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Fellowship News

Server Maintenance - October 19, 2025 @ 1:00PM PST

SERVER UPDATE - OCTOBER 19, 2025 @ 5:00 PM PST
[p][/p][p]OK Fellows, things are looking good right now. We know today has been tumultuous to say the least but your patience and helpful feedback on Discord has been much appreciated. As always, we'll update you with anything we're noticing over here but players should now experience no queues to get into the game at the moment. [/p][p] [/p][p]Thank you, [/p][p]Chief Rebel[/p][p][/p][h2]MESSAGE FROM CHIEF REBEL[/h2][p] As you all know, our team has been working non-stop behind the scenes. For now, we’ve decided to take a more aggressive approach to get fixes out faster. That means shorter internal testing cycles and quicker deployments. The upside is that progress will be more visible—but it also brings a bit more risk, including the possibility of introducing new bugs or instability.  [/p][p] [/p][p]We’re keeping a close eye on things and are ready to respond quickly if anything goes sideways. It’s not a perfect process, but we believe this is the right step to make meaningful progress sooner.  [/p][p] [/p][p]Thank you again for your patience, feedback, and ongoing support. It really does keep us going.[/p]

Server Update [October 19 @ 9:55 AM PT]

[h3]Server Update - as of October 19, 2025 at 9:56 AM PT[/h3][p]
The team has been working all day today working on the server issues. [/p][p]We have a few methods we want to try to help fix matchmaking, friends list, chat, and high ping. Queue times may continue to be impacted as we look into changes in the back end. We’ll provide an update when we’ve rolled out fixes. [/p][p]Thanks for your patience, as we’ve been working hard to make sure all players have a smooth experience![/p][p][/p][h3]Server Update - as of October 18, 2025 at 2:30 PM PT[/h3][p]The team have been working hard to improve server stability across the board and have implemented temporary CCU caps to ensure that players can have the best experience in-game. We've noticed that players in-game are experiencing better stability and we will look to adjust those CCU caps.

We're expecting queue times for players getting into the game (not in-game matchmaking) will continue to decrease and will look to deploy more fixes in off-peak hours so less players are affected by any potential downtime.[/p][p][/p][h3]Server Update - as of October 18, 2025 at 1:50 PM PT[/h3][p]We’ve temporarily put a limit for the queue, so some may experience long queue times to get in the game. We did this as it’ll help us with looking into and implementing a fix for the server issues overall. [/p][p][/p][p]Sorry for the trouble! We’ll let you know when the queue is back to where it should be.

Thanks again for your patience![/p][p][/p][h3]Server Update - as of October 18, 2025 at 12:02 PM PT[/h3][p][/p][p]Hello Fellows![/p][p][/p][p]The servers seem to be struggling with Matchmaking, Friends List, and Chat. We are investigating the issues now! We will share an update once the issues have been resolved. [/p][p][/p][p]Thanks for your patience! [/p][p][/p][p]Cheers,[/p][p]Chief Rebel[/p]

Patch Now Live - October 18th 2025

[p]Hi Fellows!

The servers are now back so you can get back to blasting Dungeons. After all, that's what Fellowship is all about.

Thank you for your patience as we continue to improve the experience. The team have made huge improvements so far and we're so happy to see just how much you're all enjoying the experience.

You can read the patch notes here from earlier today: [dynamiclink][/dynamiclink]A huge thanks to all of you for your feedback as well, it goes a long way to helping us continually improve our game.

Tack! (that's thank you in Swedish)
- The Devs at Chief Rebel[/p]

Twitch Drops FAQ

[p]Hello Fellows! We know some of you have had some trouble with linking your account for Twitch Drops -- sorry for the trouble! [/p][p]To link your account to Twitch and earn rewards for Fellowship, please follow the steps below:[/p]
  1. [p]Launch Fellowship through Steam.[/p]
  2. [p]In the ArcLite launcher, go through the email verification process by clicking the LINK YOUR TWITCH ACCOUNT image banner (if you haven't done so already).[/p]
  3. [p]Once you are verified, click the image banner again and you will be redirected to the Fellowship Twitch Linking page with your credentials.[/p]
  4. [p]Complete step 3 by linking your Arc account to Twitch.[/p]
  5. [p]After linking, watch participating channels to earn your drops! Rewards are claimed within Twitch and passed to your game.[/p]
[p]Note: Any attempts to access the linking page directly in a browser will be missing your Arc credentials and you will be unable to link to Twitch.[/p][p]For additional assistance with Twitch linking for Fellowship, you can read the full instructions posted here.[/p][p][/p][p][/p][p][/p][p][/p]

