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Hauntsville News

Recent Patches

[h3]Today I uploaded the 6th Patch that also contains 3 new features![/h3]
- Scrolling through the hotbar to equip items is now possible
- Added a craftable standing torch to illuminate larger areas around the base
- Added a tent that allows you to sleep and save outside of the base when exploring

[h3]Summary of the last Patches:[/h3]
- Shotgun reload bug fixed
- Deer don't despawn when player is nearby
- Floating Orbs can be looted for gunpowder
- Defense spikes damage enemies and don't block close gunshots
- Defense walls extend down further when placed to each other facing downhill (similar to foundation placement)
- Added invert mouse Y-Axis option
- Guns can't destroy the base anymore by accident
- If the chest gets destroyed the items inside will be dropped instead of vanishing
- When respawning the player gets 2 cloth (for faster bed building)
- The compass is now map oriented
- Jumping velocity is more realistic
- Iron is not disappearing when processed by the furnace
- Stats are properly updated when loading a game
- Quests are not set back when picking up old letters or keys


[h3]Thanks for all the support and your suggestions! I'm looking forward to making more updates and content. [/h3]

Patch #5

[h3]What's new in this update:[/h3]
- Shotgun reload bug fixed
- Deer don't despawn when player is nearby
- Floating Orbs can be looted for gunpowder
- Defense spikes damage enemies and don't block close gunshots
- Defense walls extend down further when placed to each other facing downhill (similar to foundation placement)

[h3]Meanwhile I'm working on additional content for the game! Thanks for the feedback![/h3]

Patch #4

[h3]Another Patch is here![/h3]

- Added invert mouse Y-Axis option
- Guns can't destroy the base anymore by accident
- If the chest gets destroyed the items inside will be dropped instead of vanishing
- When respawning the player gets 2 cloth (for faster bed building)

[h3]More updates are on the way![/h3]

Patch #3

[h3]The things I fixed in this Update:[/h3]
- The compass is now map oriented
- Jumping velocity is more realistic
- Iron is not disappearing when processed by the furnace
- Stats are properly updated when loading a game
- Quests are not set back when picking up old letters or keys

[h3]As always more updates are on the way![/h3]

Thank you for the feedback and reports!

I want to thank all of you so much for providing feedback on the game and sharing the bugs you've experienced so that I can address them. Since launch, I've already released two patches and am working on a third patch now! You can find the changes/improvements I've already made below.

[h3]Patch #1[/h3]
  • Short loading screen (4 seconds) for fast travel to prevent players from falling through the ground.
  • Longer dismount time of 60 seconds for placed building parts. (Press X to remove placed part)
  • Furnace doesn't overlap chest and can process Gold Nuggets to Gold Bars.
  • Audio levels of tools has been adjusted to be more balanced.


[h3]Patch #2[/h3]
  • Tweaked the network settings for better multiplayer performance
  • Overall performance should be better as well
  • Adjusted the audio levels
  • Optimized the overlaps for bed, chest and doors in the base to not block the interacting of each other.
  • Increased the gunpowder amount that can be looted


[h3]Upcoming fixes (coming very soon)[/h3]
  • Fixed occasional item loss when using the Furnace
  • Adjusted jump velocity
  • Stats UI updating properly when loading the game
  • Quests are no longer set back when reading old quest letters


Again, thank you so much for your feedback! If you have any feedback to share or experience any issues, please let me know in the Bugs & Feedback discussion forum here on Steam or in the Hauntsville Discord!