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Steam Next Fest Demo Now Live!

[previewyoutube][/previewyoutube]

The moment you’ve all been patiently waiting for is here: The first-ever public demo of Frosthaven is now live as part of Steam Next Fest: June Edition! You can jump right into the demo for free; no signup or key required. This demo will be running until June 16 at 10am PT (7pm CEST), so make the most of it! If you’d like to discuss the game, leave your feedback or team up with fellow mercenaries, we invite you to join our Frosthaven Discord.

[h3]FAQ[/h3]
There really is no signup, payment or key required?
Correct, there is no need to sign up, key or fee required for this Public Demo. It’s free and publicly available as part of Steam Next Fest.

How do I get into the Public Demo?
Head to Frosthaven’s Steam page, download the demo and once it’s downloaded, you can jump in and play.

When can I play exactly?
Steam Next Fest and the Public Demo run from 6/9 at 10am PT (7pm CEST) to 6/16 at 10 am PT (7pm CEST) and Frosthaven will be playable for that whole time.

Can I stream/capture my gameplay?
There is no NDA for this demo. Streaming/video capture and talking about the game is encouraged!

What content is available?
The demo will have single-player and online co-op multiplayer support for 2-4 players and feature a slice of what you can expect when the game launches in Early Access this year. It will include four unique starting character classes, tactical quests, including tutorial missions, a slew of items, and the ability for you to build your own Outpost, by constructing buildings and completing events which will lead to unlocking new game features.

Is there any new content in the Public Demo compared to the Closed Beta playtest in April?
There is! This new demo will feature plenty of UI and gameplay improvements based on Closed Beta player feedback.

Unlike the Beta, the demo includes voice over narration from Forteller Games, known for the beloved Narrative Companion of the board game. We are thrilled to work with Forteller in helping amplify the game and bring the board game to life even more, and and can’t wait for you to completely experience Forteller’s narration wizardry when the game launches in Early Access. The demo and full game also has NVIDIA GeForce NOW support, so you can stream the demo on virtually any device and anywhere you want!

What languages is the Demo available in?
The demo is available in English as well as many other languages. However, as these game localizations are still work-in-progress, they might be incomplete, and English text will be displayed for certain sections of the game.

Mentioned before, voice over narration from Forteller Games (in English) is available for this demo!

How do I share my feedback? Join our Discord! Feedback can be shared in the ⁠#game-feedback channel.

What do I do if I encounter an issue during the Public Demo?
As this is still a beta build, you may occasionally encounter issues with your game. If you do, please report them in the ⁠#bug-reports ⁠channel on Discord so our teams can track them. If possible, please also report any bugs directly in-game by pressing F10 on your keyboard. Reporting bugs directly in-game is preferred as doing so sends all the bug information we need directly to our development team!

[h3]FOLLOW FROSTHAVEN’S SOCIAL MEDIA CHANNELS[/h3]
YouTube: https://www.youtube.com/@PlayFrosthaven
X: https://x.com/PlayFrosthaven
Facebook: https://www.facebook.com/FrosthavenGame
Discord: https://discord.gg/FUNmzWVfz2

New Trailer, Demo Details & Partnerships!

[p][/p][previewyoutube][/previewyoutube][p]This is an exciting time for Frosthaven! Not only are we just two days away from our first-ever public demo at Steam Next Fest: June Edition, but we also have a new trailer to show you, in which Game Director Hristo Petkov and CEO Julian Gollop of Snapshot Games give you an introduction and overview of the game. Watch it now and let us know how hyped you are to jump into the Frosthaven demo this Monday! [/p][h3]FROSTHAVEN DEMO @ STEAM NEXT FEST: JUNE EDITION[/h3][p]Speaking of which, after our recent demo announcement, we can now share more details with you and what you can expect from this public demo.

As a reminder, the Frosthaven demo will be available via Steam from Monday, June 9 at 10:00 a.m. Pacific Time until Monday, June 16 at 10:00 a.m. Pacific Time. It will have single-player and online co-op multiplayer support for 2-4 players and feature a slice of what you can expect when the game launches in Early Access this year. The demo will include four unique starting character classes, tactical quests, including tutorial missions, a slew of items, and the ability for you to build your own Outpost, by constructing buildings and completing events which will lead to unlocking new game features. This new demo will feature plenty of UI and gameplay improvements based on Closed Beta player feedback. Thank you once again to all the Closed Beta players that shared their feedback with us!

