In
Frosthaven, you’ll be testing your skills against an array of menacing enemies. It’s time to shine the spotlight on them, so you can learn more about them and increase your chances of survival out there in the cold!
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[h2]
Meet the Demons[/h2]
Regular folk living in Casskia rarely consider how their actions shape not only their world, but echo across the planes. And who can blame them? Daily survival is burden enough. Besides, it takes an exceptional individual to manifest that connection in a way that can be seen and felt.
Perhaps the most tangible proof of this planar bond lies in the six elements: fire, ice, air, earth, light, and dark. Woven into the very fabric of existence, these forces hold the power to both create and destroy. Since the Upheaval, the veil separating Casskia from other realms has grown perilously thin. Through these rifts, demons emerged - beings not merely touched by the elements, but their raw, violent incarnations.
It’s only fitting, then, that in the biting air and frozen wastes surrounding Frosthaven, the most common demons you’ll encounter are the Frost Demons.

[h3]
Frost Demon[/h3]
On their own, Frost Demons are hardly the most terrifying of their kind. They will rush you, certainly, and seem to favor sweeping attacks that catch multiple mercenaries in a single icy blow. But they’re neither fast nor agile, and a sharp mind can often stay one step ahead. Their real danger lies in what they’re made of - jagged shards and bitter cold. Striking one in melee will almost always leave you with stinging pain that lingers.
More troubling is how they interact with other threats of the north. When paired with other monstrosities, Frost Demons become far more dangerous. They can conjure waves of elemental cold to immobilize anyone nearby - disrupting plans, locking down movement, and leaving whole parties vulnerable to further attacks.
If you see one alone, don’t panic. If you see one in a crowd, rethink your formation.

[h3]
Wind Demon[/h3]
You’ve probably heard the old children’s poem by the Orchid poet Lathaire:
“The playful wind goes dancing through the trees,
It tumbles hats and tosses Valrath’s cloaks with ease.
Its daggers find your bones in winter frost,
Then twirls away, not caring what you’ve lost.”Well, it seems the Wind Demons have heard it too - though they took the “dagger” part far too literally, as they love hurling ice shards right at your face.
And speaking of taking things literally, they’ve clearly embraced wind’s mischievous side as well. These little terrors are more irritating than a nest of imps in your bedroll. True to their element, they glide effortlessly through the air, making traps, hazardous terrain, or strategic positioning nearly useless. Good luck cornering one - they’ll just float up to high ground or zip behind obstacles like it’s nothing.
Worse still, they never slow down. Most enemies will eventually stop to reposition, buff allies, or do something vaguely tactical. Not Wind Demons. If you’re within range, they’re swinging. Every. Single. Time. Their strikes rarely hit hard, but they come loaded with tricks - pulls, pushes, little cyclones that fling everything nearby, even momentary disarms - that constantly throw your formation into chaos.
And just when you’ve had enough and finally commit to finishing one off? They vanish. Gone into thin air. Oh, they’re still around - you just can’t see them anymore. Demons? More like gliding elemental jerks!

[h3]
Earth Demon[/h3]
With Earth Demons, what you see is what you get: a hulking pile of health barreling toward you with all the grace of a collapsing stone wall. No extra armor, no retaliate, no real tricks - just a giant slab of elemental rage lumbering around, shouting (metaphorically), “Hit me with whatever you’ve got!”
And it really does seem like they want you to hit them first. You’ll see their attacks coming from a mile away - more than enough time for a hit-and-run. And if you’re the kind who likes running, good news: they’re slow. Painfully slow. You can jog circles around them and still have time for a snack. So, if they do manage to land a blow, either you let them, or you were too tired to care.
That said, it all stops being funny the moment you find yourself face to face with one - or worse, a pair of them - in a tight space. And if there’s some higher power deciding where encounters with Earth Demons should take place, you know it must be a particularly sadistic one, because it’s almost always in narrow, cramped quarters. Suddenly, that big, slow ground slam that hits everything nearby stops being laughable and starts being a real problem.
Even in open ground, the worst moment is when they stop lumbering and start thinking. You see one reach deep into the soil, haul up a rock the size of a table, and hurl it at you like it weighs nothing. That’s when it hits you - literally and figuratively - slow or not, this thing’s coming for you.

