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Embermount Patch Preview

DEFENDERS,

It seems like forever ago that we introduced you to the Mercenary, somehow it has actually only been 3 months?? Today we want to talk about the next major update to DD2 - The Embermount Update! We covered this on our latest Twitch Stream, so if you'd like to see the VOD, click here!

[h3]New Hero: Countess[/h3]

If you have ever wanted to harness the power of Siege Weaponry, Fire, and Dragons then we think she may be the hero you've been waiting on!

[h3]Passive [/h3]
  • Fury - Basic attacks also launch phoenix projectiles that deal fire damage to all targets in a line. Scales with hero damage.
[h3]Abilities [/h3]
  • Flame Surge - The Countess slams her shield into the ground, summoning ethereal dragons that travel forward in a line to burn everything in their path.

  • Call to Arms - The Countess rallies allies near her, increasing movement speed and damage dealt. Nearby towers also deal increased damage!

  • Valiant Charge - The Countess charges forward, becoming immune to damage and heavily damaging all enemies in her path.

  • Holy Fire - The Countess creates a barrier of fire around herself, healing her over time and reducing damage taken.
[h3]Towers [/h3]
  • Flak Cannon - Launches debris in a wide but short cone with concussive force that knocks smaller foes away.

  • Oil Catapult - Launches arcing flasks that damage and oil enemies in an area.

  • Dragons Nest - This nest is home to several baby dragons that seek out and attack nearby enemies with fireballs

  • Elder Dragon - Summons a unique and powerful dragon that burns all enemies in a huge area dealing high initial damage and even more over time.
[h3]Countess Hero Shards/Mods[/h3]
  • Melting Point (Weapon Shard) - When the Countess deals fire damage to an enemy, there is a change to ignite their armor dealing damage over time.

  • Flame Eater (Weapon Mod)- Increases damage to ignited enemies.

[h3]New Skins[/h3]
  • Countess Skin - Dragon Commander
  • Squire Skin - Commander Armor

[h3]Black Market Dealer[/h3]
  • Goblin Item Insurance - A relic used at Professor Proteus to save your gear from total destruction when tinkering.
  • Exclusive Cosmetic Top Hat - Golden top hat flair. Only purchasable with gold. Only for the fanciest of Defenders.

[h3]Chaos 9[/h3]
This patch also comes with +1 Chaos! That's right, after Chaos 8 you will have even more content to take on in Chaos 9. This includes a new map, new enemies, and more!
New Map
  • Embermount
New Enemies
  • Elder Wyvern - They may no longer be able to fly, but these Wyverns can empower nearby enemies, granting them resistance to damage and status effects!
  • Ancient Wyvern - The bigger, badder, MiniBoss version of the Elder Wyvern. Think you can defeat it?
New Shards - Here's a sneak-peek at 2 of our upcoming new shards!
  • Hasten - Increases attack speed
  • Electric Arcing - Increases the number of targets for the Lightning Strike Aura, but reduces the damage
New Hyper Shard - Unlike C8 Prime Incursion, C9 Prime Incursions will NOT reward another full set of hyper shards for completion. However, there is one new Hyper Shard for completing all C9 Primes

New Equipment: Rings
  • Obtained on Prime 9 Incursions. Each prime tier (1-7) has its own ring that drops on any map in that tier. Rings hage 1 guaranteed locked mod, and do not support any other mods or shards. Rings can be upgraded with gold.
[h3]Summary[/h3]
We are currently in the process of putting the finishing touches on all of this hot Embermount content. Remember, this is just a patch preview and we will be releasing it in full in the next few weeks. We hope you are as excited as we are!

[h3]What’s Next?[/h3]While we are very happy with how the Countess turned out, we aren't resting! We continue to work hard behind the scenes to create even more new and engaging content for the Dungeon Defenders franchise. We can't wait to show you what we have been hard at work on here at Chromatic!

