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1.32.1 Opt-In Beta Patch now Available! - Fixing PU AE Issue and more

Greetings everyone!

Yesterday we released 1.32 Songhai for each and everyone. Unfortunately the update contained a fix for Aggressive Expansion from Personal Unions which previously was too low - but with the fix it got too high. This issue has been fixed in this 1.32.1 patch - along with a number of other things like a bug where people without Conquest of Paradise saw an unnatural increase in development cost from Army Tradition. You can read the full patchnotes below.

1.32.1 is not yet ready for full release as it requires more testing - but we wanted to give you a possibility to play EU4 1.32 Songhai without the above glaring issues over the weekend so we'll release it now as an opt-in beta patch.

How to opt-in to 1.32.1:
1. Right click Europa Universalis IV in Steam and go to Properties
2. Go to the BETAS menu and pick 1.32.0.1_beta in the dropdown list
3. Close the window and let the game update in Steam


Please report any problems with 1.32.1 (or 1.32 for that matter) in the Bug Report forum! Make sure you put what version of the game you are playing in the thread title (ex [1.32] or [1.32.1]) to help us organize the reports - thank you!

(We will not be able to collect bug reports from Steam I'm afraid)

Here's the full patchnotes for 1.32.1!

###################
# Gamebalance
###################
# Governments
- The Shogunate can no longer switch their primary culture

# War & Peace
- Reduced AE gained from PU. Austria no longer gets coalition when enforcing PU with Bohemia.

###################
# Script
###################
# Achievements
- The achievement "Knights of the Caribbean" does no longer require you to stay as the Knights to complete it
- The achievement "Surfing USA" can now be achieved if your country moves the capital to the new world and form the USA manually instead of using a former colonial nation to do so

# Decisions
- The decision "Build the Third Temple" now highlights Jerusalem if the conditions are not met to enact this decision
- United Hawai can now see the "Form American Nation" decision if they have their capital in North or South America. This change is mostly made for the achievement

# Events
- The AI will now always choose +1 Stability from the event "The Kingdom Semien" and the Jewish provinces gain a hidden modifier for 25 years, which remove the religious unity contribution. This change was made in order to give players a bigger tine window to conquer these provinces before the AI converts them
- The event "The Papal State" will no longer trigger for the united Holy Roman Empire

# Ideas
- The idea "Devoutness" from the Religious Ideas now gives +0.1 Monthly Piety, +0.5 Yearly Patriarch Authority, +0.1 Yearly Karma Decay, +1 Yearly Doom Reduction and +0.15 Yearly Authority (I doubt the last two modifiers will make a big difference though, but who knows.)
- The idea "Local Traditions" from the Humanist Ideas now increases Religious Harmonization Speed by +25%

# Missions
- The Ajuuraan mission "Hydraulic Expertise" can now be completed if you drop the Ajuuraan ideas
- The Ethiopian mission "Unite the Horn" no longer requires you to have the province Fazughli colonized
- The Kilwan mission "The Uncharted South" and the Mutapan mission "Uncover the South" have now an additional mission requirement in order to hinder the African AI to colonize the Cape frequently

# Modifiers
- Being over the Governing Capacity now decreases Tribal Development Growth (-100% at 100% over the capactiy)
- The modifier "Crushed Local Authority" from Court and Country now gives +20 Max Absolutism instead of -20
- The modifier "Rome Reborn" now gives +1.5 more Prestige, 1 Diplomatic Upkeep, +0.25 Legitimacy, +1 Tolerance of the True Faith, +1% Global Missionary Strength and -25% Mercenary Cost

# Other
- The government reform "Tribal Confederacy" is no longer available for other tribes unless they start with it
- Removed Hampi monument requirement for Hindu country with Buddha as personal cult, as it already has Dharmic religious groups as a requirement.
- Removed Ellora Caves monument requirement for Hindu country with Buddha as personal cult, as it already has Dharmic religious groups as a requirement.
- Changed Brandenburg Gate monument Tier 3 Militarization of State to 0.05.
- Changed Baiturrahman Grand Mosque Tier 3 Area Local unrest to -2.
- Added Global ship trade power and Prestige from naval battles modifiers to Cartagena de Indias monument.
- Added Devotion modifier to Malbork Castle monument.


