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Balatro News

Demo now paused until October Next Fest

Hello,

The demo for Balatro has been paused until Next Fest in October. Thank you all so much for the wonderful support of the game and for playing the demo! The next version will be incorporate a bunch of the community feedback and be better than ever.

If you played all 50 rounds, you will still have full access to the new demo in October.

I have a plan and a vision for Balatro, and that involves focusing more on quality content and gameplay to ensure the final release is a game worth your time and money. I know it is frustrating for many people to not be able to play, but if you keep patient I promise you will have a great game to play in the not too distant future!

I will post any major game related updates here as well to keep everyone in the loop. Thanks again for all the kind words and support.

localthunk

Balatro Demo pause

Hello everyone!

There has been a huge influx of attention to Balatro over the past week, and before any of that happened my plan was to pull the Demo and work on polishing the game more before Steam Next Fest in October. I will be pulling the demo at the end of the week (Friday or Saturday) and revoking some Beta keys until October.

I understand the timeline for Balatro's release is a bit frustrating for people that want to play the full game right now, but I promise I have my game's best interest in mind. I want to make sure I am putting the best possible game forward and that I am fully prepared for the eventual release - along with quite a few more changes that will hopefully add dozens or hundreds of hours of gameplay in the long run. I am in this for the long haul with Balatro and I hope I can count on your patience.

Thanks for all the incredible support since I posted the demo - hope to see you try the new and improved game in October!

localthunk

Update 0.8.7c

Changes:
-Increased Jolly Joker mult from 5 to 8
-Increased Zany Joker mult from 7 to 10
-Increased Mad Joker mult from 10 to 15
-Increased Crazy Joker mult from 7 to 10
-Increased Droll Joker mult from 7 to 10
-Increased all suit multiplier cards from +2 to +4 per card of that suit
-Modified range of payouts for Misprint from 0,12 to -3,20
-Increased Fibonacci payout from +2 mult to +4 mult
-Increased Glass Joker bonus mult to +10
-Increased Even Steven payout from +2 to +4 mult
-Increased Scholar payout from +1 mult to +4 mult
-Increased Ride the Bus payout from +1 to +2 mult per consecutive hand without face cards
-Increased Bloodstone from +4 to +8 mult per heart card
-Increased Satellite from $2 to $4 per unique planet
-Increased Holographic payout from +5 to +10 mult
-Decreased Foil payout from +50 to +30 chips
-Decreased Polychrome payout from X2 to X1.5 mult

Bugfixes:
-Fixed bug where cards could be repeatedly used/sold/redeemed
-Fixed bug where enhanced cards in shop could only be purchased with joker room

Update 0.8.7b

Bugfixes:
-Fixed bug where final boss wasn't reliably showing up on ante 10, showed up earlier
-Fixed bug where the investment tag was preventing some other tags from working at all
-Fixed bug where using a voucher or planet was causing a graphical issue in blind selection
-Fixed bug where Manacle was triggering Matador with 0 discards

Update 0.8.7

Changes:
-Added 'Tags' - rewards for skipping each blind
-15 new tags in total:
Uncommon Tag, Rare Tag, Negative Tag, Foil Tag, Holographic Tag, Polychrome Tag, Investment Tag, Voucher Tag, Boss Tag, Gold Seal, Charm Tag, Meteor Tag, Enhanced Tag, Handy Tag, Garbage Tag
-Tags are automatically used at the appropriate time
-Blinds are now encountered individually. You must choose to face or skip the small blind, then face or skip the big blind, then you must face the boss blind
-Vouchers no longer restock every round. Defeating the boss blind restocks the shop voucher
-Unpurchased vouchers will reappear in the next shop until the boss blind is defeated
-Tutorial updated with this information
-Added tooltip text to High Priestess to show which card it will copy
-Added a 'copy seed' button to the game, copies seed to clipboard
-Added 'paste seed' button to new seeded runs, pastes text from clipboard
-Removed the silver spoon/hierloom vouchers
-Added Blank/[????] vouchers to replace them
-Modified some Joker text to be more consistent
-Invisible Joker now self destructs when it pays out
-Mr Bones now only saves you if you have scored at least 25% of needed chips
-Right click now deselects all cards in hand
-Click on splash screen skips animation
-Strength turns Aces into 2s
-Demo round limit now tracked via Steam
-Seeded runs show seed in red - unseeded shows black

Bugfixes:
-Fixed bug where menu 'Play' button doesn't let you select deck/continue
-Fixed bug where completed collections only had 203 of 204 unlocks
-Fixed bug where Chicot was not disabling the current boss
-Fixed bug where debuffed gold cards were returning to hand when played
-Fixed bug where the Hook crashes the game when no cards are left in hand
-Fixed bug where foil/holo/polychrome playing cards were not showing the effect on the back of the cards in some cases
-Fixed bug where nil high score was crashing the game
-Fixed bug where juggler/troubadour were adding random cards to your hand in the planetarium and tarot reading
-Fixed bug where num pad was not working as input for seeds
-Fixed bug where Raised Fist triggered on debuffed cards
-Fixed bug where duplicated stencil was not working during the next round
-Fixed Typo (reedeem -> redeem)
-Fixed bug where ride the bus was considering unscored cards
-Fixed bug where 8 ball was considering unscored cards
-Fixed bug where steel card description for The Chariot did not have '?'
-Fixed bug where debuffed cards behaved as if they had no suit
-Fixed bug where victory happened before saving the final hand result