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Star Trucker News

Star Trucker and Simfest!

[p][/p][p]It's the start of Simfest today, and we're celebrating with discounts on everything! [/p][p][/p][p]We know you've been eyeing that Pack for a while, or maybe you need a gift for that simulation fiend in your life - we've got you covered! These discounts last until July 31st, so don't wait too long!. [/p]
  • [p]Star Trucker - Base Game[/p]
    • [p]35% off[/p]
  • [p]Star Trucker Soundtrack[/p]
    • [p]35% off[/p]
  • [p]Heavy Duty Pack[/p]
    • [p]25% off[/p]
  • [p]Amped Customization Pack[/p]
    • [p]25% off[/p]
  • [p]Hallow's Eve Pack[/p]
    • [p]25% off[/p]
[p][/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p][p][/p]

Update 1.0.67.0 - Mid-Session Difficulty Settings

[p]Star Trucker has been updated to v1.0.67.0. This update introduces the ability to change galaxy (difficulty) settings mid-session, making it easier to tailor the gameplay to your preferences without starting a new save slot.[/p][p][/p][h2]Session Difficulty Settings[/h2]
  • [p]Difficulty option added to the “Options” screen when game is paused[/p]
  • [p]Difficulty screen allows you to modify most custom game settings mid-session[/p]
  • [p]Added alert pop-up to let players know changes will be applied when exiting screen[/p]
  • [p]Added alert pop-up to let players know if changes might not take immediate effect[/p]
  • [p]Added pop-up to tell players they can change difficulty - triggers shortly after User Manual pop-up
    [/p]
[h2]General[/h2]
  • [p]You can now view previous patch notes via the update pop-up[/p]
  • [p]Added tutorial marker to cab stairs when gravity breaks for the first time
    [/p]
[h2]Bug Fixes[/h2]
  • [p]Fixed issue with not being able to paginate backwards on tutorial pop-ups[/p]
  • [p]Fixed issue with pop-ups vanishing before they can be seen[/p]
  • [p]Fixed issue with Update pop-up re-triggering when returning to the main menu[/p]
  • [p]Fixed issue with oxygen usage not updating correctly on monitor after setting change[/p]
  • [p]Fixed issue with shop prices and indicators not updating correctly after setting change[/p]
  • [p]Fixed issue with audio glitches occurring when closing pop-ups and exiting menus
    [/p]
[p]It’s also worth noting here that v1.0.64.0 was a hot-fix to specifically address issues with the Heavy Duty UCCs vanishing when reloading a save.[/p][p][/p][p]As usual, please report any issues and oddities you encounter to the Raw Fury Support Desk and be sure to check the Latest News page for information on future patches and developer updates. [/p][p]- Dan & Dave ( aka Monster and Monster )[/p][p]
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Dev Blog #19 - The Road Ahead

[p]Howdy all![/p][p]
A few of you have been asking what’s next for Star Trucker and as we let slip some plans in a recent Reddit AMA* we thought we should share a high-level overview of what’s in development…[/p][p][/p][h2]2025 Roadmap[/h2][p]We currently have three updates planned for the remainder of this year…[/p][p]
[/p][p]We’ll provide more detailed information on various new features as we get closer to rolling them out, but for now, check out these summaries for some initial context.[/p][p][/p][h3]Slot Difficulty Update[/h3]
  • [p]ETA : July // Currently being tested by QA[/p]
  • [p]Update Type : Minor[/p]
  • [p]Overview : Adds ability to adjust galaxy (difficulty) settings mid-game without the need to restart your save slot
    [/p]
[h3]Anniversary Update + PC Peripheral Support[/h3]
  • [p]ETA : September[/p]
  • [p]Update Type : Regular[/p]
  • [p]Overview : Focuses on refinements to the procedural job generator while adding some new surprises and treats. We’ll also hope to roll out initial support for PC peripherals (such as HOTAS devices) as part of this update.
    [/p]
[h3]Business Ventures Update[/h3]
  • [p]ETA : December / January[/p]
  • [p]Update Type : Major[/p]
  • [p]Overview : Adds a new business focused meta-game, increases job / gameplay variety and introduces new a NPC
    [/p]
[p]Please keep in mind that although we’ll do our very best to deliver on the listed dates, timings could change based on feedback from QA and other elements outside of our control (or if we feel the update needs more polish)[/p][p][/p][p][/p][h2]Rollin' Records[/h2][p]Speaking of deliveries. It sounds like the vinyl soundtrack has been delivered to the warehouses early and distribution to customers is imminent![/p][p]
It’s also worth noting that once these shipments have been accounted for, a handful of the limited edition records might also become available, so keep an eye on the Laced Records Store for a chance to snag one.[/p][p]Photo courtesy of Laced audio engineer Ross** who managed to get hold of an early sample copy…[/p][p][/p][p][/p][h2]Creative Community[/h2][p]We’re also putting together a community round-up post. So if you’ve taken some nice snaps in Photo Mode, made some cool Lego builds, or created anything else creative and related to Star Trucker, be sure to send some pics or links our way for a chance to be included![/p][p][/p][p]Share them with us on one of the following: [/p][p][/p][p]Mini Lego Star Truck Dave made based on a design by Reddit user Purple_Activity969[/p][p][/p][p][/p][h2]Cruisin' On[/h2][p]So, just a short update, but hopefully an informative one. We’re super excited to finally confirm when the peripheral support should drop and there’s lots of other neat things in the works.[/p][p][/p][p]We’ll be back again soon with patch notes for the July update. Until then, keep your eyes on the road![/p][p][/p][p]- Dan & Dave ( aka Monster and Monster )[/p][p]
[/p][p]……………………………….……………………………….……………………………….………………………..............[/p][p] [/p][p]
* Sorry this one was a bit last second! We’ll try and do a better job of informing players about any future AMA sessions

