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Strayed News

Update 0.1.7.0 - Hitting the Road!



[h2]Pack your rocks and apples, it's time to hit the road! 🛣️[/h2]

Actually, don't pack your bags fully - there's valuable junk by the roadside.

Strayed Update 0.1.7.0 introduces roads, roadside junkpiles and a myriad of fixes & polishes!

Let's see how much asphalt our benefactors have paved for us Strayers!



[h2]Roads[/h2]



Procedurally generated, asphalt roads can now be found near the islands' edges. Some have said that it goes on forever - though there might be some truth to it since it circles around the map rather than having a dead end.

Roads bring a lot of potential to Strayers' lives - may it be good or bad. While running down the asphalt, you'll encounter remnants of an abandoned civilization through roadside junkpiles.



Strayers are known to be as hungry and desperate for survival as they come. Some may call them junk; Strayers will call them treasures!



PRO TIP: Make sure you're prepared for your ventures on the road. Due to popular demand, junkpiles have become a common Strayer spot - meaning you'll be fighting more than you're used to in the wilderness when you're on the road.

The introduction of roads and roadside junkpiles is just the tip of the iceberg for our continued development of Strayed. Although, the roads are a little rough at the moment, since it's a work-in-progress. However, with Roads now in place, the destiny of some of the most awaited features have now been set in stone. We can't wait for you to experience Strayed just the way you want it to be!


[h2]Other Features, Fixes & Changes[/h2]

Besides the asphalt loop on the islands - thanks to our passionate community - we've worked on and patched bugs and added some polishes every Strayer would love to see!

Fixes:
  • Potential fix for junkpiles crates sometimes being invisible
  • Fixed incorrect max battery storage value
  • Fixed rocket damage on players
  • Fixed research bench removing attachments from gun
  • Fixed ability to med random objects
  • Potential fix for locked crates despawning
  • Fixed armor not disappearing sometimes off players
  • Fixed endlessly running resource producers (campfires, furnaces)


...heave and huff...

  • Potential fix for holdable objects not equipping serverside
  • Fixed workbench UI not updating when opening workbench
  • Fixed turrets being able to shoot through base pieces/rocks/high walls
  • Fixed hand freezing glitch when releasing grip on AK
  • Fixed being able to place deployables when UI elements are opened


Changes:
  • Added chance for turrets to miss shots
  • Slightly decreased turret damage
  • C4 will unequip when placed


Polishes:
  • Fixed hands moving weirdly when grabbing slides
  • Fixed map quickly opening when grabbing slides
  • Added smoothing to hand rotations/positions (most notable when aiming)



[h2]Join the Strayed Community![/h2]

If you have concerns/questions/suggestions/feedback etc., don't hesitate to chat on our Discord:
[h2] Official Strayed Discord Server [/h2]

Other Strayers are waiting for you to survive with them. Follow us and stay tuned to more updates and announcements on our official channels:
Official Strayed Subreddit Official Strayed X Page Official Strayed Instagram Official Strayed TikTok

https://store.steampowered.com/app/2359470/Strayed/

Steam Summer Sale - 20% Off!



Rise and Shine, Strayer!


[h2]The Summer Heat is ON![/h2]

We know you have been saving some coin for an extravagant vacation. Why don't you spend it in the pristine beaches of Strayed's islands?

[h3]To celebrate 2024's Steam Summer Sale, we're knocking off 20% from our original price! Get Strayed NOW![/h3]

https://store.steampowered.com/app/2359470/Strayed/

You may now experience the warm summer sun and plunge into the foamy blue seas off of Strayed's luscious islands. Lock your doors though - naughty Strayers may roam around your shelter...



[h2]Join the Strayed Community![/h2]

If you have concerns/questions/suggestions/feedback etc., don't hesitate to chat on our Discord:
[h2] Official Strayed Discord Server [/h2]

Other Strayers are waiting for you to survive with them. Follow us and stay tuned to more updates and announcements on our official channels:
Official Strayed Subreddit Official Strayed X Page Official Strayed Instagram Official Strayed TikTok

https://store.steampowered.com/app/2359470/Strayed/

Update 0.1.6.0 - Hunt or be Hunted!



[h2]Set up the turrets and secure our base, Strayer! We're chowing on venison tonight! 🦌[/h2]

You'd want to be secure before you feast on deer, friend.

Strayed Update 0.1.6.0 introduces a kind beast known as the Deer, and the vicious home-defending Turret!

Let's dive into the update and see what you'll expect in-game!



[h2]Deer[/h2]



Peaceful, friendly, and non-confrontational, the Deer strays about alone in the wilderness, eager to survive amidst the impending doom of getting hunted by the Strayers.

