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Tower of Kalemonvo News

Tower of Kalemonvo is out!

as the title indicates, the game's out
you can totally buy it and play it!
how very exciting

i hope it was worth the wait and i hope you'll have fun with it!
as always please let me know your thoughts, suggestions, feedback and report any bugs you encounter
it's been a pleasure to work on this for these last 5 years and i hope you will enjoy the game as much as i enjoyed making it!

i expect now that i'll have plenty of bugs to fix! it's not even been 12 minutes and already there's two on the list. i'll retreat to the dev mines after a well deserved nap. please hit up either the steam discussions or kalemonvo discord for any bug reports or suggestions you may have.


best wishes and thank you for reading

-osur

[h3]COMING LATER THIS YEAR[/h3]
It's no secret that Tower of Kalemonvo was inspired by the first 2 Diablo titles. If you share that early-Blizzard nostalgia, then you may also want to check out the upcoming Castillon.

https://store.steampowered.com/app/2483570/Castillon/

This strategic base-building + tower defense games pulls inspiration directly from RTS titles like WarCraft 3, as well as the many tower defense custom maps found in that same game. Expect to see influences from the likes of Diablo and DOTA also creep their way into this title!

Be sure to add Castillon to your wishlist so you don't miss out on the upcoming demo, or release in late 2025.
-Graeme (2 Left Thumbs)

Demo Parity Update

greetings
with the game releasing soon, i thought it would be smart to update the demo to the latest version.
this demo is basically 1:1 with the real game, except it will stop at the end of the Halls of Pain. everything else is as it is with the full version.

so, if you were curious about the quality of the game, try out this demo and see if it's something you'll be interested in.

there's too much changed since the last demo update to warrant fully detailed patch notes, so the TL;DR is as follows:


-Added support for Serbian, PT-BR, German, and Simplified Chinese. (if you find any errors with any languages, let me know!)

-Improved item icons, sounds, and UI in various places - namely spellwheel stuff

-Rebalanced shop a bit to give slightly stronger items. Also more likely to have rings/amulets

-You can compare items in the shop

-Changed NPC text-boxes a bit. They should feel better to use now

-Changed potion droprates a bit

-Fixed a ton of bugs with mapgeneration, player movement, player getting stuck casting, etc.

-Books show requirements when on floor

-Added another bow item

-Fixed a bunch of errors with Chain Lightning

-Fixed some errors with potions and how they get picked up if you have a full inventory

-Middle Mouse is rebindable

-Added some options in the menu with regards to Combat Arts

-Fixed movement for summons

-Ton of various fixes and balance changes for almost everything.

that's it!
now i'm off to fix some bugs with serialization. see you in 6 days!

ToK will release on MARCH 28th

greetings!
Tower of Kalemonvo will release on MARCH 28th! how exciting!

it will be priced at $15 USD. rest assured i will make sure that this game is priced accordingly no matter where you are.

i hope it will be worth the wait, and i hope you will all enjoy the game as much as i enjoyed making it.
there's still work to be done so i will return to the development pits to make sure everything is as polished as i can make it.

until then, don't hesitate to write me. you can find me in the official discord linked on the page, in the community pages here on steam, on social media under the handle @kalemonvo, and by mail over at [email protected]

until next time,
-osur

2025 Publisher Sale

[h3]Today kicks off the big 2 Left Thumbs Publisher Sale![/h3]
Explore the full event page to scope out loads of discounts, free games, bundles and more!



[h2]How about a FREE game?![/h2]
Croak Crusader: Spawn of the Spore Spectre launched TODAY, and is available 100% for free!

https://store.steampowered.com/app/2997920/Croak_Crusader_Spawn_of_the_Spore_Spectre/

This free title introduces the general gameplay, protagonist and antagonists of the upcoming (paid) release, Croak Crusader: the Champion of Canada. Be sure to add that to your Wishlist!

https://store.steampowered.com/app/3152060/Croak_Crusader_the_Champion_of_Canada/

[h2]COMING SOON[/h2]
Very VERY soon! Novus Orbis is a combo-based roguelike deckbuilder, set to release into Early Access on February 10th. There's already dozens of hours of content, and the game will only be getting deeper and more varied from here!

https://store.steampowered.com/app/2437330/Novus_Orbis/

[h2]NEW UPDATES[/h2]
A collection of games have all timed free updates and big announcements for this event!

[h3]WizardChess[/h3]
WizardChess is a chess-like tactical roguelike with a near infinitely replayable amount of variety and depth. And today takes us a step closer to FULLY infinite replayability, with the addition of Daily Runs!

https://store.steampowered.com/app/1274210/WizardChess/

[h3]Starground[/h3]
At the end of 2024 Starground revealed a planned development roadmap. Today sees the Brewconomic Cropdate, adding animals, fishing, potion brewing, and an improved Space Hub.

https://store.steampowered.com/app/2793380/Starground/

[h3]Magenta Horizon[/h3]
In addition to making the awesome art for this sale, solo-dev Maddison Baek has crafted new community items for Magenta Horizon! Play the game to earn Trading Cards, and unlock awesome profile backgrounds and other Steam goodies.

https://store.steampowered.com/app/2109060/Magenta_Horizon__Neverending_Harvest/

[h3]Schism[/h3]
Schism has a new update dropping Feb 10th that adds some end-game content, and enhanced controller support. Keep your eyes peeled for that! But the BIG news here, is that Schism is leaving Early Access MARCH 10th!! There is no discount now, so as not to conflict with that launch discount.

https://store.steampowered.com/app/2084300/Schism/

[h3]Tower of Kalemonvo[/h3]
While this classic-style hack n slash ARPG isn't out yet, it did just receive yet another demo update. The name of the game right now is polish, preparing for our newly set released date of MARCH 28th!!

https://store.steampowered.com/app/2351860/Tower_of_Kalemonvo/

[h2]FOLLOW ALONG[/h2]
Follow 2 Left Thumbs on social media to stay up-to-date on all the latest games and news. 👇

[h2]LOGO UPDATE[/h2]
I'm burying the lead a little here. But as a part of this event, I'm also debuting a redesigned 2 Left Thumbs Publishing logo - made by Fiend Folio artist RedRachis!

