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Europa Universalis IV now has Minesweeper

Europa Universalis IV has a lot going for it, but Minesweeper is not one of them. Thankfully, though, an industrious modder has brought that to an end.


Sol_InvictusXLII's appropriately named EU4 Minesweeper mod gives you the option of ditching your game to play the old favourite on a big ol' grid in the middle of the Atlantic. Mastering the art of war, diplomacy, and trade to build your nation is all well and good, but there's nothing like a bit of Minesweeper to keep the mind sharp during a campaign.


Sol explains that the mod works on EU4 1.31.x, though it's not Ironman compatible, and it won't work with existing save files. Playing it is a doddle, though - switch to the Minesweeper Country or start a new game as the country. After that, a grid will populate, and you're off to the races. You can choose one of the pre-set difficulties and select a custom amount of bombs from one to 100. You can play Minesweeper for as long as you like as the game is paused while you're trying to avoid tripping one of those darn explosives.


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RELATED LINKS:

EU4 formable nations - a guide to creating new nations in Europa Universalis 4

EU4 cheats - a quick guide to console commands

The best EU4 mods

Humble's latest DIY bundle will fill out your grand strategy DLC collection

If you're a fan of Paradox strategy games, whether it be the grand strategy epics or city-builder games like Cities: Skylines, you'll be used to there being a lot of DLC packs. Paradox Interactive pioneered a system of post-release support that's already proven to last for nearly a decade after a game launches.


Whether you place Stellaris or Surviving Mars, Europa Universalis IV or Age of Wonders: Planetfall, when these games get going there's a lot of add-ons to keep track of. Outside a subscription service - which is being tested for some games - it's also an expensive prospect from a completionists point of view. Luckily, Humble is here to help.


Paradox Interactive and Humble have partnered together for a 'build your own' DLC bundle. The way this works is that you can pick and choose what you want to purchase from the list available on the store page. The more items you pick, the bigger the discount you get - but only up to a point. For this bundle, the maximum discount available is 65%, and only if you pick at least five items.


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RELATED LINKS:

EU4 cheats - a quick guide to console commands

Europa Universalis IV now has Minesweeper

The best EU4 mods

Dev Diary: New monuments chosen for 1.31.5

Good news everyone! Today we’ll be presenting the new monuments that shall be introduced in 1.31.5 (coming soon, for those who wonder).

But first, let me introduce myself. I’m Pavía, and I’ve been a forumite for more than 15 years before joining Paradox Tinto team, a couple months ago. Apart from being in the Forums, I’ve spent most of this time playing Paradox games for thousands of hours, since the first Europa Universalis. Oh, and I also hold a Ph.D. in Medieval History, but that’s probably the less important thing in my current CV.

That said, onto the monuments. First I’ll present to you the ones that were most voted among the community:

The first is El Escorial, the famous palace-monastery built at the orders of king Philip II in the outskirts of Madrid:



Modifiers:

Tier 1
Tier 2
Tier 3
Global modifiers:
−0.01 Monthly autonomy change
+5% Governing Capacity
Global modifiers:
−0.025 Monthly autonomy change
+10% Governing Capacity
+10% Global Tariffs
Global modifiers:
−0.05 Monthly autonomy change
+15% Governing Capacity
+20% Global Tariffs


The second one is the Holy City of Jerusalem. As it’s known, this city is a sacred place for Judaism, Christianism and Islam, and that religious crossroad is portrayed:



Modifiers:

Tier 1
Tier 2
Tier 3
Area modifiers:
+1% Local missionary strength


Global modifiers:
+0.1 Yearly Prestige
+1% Missionary strength against Heretics
Area modifiers:
+2% Local missionary strength


Global modifiers:
+0.25 Yearly Prestige
+2% Missionary strength against Heretics
Area modifiers:
+3% Local missionary strength


Global modifiers:
+0.5 Yearly Prestige
+1 Missionary
+3% Missionary strength against Heretics


Finally, the last one most voted was Cerro Rico del Potosí, the richest silver mine in South America, and a place that once hosted the most populous city in the region.



