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Blade of the Netherworld News

12.6

Optimized some character special effects display; otherwise, the effect is a bit blurred when there are many splits.
Fixed an issue where loading from a save might cause the splitting effect not to take effect, requiring it to be unequipped and re-equipped.
Adjusted the logic for generating blessings in rooms that are not the Lord's room.

12.5

Fixed an issue where the Giant Spider wouldn't enter state 2.
Fixed the issue where the "Restart" button didn't save heart methods and recorded equipment.
Optimized the text description of feathers.
Fixed a potential lag issue when returning after defeat.
Random items will not refresh the same.
Blessings will not refresh the same.
The Lord's dropped blessings are changed to at least purple quality.
Reduced the probability of the Giant Spider boss dropping venom.
Weakened enemy attack power and health.
The number of enemies in Blessing and random item rooms remains the same. The number of enemies in other types of rooms is reduced.
Fixed the display error in the "Harvest" prompt when pressing J. The acquisition key was missing.
Unlocking NPCs unlocks when breaking the cage.
Fixed a bug where throwing a dagger at the boss at the beginning might prevent triggering the next battle.
Doors can be opened by dashing into them.
Strengthened blessings.
Retained equipment from heart methods doesn't trigger effects immediately after retention; it needs to be unequipped and re-equipped.

修复成就问题

修复成就完成的不正确问题

The Early Access version of Blade of the Netherworld is now available

Thanks to your support and encouragement, Blade of the Netherworld, which took the two of us more than a year to make, is finally on sale today!

From the demo to EA, we have players and friends who support us every step of the way, and thank you for providing a lot of optimization and improvement suggestions for us.

The main reason for this reverse bounce is as we promised in the EA interface, we hope that more players can participate in the development of this game. We can improve the game together, rather than the two of us working behind closed doors, completely cutting off the connection between players.

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The Early Access version of Blade of the Netherworld may not be perfect, but we will continue to update and improve it until the game's officially launched day. We also announced the next update plan for the game today, so interested players can take a look.
If there's anything you're interested in that we haven't mentioned, or if you've encountered a bug in the game, you can join our community and get in touch.

https://discord.gg/maCEnUAej2



Dudu Games

Blade of the Netherworld: EA Launches December 4th!

Hi everyone,
Blade of the Netherworld is set to launch on Steam EA on December 4th. It was previously scheduled for December 1st, but in the player test, you found many unintended bugs, so we need a few days to optimize and improve the current version of the game.


Now join the Discord can also participate in the final test before the launch, and have the opportunity to get the activation code of the game, EA will also open a mysterious player event on the day of the launch, I hope you can pay more attention to our progress!
Discord https://discord.gg/maCEnUAej2
From Demo to EA, we held the first speedrun competition, and the Blade of the Netherworld also participated in the Shanghai Weplay Show and was nominated for "Best Mobile Game"; The most important thing is that I have met a lot of player friends.


Everyone gave us a lot of suggestions and contributed hundreds bug feedback records. In order to thank these players who have always supported us, we have added the best and most active players in the speedrunning competition to the game in the form of easter eggs, and we will also make the lucky players in the form of easter eggs in future player activities.


At this stage, the focus of our work is to increase the game build . We've added a new way to play with elemental interactions, and the two elements will have different associations with each other.
In addition, we have added new items, such as the split stream, which can split the player's projectiles, and some martial arts-enhancing items, which can be combined to build a ranged combat build.
In future updates, we will add more element interactions and props, and as for the effect of the linkage between them, we will leave it to you to explore for yourself.
As we said before, we've updated the fishing gameplay, added multiple mini-bosses, and strengthened the Divine Mask, and these updates will continue to increase after EA goes live.

In our understanding, EA is more like a promise with you all, and we hope to present our ideas and efforts to all players, so we will continue to update the game until it is officially launched.
On the day of the EA release, we will also officially announce the update plan of the game from EA to the official launch, thank you for your supervision! See you at EA!