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Upcoming Patch & Maintenance Notice - December 11 @ 7:00am CET

[h3]UPCOMING PATCH AND MAINTENANCE - PLANNED FOR DECEMBER 11 @ 7:00am CET[/h3][p]Fellows! Thank you all so much for your continued feedback!

We wanted to give you all a heads up that Fellowship will be going into scheduled Weekly Maintenance tomorrow, December 11, at 7:00am CET, so we can go out with a patch. Reminder: Weekly Maintenance is at 7am CET every Thursday.[/p][p]
Maintenance Details:
[/p]
  • [p]Start Time: 7:00 AM CET[/p]
  • [p]Servers: Offline during this time[/p]
  • [p]What’s This Maintenance For? This maintenance is for us to release a patch that will introduce Stronghold Hearthwarming Event, Quickplay changes, other improvements..[/p]
  • [p]Patch Launch: Immediately following maintenance tomorrow [/p]
  • [p]See below for patch notes![/p]
[p]Thank you again for your feedback and ongoing support!

[/p][h2]PATCH NOTES - FOR THE DECEMBER 11, 2025 PATCH[/h2][p][/p][h2]Fellowship Limited Event: The Stronghold Hearthwarming[/h2][p]Over the holiday period our team is going to be taking a break and enjoying the midwinter with family and friends. This will be the last scheduled update until the new year and we wanted to leave players with something to keep them warm.

We’ve decorated the Stronghold with snow and festive fun, and our very jolly vendor has unlockable skins and mounts available through in-game activities until January 15th.[/p][h2]Quickplay Experience[/h2][p]As part of our continued review of existing experiences, we’ve wanted to take a look at the effectiveness of Quickplay for some time. Our immediate goal is to ensure the intentions of Quickplay are preserved without veteran players being made to feel required to play in modes they are not interested in. As a result we’ve made major changes to how Marks of Fellowship are earned.

