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Grandest LAN livestreaming event!

Grandest Lan 2023 is here!

Since 2017, EUIV The Grandest Lan Party events have introduced completely new ways of playing EUIV. Together, almost 100 LAN participants will forge their great stories all under one roof.
This Lan consists of multiple nations lead by a team of 2-3 people, these players will work together to gather espionage and enact diplomacy with other teams, keep their nations running smoothly, and work towards their goals. This is not a competitive event! There will be no losers or winners.

And for those who couldn't make it, this event will be streamed live to the world! In addition to the PDX livestream, we'll also be updating our forum post here as well as our Newsfeed on Discord with the latest LAN developments. We hope you enjoy!

Watch the Lan live now on Twitch: twitch.tv/paradoxinteractive

Want more info on the event itself? You can find our Grandest Lan 2023 webpage here!

1.36.1 Hotfix is now LIVE!

Greetings all - today we release the first hotfix for 1.36, with approximately 75 changes in total!

Please report any issues in our bug report forum or submit a support ticket; this is the fastest way for us to see and address any problems. And be mindful that while these changes shouldn't affect 1.36.0 save games too profoundly, this is something we're not able to fully guarantee.


#############################################################
######################## 1.36.1.0 ###########################
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###################
# Interface
###################

# Other
- Fixed a typo for the Themata event.
- Added special unit modifiers to the country modifier list.

###################
# Script
###################
# Achievements
- Fixed a bug that prevented the achievement "King of Kings" from being earned when you chose the Zoroastrian path.
- The achievements "This is Persia", "The Zoro-Austrians" and "Shahanshah" are now achievable when you form Eranshahr instead of Persia.
- The achievements "The Zoro-Austrians", "Breadbasket of the World" and "Desert Power" now only show up if you have King of Kings enabled as they are not possible to achieve otherwise.
- Fixed the highlighting for "Mehmet's Ambition" so it properly shows the needed provinces.
- The achievement "Around the world in 80 years" now properly requires San Francisco.

# Events
- Fixed the modifier for the ‘Grand Vizier: Inquisitor’ from the event ‘Appointment of the State Minister’, triggered by the Persian decision ‘Select Grand Vizier’. Now it increases instead of reducing the Warscore from Battles.
- The Zoroastrian event chain for Persia now puts a bigger punch against you as there will be significantly more rebels during the event chain.
- Reduced the art progress penalties for the Art Promotion events. The rule of thumb is now that around after 10 events the art is done.
- The event "Parsi Sanctuary in Sanjan" now only fires once per country, but has now a higher chance to trigger.
- The event "A Questions of Faith" will no longer fire for Persia while it is going through the Zoroastrian religion event chain.
- The event "Imereti Declares Independence" will now only trigger during the disaster and when you are not a vassal.
- Fixed a rare bug where pretender rebels can trigger the 10 Imperial Authority event if they enforce their demands.
- The Event "Refusal to Pay Taxes" now has a go-to button.
- Added go-to buttons to several events about Company Investments.
- Added custom tooltips for the event “The Valladolid Debate”.

# Missions
- The Persian mission "Caucasian Conquest" no longer requires you to own direct control over provinces.
- The Persian mission "Expand our Influence" now considers accepted cultures and cultures within your group.
- Fixed a bug that removed the counter of provinces you have culturally converted for the Persian "Language of Poetry" mission.
- Completing the Georgian mission ‘Throne of the Romans’ no longer removes Armenian as an accepted culture. Atop of this, you won't have Georgian as both an accepted and as the primary culture at the same time.
- The Georgian mission ‘Vakhtang's Succession’ can no longer be completed before accepting the starting event.
- The Georgian mission ‘Preventing the Collapse’ now gives the correct reward relating to Estate Loyalty.
- Changed the mission icon for the Armenian mission "The Office of Sparapet".
- Added legitimacy equivalent requirements for Aq Qoyunlu and Qara Qoyunlu missions.
- King of Kings and base-game Aq Qoyunlu missions no longer intersect if Domination is not active.
- Qara Qoyunlu's mission 'Break Timur's Bloodline' now correctly grants the PP reward.
- Added alternative for Ardabil’s 'Establish the Safaviyya' mission in case Golden Century is not active.
- Fixed a trigger for Egypt that prevented the 'Center of the Islamic World' requirement from counting Westernization.
- Mamluks' ‘The Northern Territories’ mission now only gives claims on key states across Anatolia instead of the whole region.
- Adjusted the icons of the default Timurid missions to remove repetition.
- Mission rewards which give an accepted culture and a culture slot alongside it will now mention that you gain +100 Dip points when you have the culture accepted already.
- Added the GUI for more flexible previews, allowing you to preview up to 3 batches of branching missions at the same time.
- The branching missions of Songhai, Sweden, Denmark, Norway, the Ottomans, Ming, Qing, the France missions related to the HRE, and the Japanese missions related to the military have now preview buttons. The branching missions of Mali, Kongo, Poland, Gotland, the religious branch of Japan, the Italian branch of France, and the mission tree of England/GB/Angevin will continue without them for a while due to their mission tree structures, which need a deeper future fix.
- The Aragonese mission ‘Consulate of the Sea’ can now be completed with any trade building.
- Taking the Mandate of Heaven will no longer reset missions in certain outliner cases.
- The Kongo mission "A proper Kingdom" now has its legitimacy requirement only when they are a monarchy.
- Removed a duplicate permanent claim from the Songhai "Conquer Timbuktu" mission.
- Maori mission "Perform a Haka" no longer requires the mission "Gain Mana" for Custom Nations compatibility.
- Enabled Franconian missions for Coburg.
- The Chinese Kingdom mission "Fall of the Great Ming" now properly grants the +1 Tech increase.