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For Etheria!
Chromatic Games

Winterfest Update 2021

DEFENDERS,

It’s been a little over a month since we introduced the Mercenary, and that means the Winterfest season is upon us! In the spirit of giving, we are giving you a little bit of everything! We have some optimizations, a new tower, some cool new cosmetics, balance changes, and much more. Let’s get into it!

64 Bit Client


We are adding a 64-bit beta client for potential fixes for many different crashes and general stability. Currently, a fraction of a percent of all Steam users are still on operating systems that can only play 32-bit games. For the time being, both versions of the game will be available to play in order to ensure there are no unexpected issues that arise with the new 64-bit client on PC. You can run the 64-bit client by opening Dungeon Defenders on Steam and selecting the appropriate client on startup.

Please let us know if you experience any 64-bit client only issues during your gameplay by taking this PC 64-BIT FEEDBACK SURVEY. We will announce when the 32-bit client will no longer be officially supported. We expect this sometime in 2022.

Winter Event

The Winterfest tree has returned for the holidays!

  • Daily Present Drops:

    • Random Single Shard Pack - 100% chance
    • Legendary Winter Weapon - 100% chance
    • Bunny Hop Shard - 100% chance
    • Jolly Santolich - 10% chance
    • Frostbite Santolich - 10% chance
    • Krampuslich - 5% chance

Every victory chest on Chaos 8 on all game modes has a 0.5% chance to drop a Nightmare Krampuslich pet! This also applies to Onslaught above floor 99.

[h2]New Cosmetics[/h2]

[h3]Krampus Flairs[/h3]
Have you been naughty or nice? Krampus knows. Grab this terrifyingly festive costume to strike fear into the hearts of all those who have misbehaved this year.

  • Krampus Hat
  • Krampus Wings
  • Krampus Tail
(This cosmetic set will also be available in Dungeon Defenders Awakened)

[h3]Winterfest Flairs[/h3]
While admittedly not the most aerodynamic, you can still show off your holiday cheer with these two new sets of Winterfest themed wings!

Note: Do not attempt to eat the Candy Cane Wings.


  • Snowflake Wings
  • Candy Cane Wings
(These cosmetics will also be available in Dungeon Defenders Awakened)