###################
# Bugfixes
###################
- Improved great project UI to show GPs that can be built if all criteria are fulfilled other than cost
- Game will not crash when Mod is lacking icons for the unit tab. There will be entry in error.log instead.
- The achievement "KHAAAAAAN" is no longer locked behind starting as one of three formables, which don't even exist at the game start
- The achievement "One nation to rule them all" does no longer require you to start as Saruhan as they don't exist in 1444
- The achievement "Fugger Banking" has no longer a double negative check for the amount of provinces you own
- The achievement "Where are the Penguins?" will no longer try to highlight provinces in Iberia
- The estate rebel events of Mali's disaster now spawn as many rebels as the tooltip says
- The event "The King of Kongo Converts!" now triggers properly for Kongo and not for anyone else
- The event "Tribal Succession Crisis" will now give you an heir of your dynasty instead one of your consort's dynasty
- Army Tradition will no longer decrease Tribal Development Growth
- Unrest caused by seizing from the estates does no longer stack for 10 years after the land has been seized.
- Assam has now the proper Indian unit types instead of the Chinese units
- The policy "Faith Advisors" now has a monthly piety bonus of +0.1 instead of +10
- City of Prague vanished after taking province.
- Imperial City of Hue only gives 1/1.5% karma decay.
- Changed Fuerte del Morro monument Blockade force required modifier from country to provincial scope.
- Changed Cartagena de Indias monument modifiers Blockade force required and Hostile fleet attrition from country to province scope.
- Fixed Malta Forts Hostile disembark speed modifier scope, so now it's provincial instead of global.
- Fixed bug of Kashi Vishwanath monument (changed 'Keep' trigger requirements to 'Can use' trigger).
- Repair ships mission will choose province with maximum repair speed when faced with a choice of several that are the same number of days away.
- Fixed crash when hovering over units integrated from a country with units in TI.
- FIxed crash for the Yearly Authority modifier.


Here you can read the full 1.32 changelog as well!

Europa Universalis 4 DLC Origins and the 1.32 patch are out today

Historical grand strategy game Europa Universalis IV's new expansion - Origins - releases today, and recently the development team did its customary sharing of the patch notes, if you want a reminder as to what's coming.


Accompanying the newest EU4 DLC is patch 1.32 'Songhai', and it contains over 450 changes according to the patch notes - so it's probably unsurprising that one of the strategy game's associate producers has called in an "important" one. This is also a great way to separate what's coming as part of the premium expansion, and what's coming as part of the free patch.


Historically, content in the free patch has tended to outshine content in the premium update, but in this case things seem to be a bit more even if you discount all the fixes and quality-of-life improvements. Patch 1.32 will introduce nine new government reforms for African nations, as well as eight additional estate privileges. There are also eight new formable nations, and the infamous Zulu nation can spawn during the course of the game as well. Add to this 52 new monuments, and some reworks of existing nations.


Read the rest of the story...


RELATED LINKS:

Europa Universalis 4 is getting more DLC and "unprecedented" levels of bug fixes

Europa Universalis 4 DLC guide

EU4 cheats - a quick guide to console commands

Europa Universalis IV: Origins is out along with a big free update

Europa Universalis IV: Origins is a new "Immersion Pack" available now as a paid DLC for Paradox's popular historical strategy game and the 1.32 Songhai free update is also live.

Read the full article here: https://www.gamingonlinux.com/2021/11/europa-universalis-iv-origins-is-out-along-with-a-big-free-update

Europa Universalis IV - 1.32 Songhai is now live!

Full Cangelog here!



###################

# Free Features

###################

- Added 9 new government reforms for African countries.
- Added 8 additional free estate privileges.
- Added 7 new formable countries (Israel, Aksumite Empire, Great Zimbabwe, Kitara, Nubia, Somalia and Rozwi).
- Reworked 3 already existing formable countries (Mossi, Hausa, Sokoto).
- Reworked 4 already existing countries as reformables (Mali, Macina, Kongo and Ethiopia).
- Added 1 spawnable country: Zulu.
- Added new sets of ideas for all the new formable countries (except for Rozwi), Jolof, Oyo, Adal, Kilwa, and generic for Horn of Africa countries.
- Added 52 new monuments for Leviathan DLC owners.

###################

# Performance

###################

- Fixed a lot of the performance degradation introduced in Leviathan.
- Increased usage of the country's military access cache.
- Fabricate claims and claim states actions don't need to run through every province.
- Stopped "Create States" notification alert from causing significant performance issues.
- Improved macrobuilder performance when a gigantic nation.