# Setup

- The Narikala Fortress monument will now have no culture requirements.
- Syria now has a proper starting ruler.
- The decision to declare the Hanseatic League no longer depends on having fewer than 20 provinces.

# Other
- Aq Qoyunlu can now form Persia without the King of Kings DLC.
- Fixed some mission titles not appearing correctly in the German and Spanish translations.
- The Persian Age Ability is now available for Eranshahr.
- The Qizilbash agenda "Win a Glorious Battle" now scales in its conditions and Army Tradition rewards with age.
- Fixed unit description typos for Stratioti cavalry.
- The Pronoiar Monarchy is now only available to custom nations that pick it in the first place.
- The Byzantine Tier 3 government reform 'Restore the Master of Offices' now provides the proper Global Autonomy Reduction scaling with your Statesman's skills.
- The estate privilege "Development of Temples" for the Brahmins now properly applies the modifier whenever a tax building is built.
- Subjects of the Cultural Sphere of Influence type now count as autonomous subjects (in other words: triggers like "is_subject_other_than_tributary_trigger" and "is_free_or_tributary_trigger" now contain this new subject type too).
- Added fallback for Local Organizations and Holy Orders in King of Kings and Domination, for players who do not own Golden Century.
- The White House monument is now available to all former colonial subjects and countries with their capital in North or South America.

###################
# Bugfixes
###################
- Fixed crash when shift right-clicking multiple alerts.
- Fixed crash related to 0 size navies.
- Fixed overextension impact modifier to scale the effect of overextension.
- Fixed flickering confirmation when attempting to remove subject buildings you haven't built.
- Tooltips saying an advisor is -100% cheaper now say it's 100% more expensive.
- Modifier icons and collected/transferred value text are no longer shown when selecting merchants in the trade node view.
- Fixed a missing modifier icon for the influence_to_vassal_elevation_cost modifier.
- Fixed the icon for the "has_marines" modifier.
- Fixed a privilege icon where the legitimacy icon is way too low.

Europa Universalis 4 is suddenly free to play, but you don't have long

Europa Universalis 4 is a giant. A historically dedicated, sweeping grand strategy sim from Crusader Kings and Cities Skylines 2 creator Paradox, ten years since launch, it remains one of the most in-depth and detailed 4X experiences available on PC. Dozens of different civilizations, four centuries of engrossing, fact-based drama, and - perhaps - more intricacy and depth than Age of Empires and Civ 6 combined - EU4 is now suddenly free to play. But if you want to try it out, you don't have long.


Read the rest of the story...


RELATED LINKS:

Europa Universalis 4 is about to get a big new expansion

Grand strategy giant Europa Universalis 4 gets big Middle East update

The best EU4 mods

Community Mod Spotlight - Europa Expanded. UI and Quality of life.

Hey all! Community Ambassador Ryagi here to bring you the return of mod spotlights! As you might imagine, King of Kings being released kept us busy. But you can expect regularly scheduled mod spotlights starting with this one. And it's a juicy one, especially if you are a UI nerd like me.

Today one of EUIV's most impressive mods makes a return into the light, Europa Expanded. Europa Expanded has had plenty of room to grow with the new modding tools added by 1.36. Join as Stiopa, Lia and LordVarangian share their most recent work on User Interface and quality-of-life updates to the mod. Enjoy!

[h2]------------------[/h2]

Hello again, Europa Universalis Enthusiasts!

