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v0.7.1

  1. Small graphical/UI fixes
  2. Added a new unlockable hat

v0.7.0

The Lobby
  • Added vending machine history
  • Added unlockable perk compendium
  • Added one unlockable song
  • Added one unlockable hat
  • Added Twitch integration


The BloodDome
  • Added an additional visual indication when your dash is fully charged
  • Can no longer dash in place
  • Boss health now scales slightly with your level (at the time he's spawned)
  • Hedgehog and Bee Gun upgrades tweaked


Other changes
  • Added an option to enable VSync
  • Unlockable items now show their type (perk, weapon, music, etc.) in the vending machine
  • Various UI enhancements/changes

v0.6.0

The Vending Machine

You can now interact with the vending machine to purchase new perks and weapons. New items can be added to the vending machine by unlocking achievements, completing hidden goals, hitting milestones in total kills, total deaths, wins, and more. The vending machine will not give any information on perks/weapons so it's up to you to experiment.

Other updates
  • A handful of perks/weapons have had their names, descriptions, prices, or effects changed
  • New pistol upgrade: spreadshot
  • New perk: Discerning Customer
  • Fractal gun reworked and buffed
  • Rifle: Sniper now affects all held weapons
  • Small enemies now get 'staggered' when hit
  • Boss projectiles are rendered above everything else so they're easier to see
  • Boss 'hover' attack does less damage
  • Player starting health increased
  • Guitar enemies now shoot projectiles
  • Some changes to UI
  • Visibility setting: Resize crosshair
  • Visibility setting: Adjust/disable screen shake
  • Tweaked the level up effect slightly
  • Small changes to enemy masses (big enemies will be pushed less by smaller enemies)

v0.5.6

We had a lot of fun this Next Fest and it was great to get such a positive reception on our demo and livestreams. A few stealth updates came out during Next Fest, so if you're wondering what happened between 0.5.2 and 0.56, these patch notes will fill in the gap. Cheers!

Additions
  • Added interactable objects/structures to the lobby (mostly placeholders for now)
  • Added visibility options: outlines, blood opacity
  • Leaderboard now shows on game over (with a rank of 'DNF')
  • New announcer lines
  • Some new SFX


Changes to The Metal Man
  • More resistant to pushback
  • Projectiles are bigger
  • Tweaked TMM title card


Balance and tweaks
  • The pushback effect when leveling up is bigger/more powerful
  • Effectiveness of run and gun slightly reduced
  • Adjusted price scaling of sponsors, armor piercing, rubber bullets, caffeinated
  • Guitar guys explode on death
  • Slight UI tweaks


Fixes
  • Performance improvements
  • Blade Runner will never be offered if you already have Explosive Diarrhea
  • Fixed an issue that would sometimes misrepresent the number of stacks of a given perk, in the perk selection screen
  • Fixed an issue where motorcycles would sometimes drop XP when hitting the wall
  • Fixed a typo: horder > hoarder
  • Fixed an issue that could cause unexpected behavior when using a gamepad to navigate UI
  • Fixed resolution changer so it holds its value

Steam Next Fest: Developer Livestream

80s arcade meets modern horde-survival roguelike. Create unique builds, master dozens of weapons, and kill ever-growing hordes of contestants in the retro-futuristic gladiator gameshow BLOODDOME99