We will continue to monitor how these changes to Quickplay affect not just the experience of the mode, but the economy as a whole as we look at how it affects the rate of progression from here. This is unlikely to be the last change we make to the mode, but we wanted to see the effect of these changes to base our next steps on.
[/p][h2]GENERAL[/h2][h3]NEW - The 'Stronghold Hearthwarming' Event[/h3][p]Festive cheer warms the Stronghold through the midwinter!
[/p]
  • [p]Added snow piles throughout the Stronghold that can be picked up, adding a ‘Special’ festive ability.[/p]
  • [p]Added the Notice Board to the Stronghold to allow players to receive information about major content changes in the game.[/p]
  • [p]Added the ‘Old Thistlefrost’ NPC Vendor to the Stronghold with a sackfull of new cosmetics! [/p]
  • [p]Added \[Captain’s Uniform] Helena Skin.[/p]
  • [p]Added \[Admiral’s Regalia] Helena Skin.[/p]
  • [p]Added \[Holly Snowcoat] Meiko Skin.[/p]
  • [p]Added \[Thistlefrost Costume] Meiko Skin.[/p]
  • [p]Added \[Northern Comforts] Tariq Skin.[/p]
  • [p]Added \[Lumberjacked Outfit] Tariq Skin.[/p]
  • [p]Added \[Chic Winterwear] Mara Skin.[/p]
  • [p]Added \[Fashionista Attire] Mara Skin.[/p]
  • [p]Added \[General’s Ensemble] Elarion Skin.[/p]
  • [p]Added \[Commandant’s Uniform] Elarion Skin.[/p]
  • [p]Added \[Grumpy’s Garbs] Ardeos Skin.[/p]
  • [p]Added \[Mister Million’s Suit] Ardeos Skin.[/p]
  • [p]Added \[Winter Helper’s Outfit] Rime Skin.[/p]
  • [p]Added \[Idedancer Regalia] Rime Skin.[/p]
  • [p]Added \[Snugglebug Outerwear] Sylvie Skin.[/p]
  • [p]Added \[Playful Pajamas] Sylvie Skin.[/p]
  • [p]Added \[Rascal Onesie] Vigour Skin.[/p]
  • [p]Added \[Mischievous Pajamas] Vigour Skin.[/p]
  • [p]Added \[Warmheart Drafthorse] Mount.[/p]
  • [p]Added \[Whitemane Wolf] Mount.[/p]
  • [p]Added \[Cindermaw] Mount.[/p]
  • [p]Added \[Willy Wind-Up] Mount.[/p]
  • [p]Added \[Brum the Winter Warmth] Mount.[/p]
  • [p]Updated the underlying system for tracking the Stronghold Tutorial. Known Issue: Will reset progress but should be more reliable in the future.[/p]
[h2]UI[/h2]
  • [p]Added a ‘Recently Met’ tab on the friends list screen, listing players that have been in the same sessions as you, making it easier to build social connections with players at your level.[/p]
  • [p]Added Rich Presence to the player’s friends list, letting them see what their friends are up to while playing elsewhere in Fellowship.[/p]
  • [p]Added Armor categories (Cloth, Leather, Mail, and Plate) to item tooltips. These values have always been present in the item but haven’t been exposed to tooltips until now. These categories give a quick indication of stat values of each item for comparison.[/p]
  • [p]Updated the clarity of the UI elements (buttons and icons) for more contrast and greater readability across all screens.[/p]
  • [p]Updated the 'Dungeon Info' HUD element for cleaner information and greater readability.[/p]
  • [p]Updated the UI for strict tier select elements on the Eternal Matchmaking screen.[/p]
  • [p]Fixed an issue where items were incorrectly being referenced as ‘Unique’[/p]
[h2]PROGRESSION[/h2][h3]Marks of Fellowship[/h3]
  • [p]Removed Marks of Fellowship from the Quickplay reward pool. Quickplay now only rewards Supplies.[/p]
  • [p]Increased Marks of Fellowship rewards to League matches:[/p]
    • [p]Challenge[/p]
      • [p]Regular Dungeons: 1 Mark guaranteed + % Chance of 1 more based on Difficulty[/p]
      • [p]Capstone Dungeons: 2 Marks guaranteed + % Chance of 1 more based on Difficulty[/p]
        • [p]Ransack of Drakheim would therefore drop 3 Marks Guaranteed[/p]
    • [p]Eternal [/p]
      • [p]Regular Dungeons: 2 Marks guaranteed + % Chance of 1 more based on Difficulty[/p]
      • [p]Capstone Dungeons: 4 Marks guaranteed + % Chance of 1 more based on Difficulty[/p]
        • [p]% Chance of 1 More Caps at guaranteed in Eternal 100+[/p]
  • [p]Added direct purchase of Ingots, Aethers, and Godstones at different prices for each level of rarity in exchange for Marks of Fellowship.[/p]
  • [p]Fixed an issue where Godstones were not dropping in leagues correctly.[/p]
  • [p]Removed Timed Boxes from the Resource Vendor.[/p]
[h3]Winter Event[/h3]
  • [p]Added 48 nodes to the starmap tied to the Winter Event, rewarding players with ‘Warm Wishes’, a festive currency to be exchanged for festive gifts.[/p]
[h2]HEROES[/h2][h3]General[/h3]
  • [p]Tariq and Vigour now use Mail armor instead of Plate. This will lower their armor stat based off of gear.[/p]
  • [p]Elarion now uses Mail armor instead of Leather. This will increase their armor stat based off of gear.[/p]
[h3]Rime[/h3]
  • [p]Fixed an issue where \[Wrath of Winter] would not generate resource orbs if players were not in combat.[/p]
  • [p]Fixed an issue where Rime’s Resource Orbs were not scaling correctly when scaled in the HUD Edit tool.[/p]
[h3]Elarion[/h3]
  • [p]Fixed an issue where \[Grappling Arrow] was not pulling enemies to correct locations across difficult terrain.[/p]
[h3]Meiko[/h3]
  • [p]Updated tooltip for \[Earthfist Barrage] to correctly show a Haste-scaled channel time rather than the base value.[/p]
[h2]DUNGEONS[/h2][h3]Winter Event[/h3][p]Each dungeon in Adept league and above will include one additional curse which adds an optional ‘Spirit of Winter’ boss fight to the dungeon. Completing this fight will give players a bonus for the duration of the dungeon and extend the dungeon’s timer.
[/p]
  • [p]‘Ghorn, the Avalanche’ - Defeating Ghorn will cause him to return as an ally in subsequent boss fights.[/p]
  • [p]‘Krumbug, the Naughty’ - Defeat Krumbug will extend the Dungeon Timer by 1 minute and add a chance for subsequent attacks to spawn an Explosive Windup Mouse that charges your selected target.[/p]
  • [p]‘Eira, the White Witch’ - Defeating Eira will extend the Dungeon Timer by 3 minutes and causes her to return periodically during the dungeon to protect players in combat.[/p]
[h3]General[/h3]
  • [p]Updated the AI system to add padding after being Crowd Controlled or Interrupt so they don’t immediately start casting their next ability.[/p]
  • [p]Fixed an issue with the opacity system which would make weapons to not fade in/out when bosses reset, and other problems.[/p]
  • [p]Fixed an issue where bosses sometimes are visible while resetting and are facing the wrong way after they have been reset.[/p]
[h3]Ransack of Drackheim[/h3]
  • [p]Fixed an issue where players who die and are resurrected while attached to the \[Grasping Pillar] have inconsistent behavior after resurrection.[/p]
  • [p]Fixed an issue where \[Auga Haghafi] would spawn in the ground or overlapping other objects.[/p]
[h3]Heart of Tuzari[/h3]
  • [p]Fixed an issue where the Prophet Ez'roth’s \[Wicked Hook] was not targeting the closest player. [/p]

