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A bit on how Core Lords works 3# - Core Interactions

Hello and Happy New Year! Back to it with an update on how the Cores interact with each other in game!

[h2]What the Cores can do[/h2]

Below we can see the basic functions of each of the Cores that you can control in Core Lords:

Stonecores are, just like all Cores, part of the natural world, but their cube-like shape allows you to manipulate them. These stones can be moved, pulled, pushed, dropped and set up for a variety of uses in exploration, puzzle solving and battle.



Windcores use concentrated gusts of wind to push other Cores around the environment, often to create paths and attack offensively.



Watercores are controlled water sources and are used to bounce Stonecores and Flamecores in directions controlled by the player. Characters moving through Watercores are also slowed down.



Flamecores are flame and lava in a controllable form. They can be quite destructive and do more damage than Stonecores. They also leave a pool of lava where they land, acting as an dangerous obstacle for any nearby.




[h2]Interactions with other Cores[/h2]

What happens when two cores interact?

Stonecore + Windcore
A Windcore can be formed near a Stonecore, which will push it in the direction of the facing of the Windcore.




Stonecore + Watercore
A Stonecore will bounce in the direction of the Watercore facing when being pushed or falling into a one of more of them.




Stonecore + Flamecore
A Stonecore will pop a Flamecore’s form and remove it.


Windcore + Flamecore
A Flamecore can be pushed by a Windcore, the same as a Windcore and Stonecore interaction.


Windcore + Watercore
We cannot push a Watercore, as the form of the Watercore is too fragile when moving.


Watercore + Flamecore
A Flamecore coming into contact with a Watercore will have the unique effect of cooling off the lava and flame, creating a new Stonecore.




Again, these are the basic ways to use each Core, with more strategies and customization of the behaviour to come!

As always, give the demo a go and give me some more feedback if you can!

Cheers,
Chris

A bit on how Core Lords works 2# - Controlling Elemental Cores!

[h2]The Core Types[/h2]

The “Cores” in Core Lords are concentrated elemental energy focused and controlled by you. There are 4 types of Cores: Stonecores, Windcores, Watercores and Flamecores.



[h2]Summoning and Selecting[/h2]

Cores are summoned or controlled from the world.
  • Stonecores are specifically sized pieces of stone that can be selected and moved, dropped, pulled from the ground etc.
  • Watercores and Flamecores and summoned from water and flame sources, such as rivers and lava pools.
  • Windcores are easily accessed from environments with air to spin up.





[h2]Movement and Action Points[/h2]

In the Action State (and Combat), cores can be moved with action points, both horizontally and vertically. Summoning will, in most cases, cost action points too. Cores can often be destroyed early to refund action points.

As long as you have action points, you can transform the world to your goals.




[h2]Unleash![/h2]

On leaving the Action State or ending a turn in combat, the Cores that are suspended by player control will trigger - dropping, falling, pushing, exploding - all sorts of things you can experiment with!



All sorts of interactions can happen, with the Cores being used to explore, solve puzzles, clear obstacles and battle enemies and bosses! (more detail on these in the next article)


Next up:
[h2]Cores Interaction![/h2]
Here we will go into more detail on the Cores and how the they interact with each other.

In the meantime, give the demo a go and give me some feedback if you can!

Cheers,
Chris

A bit on how Core Lords works 1# - Movement and States

Hello hello! I will be doing some updates and posts about how the game works. First up is Movement and States:

[h2]States[/h2]

Core Lords has two states, Exploration and Action. When in Exploration, movement is done through real-time navigation. But at almost any time you can jump into Action, which moves into a turn-based mode. Combat is done in the Action state as you might have guessed.


[h2]Action Points[/h2]

Core Lords uses a shared Action Point system for ALL actions, including Action Movement. It does not use a separate “movement” resource.

Move one step, use one action point!




[h2]Movement[/h2]

Core Lords uses the usual horizontal planes but also emphasizes verticality of levels to battle and solve puzzles. The arena you are fighting in will shift and change as rocks fall and form, buildings crumble and dangerous elements block your path.

Because of this, you are able to make some jumps across gaps and drop down jumps. Nothing crazy here.



You can also suspend Stonecores (blocks of stone) using your powers to make temporary or semi-permanent paths as well, but more on that later.




Next up:
[h3]Controlling Elemental Cores![/h3]
Here we will go into the meat of the game: The Elemental Cores!

In the meantime, give the demo a go and give me some feedback if you can!

Cheers,
Chris

DEMO OUT NOW!



The Core Lords Demo is now playable for everyone - PLAY IT FREE NOW! :D

All you need to do is to go to the game's Steam page and press the green button "Download Core Lords Demo" to start playing.

https://store.steampowered.com/app/2357850/Core_Lords/

Remember to add the game to your wishlist as well!

I’m so excited for you to experience Core Lords and it would help greatly if you could share your first impressions of the Demo on all community and social media channels that you are active on with a link to the Steam page.

Also, tell your friends and family about it and get them to play the demo, talk about Core Lords and mention it everywhere you can. Thank you for any support!



[h3]WHAT TO EXPECT FROM THE DEMO[/h3]

The demo will give a taste of the game, having a short intro to the story, world and mechanics. Roughly 30-40 minutes of play.

You will also be able to jump into quick battles where you can play around with 2 out of the 4 Core powers that will be available in the game (Stone/Wind), so you can get a feel for the battle mechanics, more powerful enemies and the destructible world.

Heads up: The game is still fresh and will have bugs and missing quality-of-life features.


[h3]DEMO FEEDBACK AND BUG REPORTING[/h3]

Heading over to the discord to report any bugs or give feedback would be greatly appreciated! I will be around in Discord to answer questions as much as I can.

DISCORD

Thanks again and I hope to hear from you all soon!

Cheers,
Chris

Core Lords DEMO Releasing 17th of October, 2023!

Hello!

I am excited to announce that on the 17th of October 2023, the Core Lords DEMO is going live!


https://store.steampowered.com/app/2476450/Core_Lords/


The demo will give a taste of the game, having a short intro to the story, world and mechanics. Roughly 30-40 minutes of play.

You will also be able to jump into quick battles where you can play around with 2 out of the 4 Core powers that will be available in the game (Stone/Wind), so you can get a feel for the battle mechanics, more powerful enemies and the destructible world. I hope you like it!

Heads up: The game is still fresh and will have bugs and missing quality-of-life features.

Wishlist if you want to keep an eye on it. See you all soon and stay tuned for more updates!

All the best,
Chris