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Community Mod Spotlight - Europa Expanded

Greetings everyone! EU community team member Ryagi here, today we bring you another Mod Spotlight.

Since our last mod spotlight we've had a few folks ask us to bring our previously covered mods to steam, and so today we can begin with that. We plan to post these retrospective spotlights until we're all caught up to our "live" spotlights. In addition, we'll continue to post up to date spotlights here when they are out too.

Please note this spotlights original posting was on the 17th of March 2023 and can be found on our forums here. If you've already read that spotlight, there is nothing new here. If this is the first you're seeing it, enjoy!

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Hello and welcome to our first-ever EU4 mod spotlight!

We consider mods and their communities a core pillar of our EUIV ecosystem, to showcase some of the amazing creations you the community have fostered we want to make this a semi-regular series giving modders a chance to show off their work.

For our pioneer feature, we’ll be looking at Europa Expanded. Without further ado, we'll let Stiopa and Lord Varangian introduce themselves and their work on EE.

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Hello Europa Universalis Enthusiasts!

We are the Europa Expanded team and since 2018 we’ve been working on expanding your Europa Universalis Experience. With years of content design experience, in our mod, we strive to create a player-made update for each subsequent area that we work on. Our goal is to enrich your gameplay while also keeping the experience familiar to what you are already used to. It is natural then, that some of our scripts have even made it into vanilla.

In this post, we will present just a glimpse of what our mod has to offer and what direction we are heading in. So, to give you an idea of what our mod is about, let us look closer into what our latest update has brought forth.

One of our latest major updates, The Caliphate, added over a thousand unique missions for 30+ nations, giving much love to the entire Muslim world, which has not seen any updates since Cradle of Civilization in 2017.




To present our mission trees would take a while, so here’s a roster containing just a few of the newer ones for your viewing pleasure:

[h3]Mamluks[/h3]
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[h3]Granada[/h3]
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[h3]Timurids[/h3]
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[h3]Mughals[/h3]
[expand]

[/expand]

[h3]Arabia[/h3]
[expand]

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[h3]Austria[/h3]
[expand]

[/expand]

[h3]Malaya[/h3]
[expand]

[/expand]

[h3]Rûm[/h3]
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Our mission trees are not just any mission trees, for along with them, we are also making innovations in content creation, introducing Incident Mission Trees, Subject-Oriented Mission Trees, Preview System for Branching Missions.

And then there are the countless mechanics in the mod….We have made dozens upon dozens of mechanics for the mod. All of them seek to bring flavour to regions, nations, and even dynasties. Our latest and more glamorous additions are the:


[h3]Abbasid Caliphate Mechanic[/h3]
The Abbasid caliphate mechanic allows you to serve as the puppet master of the Abbasid Caliph, exerting his influence over the Muslim World for your own gain, later being able to claim the Caliphate for yourself.


[h3]Timurid Legitimacy[/h3]
a measure of how legitimate is your Timurid dynasty. Your key to gaining support for founding a new nation.


[h3]Spoils of War[/h3]

The conquest frenzy of the Timurid Hordes. The more you win, conquer and raze, the more buffs you'll get. But inactivity will over time render it useless.

[h3]Trade Outposts:[/h3]
Expanding your trade empire through diplomacy. Not through the sword, but through the pen. It has been used for several nations, from Hormuz, the Hansa, Mughals and it will only find more uses in the future.


That is not to say the rest of the mechanics are lacking. Japan itself has the Onin War mechanic, the struggle between the Hosokawa and Yamana clan, in which you can choose a side to support similarly to the League War. And lastly, the prestigious Habsburg dynasty has access to the Habsburg Glory mechanic, allowing you to either spread your dynasty, or to establish loyal allies.

You’d be mistaken if you thought that missions and mechanics is all that we do - our commitments lie far beyond that. We also add hundreds of new events, dozens of decisions and so on
Below is a selection of other components that we touch upon, including, but not limited to:

Government Reforms. While we have always had some commitment to adding new government reforms, we have recently decided to expand our horizons and are planning to add an increasing amount of government reforms.


We’re also adding new estates. 1.12 “The Caliphate” itself has added two new Estates, the Berber Tribes for Maghrebi nations, and the Turkic Tribes for Aq and Qara Qoyunlu. We also have some older estates and are itching to add more of them, as we go on.



