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v1.5 "Meditations" Now Available

[p]It's been a whole year since Dystopika launched and what an incredible year it has been. We wanted to do something special with v1.5 so we really went to town on this one: new soundtrack. new districts, new props, new weather options, and a whole lot more. [/p][p][/p][previewyoutube][/previewyoutube][p][/p]
Release Notes
[p][/p][h2]New Soundtrack by Sascha Dikiciyan[/h2][p]With credits including The Long Dark, Deus Ex: Mankind Divided, Quake II, Mass Effect 3, and the soon-to-be-released Metal Eden, Sascha Dikiciyan (Sonic Mayhem) brings his signature cinematic-ambient compositions to Dystopika, a meditative city-sculpting experience for creating stunning cyberpunk cities and future noir vibes.[/p][p]Meditations from the Future is a sonic journey through ambient cityscapes and imaginary futures. Blending nostalgic synth textures with modern minimalism, Sascha crafts a reflective soundtrack for Dystopika - Influenced by the old-school Berlin electronic sound and modern cinematic soundscapes, it weaves emotion into architecture, shaping the skyline of your imagination.[/p][p]A digipak CD featuring original artwork by Rob Sheridan (NIN, Pearl Jam) is now available for pre-order.[/p][p]Also, please check out Rob’s merch store, Glitch Goods.[/p][p][/p][p][/p][h2]New Districts: Labber’s Row and C-VILLE[/h2][p][/p][h3]Labber’s Row[/h3][p]Labber’s Row is the home of cutting-edge research, where advancements in materials science, weaponry, biotechnology, and chemical engineering shape the future behind closed doors. Within its labyrinth of imposing, brutalist structures, the scientific elite—known as "Labbers"—operate under a strict veil of secrecy, their work shielded from prying eyes by both physical and procedural fortifications. The air here is thick with sterilization protocols: UV-sanitizers line the streets, pulsating with an eerie glow, while infrared scan stations stand as silent sentinels, ensuring that contamination is swiftly detected and eradicated.[/p][p][/p][carousel][/carousel][p][/p][h3]C-VILLE[/h3][p]Connectville serves as the black market hub of the dystopian world of Dystopika. It is a vibrant, chaotic tapestry of favela-style alleyways crammed with backstreet shops, ramen stands, and a maze of tangled electrical wires. Known colloquially as "C-VILLE," its interconnectedness mirrors the tightly woven local supply chains that have evolved over decades between the district's myriad of specialty shops. These connections have birthed a dense network of skybridges and makeshift pathways that thread through the heart of the district.[/p][p][/p][carousel][/carousel][p][/p][p][/p][h2]New Megastructure: Jade Corp.[/h2][p]Jade is a global leader in AI, developing both hardware and software used the world over in infrastructure, daily mobile computing, governance, security, and manufacturing.[/p][p][/p][p][/p][h2]New Weather Options[/h2][p]City Settings now includes two new Weather options: Thunderstorm and Sandstorm.[/p][p]Thunderstorms will periodically strike sufficiently tall buildings. Sandstorms will put the city under a coat of sand giving a distinct “Dune”-like feel (especially paired with the new Labber’s Row).[/p][p][/p][p][/p][p][/p][p][/p][h2]Expanded Photo Mode[/h2][p][/p][p][/p][p]Several improvements and enhancements have been made the game’s photo mode.[/p][p]New Camera Control Scheme. FPS-style controls allow for much more creative freedom than before.[/p][p]New Camera Movement Widget. Capture up to eight camera positions for playback to create moving camera sequences using three different movement styles: Linear, Smooth, and Rollercoaster.[/p][p]Video Recording. You now have the option to export video directly from the game in Photo Mode.[/p][p]Depth of Field effects. Create more immersive photos with aperture, focal length, focal distance, and vignette controls.[/p][p]New filters and Lens Dirt effects. Change up the tone and atmosphere with several new color filter effects, and glitchy lens dirt options.[/p][p][/p][h2]Improved Lighting & Light Props[/h2][p][/p][h3]New Volumetric Lighting[/h3][p]New volumetric lighting effects can be found throughout Dystopika, greatly enhancing the utility of the Light Brush. You can now create a sense of major streets and activate additional light effects on buildings.[/p][p][/p][h3]New Props: Pot Lights and Light Bars[/h3][p]Thanks to the new volumetric effects, you now place your own light-emitters as you please, with customization options for size, color, and intensity.[/p][p][/p][p][/p][h2]New Wall Props[/h2][p]Create massive, oppressive walls around your cities to define districts or a dangerous world beyond. Walls utilize the same spline system as Roads, allowing you a variety of height and size options.