Upcoming Patch & Maintenance Notice - Planned for October 18, 2025

[h2]UPCOMING PATCH AND MAINTENANCE - PLANNED FOR OCTOBER 18, 2025[/h2][p]Fellows! Thank you all so much for your support since we launched in Early Access yesterday! We wanted to give you all a heads up that Fellowship will be going into maintenance tomorrow morning (Sweden time) so we can release our first patch for Fellowship in Early Access. We will share an update on the exact time maintenance will be and when the patch will be live once we've determined timing. [/p][p]In advance of tomorrow's patch, we'd like to share the Patch Notes with you all (see below!) [/p][p]Thank you again for your support! 🙌[/p][h2]PATCH NOTES[/h2][p]--- GENERAL --- [/p][p]Inventory "Dupe Bug" fixed[/p]
  • [p]The game was reading inventory data from different sources with slightly different information and during medium/high latency situations this lead to the game client getting confused about what items should be in which inventory / gear slot position.[/p]
    • [p]Consequently, this could fill the inventory with "duped items" visually, or cause items to disappear from the inventory. No items were actually duped, nor deleted due to this desynchronized state - unless the item was scrapped by the player while the bug was active.[/p]
    • [p]We wanted to address this issue as quickly as possible, and landed on an initial quick fix to prevent user interaction with items that are currently being processed by the game server / backend. In most cases this should not be noticed. In high latency situations, you might see a loading overload covering the inventory, while items are being synchronized.[/p]
    • [p]With the above quick fix in for now, we will continue working to improve this incrementally in the coming weeks.[/p]
[p]User Interface[/p]
  • [p]Fixed an issue with the Leave Dungeon button in the top left corner after completing a dungeon. The button in the Top Left should activate when the game has found a Stronghold with enough slots to accommodate the entire group, to try to keep players together when leaving a dungeon. There was a bug causing the button to not activate properly upon finding a Stronghold for the group.[/p]
    • [p]Note: Players can still use the "Escape Menu" button "Leave Dungeon" to leave a dungeon whenever they choose. When using the "Escape Menu" button the game will not attempt to find a Stronghold for the entire group - but rather send each player individually to the first open Stronghold slot it finds.[/p]
  • [p]Changed the color of the "Gems" & "Currency" buttons on the Hero Sheet UI to gold, to make them easier to find.[/p]
[p]--- HEROES ---[/p][p]Elarion[/p]
  • [p]Fixed a rare client crash that sometimes would occur when using Elarion's "Heartseeker Barrage" ability.[/p]
[p]Vigour[/p]
  • [p]Discovered and fixed an issue with Vigour's "Shimmering Brand" talent, causing it to only apply healing to Vigour. Should now correctly apply healing to the lowest health player in range.[/p]
[p]Helena[/p]
  • [p]Added a 1.1 second “iFrame” to her toughness upon using her “Shields Up”-ability, causing her Toughness to not get reduced in that time window.[/p]
    • [p]Adding this note to this patch note although the feature was already in the initial Early Access build that you have been playing. It is a mechanic that is a bit hidden from players at the moment - and we wanted to call it out.[/p]
    • [p]This change was made to make sure Helena is kept on par with Meiko who also has a 1.1 second iFrame window on her Stone Shield health upon using her “Stone Shield”-ability.[/p]
[p]--- DUNGEONS ---[/p][p]Sailor’s Abyss[/p]
  • [p]Fixed an issue with Sinthara (boss) that sometimes caused her to become invisible half-way through the encounter.[/p]
[p]--- CHALLENGE ---[/p][p]Eternal[/p]
  • [p]Addressed issues with access for some players in Eternal mode. The team are continuing to investigate other edge cases as players reach new difficulties.[/p]