Update v0.30m
greetings!
another small update on the way to fix some more issues. included in this update is also a bit of new content that i wanted to gauge the balance of.
here goes:
Update v0.30m:
General:
-Added a new special room that can spawn in Lower Dungeons 1. Good luck!
-Added the Summon Knights spell as an available spell. The book doesn't spawn normally (it's a higher item-level than the demo levels), however you can still find it in the shop
-Added a few unique items
Bug fixes:
-Fixed missing material for certain weapons
-Fixed issue with some descriptions being unable to be unlocked in the bestiary
-Fixed an item duplication bug with Right-click-to-equip when trying to equip to a locked slot.
-Vedomot properly walks back to the middle of her cell after the player exists her range. Still investigating claims of her escaping her cell somehow...
-Fixed description issues with certain spell levels.
-Fixed some more typos and font issues.
as always, thank you for reading and playing!
-osur
another small update on the way to fix some more issues. included in this update is also a bit of new content that i wanted to gauge the balance of.
here goes:
Update v0.30m:
General:
-Added a new special room that can spawn in Lower Dungeons 1. Good luck!
-Added the Summon Knights spell as an available spell. The book doesn't spawn normally (it's a higher item-level than the demo levels), however you can still find it in the shop
-Added a few unique items
Bug fixes:
-Fixed missing material for certain weapons
-Fixed issue with some descriptions being unable to be unlocked in the bestiary
-Fixed an item duplication bug with Right-click-to-equip when trying to equip to a locked slot.
-Vedomot properly walks back to the middle of her cell after the player exists her range. Still investigating claims of her escaping her cell somehow...
-Fixed description issues with certain spell levels.
-Fixed some more typos and font issues.
as always, thank you for reading and playing!
-osur