[/p][p][/p][p][/p][h2]Blimps Evolved[/h2][p]The Blimp Pad has been completely overhauled. Blimps now take an editable path that you can customize and configure along with original controls for height and speed.[/p][p]Two new Blimp styles have also been introduced, plus a facelift of the original blimp. Blimp styles can be cycles by right click.[/p][p][/p][p]Saved cities will still load the “old” blimp pad as to not change your past creations. To update to the new Blimp prop, simple delete it and place it again. Moving forward the old Blimp Pad is considered “deprecated” and no longer appears in the prop menu.[/p][p][/p][h2]Mod Support: Landscapes (Beta)[/h2][p][/p][p]The Modding Community can now craft custom landscapes, allowing for a range of new creative backdrops for your cities. Mod Support via our Unity ModKit continues to be in Beta. Check out modding.voidswithin.com to get started with creating mods.[/p][p]Custom Landscapes can be selected when creating a new city if you’ve activated a Mod that includes Landscapes.[/p][p][/p][h2]Quality of Life Improvements[/h2]
  • [p]Prop Menu now features a category filter.[/p]
  • [p]Multiple font styles have been added to the Neon Text props[/p]
  • [p]District list will become scrollable beyond a certain height threshold (i.e. with several mods loaded)[/p]
  • [p]Multiple checks have been added to recover when failing to load a city due to corrupted or missing save files.[/p]
  • [p]A visual aid has been added to curved props to identify location of control points when hovered.[/p]
  • [p]Added a Setting for Volumetric Resolution to the Pause Menu[/p]
  • [p]Some buildings move/height interaction hot zones have been adjusted[/p]
  • [p]Delete Tool size calculation has been adjusted to better accommodate large buildings[/p]
  • [p]Neon Text props now have proper spacing when aligned vertically
    [/p]
[h2]Minor Adjustments[/h2]
  • [p]Czech Language support now available.[/p]
  • [p]Prop Adjustments.[/p]
    • [p]Mounted Satellite Dishes prop has been visually updated[/p]
    • [p]Original Blimp has been visually updated[/p]
    • [p]The right click to Edit Text for Neon Text props has been removed.[/p]
  • [p]Minor UI Refinements.[/p]
    • [p]Photo Mode Play Icon has been changed to Play/Pause to better reflect its functionality[/p]
    • [p]Load File button has been modified slightly to have a stronger visual draw.[/p]
    • [p]Camera Height and Camera Pitch controls in Photo Mode has been removed as they have been made obsolete due to Camera Control changes[/p]
    • [p]A special V1.5 Meditations-themed title screen has been temporarily activated.[/p]
    • [p]Buildings now have a “weight” when raising and lowering to create a heavier feel.[/p]
  • [p]Game credits have been updated.[/p]
  • [p]Several adjustments under-the-hood to accommodate new storefronts for the game.[/p]
[h2]Bug Fixes[/h2]
  • [p]Traffic Funnel prop now spawns with correct rotation.[/p]
  • [p]Fixed an issue with tooltips displaying offscreen.[/p]
  • [p]Fixed an issue where customer mods with billboard ads did not save properly.[/p]
  • [p]Fixed an issue where spline control points may not raise/lower properly[/p]
  • [p]Fixed an issue where right clicking in Prop Tool would not cycle randomly as intended[/p]
  • [p]Fixed an issue with dynamic sky that may result in 20-35% performance increase in many scenarios.[/p]
  • [p]Leaving the Pause Menu will now respect Play/Pause setting when in Photo Mode[/p]
  • [p]Air Traffic Density selector will now display localizations correctly[/p]
  • [p]Fixed several bugs related to the Prop Tool and using right click to cycle to the next prop[/p]
  • [p]Fixed an issue where an extra building wireframe would be visible for a few frames after placing a building[/p]
  • [p]Fixed some bugs where pressing Z to Undo while hovered on a prop may soft lock the game.[/p]
[h2]Known Issues[/h2]
  • [p]Video Recording does not record audio. This is intentional due to licensing constraints on game music.[/p]
  • [p]Landscape mods may cause camera clipping in certain scenarios.[/p]
  • [p]Landscape mods may cause unexpected behavior when placing buildings and props.[/p]
  • [p]Landscape mods may not correctly display weather effects in certain scenarios.
    [/p]
[h2]What’s Next[/h2][p]It’s been one year since Dystopika launched v1.0 and since then I’ve been shipping a variety of updates both on and in addition to the roadmap. Sometimes you just get Video Billboards working right away and decide to yeehaw out an update, y’know?[/p][p]We still have features being worked on, but as of v1.5, I have decided to retire the public-facing roadmap. After nearly 3 years of of work, I’m eager to start exploring something new while continuing to make incremental improvements to Dystopika.[/p][p]After 1.5 me and the team are immediately resuming improvements to Mod Support and creating improved tutorials and workflows for our creators.[/p]