[h2]Material Drop Changes[/h2]
All materials will now only drop from the victory chest.
  • Chaos 1 - 5 Plain Motes and 3 C1 Amps
  • Chaos 2 - 6 Plain Motes and 3 C2 Amps
  • Chaos 3 - 7 Plain Motes and 3 C3 Amps
  • Chaos 4 - 5 Shiny Motes and 3 C4 Amps
  • Chaos 5 - 6 Shiny Motes and 3 C5 Amps
  • Chaos 6 - 7 Shiny Motes and 3 C6 Amps
  • Chaos 7 - 5 Pristine Motes and 3 C7 Amps
  • Chaos 8 - 6 Pristine Motes and 3 C8 Amps
Balance
[h3]Abyss Lord[/h3]
  • Towers
    • Skeletal Ramsters
      • Increased their upgrade scaling to be 15% per upgrade instead of 10%.
[h3]Dryad[/h3]
  • Towers
    • The slimes from the Slime Pit Tower have had their damage increased by 50%.
    • The targeting and pathfinding AIs of the Slimes have been improved.
[h3]Initiate[/h3]
  • Towers
    • NEW TOWER: Water Aura
      • Deals AoE water damage that drenches all enemies hit. Replaces the Flame Aura for Initiate.
  • Shards
    • NEW SHARD: Water Jet
      • Decreases Max Targets by 4 but increases damage by x%.
[h3]Lavamancer[/h3]
  • Towers
    • Fissures of Embermount have had their damage increased by 18%.
[h3]Huntress[/h3]
  • Blaze Balloon
    • Increased their upgrade scaling to be 25% per upgrade instead of 15%.
[h3]Mercenary[/h3]
  • Hero
    • The Fan of Knives ability can now be used while moving
  • Towers
    • Nether Archers
      • Decreased their upgrade scaling to be 15% per upgrade instead of 20%
  • Nether Spiders
    • The targeting and pathfinding AIs of the Nether Spiders have been improved.
    • The natural death timer of Nether Spider and Slimes has been increased from 10 seconds to 20.
  • Shards
    • Explosive Spiders has been altered. Its name is now Augmented Explosions, and it can now additionally be equipped to the Slime Pit Tower as well as the Nether Spider Spawner. Its functionality is unchanged otherwise.
[h3]Pets[/h3]
  • The targeting AI of pets has been revamped. They now automatically attack the target closest to the player, and can switch targets while attacking.
  • Pet damage is now affected by the hero's damage adjusting passives (Example: Anti-Melee).
  • Water Damage on pets now drench the initial target hit.
New Onslaught Schedules
  • Arachnophobia - Includes Chaos 8 spiders and Death Weaver.
  • Carnival Extravaganza - Includes small ogres, big goblins, tiny kobolds, pie throwers, and fire, poison, and frost mages.
  • Army Of The Dead - Includes skeletons, skeleton orcs, zombie orcs, and zombie orc boss Treet.
  • Carnival Flyers - Includes carnival flying kobolds and normal flying kobolds.
  • Stabby Demon eyes - Includes Dark Assassins and Demon eyes.
Bug Fixes
  • Fixed an issue where the mercenary couldn't be damaged by Goblin Siege Rollers and their rockets.
  • Adjusted Mercenary tower & Abilities descriptions to properly fit the F6 quick help screen.
  • Fixed an issue where the golden ship pet couldn't be properly evolved.
  • Fixed an issue where the Ascension health scaling on the Royal Guard Blockade was incorrect.
  • Fixed an issue where certain new Daggers were not dropping.
  • Fixed an issue where the size of the Draken Soul was incorrect on Mercenary.
  • Fixed an issue so the duration of Petrify is now correct when activated with Lingering Poison.
  • Poisoned Blades shard now correctly triggers Petrify.
  • Fixed VFX issues with the Spider enemy.
  • Dark Assassins have been removed from the Emp Zappers Onslaught lane.
  • Fixed an issue with the Mercenary Mark passive where it could only roll 1 or 10.
  • Mercenary's Mark can now only appear on Dagger weapons.
  • Fixed an issue with Nether Spiders and Slime Pit where their kill count was incorrectly incremented when a Spider or Slime exploded
  • The Tiki Mask's glowing eyes are now set correctly on the Mercenary.
  • Fixed an issue with the Heroic Boost Talent where it was increasing more than intended.
  • Fixed Single/Triple/Quintuple Chip not properly working on EV.
  • Fixed an issue where Spectral Arrows was not properly functioning.
  • Chaos 7 expedition is no longer a requirement for Onslaught floor 99 unlock.
  • The Flameburst Tower can now properly use the Flamethrower's tower skins.
  • Fixed the rotation of the elemental vfx of the Royal Dagger and the Noble Dagger.
  • Fixed issues with the Golden Dino Egg name and Amber Dragon Egg’s default quality.
  • (PC Only) Fixed an issue where GENERAL would be in all chat boxes.
  • Fixed an issue where the Mercenary did not have a bag icon.
  • Fixed an issue where Drakenlord’s Soul, Freezing Rain, and Frostfire Remnants did not properly proc Controller Servo / Chip.
  • Fixed Elvish Artillery Cannon not having a Tenacity stat.
What’s Next?


We are very excited to bring these changes to you in our last update before the new year! From our family here at Chromatic Games to yours, we hope everyone has a great Winterfest season! We can’t wait to come back in 2022 and show you what we’ve got prepared for Etheria in the new year!

