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Heroes Of Loot: Gauntlet Of Power News

Developer Beta Branch access now available!



Hey Looters!

It's been a wild first couple of days of releasing this game! But I think the dust is slowly settlings and we can venture deeper into the dungeons!

I've been hard at work preparing the first "big" content update, and decided to make a Beta Branch available for those that want to help out and take a early look at the game and see if I messed up anything ;)

If you got stuff to talk about based on this Beta branch, drop by on The Orangepixel Discord

For access to the Beta Branch:

1. Select the game in your steam library, right click and select Properties
2. Go to Beta's and at the top right drop-down box, select the Beta version!

Steam will now download that version and it's updates and you can check out all the new stuff that's coming!

I plan to push this v1.1.0 live in a few days, it mostly needs a bit of gameplay/testing to see if I didn't wrongly balance things with all the new stuff added!

Gauntlet of Power Dungeons are now OPEN

Hello Adventurer!

Welcome to version 1.0.0 of Gauntlet of Power!


Last weeks Next Fest demo got a lot of new fans into the game, and I've been watching a lot of Youtube and Twitch videos playing the game, which is so cool to see :)

Based on those videos I was constantly making small changes and tweaks and fixes to the game, so this version isn't only the official release, it is also a very nice balanced update to the demo and the Steam Playtest build!

So go enjoy your time in the dungeon !

If you run into any issue or got questions, I'll try to monitor Steam discussions , but you are also more than welcome to visit the Discord (discord.gg/orangepixel) where I'll be hanging out most hours of the day in the coming week.

I'm already working on things for the first content update, but all ideas are very welcome, as I think together we can really build this game into one of our favorite roguelikes !



Full changes list
  • added: Gauntlet now shown on "game over "screen
  • added: playing-time now properly shows 2-digits for HH,MM,SS
  • added: load game now shows 2 digits for time played
  • added: Blackcard of Power now also triggers powerup
  • added: Blackcards to Codex ("Loot")
  • added: Forged cards to Codex ("Loot")
  • added: Monk now locks room until done talking
  • added: Run stats tracking
  • added: extra union-weapon info to Codex pages
  • added: Statistics to Codex
  • changed: balance changes to droprates
  • changed: Gem-trade rooms appear less frequent
  • changed: minor balancing tweak to Flame critters and their dropped-falmes
  • changed: small improvement to Muddy's attack patterns
  • changed: improved Cap'n'Bone attack pattern
  • changed: balance-tweak for tiny-key droprate in later dungeons
  • changed: new Monster-spawn effect
  • fixed: energy-decrease digits sometimes seem to render wrong
  • fixed: Bombies were sometimes attacking due to a level-up event
  • fixed: using panic-button when in start room does take Loot, does not give HP (and should be blocked maybe?)
  • fixed: ToFu energy decrease is instant (bug)
  • fixed: Blackcards not activating
  • fixed: rebalanced Rogue Skully energy levels (less grindy)
  • fixed: King Loot giving forged card animations
  • changed: Changed dungeon-level progress (avoiding player confusion on dungeon 2 and 4)
  • fixed: when in boss-room, minimap doesn't show boss-icon
  • fixed: Shoproom pool is not reset, only spawns hearts at some point
  • fixed: Shovel of descent should be "blocked" before dungeon 5 is reached
  • fixed: Leave gold key, return to room, gives double gold keys
  • fixed: continue game from pause menu can trigger a button press in-game
  • fixed: End-level or Pause sometimes show glowing Mount directions

Gameplay information and tips from the Developer

What if Binding of Isaac and Vampire Survivors had a Zelda like love baby, with a kick-ass weapon system?



Mount and upgrade your weapons unlocking special combos and other weapon-alteration effects in this randomly generated action RPG shooter.

Mow down thousands of dungeon dwelling creatures and survive as you descend deeper into the dungeon!

Unlock items, complete quests, and find all the secrets to help you reach the boss of bosses in this Infinite Roguelike!

Check out some gameplay footage while the developer explains some of the gameplay features like the weapon-upgrade system, various room types, some tips and tricks!

Don't forget to grab the demo and try it out for yourself, and Wishlist the game: it will launch right after Next Fest!

Content update pre NEXT fest

Hey !

Thanks for checking out Gauntlet of Power, I just pushed a new Demo build which improves a few things based on feedback from players. These (and more) improvements will of course all be available in the full release coming June 17th!



[h3]Biggest changes[/h3]

  • Replaced the "snappy" camera movement when going from room to room, for a more smooth experience
  • Default Arrows now fly straight, instead of auto-target enemies
  • Target-Arrows is now a combo-weapon you can (fairly easily) unlock in the demo!
  • Alchemy bomb pickup now turns only your current bombs into Alchemy bombs (and new bombs will be normal bombs)
  • Working on proper Chinese localization, we're almost done with that!


There's a bunch of other tiny improvements and things added to the demo, so make sure to give it another play through before or during Steam's Next fest!

Got ideas, questions or just wanna say hi? discord.gg/orangepixel !

Cya!
- Pascal

Blending dungeon-crawling with horde-shooters Gauntlet Of Power launches in June

Solo developer Orangepixel is celebrating 20 years as a full-time game dev, with an announcement that Heroes Of Loot: Gauntlet Of Power is set to launch in June mixing together dungeon-crawling and horde-shooters together.

Read the full article here: https://www.gamingonlinux.com/2024/05/blending-dungeon-crawling-with-horde-shooters-gauntlet-of-power-launches-in-june