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Flint: Treasure of Oblivion News

✒️ Let’s talk narration and comics with the second Making-of 🖼️

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Flint: Treasure of Oblivion features a bande dessinée (French-Belgian comics) inspired narration, but what made Savage Level choose this? The folks at the studio explain how they came to use the codes of this media to fit their vision in this second Making-of!

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🏴‍☠️ How do the pirate battles play out in Flint ⚔️

In Flint: Treasure of Oblivion, players follow the adventures of a pirate crew through phases of exploration, comic-style narration and epic clashes. Today, we will look at the ins and outs of the combat system with Johan Spielmann, Game Director at Savage Level!


[h2]Combat mechanics in Flint: Treasure of Oblivion[/h2]

In their quest for riches that will take them all the way to Central America, Captain Flint and his companions will need to fend off many enemies. As a tactical RPG, Flint: Treasure of Oblivion features turn-based combat with an overhead view. Each crew member can perform two actions on their turn, or sometimes more if they drink a tonic for example.

Among the possible actions, there are movement and attack actions. Characters can move a certain number of squares (in Flint: Treasure of Oblivion, these “squares” are actually hexagons that offer a greater number of possible combinations). They can also rush at an enemy and knock them over, or trample them if they are already on the ground. They can even interact with objects in their environment, like barrels, which can be rolled into an enemy.

The environment plays a big role in Flint: Treasure of Oblivion, and being in the right place can make a huge difference,” Johan commented. “Finding a way to descend on an enemy, or take them by surprise, can maximize damage inflicted. On the other hand, the environment can also be used against you; be careful not to fall from a height, or, even worse, into the ocean.

In terms of attack actions, the characters can use a diverse range of weapons, each with its own strengths and weaknesses: daggers, swords, spears, pistols, muskets... Players can also use actions to reload a firearm or protect themselves against a subsequent attack. Their degree of success will be determined by dice-throws, ranging from a critical hit to breaking their weapon for the remainder of the battle!


[h2]A combat experience that stands out from other tactical games[/h2]

We asked Johan Spielmann why Savage Level opted for a tactical RPG approach with Flint: Treasure of Oblivion. “It’s the most natural game mechanic to tell the whole story of a battle”, the Game Director explained. “With an action-adventure game, we’re in a visceral relationship between a hero and an enemy. This didn’t fit so well with the adventure of our pirate crew, which stays together until death.

In the making of this title, the studio was of course influenced by big names like X-COM and Final Fantasy Tactics, but it stands out by offering its own take. “First, what makes our combat system special is that the battles are always an extension of the story,” Johan said. “There are no gratuitous battles; they are always woven into the narrative. Next, because we want players to move forward through the story, we made sure the gameplay is intuitive – there’s nothing complex about it. We offer a very simple choice: attack or move. Behind that, however, there’s a lot of depth in terms of the actions as we’ve seen. Our game really embodies the famous maxim 'easy to learn; difficult to master'.

The combat sequences in Flint: Treasure of Oblivion are designed for those who are familiar with video game rules, without having to be masters of the tactical RPG genre. It is for players who, above all, want to follow and take part in a fantastic pirate adventure around the world.


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🏴‍☠️ Discover more about Flint with the Gameplay Trailer ⚔️

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Captain Flint’s quest for treasure is going to be a treacherous one! Better be prepared for what’s coming with the new Gameplay Trailer!

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🎨 Concept Arts & Chilling in the rain 🌧️

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A crew ain’t made in a day! The folks at Savage Level put a lot of thought and care into creating each and every character you’ll come across, whether it’s your trusty first mate Billy Bones or the famous Ann Bonny.





Also, remember that axe attack from a while ago? It was actually first filmed with a real actor, before reproducing his movements inside the game:



Now, let’s enjoy the charming streets of Saint-Malo… Yes, we know it’s raining, but that’s one of Brittany’s charms.



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🏴‍☠️ Discover what a pirate’s life was like with the first Making-Of 💎

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Are you curious about what it was like to be a real pirate? Well, the folks at Savage Level made a lot of research to give you a glimpse at the reality, which is quite far from the Hollywoodian image we usually have.

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🏴‍☠️ Wishlist Flint: Treasure of Oblivion now

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Flint Official Twitter - Twitter - Facebook - Instagram - Flint Official TikTok - TikTok - Discord