Social Defenders


To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:


For Etheria!
Chromatic Games

OCTOBER 28 MERCENARY PATCH

Defenders,

It’s been a hot minute since the roster for Dungeon Defenders II expanded, so we are incredibly excited to bring you the newest DD2 hero: The Mercenary! That’s not all that’s coming though, we’ve got new shards, new mods, new pets, new costumes, and even some new tower functionality on the Adept. So much new stuff, let’s get into it!

[h3]New Hero: Mercenary[/h3]




[h3]Abilities [/h3]

  • Fan of knives - Quickly spin in place, throwing knives in every direction dealing damage to all close by.

  • Dagger Throw - Throws a line of poison daggers toward your enemies!

  • Combat Preparation - Focuses on the battle ahead, giving an edge in battle by increasing movement speed, and damage.

  • Sweeping Strikes - Unleash a spin move in the direction you’re facing, dealing massive damage to any enemy unlucky enough to be in the path.

[h3]Towers[/h3]

  • Royal Guard Blockade - Blocks enemies, Attacks with his shield dealing physical damage.

  • Nether Spider Spawner - Spawns several spiders that run towards enemies and explode, dealing physical damage and weakening enemy attacks.

  • Nether Archer Tower - Fires bolts of dark energy that bounce between enemies, dealing less damage after each bounce.

  • Elvish Artillery Cannon - Fires a chaotic ball of energy dealing area of effect storm damage.


[h3]Mercenary Hero Shards[/h3]

  • Knife Club - Increases the damage of Fan of Knives by x%.
  • Empowered Throw - Increases the damage of Dagger Throw by x%.
  • Sharp Thinking - increases the damage bonus of combat preparation by x%.
  • Follow Through - Increases the damage of Sweeping Strikes by x%.
  • Backstab - Primary attacks that hit enemies from behind now deal x% of their total damage.
  • Escape Artist - Reduces the time of disabling effects you sustain by x%.
  • Poisoned Blades - Combat Preparation now applies poison to your blades for 5s, causing you to deal x% more damage as poison damage on melee attacks.
  • Explosive blades - Daggers thrown by Dagger Throw no longer pierce. Daggers now stick to the target and explode after 3 seconds for x% of Ability Power.
  • Lingering Poison - Daggers thrown by Dagger Throw now poison the target for x% of Ability Power for y seconds.
  • Shadow Prince - Taking damage has an x% chance to make you take y% less damage and stun attackers for z seconds over the duration.
  • Momentum - Enemies hit by abilities reduce Sweeping Strikes ability cooldown by x seconds every hit.
  • Binding Roots - Your slam ability has an x% chance to stun enemies for 0.5 seconds then root in place for 4.5 seconds.
  • Bounty - Restores x mana upon defeating an enemy.
  • Frenzy - Primary attacks have a x% to increase attack speed by y% for 5 seconds. Can only proc every 7 seconds.


[h3]Mercenary Tower Shards[/h3]
  • Earthen Guard - Imbues the Royal Guard's shield with earth magic that has a x% chance on dealing damage to unleash a fissure, dealing y% of your Tower Health as Earth Damage.
  • Plated Armor - Imbues the Royal Guard's armor, making enemy projectiles deal x% of their original damage.
  • Ghost Arrows - The arrows of the Nether Archer can now bounce x additional times.
  • Ghastly Curse - Nether Archer arrows now make enemies move at x% speed for y seconds.
  • Icy Spiders - Nether Spiders have a x% chance to spawn a pool of ice on the ground that makes all nearby enemies move at y% speed for 5 seconds. The ice pools last 10 seconds.
  • Exploding Spiders - Nether Spiders’ explosion radius is x% bigger.
  • Over Charge - Increases the Elvish Artillery Cannon's projectile damage radius by x%, and reduces damage falloff by y%.
  • Critical Allocation - Increases the defense Crit damage of the Elvish Artillery Cannon by x% and Crit Chance by y% but lowers the towers range by 25%.

