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Community Mod Spotlight - Voltaire's Nightmare

Hey Folks! Ryagi here, today we take a brief dive into a nightmare, but not just anyone's nightmare. It's Voltaire's Nightmare! That's right! We're finally getting along to covering this classic EU4 mod. What took us so long? Well, gotta keep some of those classics in your pocket for a rainy day you know? Anyway, with pleasantries out of the way, lets get into the meat and potatoes on this mod, brought to you by the Voltaire's Nightmare dev team as a whole:

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Hello everyone, we are the development team for the mod Voltaire’s Nightmare.

Voltaire’s Nightmare has evolved quite a bit over the years — it originally emerged in 2016 with the idea of creating something like ‘Iaponia Universalis’ for the Holy Roman Empire, which is to say, replacing the entire world map with an ultra-detailed HRE. Taking this chaotic world of tiny lordships, abbacies, and republics as our starting point, we have expanded the scope of the mod to cover everything from Ireland to Iraq and a full timeline from 1054 AD to 1871 AD.



While Voltaire’s Nightmare deliberately tries to preserve the flow of EU4’s core vanilla gameplay as much as possible, this ‘zoomed in’ map allows for a level of detail in provinces and countries that couldn’t be captured by a traditional map mod, and we’ve added plenty of new religions, cultures, techs, units, governments, ideas, monuments, events, and missions to flesh out this expanded world beyond just the addition of nations.

[h2]Religions & Cultures[/h2]
Every religion in Voltaire’s Nightmare has some kind of custom mechanic. This could be something as simple as a unique set of Personal Deities, but we have also re-used most vanilla religious mechanics from outside the zone of the mod’s map to let you experience things like major incidents in the history of the Nestorian church or modernization reforms in the multiple pagan faiths of the Caucasus. It’s up to you whether you want to try playing as a Cappadocian Iconoclast destroying icons, a Dalcassian Lollard fighting off Crusades, or perhaps even revive the religion of Ancient Egypt and become a Coptic Napoléon.





[h2]Interesting Starts[/h2]
Since Voltaire’s Nightmare covers such a vast timeline with hundreds of added nations, we thought the best way to give you a snapshot of the mod would be to highlight just a few scenarios from the 1054-1444 period that might pique your interest.

[h2]The Kievan Rus[/h2]


Empire of China mechanics from “Mandate of Heaven” have been retooled for the Kievan Rus, allowing you to expand and manage your appanages and ultimately form either Ruthenia or Russia. In 1054 the Rus are split between only a handful of major principalities, but as time goes on the Rus Princes will have to deal with the infamous Rota system of collateral succession and the fragmentation of their patrimonies into an ever-finer network of small fiefs — to say nothing of the looming arrival of the Mongols.

[h2]New England[/h2]

One of the more intriguing countries in Voltaire's Nightmare is the semi-historical nation of New England. A handful of medieval sources allege that a group of Anglo-Saxons led by Earl Siward of Gloucester departed England after the Norman Conquest and sailed to Constantinople to join the Varangian Guard. As reward for their service, the Byzantine Emperor Alexios Komnenos later rewarded these Anglo-Saxons with a strip of land located on the shores of the Black Sea. There, surrounded by heathens, they established a colony and embraced a piratical lifestyle in exile. New England is just one of several special Pirate Nations you can play as in Voltaire’s Nightmare.

[h2]The Crusades[/h2]




Another interesting setup to play is the Kingdom of Jerusalem after the First Crusade. The Kingdom is divided into many minor baronies and also holds loose control over the larger Crusader states like Antioch in the north. Among these special subjects are the famous Hospitaller Order and Templar Order, protecting the flanks of the Holy Land through a network of fortresses. Hidden in the Syrian mountains, there is also the opposing Order of the Assassins, who seized control of several remote valleys after being expelled from Aleppo for their heretical beliefs. There's a lot going on in this region with many different religions and political entities to explore — including the possibility of launching your own Crusade with help from across the Catholic world.