###################

# Gamebalance

###################

# Economy

- Concentrate development: changed algorithm to convert dev stolen to monarch points in the pillaged province, then use those monarch points to buy dev at the capital so that after a point it won't buy you anything.
- Fixed the "pillage state, release vassal, pillage it again" exploit.
- Now you know what trade goods are in tribal land so you can't keep migrating around in your land until gold shows up.

# Governments

- Being over the Government Capacity now decreases the Tribal Development Growth (at 100% over capacity, the Tribal Development Growth is decreased by 100%).
- Increased the settlement costs through Tribal Development, making it cost now 50 ADM, 50 DIP and 50 MIL.
- Reforming into monarchies, theocracies or republics as a Totemistic horde will now swap your technology group with the North American tech instead of the Chinese tech. This also applies for Inti, Mayan, Nahuatla and Alcheringa countries, which will get their respective technology groups back.
- Tribal reform into Kingdom, Theocracy or Republic require Feudalism to be embraced.
- Tribal reform into the Horde requires Military Technology level 6.
- Reduced Native tribal development gain.
- HRE: Changed requirements for declaring Reichskrieg: development doesn't matter any more; can declare on countries with a neighbour country that is in the HRE not necessarily a neighbouring province.
- Institutions effect on tech cost is now based on tech level instead of time.
- Added a new government reform for the fith tier of the Native governments, which let the nation remain being a native instead of reforming into a monarchy or any other of the governments. This government is the default reform AI picks, making them a lot less likely to become a proper government.
- Reduced tribal development growth, the growth will be now reduced by current tribal development.
- Replacing the government reform "Settle Down" will now cause a Stab Hit.
- The government reform "Settle Down" now reduces the Governing Capacity by 25%.
- The government reforms "Seasonal Travel" and "War Band" can only be selected if you own only 1 province (Tribal Land does not count).
- Militarists in power in Theocratic Open Public Elections do not cause elections.

# Religion

- Bless Ruler now gives additional +10% Morale of Armies.
Comment from Ogele: We had some additional playtests and we noticed that +5% Land Morale has been not efficient enough to make Catholicism a competitive religion regarding the military strength. Because of that we reverted the change from 5% to 10% again. We will keep a close eye on it though and observe how it performs in Singleplayers and Multiplayers.
- Catholicism gives now +1% Missionary Strength against Heathens instead of -1 Tolerance of Heretics.
- Fetishist provinces no longer have +2% Local Missionary Strength as they were historically not easier to convert than other religions.
- Forgive Usury now gives -0.05 Yearly Corruption.
- Indulgence for Sin is now available for every kind of government, increasing Devotion, Horde Unity and Republican Tradition too. Additionally, it now gives +10% Improve Relations.
- Levy Church Tax for Catholics now gives additional -10% Building Cost.
- Proclaim Holy War now gives additional -5% Army Maintenance.
- Send Papal Legate now gives additional -10% Diplomatic Annexation Cost.
- Shintoism now gives +1 Tolerance for Heathens so they too have two modifiers.
- The relation penalty / benefit to Heretics during the Council of Trent has been halved.
- The reformation speed of the Protestant, Hussite and Reformed reformation center has been increased by 25% in order to balance the reformation in HRE out due to the removed Tolerance of Heretics penalty of the Catholics
Comment from Ogele: In general we were quite pleased with the reformation change. However, Catholicism got eradicated a little bit too often during the nightlys. Because of this we tuned the reformation speed from 50% down to 25% in order to make the reformation stronger without replacing Catholicism entirely.

# Units

- Made it possible to turn Male consorts into generals.
- Tweaked disembark speed modifier usage so hostile_disembark_speed and movement_speed_onto_off_boat_modifier stack multiplicatively.

# War & Peace

- Added feature to pillage capital to allow just malicious pillaging with no gain if what you're pillaging doesn't buy you anything at your capital.
- Infiltrate Administration applies to allies in War.
- Empire: HRE reform Geteilte Macht now prevents other HRE members from accumulating AE against the Emperor when they take non-HRE provinces.
- Nations released through peace treaty will be guaranteed by the winning peace treaty negotiator for the duration of their.
- Scaled back war score, AE and overextension to reflect the fact that there are many more provinces than there were when these things were first balanced. Allows taking slightly bigger chunks of land.
- Currying favours made slower if you're militarily weaker than the target.