[h3]Mercenary Mods[/h3]
  • Mercenary’s Mark - Fan of Knives now marks targets, marked targets now take x% extra damage on the next hit.
  • Spectral Arrows - Damage dealt by the Nether Archer's arrows is reduced by x% less than normal on subsequent bounces.

[h3]New Adept Tower [/h3]
  • Flameburst Tower - Shoots a flaming projectile at an enemy. When the projectile strikes an enemy, it explodes, dealing magical fire damage in a small area.

    • New shard for Flameburst Tower: Gathering Burst - Flameburst Tower's fireballs deal more damage the further they travel, up to +x% more damage.

[h3]New Skins[/h3]

  • New Mercenary Skin - Aegis of the High King
  • New Lavamancer Skin - The Zombiemancer
  • New Mystic Skin - The Snake God’s Vessel
  • New Abyss Lord Skin - Cursed Lord of the Desert
  • New Dryad Skin - Bone Dragon’s Battlegear
  • New Adept Skin - Firelord Adept
  • New Apprentice Skin - Forbidden Magic Apprentice

[h3]New Cosmetics[/h3]
  • Tundraken Head
  • Tundraken Wings
  • Tundraken Tail

[h3]New Pets [/h3]
  • Dino
    • Pet Ability: Jurassic War Cry - Resets all Hero ability cooldowns
    • Drops on Lost Dungeons maps
  • Amber Dino
    • Pet Ability: Jurassic War Cry - Resets all Hero ability cooldowns
    • Sold by Pet Egg Vendor
  • Haunted Ship
    • Pet Ability: Tsunami - Rolls a wave dealing 3000% water Hero damage and drenching enemies for 5 seconds
    • Drops in High Seas maps

[h3]Balance[/h3]

  • Axes can now roll light / heavy
  • Ice Chip is now an unlocked mod
  • Orc Blockade attacks changed to area of effect
  • Removed Head Strong from all stabby lanes
  • Headstrong enemies are no longer able to be frozen


[h3]Bug Fixes[/h3]
  • Fixed an issue with the Bots of Oil shard where the fire DoT wasn’t working properly.
  • Fixed an issue with the Oily Harpoon shard where it was not properly applying the oil effect if the
  • Ballista was attuned to an element.
  • Fixed issues with Water Servo and Poison Servo where they were not properly granting Defense Power.
  • Fixed an issue with the Lavamancer’s Harden ability where it was not properly reflecting projectiles.
  • Fixed an issue where Plain Talismans did not drop from Chaos 3.
  • Fixed an issue where the Depth Lord skin could not be purchased with gems.
  • Fixed an issue with the scaling of Hardened Servo being incorrect.
  • The pet ability Sticky Bomb now no longer sticks to towers and nodes.
  • Fixed an issue on the Wild Westival map where Phased enemies would fall through the floor in certain places.
  • Fixed an issue with the tooltip on the Sundering Blow shard.
  • Fixed an issue with Serpent God’s Protection where it was not properly functioning.
  • Fixed an issue with the Barbarian’s Leap ability where it was not going its full distance under certain conditions.
  • The Mark Targets shard can now properly be equipped to the HailstormTower.
  • Changed the tooltip of the Stomp Strike Chip to properly convey its function.
  • Adjusted the potency of the Inferno buff on the Forest Biome map.
  • Fixed an issue involving players joining games at unintended times.
  • Updated Spider Web VFX updated to be more readable.
Summary


These are a lot of changes coming in to bring some heroes up in strength (some pretty significantly), provide some additional strength through item effects having them trigger off secondary attacks, and even some new content to overcome through the Test of the Lycan!

What’s Next?


We're still continuing our work on Episode2, with some content reveals coming soon. It's still a while from being ready, but we'll be teasing things out a bit earlier compared to episode 1. We're also hard at work on out PlayStation port of DD:A and we'll keep you posted with any significant updates as they appear.

