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12.21


Add multiple fist-related items.
Reduce the health of the Spider Lord.

12.18


Increase armor and armor penetration for both characters and enemies.
Add multiple blessings related to armor and armor penetration.

12.116.v2

Crisis Sword Array: Added name and description.
Added a new item: After defeating an enemy, attack power increases by 10% for 10 seconds. The effect can be triggered again within the duration and can stack, up to 10 layers.

12.16

Increased money and soul drops in high difficulty situations.
Optimized the description of the Cape item.
Added new items:
Regular Hammer: When the shield is broken, attack power increases by 20%, lasting 10 seconds.
Irregular Blade: Successful deflection restores 5% health.
Void Targeting: When hitting an enemy at range with a status effect, triggers a sword array.
Energy Sword Array: Skill hits have a chance to trigger a sword array.
Crisis Sword Array: Triggers a sword array when injured.
Targeting Sword Array (2 stars): High probability of triggering a double sword array upon defeating enemies.
Formidable Foe Sword Array: Chance of triggering a sword array upon defeating enemies.
Star Shield Sword Array (2 stars): Triggers a double sword array after the shield successfully blocks.
Counter Sword Array: Triggers a sword array after a successful deflection.
Enhanced Throwing Knife: Releases 2 tracking throwing knives when using a skill.
Full Health Sword Array: Triggers a sword array when hitting a full health enemy.
Shield Reflection Sword Array: Triggers a sword array after the shield successfully blocks.

12.14

Optimized the lag issue with monkeys and explosive poison.
Fixed dialogue reversal issue with Tea House hostess.
Fixed bug where the shield of Wei Zheng's mask would infinitely increase.
Fixed bug where the enhanced heart item didn't restore health.
Fixed bug where the Evaporation Heart could refresh the shield multiple times.
Added a new item: Twin Sword Spirits: Generates two orbiting swords that shoot toward the nearest enemy when attacking.