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Europa Universalis IV News

Europa Universalis IV Subscription Now Available on Steam and Microsoft Windows

Paradox’s flagship grand strategy game will soon be available in an entirely new way. Europa Universalis IV’s expansion and additional content is now available via subscription letting you enjoy all of the expansions and add-ons that have been developed over the last eight years.

All new subscribers will gain immediate access to all additional content ever created for Europa Universalis IV, with no additional upfront cost. If you already own the base game and some of the expansions or content packs, this subscription does not remove that ownership, but will open up all content that you have not purchased.

Subscribers must already own the Europa Universalis IV base game. Subscription is handled in-game and can be accessed once you start up Europa Universalis IV. This is only available to players on Steam using Microsoft Windows.

Sign up now to enjoy:
  • All 14 major expansions, including the religious battles of Art of War and Chinese imperial drama of Mandate of Heaven.
  • Access to the upcoming Leviathan expansion, and all future expansions and content developed for Europa Universalis IV.
  • 3 immersion packs, adding new mechanics for Spain, Great Britain and Russian nations.
  • 9 content packs, adding new unit designs, advisor portraits and music for dozens of different nations.
  • and many more improvements to the core game experience.
This subscription will be available on 18 March 2021 for $4.99/£3.99/€4.99 per month. This subscription will automatically renew at the end of every month until it is cancelled.

This is an additional service on top of our existing model and we are not replacing anything - we're just adding another option!

Europa Universalis IV: 1.30.6 is now LIVE! [checksum 0b2c]

Greetings all!

We will now be releasing the Nakama multiplayer backend once again. Please note that we skipped v1.30.5 and went straight for 1.30.6 with tweaks to our previous release (that we decided to roll back).

What has changed?
  • We now implemented the version check of save games also when using a continue button which should hopefully prevent people from destroying their saves as unfortunately happened last time. Please be aware that this doesn't change the fact that old save games should NOT be continued in the new version! Please make sure to stay on your previous patch level if you wish to finish off an ongoing game. You can find instructions on how to roll back here!
  • You will now have an option if you want to run with the old Steam multiplayer backend or use the new Nakama backend when you start up Europa Universalis IV. Unless you intend to play cross platform you might want to opt-in to using the Steam backend for now
Let's go over again why we are doing this update!

Europa Universalis IV will henceforth run the Nakama multiplayer backend which will allow for our developers to focus more on developing game features and content, and working on bugfixes rather than maintaining our own complex multiplayer platform.[/INDENT]
It also means that we will start supporting cross platform multiplayer games in the future, regardless of which platform you purchased EUIV on (The Microsoft version is still not updated so the feature is not yet available).[/INDENT]
It also means that you will now be required to be logged in to your Paradox Account to access multiplayer games. If you log in to your account from the game launcher you will remain logged in and should not have to repeat the process.[/INDENT]

Known Issues and workarounds
  • There might be compatibility issues with mods changing multiplayer UI and estate privileges UI.
  • Ironman savegames from 1.30.5 will lose their achievements eligibility.
  • Stability for nakama MP is still being measured and fixed so steam users having issues with it are recommended to try using steam MP
  • Loading a savegame of an older version using "Continue" will break the game. You do get a confirmation popup that tells you of the risk
  • Joining a friend from friends list will crash on linux
  • Cannot join an MP game hosted on OSX
If you want to complete an ongoing save from before the patch, you should stay on 1.30.4/1.30.5 until you are ready to start a new game! Instructions on how to play on a previous version of the game can be found here! By opting in to these versions before the patch you will prevent the game from updating on patch release!

  • Fixed crashes related to Mods changing estate privileges UI.
  • Continuing a savegame with a different version will show a confirmation dialog.
  • Continuing a savegame with incompatible save will show a confirmation dialog.
  • Fixed new Nakama server IDs not fitting into server ID field.
  • Steam version allows to switch between Nakama and Steam multiplayer backends.
  • Fixed so your steam username is used as MP nickname if your paradox account doesn't have one.
  • Fixes to reduce the amount of times you have to login into your paradox account to make nakama multiplayer easier to use.


As usual, please report any issues in our bug report forum or submit a support ticket. Thank you!

Dev Diary: Colonial Nations

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Hello everyone and welcome to another development diary for Europa Universalis IV. Today we’ll be talking a little bit about how colonial nations are evolving with Leviathan.

When a colony nation is formed you can pick what kind of colony this will be. This type of colony can then be upgraded for a cost for the overlord and a change of liberty desire for the subject. You can always change a colony to become another type of colony, but that will increase their liberty desire.
Crown Colony This type of colony is for areas you want to have most control over, where liberty desire should be lowest.
  • global_autonomy = -0.05
  • recover_army_morale_speed = 0.02
  • embracement_cost = -0.1
  • governing_capacity = 100
  • global_autonomy = -0.05
  • global_colonial_growth = 10
Increase Draft from Colony (+10 Liberty Desire)
+5 Land Forcelimit for Overlord & -5 Land Forcelimit for Subject
Enlarge the Gold Fleet (+10 Liberty Desire)
+20% Treasure Fleet Income for overlord
Increase Religious Control (+10 Liberty Desire)
+1% Missionary Strength & -1 Heathen Tolerance for Subject
Increase Integration (-10 Liberty Desire)
-10 Liberty Desire for Subject & TBD for Overlord

