1. Tower of Kalemonvo
  2. News

Tower of Kalemonvo News

Update v0.30m

greetings!
another small update on the way to fix some more issues. included in this update is also a bit of new content that i wanted to gauge the balance of.
here goes:

Update v0.30m:

General:

-Added a new special room that can spawn in Lower Dungeons 1. Good luck!

-Added the Summon Knights spell as an available spell. The book doesn't spawn normally (it's a higher item-level than the demo levels), however you can still find it in the shop

-Added a few unique items



Bug fixes:

-Fixed missing material for certain weapons

-Fixed issue with some descriptions being unable to be unlocked in the bestiary

-Fixed an item duplication bug with Right-click-to-equip when trying to equip to a locked slot.

-Vedomot properly walks back to the middle of her cell after the player exists her range. Still investigating claims of her escaping her cell somehow...

-Fixed description issues with certain spell levels.

-Fixed some more typos and font issues.



as always, thank you for reading and playing!

-osur

Update v0.30j

greetings!
this is just a collection of the last few updates, including one now. no new demo content, just some fixes!
more content is on the way, fear not.

Update v0.30j:


Bug fixes:

-Fixed issue with Silver Skulls not saving properly

-Fixed issue with Unique Item descriptions sometimes not showing Dodge/Armor values in inventory

-Fixed issue with the Demon Twins sometimes dropping an extra book

-Fixed issue with Spell Wheel sometimes not keeping proper spell order when loading a game.

-Fixed Sun Cultist Warriors not being able to handle auras.

-Fixed some issues with Increase Spell Casting and Unusual Damage Range item modifiers

-Fixed issue with spell level overflows where if one were to get a spell over max level and lose a spell level, it would incorrectly reduce levels.

-Fixed description issues with certain spell levels.

-Fixed a couple of typos and font issues.

as always, thank you for reading and playing!

-osur

Update v0.30h

greetings! we meet again so soon! i won't make a habit of it and we'll make this quick.

many, many people have been asking for health bars. i don't like health bars. in fact, one might even say i despise them. however, i understand their use. to that end, i'll be conducting this brief test:

enemy outlines will now be colored depending on the enemy's remaining health, with a green outline indicating full HP and a red one indicating low hp.

i consider this to be a compromise, and i openly declare this to be a test. with that, i ask of you, the brave adventurer reading this, to let me know your thoughts on the matter. try out the new version, leave the health outlines toggled on (you can toggle them off in both the menu and ingame under the options) and form your thoughts on the matter.
love it? let me know! hate it? let me know! neutral? let me know!

depending on the results (and how i feel about it after a few days have passed), things may or may not change.
so, the update:

Update v0.30h:

General:

-Added a toggle (On by default) for enemy outlines to reflect their current health

-Weapons are more likely to roll +Stats magic modifiers

-Munzekonza's Unique Weapon now has a different set of modifiers. If you have a previous save, the item will not reset


Bug fixes:

-Fixed minor bugs on toggling enemy outlines

-Fixed minor UI errors with tooltips not having any padding near the edge of the screen on large resolutions

-Fixed more names/descriptions being incorrect

-Fixed weapons losing their Increased Cast Speed buff on certain occasions.

thanks again for your feedback and for your interest in the project


-osur

Update v0.30g

greetings and a happy late halloween! thanks to Splattercat's lovely video, the demo has seen a big uptick in players! with this uptick came another, this time with the amount of bugs! this update is a small one to address these -let's get right to it.

Update v0.30g:

General:

-Added a new special room that has a pretty high chance to spawn. I'll leave it as a surprise!

-You can no longer cast spells to interrupt the 'Taking Damage' animation, which also fixed some annoying bugs causing players to be stuck in an animation

-Small font color change to indicate to players they are able to Middle Mouse Click to instant place/remove potions from Hotbar

Bug fixes:

-Fixed Icefloor permanently slowing players if several were stacked on top.

-Fixed Icefloor slowing enemies for incorrect lengths of time

-Fixed Twohanded weapons not saving certain modifiers (Spellcasting speed, increased DMG range)

-Fixed a bunch of issues with Item names. As before, an item which generated in the previous patch will have its name fixed if you drop it out of your inventory. There also might be some changes in how an item description is phrased, since all item descriptions have been prepped for localization.

-Thunderdisks now properly disappear on loading



i have been receiving and looking through all feedback, ranging from potion droprates, to a possible "belt" component in the hotbar, to reducing the UI size, all the way to streamlining how Combat Arts are used - I encourage you to write your thoughts even if you feel like they have been mentioned. Your feedback helps the game improve and i welcome your thoughts on even things you believe do not require a change. I will spend the next month or so looking through any possible changes based on this new wave of feedback.


thanks again for playing and for your interest in the project


-osur

Update v0.30e

greetings! i am pleased to see i have successfully survived Next Fest, and i didn't drown in bug reports.
with that comes the fabled and customary post-event patch, where i mess with the balance a tiny bit and correct some bugs!

let's get right to it.

Update v0.30f:

General:

-Reworked the way item names are generated internally to prepare for translation.
There will be several new variants of item prefix/suffixes, but everything should work the same on your end. Since items now regenerate their names when they are picked up or dropped from the inventory, items found in a save made before this update might have their names change.
I also cleaned up some errors in previous item names, such as "Shocking" being a name used for both +Lightning DMG and +Resistance to Lightning.

-Basic wands are now less likely to roll +DMG, but can now roll +HP and +Attack speed. Higher tier wands unchanged.

-Added new voice for Moon Cult Brides. Their previous voicelines were from another character not present in the demo.

-Changed animations and texture for Sun Cult Warrior.

-Sun Cult Warrior and Mammoth Wings now reduce their attack cooldowns when they enter a walking state, making them more dangerous to kite.

-Added a small visual indicator for the center of the Firetrap spell. Firetraps also expire after 60 seconds.


Bug fixes:

-Thunderdisk no longer bounces off Great Snakes

-Dying when spamming Shieldbash will no longer leave a collider on the respawned player which hinders movement

-Icefloors now dissapear on loading a save game, and no longer leave holes in the navigation system if they expire as a save is loaded

-Fixed a few logic errors which will improve FPS when mousing over enemies in certain conditions

-Fixed errors in Chain Lightning which caused performance issues on some PCs.

-Fixed error with Firetrap which would drop FPS if enough were present.

-Fixed Manasteal enemy modifier not being assigned.

-Fixed error where if you begin the game as Athanasi, cast a spell, then load another save of playing as Kira, you would break spellcasting animations.



that's it for now. as always, please let me know should you encounter any bugs or if you have any thoughts or feedback to share!

-osur