Our focus doesn’t lie just in adding more estates. We are also interested in adding more variety in privileges for the default estates. Here’s but a small selection of new estate privileges from our latest patch.

We are also committed to updating old content. In “The Caliphate”, we have gone through most of muslim events, making the options more balanced, trying to add more choice to your average event and making mysticism options more viable.



But flavour isn't necessarily all full of sunshine. There's plenty of pitfalls and disasters that you may found yourself spiralling towards. Whether it be you, or the AI, you will certainly feel the impact of the disasters showcased below.


We do, of course, add much more than that, but I’d like to keep the rest as a mystery for the people that do choose to explore this mod themselves, which I highly encourage to do so. ;)

And for the people who are wishing to play the mod, here's a map of all the nations we've touched as of now, to a greater or lesser degree:

[h3]Starting Nations[/h3]


[h3]Endgame formables[/h3]


[h3]Cultural Formables[/h3]


We also have bookmarks designed specifically to serve as a guide for finding flavorful tags, so make clever use of those!

If you are interested in following our work more closely, we post weekly Developer Diaries on Stiopa's Reddit Account. Currently, the developer diaries stopped, but they will resume as soon as we are ready to showcase 1.13.

If you want to experience the mod second-hand, check out the following videos:


Now, I sure hope that I peaked your interest. If you are not yet familiar with the mod, you can find it on the workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=2164202838


as well as Paradox Plaza

That would be it for this mod showcase. I wish you all a cheery & lovely Friday!

Community Mod Spotlight - Extended Timeline

Hello everyone!

I am Ryagi, a Community Ambassador on Europa Universalis IV. Countless Modders do amazing work on their projects and the modding community they have built up is worth highlighting!

For a brief while, we have been hosting mod spotlights written by the Mod authors themselves over on our forums. Today we wanted to bring them to you directly here on steam. Let us know if this is something you are interested in seeing more of here! For today's spotlight we look at the ever popular Extended Timeline

It's likely this mod needs no introduction, but you may be less familiar with the mod author, Qweytr. We hope you enjoy their showcase today! For those of you who may not be familiar, you are in for a treat. Without further ado, I'll let Qweytr take it away.

[h3]-----------------[/h3]

Hi, I'm Qweytr, the developer of the Extended Timeline mod. If you are interested enough in EU4 mods to be reading this, you most likely have already heard of it, but just in case you are not, the basic idea of Extended Timeline is to allow you to start at any date you like and play for as long as you like. Due to limits of the game engine, any date in this case covers only dates after 2AD though, but that is already more than enough work for one person.

It was between 12 and 14 years ago, after my first full playthrough of EU3 was cut short by the 1820 end date that I knew I had to improve things. After that is has been a lot of work, though sometimes with breaks of several months, but at other times working on the mod every waking hour for a month straight. And thanks to that work the mod has had a very accurate starting setup for a good while now, with 800 new tags, all with historically accurate borders and rulers for every single day. It's not perfect of course, but neither is vanilla EU4, which is the level of historical accuracy I have aimed for and mostly reached and in certain aspects even surpassed.

Eurasia at the 1206 start date

The start dates are all well and good, but this is a game after all, so what happens after you unpause. For a long time, the answer was unfortunately not enough. Although I have made hundreds of events and decisions covering many important points of history like spread of Christianity, fall of Rome and rise of Islam, spread out over such a long timespan these events have to some felt quite sparse.


[center]A couple examples of the many events I have made, belonging to the event chains to decentralize Japan and the rise of Islam[/center]


It is of course inevitable that the vanilla period, which has a whole team of professionals adding content for a much shorter timespan would have more flavor than the parts I have added. It is simply not possible for one man to match Paradox in that aspect. But I never thought I would be doing Extended Timeline alone from start to finish. I always dreamed that once the basic fundamentals are in place, people interested in certain regions or time periods would contribute to the mod and help me flesh those parts out. And recently this dream has been closer to becoming true than ever before.

By far the biggest recent addition was the integration of More Missions: Extended Timeline REDUX sub-mod by World's Smuggest Detective into the main mod, adding a total of 29 new mission trees, 5 great projects, 3 disasters and some other smaller additions. Below are a few examples of the recently added mission trees.