Private Enterprise This is the colony type you want to have when you want to maximize profits, where you want the colony to providea strong navy and control trade.
  • global_ship_trade_power = 0.2
  • embracement_cost = -0.1
  • merchants = 1
  • production_efficiency = 0.05
  • global_ship_trade_power = 0.2
  • global_trade_goods_size_modifier = 0.2
  • naval_tradition_from_trade = 0.1
  • ship_power_propagation = 0.1
  • 5% less Tariffs for Overlord
Increase Trade Power Transfer (+10 Liberty Desire)
+2% Trade Power for Overlord, and -10% Trade Power for Subject
Encourage Cash Crops (+10 Liberty Desire)
Increases likelihood of cash-crop goods to appear for subjects new colonies.
Increase Navies from Colony (+10 Liberty Desire)
+5 Naval Forcelimit for Overlord & -5 Naval Forcelimit for Subject
Increase the Gold Tax (+10 Liberty Desire)
Effects TBD

Self-Governing Colony This is the colony type that will expand and develop fastest, but they will have the highest liberty desire, and the perks you can give them are not beneficial directly to you.
  • global_ship_trade_power = 0.2
  • embracement_cost = -0.1
  • merchants = 1
  • production_efficiency = 0.05
  • colonists = 1
  • development_cost = -0.15
  • liberty_desire = 25
  • 10% less Tariffs for Overlord
Allow Autonomous Trade (-5 Liberty Desire)
+5% more trade power for subject.
Allow Autonomous Taxing (-5 Liberty Desire)
+5% more tax for subject
Allow Autonomous Militias (-5 Liberty Desire)
+5% more manpower for subject
Allow Autonomous Navy (-5 Liberty Desire)
+10% more Sailors for Subject

There are also different events happening depending on which colonial type your colony is.

We are not just adding new features and polishing them, for 1.31 there is also currently over 500 different older bugs that has been fixed so far, and we have been busy tweaking and improving the interface as well.

Some of the UI improvements include.

- Alert for Inactive Merchants
- Alert for when one of your coasts are being invaded by an army.
- When you view rebels in the stability view, the locations will revolt risk for that rebel will highlight on then map.

Now we are taking a small hiatus from development diaries, until we are back to talk about diplomacy by the end of March.

Dev Diary: Centralize States

Welcome to another Europa Universalis IV development diary. Everything is going fine with the development of Leviathan, as we are working on polishing content at the moment.

We have talked about some major improvements to playing tall in previous diaries, with possibilities of stacking manufactories and concentrating development. Today we will talk about something that synergies nicely with both these features.

Centralizing a State

The final new Playing-Tall option is the ability to Centralize a State. This action reduces the administrative cost of a state by as much as the value of 20 development points.

Centralizing States costs 100 Government Reform Progress points and takes five years to complete.

This interaction is available both through the state interface and through the macrobuilder.
Never Mothball
A small thing that might make the top 3 of some peoples requested lists, and may be completely ignored by others is a small toggle for individual forts to never mothball.

We are adding a small checkbox in the province interface that if enabled, that fort will never mothball when you mothball every fort in your country from the military screen. This is something you may want to use when you may want to save money on lots of forts, but never risk it with the important forts next to France.

Canal changes
With the new monument mechanics, we moved the old great projects system to be using the new monument code internally as well, which gives a few benefits, in that you can upgrade them as well. Each upgrade takes about 10 years further, and about 1000 gold each. We are also making the canals available from an earlier technology as well, from admin tech 26 to admin tech 22.

Previously the canals, besides opening the paths, gave a +20 trade power to the location, now instead they are giving these.
  • Tier 0 +10 Trade Power to Location, and +1% Trade Power to the Controller.
  • Tier 1 +20 Trade Power to Location, and +2% Trade Power to the Controller.
  • Tier 2 +30 Trade Power to Location, and +3% Trade Power to the Controller.
  • Tier 3 +50 Trade Power to Location, and +5% Trade Power to the Controller.

Next week we’ll be back and talk about colonial nations.

Dev Diary: Concentrate Development

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Hello and Welcome to another development diary for Europa Universalis IV. As it is another one written by me, it might be a bit shorter than you’d like, but I hope the information is interesting enough.

One of the things we wanted to focus on with Leviathan was to strengthen the ability to play “tall”,or in other words, how to become more powerful without necessarily expanding all the time. We talked in an earlier diary about the first of three new features regarding playing tall, Expand Infrastructure, which allowed you to stack multiple manufactories in the same province.

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Today we’ll be talking about the second of the ‘play tall’ features for Leviathan, as we delve into Concentrate Development.

Concentrate Development is an interaction that is done to either one of your territories or to one of your subjects states or territories.

This will reduce the development in that area by an amount comparable to a horde razing it, and then that development will be distributed to your country.

Fifty percent of that development will be going directly to your capital, while thirty percent will be distributed randomly among stated provinces, while the final twenty percent is lost.

There is a cooldown of 50 years for how often you can do this in an area.

Doing this to one of your subjects will upset them and also increase their liberty desire, so be careful.

There are also two government reforms that makes this loss less painful, as it removes the twenty percent lost, and instead adds that development to the capital.
  • The Mandala Reform, available to the chinese techgroup and either dharmic, eastern or muslim religions.
  • Siamese Absolutism - which is given from some missions.

Speaking of the Mandala Reform, it's a first tier reform, that besides giving you free development concentration also grants the following.
  • +15% Vassal Income
  • +1 Vassal Force Limit Bonus
  • -33% Governing Capacity

Connected to this, is a new peace treaty called Pillage Capital!
As sometimes you want to grow your power, and weaken your enemy, but you do not want to take on more territory. In that case, just use the new “Pillage Capital”(™) peace treaty, which will concentrate development on their capital state, benefiting you!

Stay tuned for next week, when we will talk more about playing tall, and maybe something about canals.