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Balatro News

1.0.0L - Patch Notes

- Upgraded Love2D to version 11.5
- Fixed bug where symlinked save files were unable to be saved properly
- Changed Seal-applying spectral cards so they de-select the card after the seal is applied
- Changed Luchador to no longer be compatible with eternal
- Changed CRT filter to no longer show flashing green/red lines
- Mac Port (!!!)

Mac version and Trading Cards Live!

Hi everyone,

[h3]Mac Version Live![/h3]
Attention Mac users! We're thrilled to unveil the much-anticipated Balatro Mac version, now available on Steam! Get ready to embark on an journey filled with Mults and Jokers!



But wait, there's more!

[h3]Steam Trading Cards Live![/h3]
Trading card collectors, rejoice! We're excited to announce the launch of Balatro trading cards on Steam! Get ready to elevate your Balatro experience with these stunning collectibles, now live on Steam!

Balatro's creator has barely played other deckbuilders, and thinks that's partly why it succeeded

The roguelikelike deck-building poker game Balatro is frankly the only game I care for right now. My head fizzes with ideas for fiendish combos and deeply illegal hands. I'm delighted by its deserved success, with the makers boasting that it sold enough to become profitable within one hour then sold 250,000 copies in 72 hours. In a recent interview, the developer claims that part of why it's so damn successful is because they've barely played other roguelikelike deckbuilders so it's free to do its own thing outside genre conventions. What's interesting to me in this is how Balatro has built on a game which did influence it, the slot machine-building game Luck Be A Landlord.


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