Join the Stronghold Hearthwarming Event

[h3]Our next seasonal event for Fellowship, the Stronghold Hearthwarming, is about to kick off tomorrow, December 11th![/h3]

Start: Thursday, December 11 at 7am CET (following our weekly maintenance)
End: Thursday, January 15 at 7am CET (when weekly maintenance occurs)


[previewyoutube][/previewyoutube]
For the winter holidays, the Stronghold has received a fitting makeover. Snow, decorations, lanterns, and more will send cozy vibes to you. A new notice board will also let you check events, announcements, and major updates. But something’s missing ... oh right, SNOWBALLS! You’ll find mounds of snowballs in the Stronghold that will grant you the temporary ability to throw snowballs at other players. Channel your inner child and find out who’s most skilled at snowball fighting between dungeon runs!


[h2]Festive mini-bosses[/h2]
One of the features of this seasonal event is the addition of optional mini-bosses in Adept tier dungeons and above. New curses will summon a unique winter spirit in your dungeon and defeating them will grant your team a themed buff as well as add bonus time to your dungeon timer. Have fun exploring their mechanics and what else they have in store!
But of course, you’re mainly looking for one thing, so let’s take a look at all the event rewards and how you can earn them!


[h2]Event Rewards[/h2]
In the rewards, a new set of nodes is waiting to be unlocked. Doing so will earn you the seasonal currency, “Warm Wishes”, which you’ll be able to spend at the festive vendor “Old Thistlefrost”. This cheery snowman offers exclusive armor skins and mounts, which all cost Warm Wishes and come with their own unlock condition. Here's an overview:

[h3]Mounts:[/h3]
  • Warmheart Drafthorse (4 Warm Wishes, no unlock condition)
  • Whitemane Wolf (16 Warm Wishes, complete Paragon League)
  • Cindermaw (30 Warm Wishes, complete Eternal +10)
  • Willy Wind-Up (60 Warm Wishes, complete Eternal +20)

Once purchased the mounts can be equipped from Stable Boy Finley. There are also whispers of a secret mount that can be unlocked. Will you find out how?

[h3]Armor Skins:[/h3]
Helena
  • Captain’s Uniform (4 Warm Wishes, complete Contender League)
  • Admiral’s Regalia (16 Warm Wishes, complete Paragon League)
Meiko
  • Holly Snowcoat (4 Warm Wishes, complete Contender League)
  • Thistlefrost Costume (16 Warm Wishes, complete Paragon League)
Rime
  • Winter Helper’s Outfit (4 Warm Wishes, complete Contender League)
  • Icedancer Regalia (16 Warm Wishes, complete Paragon League)
Tariq
  • Northern Comforts (4 Warm Wishes, complete Contender League)
  • Lumberjacked Outfit (16 Warm Wishes, complete Paragon League)
Mara
  • Chic Winterwear (4 Warm Wishes, complete Contender League)
  • Fashionista Attire (16 Warm Wishes, complete Paragon League)
Elarion
  • General’s Ensemble (4 Warm Wishes, complete Contender League)
  • Commander’s Uniform (16 Warm Wishes, complete Paragon League)
Ardeos
  • Grumpy’s Garbs (4 Warm Wishes, complete Contender League)
  • Mister Million’s Suit (16 Warm Wishes, complete Paragon League)
Sylvie
  • Snugglebug Outerwear (4 Warm Wishes, complete Contender League)
  • Playful Pajamas (16 Warm Wishes, complete Paragon League)
Vigour
  • Rascal Onesie (4 Warm Wishes, complete Contender League)
  • Mischievous Pajamas (16 Warm Wishes, complete Paragon League)


We can’t wait for you all to check out the Stronghold Hearthwarming Event!

Dev Update: Winter Holiday Event Details & More!

[p]Hi Fellows![/p][p]We know you've been eagerly awaiting for details on the upcoming Winter Holiday event that will go live in our upcoming patch this Thursday, December 11. Our latest Dev Update (below) shares everything you need to know! Not only that, in this latest Dev Update, Hamish also covers some big news about Quickplay and the surrounding Marks of Fellowship economy.[/p][p][/p][previewyoutube][/previewyoutube]

Upcoming Hotfix & Maintenance Notice - December 4

[h3]UPCOMING HOTFIX AND MAINTENANCE - PLANNED FOR DECEMBER 4 @ 5:45pm CET[/h3]

We wanted to give you all a heads up that Fellowship will be going into maintenance today, December 4, so we can go out with a hotfix patch. We aim for maintenance to start at 5:45pm CET.