Update v0.32

greetings!
welcome to the first patch of the year! the polishing phase is well underway and i have gathered enough changes to the early game to warrant a demo update. take a look!


ps: release date announcement by the week's end - see ya then!


Update v0.32

General:

-New Walls for Lower Dungeon levels. They look more like walls and less like clay blobs!




-Athanasi got a bunch of new animations and had his model made slightly more buff so he isn't too similar to Kira

-New two-handed-sword animations (if you manage to get lucky and get one from the shop!)

-Various small UI improvements

-Added a display-option dropdown in Video settings, allowing for Fullscreen, Windowed, and Borderless Fullscreen

-Added a 'Credits' section in the Lore tab in the Main Menu

-Changes to lights, such as the Lights from named enemies or certain ingame objects. They will not appear on the minimap, and the Light from a named enemy will disappear on death

-Improved the 'Frozen' visual effect when an enemy is affected by cold damage

-Tweaked the NPC speech-boxes a bit

-Various new models, from lecterns to crossbows

-Players will no longer be able to move as much when they are hit-stunned. Hit stun animation lengths were shortened to compensate for this change.

-Changed how the colors/textures of capes are calculated. Capes should look nicer now.

-Added another few Unique items


Balance:

-Increased loot from named enemies slightly.

-All weapons are now less likely to roll +Health and +Mana modifiers

-Added some new modifiers for Armor and Shields

-Added a new Item type, the Seer Skull

-Very slightly reduced attack speed of all ranged weapons

-Wands are slightly more likely to hit enemies that are closer to you, but have a giant penalty to hit enemies that are very far (think in terms of over a screen-length) away.

-Spellbooks now drop half as often

-Increased requirements of a lot of higher tier spellbooks, such as Chain Lightning, Poison Circle, Annihilation.

-Slightly increased the requirements of a lot of the most-used spells, such as Ice Spike and Chain Lightning

-Chain Lightning bounce search radius size decreased slightly

-Changed the way a Unique Item is chosen as a potential drop. Now the Unique Item drop pool will favor items matching the level they are found in, meaning you will see higher tier Unique items.

-Nerfed the stats of the Wounded Paladin's Shield slightly, mostly focusing on the Dodge amount

-Named enemies will not be slowed with the same slow strength as normal enemies, meaning that slowing effects both last less and are weaker on Named enemies

-Enchanter's Lifeblood pools spawn slightly more often and provide stronger modifiers to items

-Various enemy buffs. Maulers have more HP and more attack speed, Cult Apprentices attack faster, Bloodsoaked Guard is a bit stronger overall, Flaming Skulls deal slightly more damage, among other minor buffs.

-Despair mode now turns off the Health-Outlines for enemies

-Shop will be more likely to have items of a higher level, and the modifiers on all items have been made slightly stronger


Bug fixes:

-Fixed error with Wand accuracy. Sometimes, wands would re-roll their hitchance if they missed on an attack. This has been fixed. I will be keeping a close eye on the strength of Wands since this bugfix might have nerfed them too much.

-Fixed rare but annoying bug where the player could not issue attack order against specific enemies, often seen if an enemy is next to a player but in a doorframe or other positions which would cause a pathfinding error.

-Fixed being able to easily interrupt your Crossbow attacks allowing you to attack again sooner.

-Fixed the Fireshield effect from Sun Cult Vessels not being able to be reapplied to a unit once the buff expires.

-Fixed the Sun Cult Vessel getting stuck if you interrupt them as they cast Fireshield

-Fixed the Sun Cult Vessel sometimes not playing a Walking animation if you damage them as they begin walking

-Loading a quicksave while casting a spell no longer locks your character in spell-casting mode.

-Fixed a secret enemy being able to damage you with their special attack if they cast the attack but died before the attack finished.

-Fixed multiple item unequip issues, such as a dropped item taking away more stats than it gives if the item is dropped in a strange manner, such as the result of a chain-drop.

-Fixed issues with the HP outline effect not taking into account the bonus to health for Mimics of higher levels, or the Bloodsoaked Guard's healing.

-Fixed issues where the light source from Named enemies would be collected by the room optimization scripts, which would make those lights disappear if the enemy is far enough away from the room he originated in.

-Fixed certain props such as Tables having incorrect colliders which would prevent interaction with any object it obscured.

-Minor UI fixes to the names of Bestiary monsters and descriptions of Combat Arts

-Minor fixes on the Mouse-Over text for summoned units where the text would remain if you mouse over a summoned unit as it plays its death animation.



that's it for now! since the game is very much in the polish part of development, i kindly ask you to share any thoughts or feedback you might have, or to request any features you'd like(please don't say multiplayer or a switch port, have mercy on me)
of course, feel free to report any bugs or balance issues you might encounter as well!


thanks for reading!

-osur