Since our first Mod Spotlight for Europa Expanded, 8 months have passed and a lot of new modding changes have happened, and so did Europa Expanded accordingly!

That is why today we’re very excited to present our brand new 1.12.1 “UI” update, and all the fancy UIs and mechanics that came with it! From a complete rework of the “Caliphate” originally introduced in our 1.12 “Caliphate” update, to automatic Advisor re-hiring, a Mission Preview System and more! We will both present these features, as well as talk about the process behind creating them for those who are eager to learn!
So, without further ado, let’s get started!

[h2]Court of Advisors[/h2]

To start off with a very simple but very useful mechanic, we’re delving into our “Court of Advisors” menu, which you can toggle on or off in order to hire a specific level 3 advisor of your faith and culture at a 100% hiring cost markup, rather than having to wait for the right one to appear in the advisor pool! In the future, we also plan to expand on this using government reforms or mission rewards.


Furthermore, you now have the ability to automatically re-hire advisors based on their profession and skill; meaning if your level 1 Natural Scientist dies, the game will automatically hire a new level 1 Natural Scientist!


[h2]Mission Tree Previews[/h2]
Something that long-time fans of Europa Expanded know is that our old system of choosing a mission tree through an event that fires 1 day after game start was rather…imperfect.

In order to make the whole thing not only easier to understand for new players, but also to make it more streamlined and enjoyable to use overall, we’ve developed a system that allows for previewing the entire mission tree before choosing whether you’d like to play with the EE or the PDX one!



Of course, while in this preview mode you will not be able to redeem any rewards, but the requirements and rewards of each mission will still be visible to you; how we accomplished this is explained in the UI Creation section down below~!



[h2]Expanded Vanilla Menus[/h2]
With scripted UI finally giving us the opportunity to tweak mechanics that were previously rather hardcoded, we’ve decided to give some vanilla menus a new coat of paint; and sometimes even intertwined them with mechanics from previous EE updates!

The first of these reworks is that of the Government Screen;
The window for Government Mechanics has doubled in size (assuming sufficient screen space is available for it) to make using multiple mechanics concurrently more comfortable, and Absolutism has received its own dedicated window, similar to the Disasters window!


Ever since the introduction of Absolutism, we’ve felt that there was never any interactions created specifically for it. It has been inserted into Increase Stability, Harsh Treatment, Strengthen Government and Decrease Autonomy, all 4 of which you can exhaust if you have a stable and prosperous country. As such we have decided to add Conduct Public Executions, allowing you to always expend a portion of your military power at a competitive, albeit quickly-increasing price. Another interaction we have added is Appoint Absolutist Ministers inspired by ministers like Richelieu, Buckingham and Pombal. This toggle has two use-cases: a source of Max Absolutism for nations with Max Absolutism above 100 and a source of Yearly Absolutism with Statesman advisor for rich nations looking for a source of passive increase.
Lastly, nations that are willing to conduct many executions (a rather risky enterprise!) in a short period of time may enter into period of Reign of Terror, a state in which they may benefit from extra Harsh Treatment Cost and Max Absolutism, though entering the state may be difficult without the L’etat c’est moi Government Reform that reduces the threshold.

Absolutism isn’t the only such example of a gameplay element we’d like to further expand.
In similar fashion, we’d like to add & rework interactions for economy, and we have plans here underway, concerning Inflation & Mercantilism.



The second rework we’ve done is that of the decentralized HRE;
The release of the “Emperor” DLC added some much needed choices within the Holy Roman Empire, allowing you to either Centralize or Decentralize. The former however had always been the strongest choice, with the latter not offering much in terms of internal management and roleplaying ability. This is a problem, as the entire mechanic should not be something you forget after you pass all reforms.
In our update of Austria, it was possible for the Austrians to unlock special imperial titles in case of fully decentralizing the HRE, which could be handed out to princes in order to provide them with strong benefits.
Now, we have turned it into a universal mechanic included in the “Reichskrieg” reform of the HRE, and gave it a wonderful UI for it as well!



These Imperial Titles can either be assigned by the Emperor through a Diplomatic Action, or be requested by a member clicking one of the unoccupied positions if they match the needed criteria, and each title provides buffs relevant to their focus - Economy, Military or Religion!






Let’s say that you’re Austria, and you have a very strong Prussian ally that has been fighting wars against Poland and been successful, granting them the “Imperial Marshal” title would not only benefit them to win harder, but also grant you Imperial Authority per battle Prussia wins.


