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Dev Diary: Governing Capacity & UI

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Hello everyone! Today we are going to talk about some improvements in some interfaces for how you deal with governing capacity and one new feature that uses a lot of governing capacity but also let you “keep growing” on the land you already own.

First to make it easier to manage your governing capacity we’ve been adding needed information in two places. First we have added so when a building affects governing capacity it will now show that so you can get a sense of where you will get most value out of it in your realm, helping players with larger empires.

This means buildings such as courthouses will now show how much governing capacity they will remove if built in that specific province.

Next is a little help to everyone who have been amassing a lot of vassals to hold land for them. Previously there was no way to see how much governing capacity a vassal had or how much was being used.

We’ve now added so that can be viewed under the subject interface when you go into the details window for that subject.

Now to the new feature, for the one that has extra governing capacity, a Switzerland hiding in the mountains wanting to play tall. So in a province that is at least 15 development you can expand its infrastructure to allow for another building and manufactory in it. This increases the governing cost of the province by a flat 200 which can not be reduced by province modifiers.

Then for every 15 development of the province and further 200 governing capacity you can expand the infrastructure more for more slots of buildings and manufactories.

Hope you’ve enjoyed today's development diary! Next week we’ll be back with a new diary which will be written by Johan!

Europa Universalis 2 is free from GOG for the series' 20th anniversary

Things born on October 20 include English astronomer Christopher Wren, who was the architect of St. Paul's Cathedral in London, Henry John Temple who served as British prime minister from 1855-58 and 1859-65), and Europa Universalis, the first grand strategy game from Paradox. That franchise turns 20 today, and to celebrate, you can pick up a copy of Europa Universalis II for free on GOG.com, and you can play Europa Universalis IV free all week on Steam.


Like the rest of Paradox's stable of grand strategy titles, Europa Universalis is a complex simulation as much as it is a game, this one about the 400-year period covering the European Renaissance to the early 19th century. You play as a single nation, and your decisions about your economic development, foreign policy, and exploration of the New World all determine your country's ultimate fate, as well as that of the countries around you.


To pick up your free copy of Europa Universalis II, head over to GOG's giveaway page. Make sure you're logged in, and then simply click the button on the banner at the top of the page to claim your free game.


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RELATED LINKS:

Europa Universalis IV DLC Guide

Europa Universalis IV: the best EU4 mods

Europa Universalis 4: Emperor arrives today - here's what it adds

Dev Diary: Sikh & Zoroastrian

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Hello everyone! Today we’ll be exploring two of the smaller religions in Europa Universalis IV. Zoroastrianism and Sikhism. For the coming update we’ll be working on making these more interesting by giving them their own mechanics. Keep in mind that everything you see is very much work in progress, you’ll see a lot of my very temporary coder art.

So first let’s start with Sikhism. They already got some stuff in the game using events. Throughout the game's timeline as a Sikh you will go through the various Gurus that were a big part of shaping the faith in history. Each of these gurus would add their own modifier to the religion. We are now making this more integrated by making it a mechanic and adding some more player agency for what the player can do with this.
UX is very much WIP, here it is showing you currently have Guru Nanak as your incumbent Guru and that Guru Angad is his future successor.

You still get gurus over the decades giving you various modifiers as you progress through the game. But I’ve also done that each Guru will provide three teachings unique to that guru that the player can pick between. In total there will be 30 teachings to pick between throughout the game, and once the guru that gives that teaching is succeeded the picked teaching becomes permanent and you can’t switch to the other two anymore. You can at max have 6 teachings, and for each teaching you take you will lose 1 missionary strength. Each teaching is associated with either Adm, Dip or Mil mana and cost 50 of their respective category of monarch power to enact.

As Johan mentioned last dev diary I got sick so I don’t have a full list of the new guru’s values and teachings as some of these features got literally finished this morning and I haven’t had time to fix that yet. But I’ll provide a list as soon as it’s done for the people who love to crunch the numbers.

Next thing is my favorite religion of all time and why hedgehogs are holy. Zoroastrianism is one of the oldest religions still in existence and has a lot of fascinating things around it which is a shame that it has gone so long without having gotten any mechanics tied to it. If you didn’t know Hedgehogs are considered a sort of “holy dog” within Zoroastrianism, a creature of the light which is obviously why it’s the best religion.

Anyway so what are we actually doing with Zoroastrianism? Since in the start of the game they are not in any particularly strong position, a people in sort of a diaspora we’ve been focusing around that. We already have some remnants in Yazd but we are also adding the Parsi in Gujarat. At the start of the game the province Daman will start as Zoroastrians. But there is also an event that you will get if you employ a lot of Parsi Zoroastrian advisors that will let you convert the province to Parsi.

Continuing with the diaspora theme their mechanic added to them will be based on the Coptic Blessings but instead called Rituals. The Zoroastrians have been given 5 fire temples they need to rekindle, like in their old decision, and as they do they will be rewarded.
Keep in mind art here is WIP

The various rituals you can pick are as follows:
Yasna: -0.05 Yearly Corruption
Haoma: +5% Goods Produced Modifier
Navjote: +2% Missionary Strength
Manthras: +10% Governing Capacity
Dakhma: -5% Construction Cost

Also since we are talking about holy hedgehogs and zoroastrianism I believe it is only fair I show off my Lord Cyrus, King of Kings, king of Babylon, king of Sumer and Akkad, king of the four corners of the world(also known as my bedroom). Click on them for larger pictures.
Curious boi Burrito boi Hungry boi Sleepy boi
Hope you’ve enjoyed today's dev diary! Do remember that today we are celebrating the 20 year anniversary of the EU Franchise. Among the hosts of the stream will be me so be sure to drop by! Cya there!

Stream Schedule (all times in CEST)
13-14 - Dev Stories from EU1 and the board game with special guest Philippe Thibaut
14-15 - Dev Stories from EU2
15-17 - Dev Stories from EU3
17-18 - Break
18-21 - EU4, events and the upcoming board game Europa Universalis: The Price of Power with Aegir Games

Europa Universalis - 20 Year Anniversary Stream



Stream Schedule (all times in CEST)
13-14 - Dev Stories from EU1 and the board game with special guest Philippe Thibaut
14-15 - Dev Stories from EU2
15-17 - Dev Stories from EU3
17-18 - Break
18-21 - EU4, events and the upcoming board game Europa Universalis: The Price of Power with Aegir Games

Dev Diary: Favors

Click here to read on the Forums

Hello and Welcome to another development diary for Europa Universalis IV. Sadly Groogy is sick so we have to shuffle around our planning a bit and give you something that was not originally planned for today.

Today we’ll talk a little bit about what we are doing with Diplomacy for the expansion that is accompanying the 1.31 patch, as it's one of the major areas of it.

First of all, the concept of favors, which was introduced in The Cossacks, is now also unlocked by this expansion, as it will become far more used than just using it to get your allies to join you in offensive wars. More on that in later development diaries.

Secondly, we also changed how the favors were calculated, so instead of having a chance of getting a favor once a year, you now get favors overtime, depending on the same factors as impacted the chance of getting a favor before, ie the relative military power.

Finally, this new expansion will see a new diplomatic action called “Curry Favors”. This requires an active diplomat, and will slowly increase the amount of favors you have with them, depending on your diplomatic reputation and the target's opinion of you.

You will slowly lose favors over time with nations that are not your allies, nor you attempting to curry favors with.
As this was a rather short development diary, I’m adding a screenshot showing one of the events you can get if you have the horde ideagroup set.

Hopefully Groogy is back next week to write his development diary on Hedgehogs!