[h2]The Reconquista[/h2]




While the Reconquista is almost complete by 1444, in the eleventh and twelfth centuries we find a much more dynamic Andalusia that could be united by any Christian or Muslim power. To the south, the collapse of the Caliphate of Córdoba in 1031 has created a patchwork of minor emirates known as Taifas. Among these Taifas are the Taifa of Dénia, ruled by former Slavic slaves, the Shia Taifa of Málaga, and the Taifa of Córdoba, a republic formed in the Andalusian Caliphate’s old capital. In the north, the familiar Christian monarchies are consolidating their power to strike against the weakened Taifas. The one thing giving the Taifas some breathing room is the Tierra de Nadie, a strip of uncolonized provinces around the Duero River which represents the devastated borderland that had been left almost uninhabited on account of the constant warfare between the Christians and Muslims.

[h2]Beyond the Middle Ages[/h2]

We hope you enjoyed this little look into the world and features of Voltaire’s Nightmare. To really get a sense for the mod, we suggest you try to explore the timeline yourself and see if anything sticks out to you. Maybe you could be the first player to start at the height of the French Empire in 1812 and manage to conquer the whole map before 1871?



For the last few years we have mostly been adding flavor to the mod rather than new map content, but one of these days we might just get around to filling out Persia…

In the meantime, you can also check out Voltaire’s New Nightmare, an associated mod that returns to the original ‘HRE only’ premise (albeit in much better quality than the 2016 version).

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I imagine many of you won't have trouble finding Voltaire's nightmare, and indeed may have it downloaded in your mod folder already. But just incase, be sure to check out them out here:

https://steamcommunity.com/sharedfiles/filedetails/?id=684459310

And now that this series has officially proven to be a success we plan on keeping a much stricter schedule with uploads! You can expect a new mod spotlight once every 2 weeks, on Fridays. As usual let us know if there are any mods you'd like us to cover, or indeed reach out if you yourself might be interested in showing off some modding work. Whether in progress or published. Until next time!

Paradox are bundling four DLCs into Europa Universalis IV free for all players

This sounds like a nice move by Paradox to improve Europa Universalis IV. In October, four DLC packs will be bundled free with the game for all players.

Read the full article here: https://www.gamingonlinux.com/2024/09/paradox-are-bundling-four-dlcs-into-europa-universalis-iv-free-for-all-players

Europa Universalis IV is folding four of its dozens of DLCs into the base game

Paradox are integrating four of Europa Universalis IV's DLCs into the base game. The Rights Of Man, Art Of War, Digital Extreme Upgrade and Common Sense DLCs will be free to all current and future players of the eleven-year-old grand strategy game from October 17th onwards.


On the same date, Paradox are also introducing a new Starter Edition of the game and lowering the price of the its Ultimate Bundle DLC collection.


Read more

Paradox is giving away $60 worth of Europa Universalis 4 DLC for free

Paradox Interactive is giving away multiple Europa Universalis 4 DLC to all players for free, and you don't even need to do anything to get them. Collectively, all of the expansions are worth $60, and massively expand the grand strategy game. They're about to be integrated into the EU4 base edition, which means you can get Europa Universalis 4 and a lot of its DLC for one single price - a price that's also significantly lower right now thanks to a new Steam sale.


Read the rest of the story...


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Free DLCs for all Europa Universalis IV Players

Hey!

We are happy to announce the integration of FOUR essential DLCs into the Europa Universalis IV base game: "Rights of Man", "Art of War", “Digital Extreme Upgrade” and "Common Sense". That’s right - all current and future EUIV players will receive these four DLCs absolutely free of charge! And you won’t even need to do anything to receive them!

So far, the first three of these DLCs were a part of the "Starter Edition" - but we decided to add the fourth one to the mix to enrich the core experience of EUIV even more. Once this initiative is launched on October 17, all of these DLCs will be automatically included with the base game purchase, enhancing your gameplay experience right from the start.