[h3]Ayyubid missions:[/h3]


[h3]Funanese missions:[/h3]


[h3]Sassanid missions[/h3]


[h3]Vandal missions[/h3]


Another recent addition is a new religion called Ecclesia Unita, which represents a form of Christianity reformed to prevent the Great Schism. This represents a kind of content I would not make myself, as I focus on things that happened historically, but since this was all done by LimonenZitrone I had no problems with adding it to the mod. He also made a new decision to form Germany for the medieval kingdom of Germany. Previously the vanilla decision was available already in the middle ages, even though it was clearly meant to represent the forming of modern Germany.



Next we have events for Ostsiedlung, meaning Germans settling down in the Slavic lands in the eastern edges of the Holy Roman Empire. They were made by Jey the Count as the first taste of the more comprehensive additions he is planning for medieval Europe.


[center]A couple events from the Ostsiedlung event chain[/center]

The most recent of all the contributions was a new main theme by Utopia, which you can also listen to on YouTube. It was added to the mod just two weeks ago along with a minor addition by Terkaza to the Zunist religion.

[previewyoutube][/previewyoutube]

Those were all of the biggest contributions to the mod over the past two months. I want to specially thank not only the people mentioned above, but everyone who has contributed to the mod in the past. Extended Timeline would not be where it is today without the awesome community around it.

[h3]-----------------[/h3]

And we the whole EU4 team want to thank Qweytr for their years of hard work and dedication towards Extended Timeline as well as the EU4 modding community as a whole.
That wraps up today's spotlight. Though relatively short we hope you enjoyed it! Feel free to ask any questions about Extended Timeline and do let us know if you have any suggestions for future mod spotlights.

Extended Timeline can be on the steam workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=217416366

Previous mod spotlights:


Have suggestions for future spotlights? Let us know in the comments!

Europa Universalis IV: Grandest LAN returns

Join us on November 17th - 20th 2023 in Czocha Castle, Poland as The Europa Universalis IV Grandest LAN returns! For more information: visit https://eu4.turbolarp.space

[previewyoutube]
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Tickets going on Sale June 15th!

Europa Universalis IV - Road to 1.35.4

Hello everyone! I’m Kuba, Release Engineer & Interim QA Coordinator here at Paradox Tinto and today I’d like to talk about some known issues and our plan for upcoming weeks.

After making 1.35.2 and following the hotfix, we addressed most of the pressing issues that could negatively impact your gameplay and could be prepared and tested in the time we had available. That being said, we are not yet done with improvements and bug fixing, as there are issues that are brought up by the community in the forums as well as discovered by our internal testing. The following list is the Known Issues to let you know that we are actively working on fixing these.

  • Issues regarding the canals, that that makes them disappear or not appear at all
  • Issues with missing Expand Empire Casus Belli
  • Further fixes for the events of the Chinese floods
  • Issues related to Taking land in war result in losing all crownland


Also, we are preparing for other less prominent issues, which are nevertheless important to us. Some examples would be:

  • France has access to Strong Duchies after integrating all their Appanages
  • Issues with Land of the Christian Sun reform for Republic / Theocratic Japan
  • Siam’s Ideas Rebalance
  • Fixes in the game translations
  • Around 100 more upcoming bug fixes like those!


Those examples were chosen to give you an idea of what kind of issues we will be fixing in this patch as well. As you probably noticed I mentioned weeks instead of days, which means the next patch which will be 1.35.4 will come out probably next month, as we want to properly test all changes, especially the balance changes, so we need more time to do it.

We will be monitoring all the bug reports and social media for other issues as well to ensure that our focus is on the bugs that are annoying our community the most. While I cannot promise any particular fix at this point, we will attempt to prioritize and fix as many as we can.

This also means that we won't be posting new development diaries soon, but we will keep the communication open to keep you all informed of our intentions and plans.

Huge Paradox Steam sale lets you try Crusader Kings 3 for free

A Crusader Kings 3 free weekend leads a mighty Paradox Steam sale from the developer of some of the best strategy games. With the likes of Europa Universalis 4, Cities Skylines, Stellaris, Victoria 3, Age of Wonders, Hearts of Iron 4, and more up for grabs alongside Crusader Kings 3, it's safe to say that whatever your strategy tastes may be, you'll find some fantastic bargains here.


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