And just to make it crystal clear, this is a public demo, so no signups or Beta keys are required, and you’re free to share your thoughts, streams and content with the rest of the world!

[/p][h3]IN PARTNERSHIP WITH FORTELLER GAMES & NVIDIA GEFORCE NOW[/h3][p]We’re excited to reveal that, unlike the Closed Beta, this demo will include voice over narration from Forteller Games, known for the beloved Narrative Companion of the board game. We are thrilled to work with Forteller in helping amplify your Frosthaven adventure and immerse you even more in the frozen north with professional audio narration, and can’t wait for you to completely experience Forteller’s narration wizardry when the game launches in Early Access. Also, the demo and full game will have NVIDIA GeForce NOW support, so you can stream Frosthaven on virtually any device and anywhere you want!

We can’t wait to see you ALL play Frosthaven during Steam Next Fest: June Edition. Remember to join our Discord to chat about the game with fellow Frosties, leave your feedback, and find new co-op partners!

[/p][h3]FOLLOW FROSTHAVEN’S SOCIAL MEDIA CHANNELS[/h3][p]YouTube: https://www.youtube.com/@PlayFrosthaven
X: https://x.com/PlayFrosthaven
Facebook: https://www.facebook.com/FrosthavenGame
Discord: https://discord.gg/FUNmzWVfz2[/p]

Play Frosthaven During Steam Next Fest: June Edition!

We’re excited to announce that the first-ever public demo for Frosthaven will be available worldwide between June 9 – 16 as part of Steam Next Fest: June Edition! That’s right, no sign-up or Beta key is required, and no NDA is in place for the duration of the event. You can simply download the demo via Steam and jump into the game once Steam Next Fest kicks off on Monday, June 9th at 10am PT.
We will have a detailed overview of the contents of the Frosthaven demo for you in a separate blog as we get closer to the start of Steam Next Fest: June Edition!

[h3]Frosthaven at IGN Live[/h3]
If you absolutely cannot wait until Monday and you happen to be in the Los Angeles area this weekend, you can visit IGN Live on June 7 – 8 at Magic Box @ The REEF and play the Frosthaven public demo before anyone else! And even if you won’t be able to attend, be sure to keep an eye on the IGN Live showcase on Saturday where we will debut a brand-new Frosthaven trailer and reveal some exciting partnerships then.

That’s all for now, we hope you’re as excited as we are to be able to play the Frosthaven demo soon. Until then, join our Discord and count down the days together with us and the community!

[h3]FOLLOW FROSTHAVEN’S SOCIAL MEDIA CHANNELS[/h3]
YouTube: https://www.youtube.com/@PlayFrosthaven
X: https://x.com/PlayFrosthaven
Facebook: https://www.facebook.com/FrosthavenGame
Discord: https://discord.gg/FUNmzWVfz2

Monsters of Frosthaven – Meet the Unfettered

In Frosthaven, you’ll be testing your skills against an array of menacing enemies. It’s time to shine the spotlight on them, so you can learn more about them and increase your chances of survival out there in the cold!

[h3]Meet the Unfettered[/h3]
Ever since the first Imperial settlers arrived in these lands, there have been occasional reports of strange metal constructs wandering the frozen wilderness. A few scientific expeditions used Frosthaven as a base while exploring the region, and with the discovery of ancient ruins, some theorized that a once-advanced civilization of skilled engineers once thrived here.

According to these theories, the constructs were built as a source of cheap labor. Whatever befell their creators remains a mystery - there is no trace of them left in the region. It was assumed that when this civilization vanished, the machines were left behind in some dormant or hibernation state. The rare sightings were explained away as malfunctions - lonely machines reactivating randomly, wandering without purpose.

But recently, those theories have come into question. Reports have increased - not just of isolated constructs, but of organized groups of machines displaying coordinated behavior and open hostility. They no longer seem aimless. Some have even attacked those who spotted them.
These constructs vary greatly in shape and size, but the most common sightings so far involve a unit that locals have started calling a Ruined Machine.


[h3]Ruined Machine[/h3]
The Ruined Machines truly live up to their nickname. These constructs bear only the vaguest resemblance to a humanoid form - a conclusion drawn not from a single intact specimen, but from piecing together features observed across multiple sightings. Most are missing limbs, covered in rust, leaking strange fluids, and sparking erratically from exposed cables. They look as though they're barely holding themselves together.