Deer don't go in packs and prefer to wander the fields alone. They're usually walking about in peace, until it gets spooked by a nearby Strayer or gets hit by a weapon. When spooked, it runs mighty fast and can outrun anyone who chases them - but when caught and killed, the resulting deer meat and cloth will have you hunting for more.

PRO TIP: When you're hunting for deer, always set up your next shot after the first. Deer don't go down easily.

[h2]Turret[/h2]



Strayers aren't always available to defend their territory. What's the use of having electricity if you can't use it to secure your belongings? Worry no more. Introducing - the Turret.

Turrets rely on electricity to work - but once it's plugged in, it can go ham real quick. With its 360 rifle bullets max capacity, it can mow down unwanted Strayers around the area. As its owner, it won't attack you outright, but friends need to authorize themselves to it in order to avoid getting shredded into pieces.

PRO TIP: The turret's 180° of horizontal & vertical sight and 30m range won't always cut it. Plus, it produces idle sound. If you're on the other side of it, take note of these flaws to navigate safely.

[h2]Trio Server Update[/h2]



Over the past few weeks, we have received a good number of complaints about teams and alliances of over 3 players within the Trio Server. We'd like to remind everyone that this is absolutely not allowed.

To counter this further, we have implemented a new system for server-specific bans that will be used more aggressively for trio-abusers.

We strongly believe this will mitigate (if not, eliminate) issues with Trio server abusers. If, by any chance, you encounter abusers any further, don't hesitate to report them in our Discord server's ticketing system.


[h2]Other Features, Fixes & Changes[/h2]

Besides Deer and Turrets, we've made changes and fixes in the 0.1.6.0 update. Here's a short list for you:

Fixes:
  • Fixed being able to edit wires on bases you don't own
  • Fixed locked crates despawning
  • Fixed being able to use melee weapons through walls
  • Fixed some items not automatically going to the hotbar
  • Fixed certain transactions making weapons have infinite durability/lose attachments
  • Fixed armor not hotswapping into inventory if you're wearing armor
  • Fixed mic amplitude not visualizing
  • Fixed sky rendering improperly on high FOV headsets

[h2]Join the Strayed Community![/h2]

If you have concerns/questions/suggestions/feedback etc., don't hesitate to chat on our Discord:
[h2] Official Strayed Discord Server [/h2]

Other Strayers are waiting for you to survive with them. Follow us and stay tuned to more updates and announcements on our official channels:
Official Strayed Subreddit Official Strayed X Page Official Strayed Instagram Official Strayed TikTok

https://store.steampowered.com/app/2359470/Strayed/

Update 0.1.5.0 - Basic Strayer Security



[h2]Time to lock your doors, Strayer! 🔐[/h2]

Don't worry, no one's raiding your base... yet.

Strayed Update 0.1.5.0 allows you to put key locks and smart locks on your doors for your convenience and others' inconvenience - may it be a friend or a foe!

Here's a quick glimpse into what you can expect in-game!



[h2]Key Lock[/h2]



Key Locks are craftable locks which you can attach to doors to lock them for everyone else. This means that you - and only you - can open and close doors with key locks.

To remove a Key Lock on a door, it must be unlocked. You can unlock your key-locked door by holding your index finger on the lock for 1 second. If successful, you should see the lock bars slide to the left. This renders the key lock "unlocked", which means it can be opened by anyone. Repeat the same step to lock it again.

PRO TIP: Remind your friends that you're the key holder so as not to make enemies out of allies.

[h2]Smart Lock[/h2]



Tired of teammates asking you to open doors for them? Introducing - Smart Locks! Similar to the Key Lock, Smart Locks are craftable locks you can attach to doors. Set your code and share it to your friends for them to unlock the doors. Keep in mind - anyone can attempt to "guess" your code, but not without risk of dying from shock damage.

Similar to Key Locks, you'll need to unlock your Smart Lock to pick it up. To unlock your smart-locked door, hold the "CLEAR" button for 2 seconds. If successful, you should see the light indicator on the top-right side of the Smart Lock turn green. This will render your Smart Lock "unlocked". Entering a new code will automatically put it back in "locked" state, which in turn will have a red light on the same indicator.



[h2]Core Foundations vs. Door Access[/h2]

As part of this update, door access is now completely unrelated to core foundations. This means that even if you gain access to someone else's core foundation, this doesn't mean that you've unlocked all doors within the structure connected to the core foundation.

Remember, you're responsible for your own locks and doors! Any doors without locks are now accessible to anyone!

A small update compared to the Electrical System one, but we're in for more in the near future!


