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BloodDome99 News

0.8.2 - Achievements and advanced targeting hotfix

  • Fixed Icy Hot achievement
  • Fixed Gotta Catch Em achievement
  • Fixed some issues with advanced targeting

0.8.2

  • Fixed an issue with changing resolution mid-run
  • Fixed an issue with auto aim
  • Fixed hats overlapping player arm

BloodDome99 is OUT NOW (and day 1 patch notes)

It's finally here! If you've been with us for a while, thank you so much for your support. If you're just joining us now, welcome! BloodDome99 is now live in Early Access

Launch
  • As a small thank you for everyone who's been with us so far we are running a 20% launch discount for the next 7 days
  • If you want to support us additionally, we would really appreciate you leaving a review. Steam reviews are incredibly important for small developers like us. The number of reviews on a (small) game is the main factor that determines how likely Steam is to recommend it to users who are trying to discover new games. So your review could directly mean more people play BD99, which means we can make more and better games



Day 1 patch

We are also releasing a small content patch so that everyone will have something new to try (even our beta participants and playtesters). We plan to continue releasing regular content updates throughout Early Access, so please consider joining our Discord to let us know what you'd like to see

[h2]Advanced Targeting[/h2]
Unlock the Advanced Targeting kiosk from the vending machine to use auto aim, turbo fire, and other aiming options.

[h2]Other changes[/h2]
  • 4 new weapons
  • 9 new hats
  • 2 new fractal gun upgrades (and some visual changes)
  • BDC console now asks for confirmation instead of directly opening the Steam page
  • Various small balance changes

v0.7.3

  • 4 new songs
  • 5 new hats
  • Added and removed some achievements
  • Screen flashes red when taking damage. This can be disabled in the visibility settings
  • A couple small fixes

v0.7.2

  • Fixed an issue where The Metal Man's theme wouldn't loop
  • Fixed an issue where TMM would appear behind enemies while flying
  • Fixed outlines on hats
  • Player outline now renders above everything (so you can see it through explosions, projectiles, etc.)