Modifiers:

Tier 1
Tier 2
Tier 3
Province modifiers:
+1 Local Goods Produced


Area modifiers:
+5% Local Goods Produced Modifier


Global modifiers:
-0.1% Interest
Province modifiers:
+2 Local Goods Produced


Area modifiers:
+10% Local Goods Produced Modifier


Global modifiers:
-0.25% Interest
Province modifiers:
+3 Local Goods Produced


Area modifiers:
+20% Local Goods Produced Modifier


Global modifiers:
-0.5% Interest


But, apart from that, the Tinto team also voted for three more internally:

The first is the Kaaba in Mecca, the holiest site for Muslims worldwide, and the place were the Hajj pilgrimage, one of the Five Pillars of Islam, is made.



Modifiers:

Tier 1
Tier 2
Tier 3
Global modifiers:
+0.1 Yearly Prestige
+10% Religious Unity
Global modifiers:
+0.25 Yearly Prestige
+15% Religious Unity
-5% War score cost vs other religions
Global modifiers:
+0.5 Yearly Prestige
+20% Religious Unity
-10% War score cost vs other religions


Next one is the Great Mosque of Djenné, one of the worship places built during the times of the Mali Empire in a very unique adobe brick style.



Modifiers:

Tier 1
Tier 2
Tier 3
Global modifiers:
+0.1 Monthly Piety
+1% Missionary strength against Heathens
Global modifiers:
+0.2 Monthly Piety
+2% Missionary strength against Heathens
+1 Missionary
Global modifiers:
+0.3 Monthly Piety
+3% Missionary strength against Heathens
+1 Missionary


Last, but not least, is the Imperial City of Hue, built by the Nguyen dynasty as a symbol for a unified Dai Viet.



Modifiers:

Tier 1
Tier 2
Tier 3
Global modifiers:
+0.25 Yearly harmony increase
+0.5 Yearly legitimacy
Global modifiers:
+0.33 Yearly harmony increase
−10% State maintenance
−5% Minimum autonomy in territories
+1 Yearly legitimacy
Global modifiers:
+0.5 Yearly harmony increase
−20% State maintenance
−10% Minimum autonomy in territories
+1 Yearly legitimacy


Finally, we got a lot of feedback from the community, and we also think that it’s a good idea to replace one of the current monuments for other more interesting choice, and reworking it, as this was pretty requested:

That is the Belém Tower replacing the Pena Palace in Lisbon, as we think that it’s a symbol of the city since the Age of Discoveries.



Modifiers:

Tier 1
Tier 2
Tier 3
Province modifiers:
+5 Local trade power


Area modifiers:
+15% Local manpower modifier


Global modifiers:
+5% Global trade power
Province modifiers:
+10 Local trade power


Area modifiers:
+25% Local manpower modifier


Global modifiers:
+10% Global trade power
+10% National sailors
Province modifiers:
+15 Local trade power


Area modifiers:
+50% Local manpower modifier


Global modifiers:
+15% Global trade power
+25% National sailors


About the modifiers, take into account that this is work in progress, so both modifiers and values may be reviewed and changed, depending on testing and feedback received.

We hope that you like the new monuments chosen by both the community and the team, and that you also enjoy the wonderful work made by our artists, while playing with them in 1.31.5. See you!

// Apologies for the delayed publication on the Steam for this dev diary -BjornB //

EU4: 1.31.4 Majapahit is now LIVE!

There might be unforeseen consequences if you load a please go here!

As usual, please report any issues in our bug report forum or submit a support ticket. Thank you!

