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Tower of Kalemonvo News

Update v1.1

ahoy! i hope you are all enjoying your time with the game. it's still very surreal that the game is out, however my work is not done!

a quick update featuring a lot of bugfixes.

- There was a memory leak w/ the shop and some inventory shenanigans. it should be fixed now.

- Fixed issue with the Goblin in the Skeleton Pit causing issues if you saved/loaded a bunch


With these two fixes, I hope that this will be the end for the most commonly reported crashes. If you experience a crash, kindly do let me know. These are my top priority right now.


-Attempted to mitigate the issue with people getting stuck after taking damage. I haven't experienced this issue first hand, but I added a failsafe to make sure you don't get stuck. If you do get stuck after this update, please let me know!

-Fixed some dungeon generation error where you couldn't enter a room if some specific conditions met

-Fixed inability to bind the 8 or 9 keys

-Fixed minor issues with some item descriptions.

-Fixed minor issue where the "you're dead" filter would stay on after starting a new game

-Charging clears your current target, so you will not immediately attack an enemy after charging

More to come, but I deemed the crashing fix too important to keep waiting.

As always, please report any issues you find to me, and feel free to give any suggestions or feedback!

Tower of Kalemonvo is out!

as the title indicates, the game's out
you can totally buy it and play it!
how very exciting

i hope it was worth the wait and i hope you'll have fun with it!
as always please let me know your thoughts, suggestions, feedback and report any bugs you encounter
it's been a pleasure to work on this for these last 5 years and i hope you will enjoy the game as much as i enjoyed making it!

i expect now that i'll have plenty of bugs to fix! it's not even been 12 minutes and already there's two on the list. i'll retreat to the dev mines after a well deserved nap. please hit up either the steam discussions or kalemonvo discord for any bug reports or suggestions you may have.


best wishes and thank you for reading

-osur

[h3]COMING LATER THIS YEAR[/h3]
It's no secret that Tower of Kalemonvo was inspired by the first 2 Diablo titles. If you share that early-Blizzard nostalgia, then you may also want to check out the upcoming Castillon.

https://store.steampowered.com/app/2483570/Castillon/

This strategic base-building + tower defense games pulls inspiration directly from RTS titles like WarCraft 3, as well as the many tower defense custom maps found in that same game. Expect to see influences from the likes of Diablo and DOTA also creep their way into this title!

Be sure to add Castillon to your wishlist so you don't miss out on the upcoming demo, or release in late 2025.
-Graeme (2 Left Thumbs)

Demo Parity Update

greetings
with the game releasing soon, i thought it would be smart to update the demo to the latest version.
this demo is basically 1:1 with the real game, except it will stop at the end of the Halls of Pain. everything else is as it is with the full version.

so, if you were curious about the quality of the game, try out this demo and see if it's something you'll be interested in.

there's too much changed since the last demo update to warrant fully detailed patch notes, so the TL;DR is as follows:


-Added support for Serbian, PT-BR, German, and Simplified Chinese. (if you find any errors with any languages, let me know!)

-Improved item icons, sounds, and UI in various places - namely spellwheel stuff

-Rebalanced shop a bit to give slightly stronger items. Also more likely to have rings/amulets

-You can compare items in the shop

-Changed NPC text-boxes a bit. They should feel better to use now

-Changed potion droprates a bit

-Fixed a ton of bugs with mapgeneration, player movement, player getting stuck casting, etc.

-Books show requirements when on floor

-Added another bow item

-Fixed a bunch of errors with Chain Lightning

-Fixed some errors with potions and how they get picked up if you have a full inventory

-Middle Mouse is rebindable

-Added some options in the menu with regards to Combat Arts

-Fixed movement for summons

-Ton of various fixes and balance changes for almost everything.

that's it!
now i'm off to fix some bugs with serialization. see you in 6 days!

ToK will release on MARCH 28th

greetings!
Tower of Kalemonvo will release on MARCH 28th! how exciting!

it will be priced at $15 USD. rest assured i will make sure that this game is priced accordingly no matter where you are.

i hope it will be worth the wait, and i hope you will all enjoy the game as much as i enjoyed making it.
there's still work to be done so i will return to the development pits to make sure everything is as polished as i can make it.

until then, don't hesitate to write me. you can find me in the official discord linked on the page, in the community pages here on steam, on social media under the handle @kalemonvo, and by mail over at [email protected]

until next time,
-osur

2025 Publisher Sale

[h3]Today kicks off the big 2 Left Thumbs Publisher Sale![/h3]
Explore the full event page to scope out loads of discounts, free games, bundles and more!



[h2]How about a FREE game?![/h2]
Croak Crusader: Spawn of the Spore Spectre launched TODAY, and is available 100% for free!

https://store.steampowered.com/app/2997920/Croak_Crusader_Spawn_of_the_Spore_Spectre/

This free title introduces the general gameplay, protagonist and antagonists of the upcoming (paid) release, Croak Crusader: the Champion of Canada. Be sure to add that to your Wishlist!

https://store.steampowered.com/app/3152060/Croak_Crusader_the_Champion_of_Canada/

[h2]COMING SOON[/h2]
Very VERY soon! Novus Orbis is a combo-based roguelike deckbuilder, set to release into Early Access on February 10th. There's already dozens of hours of content, and the game will only be getting deeper and more varied from here!

https://store.steampowered.com/app/2437330/Novus_Orbis/

[h2]NEW UPDATES[/h2]
A collection of games have all timed free updates and big announcements for this event!

[h3]WizardChess[/h3]
WizardChess is a chess-like tactical roguelike with a near infinitely replayable amount of variety and depth. And today takes us a step closer to FULLY infinite replayability, with the addition of Daily Runs!

https://store.steampowered.com/app/1274210/WizardChess/

[h3]Starground[/h3]
At the end of 2024 Starground revealed a planned development roadmap. Today sees the Brewconomic Cropdate, adding animals, fishing, potion brewing, and an improved Space Hub.

https://store.steampowered.com/app/2793380/Starground/

[h3]Magenta Horizon[/h3]
In addition to making the awesome art for this sale, solo-dev Maddison Baek has crafted new community items for Magenta Horizon! Play the game to earn Trading Cards, and unlock awesome profile backgrounds and other Steam goodies.

https://store.steampowered.com/app/2109060/Magenta_Horizon__Neverending_Harvest/

[h3]Schism[/h3]
Schism has a new update dropping Feb 10th that adds some end-game content, and enhanced controller support. Keep your eyes peeled for that! But the BIG news here, is that Schism is leaving Early Access MARCH 10th!! There is no discount now, so as not to conflict with that launch discount.

https://store.steampowered.com/app/2084300/Schism/

[h3]Tower of Kalemonvo[/h3]
While this classic-style hack n slash ARPG isn't out yet, it did just receive yet another demo update. The name of the game right now is polish, preparing for our newly set released date of MARCH 28th!!

https://store.steampowered.com/app/2351860/Tower_of_Kalemonvo/

[h2]FOLLOW ALONG[/h2]
Follow 2 Left Thumbs on social media to stay up-to-date on all the latest games and news. 👇

[h2]LOGO UPDATE[/h2]
I'm burying the lead a little here. But as a part of this event, I'm also debuting a redesigned 2 Left Thumbs Publishing logo - made by Fiend Folio artist RedRachis!