Hi everyone,
Blade of the Netherworld is set to launch on Steam EA on December 4th. It was previously scheduled for December 1st, but in the player test, you found many unintended bugs, so we need a few days to optimize and improve the current version of the game.

Now join the Discord can also participate in the final test before the launch, and have the opportunity to get the activation code of the game, EA will also open a mysterious player event on the day of the launch, I hope you can pay more attention to our progress!
Discord https://discord.gg/maCEnUAej2
From Demo to EA, we held the first speedrun competition, and the Blade of the Netherworld also participated in the Shanghai Weplay Show and was nominated for "Best Mobile Game"; The most important thing is that I have met a lot of player friends.

Everyone gave us a lot of suggestions and contributed hundreds bug feedback records. In order to thank these players who have always supported us, we have added the best and most active players in the speedrunning competition to the game in the form of easter eggs, and we will also make the lucky players in the form of easter eggs in future player activities.

At this stage, the focus of our work is to increase the game build . We've added a new way to play with elemental interactions, and the two elements will have different associations with each other.
In addition, we have added new items, such as the split stream, which can split the player's projectiles, and some martial arts-enhancing items, which can be combined to build a ranged combat build.
In future updates, we will add more element interactions and props, and as for the effect of the linkage between them, we will leave it to you to explore for yourself.
As we said before, we've updated the fishing gameplay, added multiple mini-bosses, and strengthened the Divine Mask, and these updates will continue to increase after EA goes live.
In our understanding, EA is more like a promise with you all, and we hope to present our ideas and efforts to all players, so we will continue to update the game until it is officially launched.
On the day of the EA release, we will also officially announce the update plan of the game from EA to the official launch, thank you for your supervision! See you at EA!