# Other

- Increased Kaaba's Prestige modifier.
- Increased Potosí's interest per annum.
- Ethiopia and Mali are now an Endgame Tags.
- Lucky Nations gain additional +25% Governing Capacity Modifier.
- The base Monthly Heir Claim has been reduced from 0.417 to 0.208 in order to make heirs with low and average claims more common.
- The diplomatic policy "Faith Advisors" now gives +0.5% Yearly Patriach Authority instead of +50.0% and +0.05 Yearly Karma Decay instead of +0.5 Yearly Karma Decay.
- The disaster "Crisis of the Ming Dynasty" is now much more lethal. It now cripples Ming's economy and increases the size of rebels spawned through the disaster.
- The modifier "Rome Reborn" from uniting the Holy Roman Empire now has all the modifiers the Emperor would have kept the the vassal swarm.
- The native building "Earthwork" now reduces Hostile Movement Speed by 25%.
- The native building "Fortified House" now only increases the Land Force Limit by 5 down from 10.
- The native building "Longhouse" now reduces the local Province Governing Cost by -25%.
- Changed the requirements for the Imperial City of Hue, and changed the name of the Potosí monument.
- Changed Jerusalem and Mecca max prestige to 0.5, as it was too easy for a muslim countries to stack +2 yearly prestige at max level coming from these two monuments.
- Dishonoring call to arms from defender of faith now a -15 trust loss.
- Chance of new countries being monarchies now depends on absolute number of institutions, not technology cost penalty.
- Corruption gained from lagging tech no longer discounts with tech cost penalty (but situation should be more managable with new system).
- Great Power score calculation changed accordingly to the changes in the Institutions.
- Immunity from instant (10:1) stack wipe now requires 2 institutions ahead of enemy (previously 80% less tech cost penalty).
- Maximum power storage is now based on tech cost penalty for the next tech level of given type.
- Rebels no longer reinforce slower in countries with tech cost penalties.
- Removed incorrect warning of losing monarch points when embracing institutions.
- Trade League no longer disallowed for being behind > 4 institutions.
- Forming Tibet while having Tibetan Ideas will no longer remove Tibetan ideas.
- Favors actions are way too harsh if you miss them. Stab hit now 0 and opinion lost is minimal and capped.
- Reduced migration cooldown
- Removed ability to pillage capital on behalf of your subjects.
- Subject type interaction fixes: can now rescind the upgrades for 100 ducats; fixed up script so that liberty desire isn't added as an effect; admin power taken from overlord, not subject.
- Added a Buddhism alternative for the Imperial City of Hue monument.
- Added +50% Monument cost when in Bankruptcy.
- Changed Forbidden City requirement to having Celestial Empire government reform.
- City of Khami religious requirement now works properly.
- Cologne Cathedral religious requirement now works properly.
- Heddal Stave Church religious requirement now works properly.
- Increased Monument manpower speeding up cost to 10K.
- Removed Alhambra requirements.
- Swapped Himeji Castle and Sankin Kotai Palaces requirements.
- Updated Culture requirements for all Monuments already having them, so now it will always be required to have the same culture of the monument's province as a country's primary or accepted culture.
- Countries inside HRE don't get relations penalty with Emperor if he is a Hegemon.
- Player can now move monuments from his subject's provinces to his own capital.
- Added Church Loyalty modifier to Hagia Sophia.
- Added reduced Idea Cost to Buddha Statues.
- Added Athenian culture to Parthenon requirements.
- Added Nobles Loyalty modifier to Moai.
- Added reduced Global Unrest to Borobodur Temple.
- Nerfed Pyramid of Cheops reduced Advisor Cost to -15% at Tier 3.
- Removed Pagan religion requirement to City of Khami.
- Nerfed reduced General Cost for Sankin Kotai Palaces to -10% at Tier 3.
- Changed the set of modifiers of Mausoleum of Halicarnassus.

###################

# AI

###################

# Diplomacy

- Fixed bug where subsidies were being given far too much budget for no reason
- Fixed it being possible to have AI nation subsidise your new nation by playing as a former colonial nation.

# Economy

- Fixed bug where advisors were always budgeted for, even when not required
- Fixed AI budgeting of the forts
- AI no longer gives budget for corruption when it's at 0
- Made AI less interested in buildings without concrete value.
- Added a mechanism to recall AI colonists promoting settlement growth if there's no budget for it.
- Fixed AI countries with very low income and loans clinging on to forts they can't afford.
- AI can now protect trade if they do not have any warships.