But don’t let their broken appearance fool you. While many lack the coordination or structural integrity to land a clean hit - and it's often easy to stay out of reach of a single machine - the sheer numbers in which they've been seen, coupled with their alarming aggression, make them a serious threat.

Ruined Machines charge forward with reckless abandon, seemingly unconcerned with their own condition. At times during combat, they emit a grating, mechanical screech - a sound that claws at the nerves and rattles even the most seasoned mercenaries. Whether this is some corrupted combat protocol or a sign of deeper malfunction remains unclear.

Most concerning, however, are the growing reports of these machines violently exploding mid-combat - sometimes in unison, as though triggered by a shared signal. Whether these detonations are intentional or not, they pose a lethal danger to anything in proximity.


[h3]Boltshooters[/h3]
Nicknamed “Boltshooters,” these Unfettered constructs are a truly distinctive sight. (Then again, most Unfettered are - none of them pass unnoticed.) With a body shaped like a tall, four-sided pyramid perched atop four spindly, spider-like legs, they move with an awkward gai. It’s hard to imagine how a spider with only four legs might scuttle - but whatever you’re picturing - rest assured, it’s neither graceful nor efficient.

However, Boltshooters rarely need to move at all. And in combat, they almost never do. The pyramid-like casing appears to function as a bolt chamber, each face lined with small apertures through which the machine can fire across impressive distances. What makes them especially dangerous is the fact that all four sides of the pyramid can fire independently - allowing a single Boltshooter to strike up to four targets in a single volley.

Even more concerning is their tendency to occasionally concentrate all fire on a single target - an assault that can prove absolutely devastating if you're unlucky enough to be in its sights.

Perhaps worst of all, Boltshooters are rarely encountered alone. They often appear in groups, working together to saturate the battlefield with deadly crossfire, that leaves little room to breathe - let alone maneuver.

When you spot one, assume there are more - and brace yourself. You’re going to take hits. The only question is whether you'll still be standing after the last bolt lands.


[h3]Ancient Artillery[/h3]
Classifying the Ancient Artillery as “Unfettered” might be something of a stretch. Unlike the mobile constructs typically given that name - often exhibiting highly complex behavior - these machines were clearly built with a singular purpose: to serve as immobile defense systems. Still, the label persists, largely because Ancient Artillery units are so often found still functioning at the outskirts of ancient ruins believed to have once belonged to the Unfettered's creators.

What’s especially curious is that similar defense mechanisms have been discovered even south of the Copperneck Mountains, fueling speculation about who their true creators were and what role they may have played in the history of the Empire.

Ancient Artillery units are built to fire a single, devastating volley at a time. While they are capable of launching focused, piercing shots meant to strike through individual targets, they more commonly rely on explosive payloads. These cause significant area damage, often injuring anyone unfortunate enough to be standing too close to the primary target. Of particular concern is a rare kind of ammunition that causes a powerful concussive blast upon impact - disrupting formations and throwing carefully planned tactics into disarray.

Their range is enormous. Out-ranging them is effectively impossible. Fortunately, the time required to reload - while varying between ammunition types - is usually long enough to allow a skilled party to reposition. The key is to stay mobile and spread out. Getting hit is likely, but you don’t want your companions caught in the same blast radius.

One final warning: these machines were designed with their own vulnerabilities in mind. The usual weakness of artillery - difficulty handling nearby threats - does not fully apply here. Reports suggest that Ancient Artillery units possess built-in mechanisms to repel close-range attackers, clearing space to line up a better shot.


[h3]Flaming Bladespinner[/h3]
There’s something toy-like about Flaming Bladespinners - bright, spinning, dramatic. Exactly the kind of thing children are drawn to. And exactly the kind of thing that ends in screaming, stitches and tears. These constructs are in constant motion, four blazing, razor-sharp blades whirling around their core. Approaching one is no small feat; melee attacks are almost guaranteed to result in injury - your injury! Trying to land a blow without getting scorched and sliced is next to impossible.

To make matters worse, these things don’t just burn for show. They actively use their own fire to fuel follow-up attacks, often leaving you with burning wounds that linger long after the initial strike.

