither fast nor agile, and a sharp mind can often stay one step ahead. Their real danger lies in what they’re made of - jagged shards and bitter cold. Striking one in melee will almost always leave you with stinging pain that lingers.
More troubling is how they interact with other threats of the north. When paired with other monstrosities, Frost Demons become far more dangerous. They can conjure waves of elemental cold to immobilize anyone nearby - disrupting plans, locking down movement, and leaving whole parties vulnerable to further attacks.
If you see one alone, don’t panic. If you see one in a crowd, rethink your formation.

[h3]Wind Demon[/h3]
You’ve probably heard the old children’s poem by the Orchid poet Lathaire:
“The playful wind goes dancing through the trees,
It tumbles hats and tosses Valrath’s cloaks with ease.
Its daggers find your bones in winter frost,
Then twirls away, not caring what you’ve lost.”
Well, it seems the Wind Demons have heard it too - though they took the “dagger” part far too literally, as they love hurling ice shards right at your face.
And speaking of taking things literally, they’ve clearly embraced wind’s mischievous side as well. These little terrors are more irritating than a nest of imps in your bedroll. True to their element, they glide effortlessly through the air, making traps, hazardous terrain, or strategic positioning nearly useless. Good luck cornering one - they’ll just float up to high ground or zip behind obstacles like it’s nothing.
Worse still, they never slow down. Most enemies will eventually stop to reposition, buff allies, or do something vaguely tactical. Not Wind Demons. If you’re within range, they’re swinging. Every. Single. Time. Their strikes rarely hit hard, but they come loaded with tricks - pulls, pushes, little cyclones that fling everything nearby, even momentary disarms - that constantly throw your formation into chaos.
And just when you’ve had enough and finally commit to finishing one off? They vanish. Gone into thin air. Oh, they’re still around - you just can’t see them anymore. Demons? More like gliding elemental jerks!

[h3]Earth Demon[/h3]
With Earth Demons, what you see is what you get: a hulking pile of health barreling toward you with all the grace of a collapsing stone wall. No extra armor, no retaliate, no real tricks - just a giant slab of elemental rage lumbering around, shouting (metaphorically), “Hit me with whatever you’ve got!”
And it really does seem like they want you to hit them first. You’ll see their attacks coming from a mile away - more than enough time for a hit-and-run. And if you’re the kind who likes running, good news: they’re slow. Painfully slow. You can jog circles around them and still have time for a snack. So, if they do manage to land a blow, either you let them, or you were too tired to care.
That said, it all stops being funny the moment you find yourself face to face with one - or worse, a pair of them - in a tight space. And if there’s some higher power deciding where encounters with Earth Demons should take place, you know it must be a particularly sadistic one, because it’s almost always in narrow, cramped quarters. Suddenly, that big, slow ground slam that hits everything nearby stops being laughable and starts being a real problem.
Even in open ground, the worst moment is when they stop lumbering and start thinking. You see one reach deep into the soil, haul up a rock the size of a table, and hurl it at you like it weighs nothing. That’s when it hits you - literally and figuratively - slow or not, this thing’s coming for you.

[h3]Flame Demon[/h3]
When it comes to demons, Flame Demons take us straight into horror territory. These things are truly infernal - not so much in appearance (they honestly look like overgrown imps you could slap around), but in what they do. And sure, they don’t have much health, but getting through their defenses is a real ordeal. You need a precise, heavy hit just to make a dent. And whether you land it or not, they’ll flare back with fiery retaliation. No dodging it - and yes, it works at range too.
This lovely combination of high shield values and ranged counterattacks makes them a nightmare for anyone relying on summons. Flame Demons are summon-slayers. Best case, your summon soaks a hit or two. More likely, you both get torched by one of their explosive area attacks. And because they fly, forget about shoving them into traps or hazardous terrain - they’ll just float right over your clever ideas.
They’re less enemies, more cruel puzzles. You can’t just charge in and flail. You need precision. Patience. Something sharp and clever. Ideally with pierce.
Dig deep into your bag of tricks. Find that one ability that deals true damage without being an attack. You’ll need it. Because Flame Demons don’t play fair.

