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Nikoderiko: The Magical World — Director’s Cut News

Free Upgrade: The Director’s Cut Is Available Now!

Join Niko and Luna in the definitive version of the charming platforming adventure in Nikoderiko: The Magical World – Director’s Cut, now available as a free upgrade on Steam.

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The Director’s Cut brings refined gameplay, enhanced visuals, brand-new levels, and even more magic that will captivate both existing fans and newcomers. This reimagined edition also includes a brand new score for the new World composed by the legendary David Wise!  

[h2]New World & Modes [/h2]

Explore a new World (and take on a new mean Boss!) with fresh challenges, hidden treasures, and additional surprises waiting to be discovered. Go through Easy, Normal and a brand new Hard mode with nail-biting challenge modifiers to challenge your skills from the comfort of your couch.

[h2]Seamless Transition[/h2]

Upgrade easily with the Director’s Cut, keeping all save games and progress (at no additional cost if you own the original game), and challenge yourself with new trophies and achievements to earn.

[h2]Accessibility Improvements[/h2]

New voiceovers and languages (DE/FR/ES/JP/PT-BR/ZH-CN) have been added for PlayStation®, Xbox, and PC. Also available is a new easy mode made even easier to ensure the game is even more family-friendly and accessible for your little ones on all platforms.


We want to thank our players for sending their feedback—we got a lot of ideas to transform Nikoderiko from a good game to (hopefully) a great one. We’re so proud to bring you a game for players of all ages, which we hope helps you fall in love with the platformer genre the way we did.

Jump into the Director’s Cut today, and experience the magic!

Note: The Director's Cut upgrade also removed any third Party DRM.

Nikoderiko: The Magical World – Director’s Cut (PC) Review


Nikoderiko: The Magical World – Director’s Cut, as its title suggests, puts players back in the shoes of the titular Niko and Luna in an expanded and upgraded version of its 2024 original release.





At first glance, Nikoderiko: The Magical World – Director’s Cut may not appear to be a significant upgrade over its initial release, but a closer look reveals a wealth of new content. One of the more apparent changes is a noticeable improvement in visual fidelity, particularly in lighting and material quality. Environments such as gemstones and lava tend to stand out more than in the original version, contrasting with the foliage and rougher materials in a way that surpasses the visual quality of the 2024 game.









On the topic of visual fidelity and graphics, it will be interesting to see how the director’s cut of Nikoderiko fares on lower-end platforms like the Nintendo Switch, as the original release on that platform already suffered from noticeable performance issues. Hopefully,... Read more

Luna’s Diary: Crash Cobring Base!

Hey, adventurers—Luna, here! Are you ready to check out the beautiful, fun, and downright dangerous realms that await you? As Niko and I journey through The Magical World, I’ve been making notes on each zone we visit to help out our fellow travelers. 

There’s plenty of loot to pick up, and scenery to enjoy, so don’t forget to collect everything and see it all! 

It’s time for one final adventure in Cobring Base.
[h2]Cobring Base [/h2]

It was time for our final stop on our journey. We’d finally found that dastardly Baron Grimbald’s hideaway! Airtube Adventures was the first location we hit, a complex copper factory full of floating flumes (a perfect excuse for Niko to use his glider). 

After finishing off some bouncing Cobrings, we headed to Conveyor Spark Sprint. Niko and I ran as fast as our little paws could carry us to avoid being electrified! I dread to think what that would have done to our fur…



After narrowly escaping that circuit of danger, we arrived at Flicker Factory, an eerie abandoned plant where we avoided even more dangerous mechanisms—this time, in the dark! With only blinking light bulbs to guide our way, it was hard to figure out our next steps, but we made it through using our keen adventuring senses, and arrived at Mount Mayhem.

Suddenly the industrial architecture became overrun with nature, and lush greenery covered the machines and iron walkways. One thing hadn’t changed though—the amount of enemies to defeat! As we smashed our way through Cobrings, we had a feeling that the ultimate treasure was nearby. 

We were right, and we soon arrived at Grimbald’s Treasury! Finally, we were face to face with Baron Grimbald… and the rest is history! 

Niko and I hope you enjoy each world you encounter on your adventures as much as we did! Luna, signin’ off!

Luna’s Boss Diary: Baron Grimbald

Hey adventurers, Luna here! As you journey through The Magical World with Niko and me, you’ll come across dangerous and devious Bosses! I’ve been making notes on every dastardly foe we see to help out our fellow adventurers.

It’s time to face our final foe: Baron Grimbald!


[h2]Baron Grimbald[/h2]

Our adventure was coming to a close, and as bittersweet as it was, the temptation to give in to our treasure-hunting nature was too strong. As we entered Cobring Base, we ignored the dangers and pressed ahead. In the final room of the factory, we narrowly avoided a sticky end at the hands of dangerous mechanisms that can burn, crush, electrocute or drown you! And then we laid eyes on the motherload—a treasure chest!

We ventured forth to claim our riches, but the door to the room suddenly closed! The floor opened up to reveal toxic green sludge, separating us from the chest. That wasn’t all, as the scimitar-wielding Baron Grimbald revealed himself. The battle was on!



Baron Grimbald is as greedy as he is gruesome, and the fight was a battle for the books.

The brazen Baron began by swinging his saber at us and leaping across the room, while we attempted to evade his attacks and launch our own attacks back. Once we’d hit Grimbald enough, he retreated back to the top of the treasure chest, and Niko and I began to climb upwards to reach him, dodging traps and falling debris! 

At the top, we took on the Baron’s minions wave by wave until, with one final powerful blow from Niko, the Baron was defeated. 

Niko and I wish you luck in your battles with each fearsome foe you meet. Luna, signin’ off!

New “Realism” Mode Coming to Nikoderiko June 31!

We hope you’ve been enjoying your time in the Magical World, as it’s about to get real! You’ll be able to play your favorite platformer as a realistic mongoose in the new Realism Mode, coming June 31, 2025!

As well as new animations and character models, you’ll also be able to get to grips with new features that truly capture the essence of being a pair of adventuring mongooses!


[h2]New Feature: Snake Snack[/h2]

Take on Cobrings in a whole new way with the “Snake Snack” feature! Those little snakes don’t stand a chance against the newly authentic Luna and Niko—gobble them down without a second thought and receive an extra Life! 

[h2]New Feature: Venom-Resistant[/h2]

Don’t worry about your foes fighting back, as real mongooses are resistant to venom, and now you are too, taking little to no damage from enemies in this new way to play. 


[h2]New Cutscenes: Incommunicado [/h2]

Real mongooses can’t talk, and now Luna and Niko can’t speak either! Get to grips with the true way of communicating like a mongoose—leaving scent markers. Now each cutscene will feature Niko and Luna smearing their surroundings with viscous trails—convenient for finding your way around! 

We hope you enjoy the new Realism Mode when it drops on June 31—you’d be a fool not to!