[h3]
Flame Demon[/h3]
When it comes to demons, Flame Demons take us straight into horror territory. These things are truly infernal - not so much in appearance (they honestly look like overgrown imps you could slap around), but in what they do. And sure, they don’t have much health, but getting through their defenses is a real ordeal. You need a precise, heavy hit just to make a dent. And whether you land it or not, they’ll flare back with fiery retaliation. No dodging it - and yes, it works at range too.
This lovely combination of high shield values and ranged counterattacks makes them a nightmare for anyone relying on summons. Flame Demons are summon-slayers. Best case, your summon soaks a hit or two. More likely, you both get torched by one of their explosive area attacks. And because they fly, forget about shoving them into traps or hazardous terrain - they’ll just float right over your clever ideas.
They’re less enemies, more cruel puzzles. You can’t just charge in and flail. You need precision. Patience. Something sharp and clever. Ideally with pierce.
Dig deep into your bag of tricks. Find that one ability that deals true damage without being an attack. You’ll need it. Because Flame Demons don’t play fair.

[h3]
Night Demon[/h3]
Night Demons look like something torn straight from your nightmares. Maybe it’s those eyes… or maybe it’s worse: that creeping, awful knowing - knowing exactly what's about to happen, and still hoping, desperately, that you'll find a way to stop it.
You won’t.
They lash out immediately, leaving you no time to act - only to react. And even that feels like a struggle. Your hands go cold, your breathing heavy. You swing back, but it’s like your strength just slips away when it matters most. Every blow feels like your weakest.
And that’s if they’re still there. These things melt into darkness, slipping from sight like smoke behind a curtain that isn’t even there. Just darkness - thick, hungry, and silent. Darkness that feeds on the blood of anyone foolish enough to wander too close.
Luckily, Night Demons are rare in the frozen north - considered too exotic even by the local horrors. But if you do face them, remember this: when fighting darkness, you’ve only got two options - learn to wield it... or bring your own light. Preferably divine.

[h3]
Sun Demon[/h3]
Speaking of light - yes, even that has its own demon: the Sun Demon.
The sun rarely shines in Frosthaven, even during the long days of summer, and perhaps that’s why, if Night Demons are considered exotic here, Sun Demons are practically endangered. But no matter how far north you travel, and no matter how dim the sunlight, if you ever cross paths with a Sun Demon, you are certain to get burned. These creatures operate on a cosmic scale. When they lash out, everything nearby scorches. Summons are especially doomed; like moths drawn to a flame, their end is as predictable as it is tragic.
And Sun Demons don’t limit themselves to close combat. Every so often, they shed a fragment of their blazing corona, hurling a searing fireball or unleashing a roaring wave of solar wind that seems to triple their size for a moment. When they pick a target, they don’t miss and the light from their attacks doesn’t just blind you - it fuels their next move, making it even more grandiose.”
And like the sun itself, their power doesn’t just destroy - it can also give life. One radiant flare, and all the hard-earned damage you’ve dealt to their demonic friends can vanish in an instant.
On top of all that, Sun Demons boast sturdy health and innate shielding, making them a sweat-inducing job to bring down. The best advice? Don’t let them attack at all. Stun them. Immobilize them. Disarm them. And when the room fills with light, seize it before they do - because if you don’t, the sun will rise for them… and set on you.

[h3]
Chaos Demon[/h3]
Chaos Demons somehow harness the power of all six elements at once. Just containing that much raw, volatile energy would tear most beings apart - and indeed, that seems to be the price they pay. Their appearance is a nightmare of tangled limbs - or perhaps “tendrils” is closer to the truth - knotted and growing from one another, studded with violent spikes that seem to rip and torture the very flesh of life. But these creatures don’t just contain the elements. They wield them. Recklessly. Violently.
Their behavior is every bit as warped as their form. Chaos Demons are utterly unpredictable. They can act faster than even the ferocious Night Demons; when they unleash their Heat Blast, only a Blinkblade - bending time itself and moving at their absolute limit - has any hope of escaping.
Every strike from a Chaos Demon leaves you muddled, your attempts to respond blunted and weak. If they come at you with their ravenous maw, the bane they inflict can end you outright unless you pour all your effort into shaking it off. Every trick the universe allows seems to be in their possession - melee blows, ranged strikes, shattering pushes, sweeping area attacks, healing, shielding, retaliation… even invisibility.
Yet for all their relentlessness, there is one opening. With one of their attacks, they may trigger an Arcane Explosion, scattering the energy of all six elements across the battlefield. In the turns that follow, they will draw upon that scattered power to make their abilities even more devastating. That’s your chance. You must join them in the dance, beat them at their own game. Deny them the elements.
Not that they’ll suddenly grow harmless without them - far from it - but it might just let you stand on your feet a little longer. Long enough to turn that power to your own advantage, to let your blades drink deep of the elements instead of theirs. And maybe, just maybe… you’ll be the one left standing.
[h3]
FOLLOW FROSTHAVEN’S SOCIAL MEDIA CHANNELS[/h3]
YouTube: https://www.youtube.com/@PlayFrosthaven
X: https://x.com/PlayFrosthaven
Facebook: https://www.facebook.com/FrosthavenGame
Discord: https://discord.gg/FUNmzWVfz2