Imperial Princes themselves may wish to request some of these titles for themselves, as they grant really strong bonuses should you be granted one of them. Whilst not implemented yet, bribing or using favors against the Emperor to claim these would give the player even more reasons to stay in friendly relations, besides worrying about Unlawful Territory and sometimes using their armies for your own wars.

Freedom is the core tenet of our design philosophy, which is why in the future we plan to make it so the Emperor can claim all of these titles if they so wish, but at the cost of significant support from the Princes and the Electors. Allowing the player the choice to do that would also add a risky yet rewarding way to use this feature, gaining strong bonuses at the cost of your Emperorship if you do not find a way to justify your unjust actions, either through bribery or maintaining a high opinion and diplomatic reputation.
[h2]The Caliphate Window[/h2]
But the above uses do not yet showcase the full potential of the scripted UI introduced with 1.36!
Behold! The Caliphate Window, a highly requested feature by many, finally made possible, a testament of what is possible.




Now, any muslim country may claim and seize the title of the Caliph, gaining access to Fatwas - religious rulings granting bonuses to the Caliph and all muslims of their denomination!
We wanted these Fatwas to be different than for example EoC decrees, in that they shouldn’t only benefit a select group, but the entire faith - additionally, we wanted them to be somewhat based on historical precedents, such as “Permit Taqiyya” for example being based on the Oran Fatwa that permitted the muslims in post-reconquista iberia to preach their religion in secret to save them from prosecution!
And to keep it balanced, they carry a cost of 20 Authority with them, meaning that while you gain the benefits of the Fatwa, it’s not a no-brainer “get buffs” button, as in the process you lose the benefits of having a high Authority.
Unify Islam” is also no longer a decision that Muslim nations can take, but rather is now a button within the Caliphate Window, with multiple ways you can become the uncontested leader of Islam! You may either simply collect all the Holy Sites of Islam like it was required of the vanilla decision, or you can maximize your Authority to get away with only owning most of them.
This especially allows for much better roleplay, since as an Ottoman Caliph you will no longer have to blob all the way into central asia or Yemen in order to Unite Islam, and can instead stay within the boundaries of the Roman Empire!



And this new Caliphate Window doesn’t just show these glimpses, but it also offers:
  • genuine Authority mechanics with scaling modifiers
  • Jihad targets just like a Crusade target

With some additional information on how we created it down in the UI Creation section!

[h2]QoL Improvements[/h2]
But folks, that is STILL not everything! In our quest to improve the game even further, we’ve decided to visit some of our EU4 pet-peeves and create Quality of Life solutions for them!
So let’s not beat around the bush for long, and get started right with the likely most popular one; Automatic Colonization!



This window, opened through a “Colonial Policy” button next to the Native Policies, allows you to assign a set number of autonomous colonists to any available region.
We designed the Region list to resemble the Trade Interface, with Regions instead of Trade Nodes, as we felt that this was a good match, trade and colonization being intertwined and all, with the Autonomous Colonists field being based on the Autonomous Missionaries field!

Since there is no effect to send a colonist, we chose to simply establish 10 settler colonies as if you sent a colonist and immediately recalled them.
You can assign any number of them, even above your colonist limit, which is a design decision we made due to successful colonizers often being able to afford the cost penalty of having more colonies than colonists, even if it does technically allow a player to quickly bankrupt themselves by establishing 50 colonies at once!
This also means that once you assign the number of colonies you want to maintain at any given time, the micromanagement part will cease as the colonists will keep colonizing until there is nothing left, while you will be able to engage in more involved gameplay!

Furthermore, without changing too much of the inherent functionality of the vanilla versions, we’ve also reworked estate decisions into being part of the Estates Window.



To fit into the Estate Window as a natural element, we’ve chosen to make it look similar to the individual estates with their privileges, representing each Estate Interaction with the icon used in the privilege that unlocks it!
The most difficult part in creating this wasn’t the design process itself, either, but rather processing all the estate privileges, decisions and localization from their original form into these scripted buttons.

We’ve even ended up creating a script in Python that automatically parses the game files into this form, because doing it by hand is simply very tedious; manually defining the matching privilege icons for each estate decision, putting the triggers and effects into the buttons as dozens of if-elses for each estate, figuring out which estate should be jumped to upon pressing the “next” or “previous” buttons, result in thousands of lines total, after all!

And we’ve added a Macrobuilder for Trade Company Investments within the Trade Node Window!



There is not much here to explain regarding design; we’ve simply taken the click-based vanilla TC Investment macrobuilder window, and added it here, with each click building as much as possible!