If you find yourself up against a Bladespinner, ranged attacks are your best option. Just beware - such tactics can draw their attention. Reports say they sometimes lunge across the battlefield with alarming speed, targeting ranged attackers who thought themselves at a safe distance, leaving a trail of fire behind that sears anyone nearby.

Fortunately, more often they adopt a defensive stance - remaining stationary, lashing out only at those foolish enough to get close or retaliating with bursts of fiery punishment when struck.
Immobilizing them is always a solid tactic. And if you’re forced to engage in melee, come prepared - bring something extra like Bane or Brittle. Because if you're going blade to blade with one of these things, you’re going to need every edge you can get.


[h3]Steel Automaton[/h3]
It’s hard to convey just how massive these things are. When one of these hulking silhouettes starts moving toward you, the ground seems to tremble beneath your feet… or maybe that’s just your heart trying to escape through your throat and find somewhere safer to hide.

Forged from thick steel and built like siege engines, Steel Automatons look nearly impenetrable - and not without reason. Facing one up close, it feels impossible to slip a blade beneath all that plating and actually damage something vital. And even if you manage it once, you’ll likely need to do it a hundred more times before you see any meaningful signs of wear.

Not that it’ll let you try without consequences.

Steel Automatons hit just as hard as you'd expect something this massive to. But truth be told, there are ways to survive an encounter. Their attack motions are relatively slow and heavily telegraphed, giving the prepared and agile a chance to dodge - if they're quick on their feet and ready to retreat when needed.

Bring your best piercing attacks and remember: Bane exists for a reason - and this is it. When raw force isn’t enough, clever tactics and the right kind of pain can bring even the biggest machines to their knees.

[h3]FOLLOW FROSTHAVEN’S SOCIAL MEDIA CHANNELS[/h3]
YouTube: https://www.youtube.com/@PlayFrosthaven
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Discord: https://discord.gg/FUNmzWVfz2

Beneath the Ice #2 – Concepthaven

Welcome back mercenaries to the second edition of our Developer Diary where we will be taking a deep dive into the visual world of Frosthaven. This time, we’re shining a spotlight on the concept art that has brought the game’s world, characters, and monsters to life.

From initial sketches to the final designs, the concept art has been essential in shaping the atmosphere and the feel of Frosthaven. In this edition, we’ll explore how these early artistic visions evolved into the elements you’ll encounter in the game and how they help build the immersive world that we’re so excited to share with you.

Come on a journey through the artistry behind Frosthaven together with Svetoslav Petrov and Georgi Karadenizov and listen to their amazing stories of how these visuals come together to tell a story.

[h2]Start of the journey with characters[/h2]
Creating the visual concepts for Frosthaven was an exciting journey, and while there were plenty of challenges, a lot of the groundwork had already been laid thanks to the strong, established designs from the original board game. For the most part, translating these concepts into digital form was straightforward, especially when it came to characters and monsters. However, ensuring they fit within the aesthetic of the game world required some careful adjustments.

[h3]The Boneshaper: A Style Adjustment[/h3]
One of the first characters we tackled was the Boneshaper. In the original design, her outfit consisted of all black clothing, which, while striking, didn’t quite mesh with the color palette of Frosthaven. In a world full of vibrant characters and monsters, we needed to adjust her look so she would stand out without clashing with the rest of the cast. A simple yet crucial change, but one that made all the difference in making her visually compelling within the game.


[h3]Other Characters: Refining the Details[/h3]
For many of the other characters, the design process was a bit more straightforward. We took inspiration directly from the original illustrations, with only minor changes to reduce visual clutter. Items like trinkets, satchels, ropes, and bracelets were removed, as they created unnecessary noise on the screen. Additionally, we slightly exaggerated some of their key features—like the Bannerspear’s braid and the Frozen Fist’s massive deer antlers—to make them more noticeable and impactful in the game world.

[h3]Monsters: Staying True to the Originals[/h3]
When it came to the monsters, the approach was similar to that of the characters. Most of the creatures retained their original designs, with the main differences being color adjustments to help them fit into the Frosthaven world that we are building. The real fun came with the elite versions, which had to be more imposing and fearsome. To make them stand out, we gave them golden armor and enhanced features, adding an intimidating presence. Some of the toughest monsters to redesign were the demons, where we struggled the most to balance their terrifying nature with the artistic direction of the game.

There were a few monsters that required more creative decisions. For example, the Piranha Pig, Shriek Fiend, and Black Imp were all tricky in terms of design, and each of them required some creative problem-solving to make sure they looked as menacing as they felt in the game.