In order to celebrate and honour constant support from our community, everyone buying the base game before October 17 or already having it in their library will receive these four DLCs for free once they are integrated. In this way we want to reward our fans for their ongoing engagement with Europa Universalis IV.



Are you a new player, wanting to give EUIV a try? Then don’t waste time and take advantage of our ongoing Steam sale and get Europa Universalis IV for just $9,99 to benefit from additional DLCs after October 17, when they will be automatically unlocked.

And what if you are a seasoned veteran, who already has the base game plus the 4 DLCs mentioned above? Well, we are preparing a special treat for you - on October 17 we will lower the price of the Ultimate Bundle and introduce a brand new Starter Edition. Keep in mind that DLCs you already own will reduce the price of the Ultimate Bundle even more, making it the best way to finally complete your collection!

[h2]FAQ[/h2]
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1. Why are we doing this?
Europa Universalis IV has been with us for over a decade now (time flies!) - and during this time we continuously supported it with hundreds of free updates and dozens of DLCs. Over the years, it has become apparent that "Rights of Man", "Art of War", “Digital Extreme Upgrade” and "Common Sense" are the go-to choice for new players, while most veterans consider these DLCs to be an integral part of EUIV experience. It’s about time for us to recognize that officially - and make sure that both newcomers and experienced leaders can enjoy Europa Universalis IV equally from the get go. And is there a better way to do that than giving out these DLCs for free?

2. Why have you decided to make 4 DLCs permanently free?
For many years, "Rights of Man", "Art of War", “Digital Extreme Upgrade” and "Common Sense" were considered to be a quintessential set of DLCs that every Europa Universalis IV player should get. We now want to recognize this officially - so even more players can enjoy the features included in these expansions from the start.

3. I already own the base game. How does this affect me?
If you own the basic Europa Universalis IV game, but not all of the expansions now being bundled with it, additional content will be unlocked for you for free. If you own all of the content included in the new base game, nothing will change for you.

4. Does this even apply if I buy the base game at the current lower sale price?
Yes! You can take advantage of any lower price between now and October 17 to buy the base game and then download the free expansions when they become available.

5. Is this change going to be rolled out on all platforms?
Yes! We are planning to update the base game to include all four DLCs listed above regardless of which platform you are playing on: Steam, Epic, GOG or Microsoft Store.

6. Will there be any refunds or rebates for people who already bought these games at full price?
No, there will be no refunds, rebates or credits towards future purchases based on previous purchases of Europa Universalis IV or its additional content. This being said, if you bought one of the listed DLCs recently, make sure to double-check the refund policy of the platform you are playing on (for example, Steam has a 14-days refund policy).

7. How does this change to the Base Game affect the Starter Edition and Ultimate Bundles?
The content of the Starter Edition will be adjusted to include different expansion packs, as some of the starter expansions are now free. The Ultimate Bundle will see a decrease in price.

8. Will my base game save files break after this change?
If you currently don’t own one or more of the DLCs to be included in the new base game, it’s likely that your current save game will break once this change is made on October 17. That’s one of the reasons for which we are letting you know about free unlocks more than a month in advance - so you can finish your ongoing campaign just in time.

9. What if I don’t want these DLCs? DLC content can be disabled through the game launcher before clicking "Play", under the section "DLC". Alternatively, if you're launching the game through Steam, you can also disable DLC via Steam's in-built DLC manager.

^ Edit regarding FAQ #9. The above statement is no longer accurate, after deliberation and testing the 4 DLC added on October 17th will be "baked" into the basegame and as such cannot be disabled. This is due to potential issues regarding the game's checksum and crossplay. Note: Players on Steam will still have the option to rollback to the previous patch, prior to the baked in DLC content coming on October 17th.

Have a question that isn't answered here? Feel free to post here or over on our forum post and we'll try and get back with you!
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