Lastly, here’s a few more buttons we’ve added you think you should see, including a button to request control of a province from an ally! We’ve also added a button to toggle colorization of your subjects, something we know many players would like as a core feature!



But, as this is not a Dev Diary, now we’re getting to the really juicy part!

UI Creation

[h3]Part 1: Court of Advisors[/h3]
For the Court of Advisors, we needed to fit every kind of advisor into the same approximate space that is usually used to show maybe 4 advisors simultaneously at best; so we had to shrink down all the information about an advisor down into much smaller area:

During this design process, we still had to make sure that it captured the vanilla essence as well, so we retained all the same elements in the same style; just smaller! Luckily, since our advisors would all be created with a random name, at a random age (usually around 30), and be technically from the capital, we were able to leave out the age and birthplace information, and substituted the name field for the profession!

Now, for the re-hiring toggle, we simply used the vanilla promotion button as a base, added a refresh symbol to it and positioned it below the firing button; this way it fit perfectly into the vanilla aesthetic without seeming out of place.
[h3]Part 2: Mission Previews[/h3]
In the vanilla branching mission preview system, redeeming rewards is blocked by the mission requirements themselves, but of course this was not an option for previewing entire trees; we would have had to modify every single mission tree extensively, making compatibility and maintenance extremely difficult.
Thus, we came up with a little trick based on EU4s transparency handling:


The buttons we use for the preview choices themselves are also based directly on the branching mission preview system from vanilla in order to feel natural and not stand out.
[h3]Part 3: The Caliphate[/h3]
For our Caliphate Window, we used inspirations from several different Windows present in vanilla; the Papacy, the HRE, the Coptic Holy Sites, and even the Empire of China!
We wanted to make sure that despite being new and unique, nothing feels foreign, so a lot of the elements are based on what these other Windows already employed!



That is where we’ll conclude today’s Spotlight. Showcasing our new shiny content, as well as explaining the design and creation process behind them was really fun, as we hope that in the future other modders will be able to utilize this UI to the extent we did for 1.12.1!

Now, we hope you are as thrilled about the mod as we are!
If you are interested in checking the UI out live, do so by downloading the mod:

If you have any questions for us, join us on our Discord Server.
Have a cheery Friday!

Europa Universalis IV: King of Kings is Now Available!

Build New Empires on Old Ground in EU4: King of Kings

As the Early Modern Age dawns, rising empires collide against faded glories. The divided lands of Persia hold great promise for any who can unite them. The imperial seat of Constantinople rules only the rump of a once mighty empire. The wealth of Egypt makes the Mamluk Sultanate an attractive target for enemies. Rise to the challenge of the ages in King of Kings, a new Immersion Pack for Europa Universalis IV, available now.

Europa Universalis IV: King of Kings adds even more historical flavor and alternate historical possibilities to Paradox’s celebrated grand strategy game, with a specific focus on the kingdoms and empires that challenged the Ottoman Empire in Asia and Africa. With hundreds of new missions and dozens of other changes, King of Kings is a substantial addition to Europa Universalis IV, a game that has been challenging amateur strategists and history buffs for over a decade.

[previewyoutube][/previewyoutube]

Europa Universalis IV: King of Kings includes major updates for:

Persia
  • Use the influence of Persian art and culture to bring neighbouring kingdoms into your orbit.
  • Over 70 new National Missions
  • Unique mission choices depending on the state religion - Sunni, Shia or Zoroastrian - as well as Centers of Reformation and other ways to expand the faith.
  • New National Idea sets, unique Government Reforms and unique Estates and agendas.


Mamluk Egypt
  • Over 30 new National Missions
  • New Diplomatic options including exporting Egyptian grain and promoting the Hajj.
  • Unique Mamluk Government Reforms, Mercenary Companies and Estate Privileges.
  • Option to Westernize Egypt.


Byzantine Empire
  • Over 60 new National Missions
  • Unique Government Reforms and Estate Privileges
  • New Subject type - the Pronoia
  • Over 50 new Byzantine themed events and 10 new Decisions


There are also changes for:

  • Armenia and Georgia: Two Christian kingdoms, pinned between rising empires
  • Arabia and Yemen: Competing powers on the Arabian peninsula, guarding the holy sites of Islam and the trade routes to India.
  • Ardabil: A major seat of Iranian culture, and the origin state of modern Persia/Iran.
  • Aq Qoyunlu and Qara Qoyunlu: Turkmen middle powers resisting Ottoman expansion before the unification of Persia.


https://store.steampowered.com/app/2502910/Immersion_Pack__Europa_Universalis_IV_King_of_Kings/