[h2]Other Features, Fixes & Changes[/h2]

Besides the Key Locks and Smart Locks, we've made changes and fixes in the 0.1.5.0 update. Here's a short list for you:

Fixes:
  • Server optimizations
  • Fixed being able to place multiple C4 with high latency
  • Fixed single door desync
  • Fixed being able to phase through window bars
  • Fixed recoil when one handing guns
  • Fixed more causes for things to disappear after server restarts
  • Fixed invisible rock structures causing invisible barriers
  • Fixed being able to shoot through walls
  • Greatly improved item hotswapping QoL
    • Items will try to stack before going into empty slots
    • Armor equips automatically when hotswapped from containers

[h2]Join the Strayed Community![/h2]

If you have concerns/questions/suggestions/feedback etc., don't hesitate to chat on our Discord:
[h2] Official Strayed Discord Server [/h2]

Other Strayers are waiting for you to survive with them. Follow us and stay tuned to more updates and announcements on our official channels:
Official Strayed Subreddit Official Strayed X Page Official Strayed Instagram Official Strayed TikTok

https://store.steampowered.com/app/2359470/Strayed/

Update 0.1.4.0 - Electricity!



[h2]Good news, Strayer - IT'S ALIVE!!! ⚡⚡⚡[/h2]

Dr. Frankenstein jokes aside, we're super excited to announce the release of our first Electrical System!

Strayed Update 0.1.4.0 focuses on the addition of a basic electrical system for all Strayers. At last, we will no longer live like cavemen within walls as we explore the power of electricity and the light it brings to our homes.

Have a look at the new tools/items meant to bring some sparks flying across the islands!



[h2]Wiring Tool[/h2]



As the name implies - it's a tool for setting up wires. Like real life, wires are essential for connecting electrical components. At the moment, you can set up a maximum of 15 meters per wire, with a maximum of 10 segments (bends / turns) per end-to-end connection.

[h2]Battery[/h2]



The source of all Strayed electricity - the battery. This is what you'll be using to store electricity in for usage. Be careful though, batteries have a limited capacity (1000W) and output (10W) - you might find your whole electrical system broken, scratching your head so much only to find out that you don't have enough power!

[h2]Solar Panel[/h2]



So how do you power your system? Introducing - the Solar Panel! With right placement, you can use this to charge your batteries and/or power your whole electrical system. Outputs a maximum of 5W, and scales depending on time of day. Remember - it needs to be powered by the sun.

[h2]Switch[/h2]



With the limited capacity and output of both the Solar Panels and the Batteries, you'd want to control the flow of electricity. Nothing does it better than a switch! Simple, you turn it on, or off - vice versa. Of course, we're not forcing you to use a switch - but isn't the Strayer life better if you can control stuff?

[h2]Electricity Splitter[/h2]



Now, onto more creative stuff! Another way of controlling the flow of electricity - the Electrical Splitter! Planning to split power outputs to other components to make the most efficient use of it? This is the perfect component for you!

[h2]Electricity Combiner[/h2]



The other creative "sibling" of the Electricity Splitter - the Electricity Combiner does exactly the opposite. Do you have multiple sources of power you want to combine for MOAR POWAH? This component does it!

 [h2]Ceiling Light[/h2]



How else would you feel the power of electricity than creating light? The Ceiling Light provides dark places in your home (or wherever you put it) with illumination! Just make sure you power it with the components discussed above, otherwise, you'll end up with paperweight. By the way - it eats 2W and connects with a passthrough to other components.



Remember, each electrical component has "in" and "out" ports. Wire connections can be made between in and out ports to get the flow of electricity going.

That's it for the electrical components and system for now - but we'll surely release more soon!


[h2]Other Features, Fixes & Changes[/h2]

Besides the basic electrical system, we've made changes and fixes in the 0.1.4.0 update. Here's a short list for you:

Features:
  • Sleeping Bag limit
Fixes:
  • Hands getting stuck on bow after respawning
  • Left-handed M16 attachments not visualizing
  • Blueprint climbing exploit
  • Items not stacking when hot swapping in/out of a container
  • Stack splitting in containers not working
  • Fixed resource containers not loading back properly after server startups
  • Crossbow being able to shoot through walls in some cases

[h2]Join the Strayed Community![/h2]

If you have concerns/questions/suggestions/feedback etc., don't hesitate to chat on our Discord:
[h2] Official Strayed Discord Server [/h2]

Other Strayers are waiting for you to survive with them. Follow us and stay tuned to more updates and announcements on our official channels:
Official Strayed Subreddit Official Strayed X Page Official Strayed Instagram Official Strayed TikTok

https://store.steampowered.com/app/2359470/Strayed/