[h3]Night Demon[/h3]
Night Demons look like something torn straight from your nightmares. Maybe it’s those eyes… or maybe it’s worse: that creeping, awful knowing - knowing exactly what's about to happen, and still hoping, desperately, that you'll find a way to stop it.
You won’t.
They lash out immediately, leaving you no time to act - only to react. And even that feels like a struggle. Your hands go cold, your breathing heavy. You swing back, but it’s like your strength just slips away when it matters most. Every blow feels like your weakest.
And that’s if they’re still there. These things melt into darkness, slipping from sight like smoke behind a curtain that isn’t even there. Just darkness - thick, hungry, and silent. Darkness that feeds on the blood of anyone foolish enough to wander too close.
Luckily, Night Demons are rare in the frozen north - considered too exotic even by the local horrors. But if you do face them, remember this: when fighting darkness, you’ve only got two options - learn to wield it... or bring your own light. Preferably divine.
[h3]FOLLOW FROSTHAVEN’S SOCIAL MEDIA CHANNELS[/h3]
YouTube: https://www.youtube.com/@PlayFrosthaven
X: https://x.com/PlayFrosthaven
Facebook: https://www.facebook.com/FrosthavenGame
Discord: https://discord.gg/FUNmzWVfz2
[h3]Meet the Demons[/h3]
Regular folk living in Casskia rarely consider how their actions shape not only their world, but echo across the planes. And who can blame them? Daily survival is burden enough. Besides, it takes an exceptional individual to manifest that connection in a way that can be seen and felt.
Perhaps the most tangible proof of this planar bond lies in the six elements: fire, ice, air, earth, light, and dark. Woven into the very fabric of existence, these forces hold the power to both create and destroy. Since the Upheaval, the veil separating Casskia from other realms has grown perilously thin. Through these rifts, demons emerged - beings not merely touched by the elements, but their raw, violent incarnations.
It’s only fitting, then, that in the biting air and frozen wastes surrounding Frosthaven, the most common demons you’ll encounter are the Frost Demons.

[h3]Frost Demon[/h3]
On their own, Frost Demons are hardly the most terrifying of their kind. They will rush you, certainly, and seem to favor sweeping attacks that catch multiple mercenaries in a single icy blow. But they’re neither fast nor agile, and a sharp mind can often stay one step ahead. Their real danger lies in what they’re made of - jagged shards and bitter cold. Striking one in melee will almost always leave you with stinging pain that lingers.
More troubling is how they interact with other threats of the north. When paired with other monstrosities, Frost Demons become far more dangerous. They can conjure waves of elemental cold to immobilize anyone nearby - disrupting plans, locking down movement, and leaving whole parties vulnerable to further attacks.
If you see one alone, don’t panic. If you see one in a crowd, rethink your formation.

[h3]Wind Demon[/h3]
You’ve probably heard the old children’s poem by the Orchid poet Lathaire:
“The playful wind goes dancing through the trees,
It tumbles hats and tosses Valrath’s cloaks with ease.
Its daggers find your bones in winter frost,
Then twirls away, not caring what you’ve lost.”
Well, it seems the Wind Demons have heard it too - though they took the “dagger” part far too literally, as they love hurling ice shards right at your face.
And speaking of taking things literally, they’ve clearly embraced wind’s mischievous side as well. These little terrors are more irritating than a nest of imps in your bedroll. True to their element, they glide effortlessly through the air, making traps, hazardous terrain, or strategic positioning nearly useless. Good luck cornering one - they’ll just float up to high ground or zip behind obstacles like it’s nothing.
Worse still, they never slow down. Most enemies will eventually stop to reposition, buff allies, or do something vaguely tactical. Not Wind Demons. If you’re within range, they’re swinging. Every. Single. Time. Their strikes rarely hit hard, but they come loaded with tricks - pulls, pushes, little cyclones that fling everything nearby, even momentary disarms - that constantly throw your formation into chaos.
And just when you’ve had enough and finally commit to finishing one off? They vanish. Gone into thin air. Oh, they’re still around - you just can’t see them anymore. Demons? More like gliding elemental jerks!