BUT WE’RE NOT DONE YET. We’re also working on some new additions for Dungeon Defenders II that are also coming out THIS WEEK!! Yes, we’re developing both games and handling a PlayStation port all at the same time.

Social Defenders


To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:


For Etheria!
Chromatic Games

August 25th Patch

DEFENDERS,
Surprise! Well, maybe not that much of a surprise. We had a bunch of fixes we wanted to get in after going through your community feedback over the last couple of weeks. Check out the changes you’ll see in today’s patch.

[h2]Bug Fixes[/h2]
  • Fixed an issue where hero damage resistance could go above 99%.
  • Fixed an issue where towers could be built in the enemy spawn area on Wild West maps.
  • Fixed an issue where the additive Anti-Mods were not working with defenders’ abilities.
  • Fixed an issue where the pie thrower couldn’t be targeted by towers.
  • Fixed an issue where the damage calculation for the Harbinger meteor ability interrupt wasn’t a percentage and changed the threshold to 0.5% or 1 million HP.
  • Lowered the damage of the Harbinger’s meteor ability.
  • Fixed an issue where the World Tree was critically striking for 350 times more than intended.
  • Fixed an issue where towers could target the jester boxes in the Jester’s Revenge Incursion.
  • Fixed an issue where lane path VFX weren't properly showing on Wildest West.
  • Fixed an issue where players were not able to replay Wild West region maps.
  • Fixed an issue where the gear score check only happened once you equipped gear.
  • Fixed an issue where spiders couldn’t be crowd controlled with a 4 player group.
  • Fixed an issue where animations were locking up on voodoo pets.
  • Fixed an issue where the Death Weaver Queen didn't have the correct name.
  • Fixed an issue where the Harbinger’s cannons could be targeted by towers.
  • Fixed an issue where the voodoo pets’ species names and descriptions were incorrect.
  • Fixed an issue where the voodoo pets weren't rolling elemental abilities.
  • Fixed an issue where the Kobold King species name and description were incorrect.
  • Fixed an issue where Mage Gambit wasn't in the Chaos 7 pool of shards.
  • Fixed an issue where the wrong maps showed up for C8 Mastery.
  • Fixed an issue where the Wild West region maps were showing up in Adventures.
  • Fixed an issue where the HP was too low for the MR. SKWISH’N SMASH boss on the Jester’s Revenge Incursion.
  • Fixed an issue where the bosses on the Wildest West would not count toward the victory condition while in spawns.
  • Fixed an issue where items taken out of a player’s shop weren't updating correctly.
  • Fixed an issue where the pet affection booster did not replicate its sound to others.
  • Fixed an issue where controller servo was still multiplicative.
  • Fixed an issue where the Death Weaver melee VFX wasn't showing.
  • Fixed an issue where the Chi Supercharge Shard wasn’t working properly.
  • Fixed an issue where Ancient power reset were resetting prime challenges.

[h2]Social Defenders[/h2]
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

For Etheria!
Chromatic Games

August 9th Hotfix

DEFENDERS,
This was a small update released on August 9th that will feed into a bigger patch we’re releasing later this week addressing the feedback we’ve received from the community since our last update. Be on the lookout for more info! The changes included in this hotfix were made to the back end of the game, so you didn't need to download anything. We just wanted to make sure you knew about them.

[h2]Balance[/h2]
  • Increased the drop rate of the Kobold Bling King pet by 300%.
  • Increased the drop rate of the Kobold King pet by 100%.

[h2]Bug Fixes[/h2]
  • Fixed an issue where Drakenfrost wasn't dropping weapon Chaos 8.
  • Fixed Onslaught chest loot on floors above 99.
  • Fixed Shiny mote drop count on the Wild West Region.
  • Fixed guaranteed material drops on C8 Regions.

[h2]Social Defenders[/h2]
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

For Etheria!
Chromatic Games