Community Challenge: Inclement Weather

[p]Thank you everyone who participated in the City of the Future Challenge by submitting and voting on their favorites in the Dystopika Discord. This was a first glimpse into what the Mod Community has been up to, and we're exciting to continue allowing approved mods in this new challenge.[/p][p] This week's selected highlights were submissions by: Cazelais, Hamster and rogler (Matt's pick because crafty vegetation). [/p][p] [/p][h2]Community Challenge: Inclement Weather[/h2][p]V1.5 has arrived, bringing new lighting, new districts, and most importantly: new weather. Sandstorms and Thunderstorms elevate the whole mood of Dystopika and take your cities to vast new places. So grab a camera and start stormchasing. [/p][p]And don't forget we have a slew of new Photo Mode tools like Depth of Field and new filters at your disposal. [/p][p][/p][h3]Approved Mods for Challenge[/h3][h2]Submissions[/h2][p]To learn more about the challenges and how to submit, please swing by our Discord. Submissions will be open until June 13th in the #dys_challenges channel.

Past Highlights can be found in the Hall of Fame

[/p][h2]City of the Future Highlights[/h2][p][/p][p][/p][p][/p][p] (Cover image credit: Krzysztof Kotkowicz, Unsplash) [/p]

Community Challenge: City of the Future

Thank you everyone who participated in the Festival of Neon Challenge by submitting and voting on their favorites in the Dystopika Discord.

This week's selected highlights were submissions by: nicknicknickb, rogler and ExileØnMainSt (Matt's pick).

[h2]Community Challenge: City Of The Future[/h2]
Our growing Mod Community has been hard at work on creating new and wonderful things for Dystopika and it's due time we gave them the spotlight. This "City of the Future" challenge invites you to use any of the listed mods to take your Dystopika creations even further. You can enable Mod Support when creating a new city and your Steam Workshop subscriptions will appear.

[h3]Approved Mods for Challenge[/h3]



[h2]Submissions[/h2]
To learn more about the challenges and how to submit, please swing by our Discord. Submissions will be open until June 13th in the #dys_challenges channel.

Past Highlights can be found in the Hall of Fame

[h2]Festival of Neon Highlights[/h2]


(Cover image credit: Boban Simonovski)

Community Challenge: Festival of Neon

Thank you everyone who participated in the Rome 2100AD Challenge by submitting and voting on their favorites in the Dystopika Discord.

This week's selected highlights were submissions by: rogler, peΛce and Xander (Matt's pick).

[h2]Community Challenge: Festival of Neon[/h2]
It’s that time of year again. With summer on the horizon, millions are preparing to travel the world and visit new places during their summer vacation, and our city’s corporate executives are ready to deliver!

After a year of declining revenue, the travel season is expected to bring a record-breaking surge in tourism. In response, the city’s largest corporations have come together to launch the Festival of Neon, a city-wide campaign turning the city center into an entertainment and shopping hub, featuring beautiful neon displays and signage that lights up the night sky.

Don’t miss the highlight of the festival, a parade of neon-lit floats crafted by the biggest names in tech, fashion, and media.

[h2]Submissions[/h2]
To learn more about the challenges and how to submit, please swing by our Discord. Submissions will be open until May 21st in the #dys_challenges channel.

Past Highlights can be found in the Hall of Fame

[h2]Rome 2100 AD Highlights[/h2]


(Cover image credit: Mizanur Rahman, Unsplash)

Community Challenge: ROME 2100

Thank you everyone who participated in the Hack the Planet Challenge by submitting and voting on their favorites in the Dystopika Discord.

This week's selected highlights were submissions by: peΛce, rogler, and Ro (Matt's pick).

[h2]Community Challenge: ROME 2100[/h2]
All roads lead to the future. In this challenge, Rome becomes truly timeless as you envision its future grandeur in 2100 AD. Fuse ancient history with bustling modernity, the white marble of the Eternal City under neon skies.

[h2]Submissions[/h2]
To learn more about the challenges and how to submit, please swing by our Discord. Submissions will be open until April 29th in the #dys_challenges channel.

Past Highlights can be found in the Hall of Fame

[h2]Hack the Planet Highlights[/h2]


(Cover image credit: Yahya Momtaz, Unsplash)