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Apocalypse Party News

Finally! 99.899% of Crash Issues Resolved!

Dear "Apocalypse Party" players, I am Wilson, the producer.

Allow me to start with a long sigh of relief:
[h3]Ah! The crash issue that has been troubling us for over a month has finally been resolved!![/h3]

I know we've claimed to have fixed the crashes several times before, and it might have started to seem unbelievable. That's why we didn't rush to announce this time. Instead, we observed for a week after releasing the version last Monday.

Today, after confirming through data that the crash rate has significantly decreased, we dare to announce this great news!



Our "crash-free game sessions" ratio has now risen to
[h3]99.899%.[/h3]
Note: There might be some errors and fluctuations in data statistics. However, there's definitely a significant improvement, as the worst situation was around 96%.

Although this fix came later than expected, and many players left our game because of it, I want to say that we never stopped addressing these issues that affect player experience; it was just more challenging than anticipated.

Here, I apologize to those players who did not have a good experience due to the "crashes," and I want to

[h2]thank those who have continuously supported and tolerated us.[/h2]

In addition to "crashes," today's version also resolved the following issues:
  • Fixed the issue of talents being auto-selected in online mode.
  • Fixed the problem where the hidden effects feature was ineffective on projectile effects.
  • Fixed the issue where completing the "Prologue" did not unlock the King.
  • Fixed intermittent inability to attack among teammates caused by "Earth" and "Gunpowder Trap" equipment in online mode.
  • Fixed the issue where "Surface Brothers" and "Butt Princess" could not transfer curses to teammates.
  • Fixed the problem of "Master Yi" not regenerating health.
  • Fixed the issue where activating "Shadow Scythe" activated the soul tag pool.

After resolving the major headache of "crashes," our team can finally focus more on producing subsequent updates.

We already have many exciting plans, and the specific update schedule will be announced this week. Please stay tuned!

Lastly, I want to thank everyone for your support and understanding of "Apocalypse Party." We will continue to strive to provide a higher quality gaming experience. If you encounter any problems in the game or have any suggestions, please feel free to provide us with feedback!


Wilson and the "Apocalypse Party" team

"God of Apocalypse" & "Zombie Apocalypse" Bundle Now Online!

Embark on a journey filled with slaughter and excitement as "Apocalypse Party" joins forces with "God of Weapons" and "Another Zombie Survivor" to launch a bundle pack, offering a thrilling, multi-dimensional Roguelike experience all at once!
"God of Apocalypse" Bundle & "Zombie Apocalypse" Bundle

If you're passionate about bullet-hell action challenges and thrilled by the prospect of navigating apocalyptic landscapes, these two limited-time bundles are your perfect choice!



[h3]God of Weapons [/h3]
In this action-packed Roguelike game, embark on a brave journey to challenge the mysterious Tower of Zhor. Your goal is to reclaim the last light of the world. On each level of the tower, strategically choose and organize your weapons and equipment to survive the harsh environment. (Major update released on January 9th! Enjoy the brand new map system, item synthesis system, and monster types now available!)

[h3]Another Zombie Survivor[/h3]
A survival-focused Roguelike game. Here, you'll bravely confront a relentless zombie horde, pushing your strategic wits and survival instincts to the limit. Choose characters with unique enhancement abilities, build your dream team, and seamlessly blend their skills into a harmonious symphony of destruction, effortlessly annihilating wave after wave of the undead.

[h3]Apocalypse Party[/h3]
This 3D top-down action Roguelike game takes you through time back to the medieval era. In the game, you will gradually master supernatural powers and equip yourself to become the strongest survivor in the apocalypse. Face endless challenges, fight alongside your teammates, and embrace the ultimate test in this apocalyptic carnival!

  • Three games, triple the adventure: From the survival challenges of the apocalypse to the brave explorations inside the tower, satisfying your craving for intense excitement!

  • A rich and creative blend of game elements: Whether it's the weapon selection and environmental challenges in "God of Weapons", the desperate fights against zombie hordes in "Yet Another Zombie Survivors", or the time-traveling and tactical combinations in "Apocalypse Party", you're in for an unprecedented gaming experience.

[h3]Limited-time bundle offer, triple the enjoyment![/h3]
Face the tidal wave of enemies, accumulate powerful talents, items, and weapons to survive in this brutal world!