###################
# Gamebalance
###################
# Other
- Should a foreign country become the Emperor of the HRE then all of their European provinces, which have a connection to their capital, will be added to the Empire.
###################
# Interface
###################
# Tooltips
- Add new line to "Proclaim Erbkaisertum" tooltip explaining that it removes vassal princes from the diplomatic relations of the emperor.
- Fixed Piracy in Palembang tooltip containing wrong ruler name.
- Fixed issue where tactics difference would be displayed incorrectly in siege phase tooltip.# Other
- Added new icon for "Missionary Strength against Heathen".
###################
# Script
###################
# Decisions
- Forming Malaya will now ask the player if they want to update their ideas.
- The decision "Flee to Brazil" will now properly set your capital to Brazil - regardless if it was in Europe or elsewhere on the world before.# Events
- The event "The Completion of Borobudur" has now additional modifiers of its Mean-Time-To-Happen, which will drastically increase the chance for that event to happen for Sunda and Majapahit.
- The event "The Completion of Borobudur" triggers for Sunda only when they have fulfilled the mission "Restore Borobudur".# Ideas
- The Samoan Idea "Fa's Samoa" now grants you +10% Governing Capacity instead of the +5% Administrative Efficiency.# Missions
- Adjusted some mission icons for the Indonesian Mission Tree.
- Fixed issue with Palembang having duplicated missions.
- The Ayutthayan mission "Royal Absolutism" will now ask the player if they want to update their ideas while switching to Siam.
- The Maori mission "Centralize the Realm" gives now monarch points if you are no longer tribal instead of trying to enact the Polynesian Kingdom.
- The Maori mission "Loyal Subjects" will no longer require that all estates have less than 10 influence. Instead, it will now require that every estate has less 40 influence and a loyalty of 65 or higher.
- The Maori mission "Own a Center of Trade" will now upgrade only ONE of your Centers of Trade instead of every single one.
- The Maori mission "Riri Wars" will give you now +100 ADM power and 0.15 years of Manpower if there is no rival left for getting a CB against.
- The Maori mission "Expand the Trade Routes"'s requirement is now consistent with itself, meaning the amount of trade buildings you need to have is always 3 or 2 with 20 light ships.
- The Maori mission "Gain Mana"'s requirement has been nerfed to having 1 stability down from 3.
###################
# Bugfixes
###################
- All province modifiers, which are granted by estate privileges, will now properly affect provinces, which weren't owned by the country at the point when the privilege got enacted (for example: newly conquered Christian provinces will now be affected by the Dhimni privilege if active).
- Fixed issue with custom nations overriding others in MP.
- Declare War interface no longer falsely suggests that Emperor's allies are called to war.
- The define_heir effect can now allow random higher stats than given if fixed = yes isn't specified.
- Non-active countries now have their revolutions crushed just like everyone else so they don't pop back up as revolutionary if released later on.
- Majapahit and Khmer national disasters will now trigger as expected.
- Fixed the monarch names of Fars.
- Can now stop building spy network via diplo menu of a country whom you took the capital of.
- Fixed issue with not being able to speed up progress on monuments construction after continuing save.
- Changing displayed Unit Type or Technology Tier does not close Sprite Pack list in Nation Designer.
- Conquering a province with a monument under construction now cancels construction.
- Fixed a CTD related to AI disbanding mercenaries.
- Fixed a CTD when tooltipping siege in outliner.
- Fleet basing rights are now granted automatically by war allies.
- Fixed issue where "Left the Empire" would not tick down over time.
- Fixed issue for subjects not fabricate claims.
- Last federation advancement now inherits properly without auto-settling, and gives all tribal land correctly.
- Various issues with CBs and war goals fixed.
- Fixed OOS related to leader initialization.
- Fixed OOS related to naval modifiers.
- Fixed issue where a hotjoin request would be duplicated if player cancels hotjoin and request it again.
- Fixed some issues related to monument events.
- Fixed a CTD in eventwindow related to selecting an event picture to display.
- Fixed an issue for pending events not loading property if they do not have an end date set.
- Fixed an issue for events not showing up when playing coop in MP.
- Fixed a CTD related to building spy networks.

Paradox apologise for releasing the worst reviewed game on Steam

Paradox Tinto’s studio manager and game director Johan Andersson has apologised for the state of Europa Universalis IV’s Leviathan DLC. The buggy release was so bad that it swiftly became Steam’s worst reviewed game, and remains 'Overwhelmingly Negative' on the store. Andersson posted on the game’s forums taking full responsibility. "This is entirely my fault," he said.


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