[h3]The Algox and Lurkers: Big Challenges in Small Spaces[/h3]
The Algox were another interesting challenge, thanks to their different factions, each with its own color scheme and elite forms. Balancing the variations while keeping the overall design cohesive was no small task. Meanwhile, the Lurkers—massive creatures that occupy a lot of space—were a challenge in their own right. Since they’re so large, we had to carefully ensure that they fit into the hex grid without losing their detail or looking out of place. It took quite a bit of iteration to get the balance just right.


[h2]Exploring the vast world[/h2]
While the character and monster designs were an exciting challenge, the environments of Frosthaven presented a whole new world of creative opportunities. Unlike the characters, where we had a solid foundation to work from, the environments were often based on fragments of text, sketches, and a lot of imagination. Each biome required its own phase of exploration, experimentation, and sketching to bring it to life.


[h3]The Metallic Ruins: Where Mechanics Meet Mysticism[/h3]
One of the most iconic environments for the art team were the Metallic Ruins. These ruins weren’t just about ancient architecture—they had to blend mechanical elements with classic dungeon aesthetics. Think rusty gears and weathered steel mixed with cryptic, stone-carved walls. The challenge was to make these seemingly disparate elements feel like they belonged together. The end result? A perfect balance that set a dark, industrial tone, with a hint of mystery and decay. The ruins quickly became a standout location, setting the bar high for the other biomes.

[h3]Underwater Caves: A Deep Dive into Creativity[/h3]
The Underwater Caves presented their own unique set of challenges. The primary focus here wasn’t the playable area, but rather the environment itself—creating an immersive sense of being submerged beneath the water's surface. The art team meticulously crafted seaweed, other aquatic plants, and various water-themed elements, all placed outside the playable area. These elements weren’t just background decoration; they were designed to evoke a feeling of being underwater, of exploring the deep sea, with subtle but effective touches that bring the whole biome to life.

[h3]The Mountains: Battling on the Bones of Giants[/h3]
The mountain environments also posed some unique challenges. One particularly memorable scenario takes place on the skeleton of a massive, long-dead creature. It’s a setting that blends natural elements with the remains of something much older and much more enormous. The sheer scale of the environment, coupled with the eerie atmosphere of ancient bones, makes this one of the most visually striking locations in the game. It's definitely one of those "cool" moments that we’re excited for players to experience firsthand.

[h3]Other Notable Biomes: Creativity in Every Corner[/h3]
Beyond the more iconic environments, there were a few other biomes that required special artistic thought:
  • Radiant Forest: A typical forest biome, but with one key difference—everything here had to have more vibrant, glowing colors than a typical forest. This also had to be reflected in the world map, ensuring that the forest’s unique aesthetic stood out from the rest.
  • Derelict Elevator: This scenario is always in motion, revealing new locations while items fall from the ceiling. Creating this dynamic environment presented its own set of challenges, as we had to ensure everything felt alive and constantly shifting.

[h3]Outposts: Building Functionality and Progression[/h3]
In addition to the diverse biomes, the outpost was another key focus of our environmental design. Each building had to serve a clear functional purpose, while also standing out visually from the others. As players progress through the game, some buildings evolve, with up to 9 different levels of progression. This required us to balance aesthetics and functionality, ensuring that each structure felt distinct but still cohesive within the outpost as a whole.


Even though many of these buildings aren’t directly visible in the outpost stage, we paid close attention to both the interior and exterior designs, especially for the menus. Every detail was meticulously crafted to ensure that the world felt immersive, even in the spaces players may not always see.


[h2]Collaborative work[/h2]
Creating the art for Frosthaven was a monumental task, but it wouldn’t have been possible without the close collaboration between the art and game design teams. From designing complex bosses to crafting memorable card artwork, the two teams worked hand in hand to ensure the visuals not only looked stunning but also functioned seamlessly within the gameplay.

[h3]Bosses and NPCs: Crafting Fresh Faces[/h3]
Creating memorable bosses required more than just cool character designs—it involved ensuring the bosses were integrated in a way that showcased their features while keeping the gameplay engaging. While some of the mini-bosses are reskins of regular enemies, there were many that required full creative overhauls, designed from scratch. Some of these mini-bosses include the Vermling Warchief, a fully handcrafted and new boss and the Coral corpse. We will talk about the more main bosses that you will encounter in the world of Frosthaven at a later stage, but we assure you that you will feel their terrifying presence from afar.