# War

- Made AI more likely to chase your armies.
- AI more competent at hunting down smaller armies.
- Better understanding of terrain effects on combat.
- Fixed AI exiled armies could stand idle instead of going to a province that would clear the exile.
- AI can now pick up and drop off troops in port.
- Fixed bugs preventing AI from completing troop transports and invasions.
- Made AI better at prioritizing between invasions.
- Made AI better at sticking to sieges.
- AI recruitment/disbanding issues - was disbanding regular troops before mercs.

# Other

- AI for settling and adding tribal land added.
- Improved AI monarch point handling (tech).
- Optimized Add/Remove strategy.
- Added a few more modifiers for the AI to be more likely to take the Land Rights privileges.
- Further improved AI fort building so that incremental improvements can be made to upgrade forts and improve the forts mapmode.
- Toned down releasing of vassals from governing capacity. Now tolerates 50% over instead of 20% over, and won't release anything that gives way more of a reduction than it needs.
- Some AI changes to consider using reform progress or estate privileges to boost governing capacity before releasing vassals.
- AI can no longer take blessings assigned to a different religion.
- Improved the AI decision making for Orthodox events, so they will be more likely to get authority.
- Made AI less eager to select icons when at low Authority.

###################

# Interface

###################

# Country

- Subject details displayed properly on lower resolutions.
- Refusal to do favor actions is now defaulted to popup and pause to show you that you've done it.
- Allow seeing ¨Sue for peace¨ window without needing a free diplomat.
- Added Perpetual Diet location to HRE interface and mapmode.
- HRE member shields now have a blue outline if they support the latest reform.
- Added Centers of Trade page to the ledger.
- New Filtering option called War Allies added in the Ledger.
- Hovering over a shield of an non-existent nation on the cores list will now highlight all the cores that this nation still have.
- Added new institution icons to tech view. Changed description of institution spawn event.
- Add space for extra edict on the edicts list.
- Condottieri while at peace alert doesn't need to popup if the price I'm paying is 0 ducats anyway.
- Added an alert for when federation cohesion maxes out.

# Icons/Art

- Added the flag for the Alcheringa rebels.
- Added new icon for Jewish mechanics.
- Added icon for "global_rebel_suppression_efficiency.
- Added new modifiers for "yearly_authority", "overlord_naval_forcelimit" and "all_estate_loyalty_equilibrium".
- Added new UI Gfx for the new cawa regiments.
- Added new icon for the institutions inside the great powers window.
- Fixed social buttons for lower resolutions.
- Fixed Sicily (SIC) and Two Sicilies (TTS) have mistakenly swapped flags.
- Added new different institution icons for the technology window.
- Added new alert icon for "Armies on missions too scared to engage Enemies".
- Added new icons for auto-improve relations in the outliner.
- Added new icon for "Convert consort to general".
- Added more "consistency" to the papacy dip bonus icon.
- Added new icons for disabled settlement growth.
- Added new icon for waiting human response in war window.
- Added new row to the edicts background.
- Added new message icons for favor actions.
- Added new icons for different cloud save states.
- Added exceptions to lower resolutions in the Subject statics window.
- Fixed great projects ledger background.
- Recolored "Absolute Reichstabilität" icon for better reading.
- Adjusted Hostile and maximize profit icons in the outliner.
- Added New siege iamges to polynesian cities.
- Added New alert icon for "Enemies sieging our provinces".
- Added new Icons for "move_capital_cost_modifier" and "local_gold_depletion_chance_modifier".
- Added new GFX for "Queen Nzingha Mbande of Ndongo and Matamba".

# Mapmodes

- Included nations that support a subject's independence on the diplomatic map mode.
- Added stripes to provinces with separatism in unrest map mode.
- Changed Development mapmode to use median as the colour anchor.
- Modified the "Coalition" mapmode to be more useful. Reds = enough AE and low enough opinion to join coalition; Ambers = enough AE but not low enough opinion, so full Amber = improve opinion NOW; Greens = not enough AE to join a coalition.
- Improved development mapmode so that yellow is still the median but now green is maximum instead of median x 2.
- When hovering over rebel progress provinces affected are now highlighted.
- Added Tribal Development to ledger and development mapmode.
- The Jewish religion has now a blue map color instead of the red it used to have.

# Tooltips

- set_ruler effect shows the ruler's age.
- The tooltip for faith tolerance tells precisely what Tolerance does now.
- The tooltip of the banners has been adjusted and now mentions Jurchen culture and the Great Mongol State.
- The tooltip on disasters lists "possible" progress increasing factors so you know what to avoid.
- Fixed a missing tooltip for the demands of the Alcheringa rebels.
- Fixed non-translated tooltip in suppress rebels interface.
- Added a tooltip in outliner for kick players.
- Improved building tooltips.
- The army action tooltips have been tidied up.