[h2]HOTFIX NOTES[/h2]

[h3]Eternal Matchmaking[/h3]

As we mentioned earlier, the design of this feature is an ongoing work-in-progress with the community based on your feedback, and we’re already seeing the fruits of that relationship.
Today’s hotfix will add a much requested feature; providing players the option to search for groups in specific tiers, rather than an expanding search over time.

On the Eternal screen, we’ve added options, to allow players to opt-into a stricter matchmaking. Players can then select which of the tiers they are eligible for that they want to search within, and the matchmaking will only look to match with players in those tiers. This can potentially increase queue times, however we’re interested in seeing how this affects the quality of matches made and what the feedback is for this feature moving forward.

Upcoming Patch & Maintenance Notice - December 4 @ 7:00am CET

[h3]UPCOMING PATCH AND MAINTENANCE - PLANNED FOR DECEMBER 4 @ 7:00am CET[/h3][p]Fellows! Thank you all so much for your continued feedback!

We wanted to give you all a heads up that Fellowship will be going into scheduled Weekly Maintenance tomorrow, December 4, at 7:00am CET, so we can go out with a patch. Reminder: Weekly Maintenance is at 7am CET every Thursday.[/p]

Maintenance Details:
  • [p]Start Time: 7:00 AM CET[/p]
  • [p]Servers: Offline during this time[/p]
  • [p]What’s This Maintenance For? This maintenance is for us to release a patch that will introduce the first iteration of the Eternal Matchmaking system, along with other improvements.[/p]
  • [p]Patch Launch: Immediately following maintenance tomorrow [/p]
  • [p]See below for patch notes![/p]
[p]Thank you again for your feedback and ongoing support!

[/p][h2]PATCH NOTES - FOR THE DECEMBER 4, 2025 PATCH[/h2][p]

This week sees the initial release of our Eternal Matchmaking system. As Hamish spoke about in his most recent update, this is only a first pass on the feature. We will be keeping an eye out for feedback from you and will be making improvements on this feature over time.

[h3]PROGRESSION[/h3]

Eternal Matchmaking

Players who have unlocked Eternal should find the matchmaking tool already and be able to use it to find a group to play with. In Eternal Matchmaking, players are grouped by ‘Tier’ based on how high they have climbed in Eternal. Each ‘Tier’ encompasses up to 5 difficulties, which determines the initial ‘search bucket’ for our matchmaking system. In order for players to graduate to the next ‘tier’, they need to time a dungeon in the next tier. As an example, players who enter Eternal for the first time will only be able to matchmake into +1 Eternal. Once that player has timed a +5 Eternal dungeon, they will be eligible for matchmaking with players in the ‘+5 Eternal Tier’. After timing a +10 Eternal they are eligible for the ‘+10 Eternal Tier’, and so forth. In the situations where the queue times are long, the matchmaker will expand the search criteria downward until a full group is found.

Once a match has been made, the players are grouped together as if they were a premade with a randomly assigned leader. It is up to the players to coordinate through chat and select a difficulty and dungeon freely, with an upper difficulty limit set by the player with the lowest difficulty completed (as it has been doing in Eternal for premade groups as well).

Auto-heal effects

There was an issue with any effects that healed players when dropping below a specified health amount, causing them to save players from death even in situations where the damage taken was far greater than the healing provided by the effect. This has now been addressed. The fix going in for this build will cause players to reach 0 health to always die, regardless of any healing effects that may have triggered.

For next Thursday’s patch we will be revamping the health system to allow negative values - which will once again allow Auto-heal effects to save players from death, but only if the healing is large enough to cover the damage completely and result in a positive health value once all the damage and healing has resolved.

This change applies to:
  • [Torment of Bael’Aurum] Set Bonus.
  • [Rogue’s Resurgence] Topaz Gem Power.
  • [Latent Resurgence] Defensive Weapon Trait.
Gems
  • The [Unyielding Vitality] Gem Power no longer triggers secondary effects such as procs or effects that have a chance to trigger on healing. [Unyielding Vitality] is intended to be a passive health regen - not a “heal”, and now functions as intended.

[h3]UI[/h3]
  • To make it clearer about a player’s progress in Leagues, an icon showing which dungeon difficulty a player has access to has been added to the player’s profile tooltip.

[h3]HEROES[/h3]

Elarion
  • There was an issue with [Lunarlight Mark], causing multiple Elarion’s to be able to trigger the damage from each other’s debuff, while not consuming any stacks from it. [Lunarlight Mark] can now only be triggered by the player who applied it.