The same level of attention went into designing the NPCs in Frosthaven. These characters, whether heroes or quest-givers, needed to have a distinct look that fits into the world while also being functional in terms of gameplay. Collaboration between art and game design was essential in making sure these characters felt like they belonged in the same universe.

[h3]Bringing Frosthaven to Life: The Story Behind the Narrative Illustrations[/h3]
With the vast lore of Frosthaven penned by Isaac Childres, our artists had no shortage of inspiration when it came to illustrating the game’s many scenarios. From the very beginning, the primary challenge was to determine the right artistic style—one that felt authentic to the world and could possibly exist within it.


After much exploration, our artist Georgi Karadenizov took a visual approach that felt both immersive and grounded: illustrations that appear as if they were sketched in black graphite on aged parchment. This style not only fit seamlessly into the universe of Frosthaven but also evoked a sense of ancient storytelling passed down through generations.


Given the sheer volume of scenarios in the game, creating a unique illustration for each one was a daunting task. It was made possible through close collaboration with the game designers, who categorized the scenarios and distilled their key narrative elements. This organizational work allowed the art team to group scenarios by story arcs, making the monumental task of illustrating them more manageable.


Georgi also shared that picking a single favorite piece was impossible—each drawing held its own charm and challenge. The entire process, which spanned over a year, was a labor of love and dedication to the world of Frosthaven.

[h3]The Geminate: A Puzzle of Abstract Design[/h3]
One of the most creatively challenging characters to design was the Geminate. With such an abstract concept—three different forms, each with its own set of masks, hoods, and insects—it was a real team effort to bring this character to life. Without the guidance of the game designers, we wouldn’t have been able to figure out how to differentiate his forms visually in a way that felt cohesive.

Each form had to have a unique color palette, ensuring they felt distinct from one another while still belonging to the same character. This required not only artistic flair but also a deep understanding of the mechanics behind the character. The result? Three visually distinct designs for one character—each one an artistic challenge that ultimately paid off.


[h3]Card Art: Bridging the Gap Between Logic and Visuals[/h3]
Our artist Svetoslav Petrov mentioned that one area where the partnership between art and game design really stood out was in the creation of the card art for the playable characters. In the original board game, there were no illustrations on the cards, so the art team had to rely heavily on the game designers to explain the logic behind each spell and ability.


The challenge was to make sure the artwork on each card was not only visually appealing but also accurately reflected the logic behind the mechanics of the spell or action it represented. This close collaboration made the cards feel more immersive, as players could easily connect the visual representation with the functionality of the spell. It helped bridge the gap between the strategic, logical elements of gameplay and the visual storytelling of the game, creating a smoother experience for players.


[h2]What comes next?[/h2]
We’re excited to share that the team is working with incredible passion and drive to make sure Frosthaven reaches your hands in its best possible form! We’ve been diving deep into the feedback from our closed beta community, and every piece of input is being carefully reviewed. Rest assured, we’re working tirelessly to refine and improve the game, making adjustments to ensure it’s exactly what you’ve been hoping for. A huge thank you to everyone who’s contributed to the beta—you’re helping us make this game the best it can be!

But the journey is far from over. As we continue down the path toward the release of Frosthaven, there are still plenty of milestones ahead. Next month, we’ll be taking a closer look at some of the incredible animation work that’s helping to bring the world of Frosthaven to life. The effort, challenges, and artistry that have gone into making the game feel magical are all coming together, and we can’t wait to share it with you!

[h3]Join the Adventure: Help Shape Frosthaven![/h3]
If you’re eager to get even more involved and help us continue to improve the game, we’re opening up a new opportunity: you can apply to join our Community Council! It’s a great way to actively participate in the development process and make your voice heard as we push Frosthaven toward its final form. For more information on how to apply, join our discord server.

[h3]Wishlist Now and Join the Frosthaven Community![/h3]
If you’re already hooked on the cold, perilous world of Frosthaven and can’t wait to dive in, be sure to add Frosthaven to your wishlist! Joining our community will keep you in the loop on all the latest updates, news, and exciting announcements as we continue this journey together.

[h3]FOLLOW FROSTHAVEN’S SOCIAL MEDIA CHANNELS[/h3]