# Unitmodels

- Florence and Venice keep their unique units while dynamic color versions are given to minors with Tuscan and Venetian/Dalmatian cultures.
- French models from the Evangelical Union and Evangelical Majors unit packs no longer override Colonial French units in the Americas.
- Savoy keeps its unique units even if you change to Occitan culture in the mission trees.
- Tweaked some African country colors to fit the new unit models.
- Mothballed fleets now have an icon next to the location name so you can see mothballed fleets in a stack.
- Display a missionary model based on graphical culture AND religion.

# Other

- Malay, Tai, and Mon-Khmer culture groups given southeastasiangfx primary graphical culture, and their original asiangfx has been relegated to their secondary graphical culture.
- Added a pop up for the first time you get an institution.
- Added sound to Hussite and Alcheringa conversion and religion tab as well as sound for claiming the Defender of Faith for Hussite.
- Don't set window to collidable at show if it is already collidable.
- Added option for showing region names for parts of your country in other regions (e.g. 'Swedish Kongo' instead of 'Sweden').
- Added "Your forts are under siege" alert.
- Added an alert if your armies doing Rebel Suppression or Carpet Siegeing do not dare to engage Rebels.
- Added a chat message from the system when a player is kicked.
- Outliner: Added little Icon to show what Auto-improve relations task a diplomat is on.
- Outliner: Added subject revolt progress in Outliner and Alert bar.
- Added keyboard shortcuts to some often-used buttons.
- Macrobuilder: Show Military Tech for each Mercenary Company on hiring list.
- MP: added Mod and Version filter.
- Trade favours for trust is now just auto-accepted.
- Don't show claim shield if it's a core. The claim still being there is valid, but it just adds clutter.
- The UI was just doing its own thing, not using any of the combatant's engaged ships data. Also took the opportunity to add some sanity to the inland sea/coastal sea/open sea types and make sure it was accounted for when assessing naval strength.

...and much more

Europa Universalis IV: Origins Now Available!

From the trading ports on the eastern coast to the gold mines of Mali, early modern Africa was a continent of rich kingdoms and cultural variety. Now, Europa Universalis IV: Origins brings this history to vivid life with new missions, events and regional flavor.

[previewyoutube][MEDIA]aKDHIhE0VlE[/MEDIA][/previewyoutube]

Europa Universalis IV: Origins includes:
  • Jewish Religion: The Ethiopian Jews of Beta Israel are included, and Jewish nations can choose from nine religious characteristics to accentuate their national strengths, with new flavor events.
  • Missions for Mali: Halt the decline of West Africa’s greatest medieval empire and reassert control of former vassals.
  • Missions for Songhai: Develop your provinces and claim the mantles of Mali and Timbuktu as the new rising power.
  • Missions for Kongo: Unite the peoples of the Congo River and confront the growing European threat.
  • Missions for Ethiopia: Ensure religious unity and prestige in the Kingdom of Solomon while unifying the nations of the African Horn. Also adds the noble Ç̌äwa regiments.
  • Missions for Ajuuraan: Control Indian Ocean trade and bring water to your desert provinces.
  • Missions for Kilwa: Focus on naval economic power, establishing a colonial empire across the seas.
  • Missions for Mutapa: Build on the legacy of the founders of Great Zimbabwe and exploit the riches of South Africa to dominate trade.
  • Minor Mission Additions: New mission options for Jolof, Mossi, Hausa, Oyo and Adal.
  • New Regional Mission Trees: New Missions for minor powers in Central, East and West Africa, and the African Horn, as well as new estate privileges for many nations and regions.
  • New Army Sprites: 4 new army sprites each for Congo, Great Lakes, Southern Africa and Bantu nations
  • Two New Missionary models: African Coptic and African Fetishist missionary animations added.
  • New Music: 12 minutes of new West African themed music, and 12 minutes of new East African themed music.


Europa Universalis IV: Origins is accompanied by a major update, free for all EU4 players. This update, called 1.32 Songhai, includes reworks of Institution adoption by non-European nations, changes to Catholic Curia actions, rebalancing of existing game concepts and many more changes.

https://store.steampowered.com/app/1756130/Immersion_Pack__Europa_Universalis_IV_Origins/