[h3]Earth Demon[/h3]
With Earth Demons, what you see is what you get: a hulking pile of health barreling toward you with all the grace of a collapsing stone wall. No extra armor, no retaliate, no real tricks - just a giant slab of elemental rage lumbering around, shouting (metaphorically), “Hit me with whatever you’ve got!”
And it really does seem like they want you to hit them first. You’ll see their attacks coming from a mile away - more than enough time for a hit-and-run. And if you’re the kind who likes running, good news: they’re slow. Painfully slow. You can jog circles around them and still have time for a snack. So, if they do manage to land a blow, either you let them, or you were too tired to care.
That said, it all stops being funny the moment you find yourself face to face with one - or worse, a pair of them - in a tight space. And if there’s some higher power deciding where encounters with Earth Demons should take place, you know it must be a particularly sadistic one, because it’s almost always in narrow, cramped quarters. Suddenly, that big, slow ground slam that hits everything nearby stops being laughable and starts being a real problem.
Even in open ground, the worst moment is when they stop lumbering and start thinking. You see one reach deep into the soil, haul up a rock the size of a table, and hurl it at you like it weighs nothing. That’s when it hits you - literally and figuratively - slow or not, this thing’s coming for you.

[h3]Flame Demon[/h3]
When it comes to demons, Flame Demons take us straight into horror territory. These things are truly infernal - not so much in appearance (they honestly look like overgrown imps you could slap around), but in what they do. And sure, they don’t have much health, but getting through their defenses is a real ordeal. You need a precise, heavy hit just to make a dent. And whether you land it or not, they’ll flare back with fiery retaliation. No dodging it - and yes, it works at range too.
This lovely combination of high shield values and ranged counterattacks makes them a nightmare for anyone relying on summons. Flame Demons are summon-slayers. Best case, your summon soaks a hit or two. More likely, you both get torched by one of their explosive area attacks. And because they fly, forget about shoving them into traps or hazardous terrain - they’ll just float right over your clever ideas.
They’re less enemies, more cruel puzzles. You can’t just charge in and flail. You need precision. Patience. Something sharp and clever. Ideally with pierce.
Dig deep into your bag of tricks. Find that one ability that deals true damage without being an attack. You’ll need it. Because Flame Demons don’t play fair.

[h3]Night Demon[/h3]
Night Demons look like something torn straight from your nightmares. Maybe it’s those eyes… or maybe it’s worse: that creeping, awful knowing - knowing exactly what's about to happen, and still hoping, desperately, that you'll find a way to stop it.
You won’t.
They lash out immediately, leaving you no time to act - only to react. And even that feels like a struggle. Your hands go cold, your breathing heavy. You swing back, but it’s like your strength just slips away when it matters most. Every blow feels like your weakest.
And that’s if they’re still there. These things melt into darkness, slipping from sight like smoke behind a curtain that isn’t even there. Just darkness - thick, hungry, and silent. Darkness that feeds on the blood of anyone foolish enough to wander too close.
Luckily, Night Demons are rare in the frozen north - considered too exotic even by the local horrors. But if you do face them, remember this: when fighting darkness, you’ve only got two options - learn to wield it... or bring your own light. Preferably divine.
[h3]FOLLOW FROSTHAVEN’S SOCIAL MEDIA CHANNELS[/h3]
YouTube: https://www.youtube.com/@PlayFrosthaven
X: https://x.com/PlayFrosthaven
Facebook: https://www.facebook.com/FrosthavenGame
Discord: https://discord.gg/FUNmzWVfz2