Live broadcast continues!

[h3]Game Content Live Stream[/h3]

Devlog #06: Emergency fix for Summoner strike bug

  • Fixed summoner strikes
  • Fix joystick drift issue
  • Fixed numerical anomalies in dynamic numerical talents
  • Fixed an issue where defeating a teammate with a dead body does not unlock the "Join if you can't beat" achievement
  • Fixed issues with 【Dante】 that could not be randomised
  • Added the ability to display altar position on the map by default
  • Added freezing effect to reduce monster turn speed

Devlog #05: Highly Anticipated Mini-map & Quick Chat Features Are Here!

[h2]Key Updates[/h2]
  • Added mini-map functionality
  • Added in-game/out-of-game quick chat features
  • Fixed some memory overflow issues causing crashes or lag
  • Fixed issues where some models show excessive white light in hellish environments
  • Fixed a problem where no enemies spawn after 3 hours in endless mode
  • Added hidden special effects settings
  • Added a new unlocking condition for the achievement "Join Them If You Can't Beat Them": Kill a teammate while in a zombie state
  • Fixed several critical bugs (e.g., occasional inability to recover energy, issues with controlling or dismounting dragons)


[h2]Balance Adjustments[/h2]
  • The unlocking condition for "Crew Kid" has been changed to completing "Chapter Three: Nightmare."
  • The self-destruct damage of Engineer's "Decoy Dummy" increased from 15 to 25, and radius from 240 to 300; the dummy no longer detonates upon redeployment
  • The talent "Dice of Destiny" has been adjusted to be ineffective against elite monsters
  • The talent "Big Wood Big Big Wood" has a new effect: after the attack speed bonus is exhausted, it will automatically reset within 3 seconds; a floating text prompt will appear when the attack speed resets


[h2]Bug Fixes[/h2]
  • Fixed an issue where the texture of elite infectors - dwarves does not change with the power of Satan
  • Fixed incorrect display of curse and equipment numbers
  • Fixed the problem with "My Name Is Bon" ability in Bon, where after the Bon girl dies, the damage bonus remains
  • Fixed an issue where gang bosses' "Mong Kok Carmen" leads to abnormally high critical hit damage with dynamic critical hit talents
  • Fixed an issue with "Pinball Game" causing strange UI appearances
  • Fixed a probability issue where "Reaper's Descent" doesn't attack
  • Fixed an issue where Beastmasters transform into wolves under certain conditions, resulting in the model disappearing
  • Fixed an issue with "All In" from the 2D girl not disappearing under specific conditions
  • Fixed an issue where Nature Spirit's transformation into a deer causes overlapping models
  • Fixed a problem where "Za Warudo" may cause bosses to freeze in place
  • Fixed an issue with Ranger's "Bow and Arrow Legend" not being able to attack when attracted by gravitational monsters
  • Fixed a probability issue where the Queen's "Dragon Taming" and "Stormborn" commands do not release the dragon
  • Fixed an issue where using "Back to the Future" during a catapult sequence leads to falling into the abyss
  • Fixed a bug where "Holy Mother Mary Sue" and "Martial Saint Guan Yu" cannot properly recover energy when present at the same time
  • Fixed an issue with Priest's "Prayer" not matching the described recovery amount
  • Fixed a bug where the Rugby player's "Rush Forward" does not stack in multiplayer client
  • Fixed "Isaac's Tuberculosis" not affecting daggers
  • Fixed an issue with "Day of Suffering" where there is a chance that ultimate skills cannot be used
  • Fixed an issue with Soul Sacrifice being able to use ultimate skills with "Spirit of Vengeance," "Titan Fall," or "White Reaper"
  • Fixed an issue with the "Shepherd" where after reviving teammates, the teammate's revival progress still increases
  • Fixed an issue in the client's perspective where the children of "Adam" and "Eve" cannot successfully hatch from dragon eggs
  • Fixed an issue where using "Mountain Giant" and "Sacrificial Pact" still allows the use of transformation skills


[h2]Other Adjustments[/h2]
  • Added support for remapping the special "G" key
  • Optimized monster hit animations
  • Removed dog head hood when "Dog Chain" is used to tie teammates
  • Enhanced the visual effects of "Meteorite from Outer Space"