** Yes. Ross is also “Rosso” and in charge of weigh station checks throughout the Star Trucker galaxy :D
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Star Trucker in the 2025 Steam Summer Sale!

[p][/p][p][/p][p]It’s summer, and the deals are hot!  [/p][p][/p][p]Right now Star Trucker is taking part in the Steam Summer Sale, and the discounts aren’t going to last forever!  [/p][p][/p][p]Pick up Star Trucker for yourself, a friend, or grab that Pack that you’ve been eyeing for a while. The Steam Summer Sale discounts will last until July 10th, and you can find the following discounts:  [/p]
  • [p]Star Trucker - Base Game[/p]
    • [p]35% off[/p]
  • [p]Star Trucker Soundtrack[/p]
    • [p]35% off[/p]
  • [p]Heavy Duty Pack[/p]
    • [p]25% off[/p]
  • [p]Amped Customization Pack[/p]
    • [p]25% off[/p]
  • [p]Hallow's Eve Pack[/p]
    • [p]25% off[/p]
[p][/p][p][dynamiclink][/dynamiclink][/p][p][dynamiclink][/dynamiclink][/p]

DevBlog #18 - Perks, Plates & Parking

[p]10-44 Star Truckers!

By the time you’re reading this the latest update should be available to download!

I’d like to start this post by saying a massive thank you to the community for their patience on this one as it’s been in development for quite some time.

If you want to see the full list of changes please read the recent patch notes:



For the usual ramblings, read onwards where I’ll recap the contents of this update and talk about some new, unannounced things…

[/p]
Job Rewards
[p]After reading community comments and looking through some telemetry it was clear that job rewards were little low. Cash seemed to be a bottleneck early in the game while XP payouts made late game rank-ups a slog.

To account for this we’ve increased the base payout of all jobs by +$200, fixed some issues around multi-hop and multi-trailer jobs while significantly boosting XP payouts for those with higher certification tiers unlocked.

When combined with some other balance tweaks, this should improve the experience for both new and veteran players alike. Rest assured we’ll continue to monitor these changes and if needed are prepared to take further action in future updates.

[/p]
Universal Control Circuits
[p]As you progress through the game you’ll also notice that we’ve added a new UCC variant to shops (and the salvage generator).

The Heavy Duty UCC has increased hitpoints and robustness. It’s pricier than a standard UCC but installing them will allow your systems to last much, much longer.

We also made some adjustments to the standard UCCs to make them a little less fragile as part of our overall balance tweaking.

[/p][p][/p]
Damage
[p]This was recently discussed in our previous blog post, so be sure to check that out for more details, but in essence we’ve made some fairly substantial changes to how damage is calculated while also fixing some long standing issues around collisions.

Overall collision damage should feel more consistent and fair but as with the reward tweaks we’ll be monitoring how players feel about these changes.

[/p]
Resting Up
[p]Another feature we recently discussed is the Rest Up mechanic. This allows you to use the cab bunk to skip time forwards and is handy for Just-in-Time jobs (e.g. turning up too early for a delivery).

There’s also lots of potential for this feature to be used in future mechanics and roleplaying.

[/p]
Docked Perks
[p]I’d also like to remind players that we’ve updated stations so that they now provide free oxygen, gravity and power, thus preventing any drain on your truck systems.

Docking should now provide the perfect opportunity to replace truck components and perform pre-trip checks before your next haul.

[/p]
Photo Mode
[p]Also rolling out in this update is a swish new photo mode. It works much the same as the feature in many other games and provides a bunch of options to tinker with in the pursuit of finding the perfect shot.

We’ve written a handy Photo Mode Guide that goes into the specifics and includes some handy tips on how to take different types of screenshot. Please check it out if you’re interested.

Oh, and be sure to share your best shots with us! We’ll be sharing our favorites in a Community Round-up post alongside some of the other neat things people have been sharing with us.

[/p][p][/p][p][/p]
License Plates
[p]You can read more details about the custom plates feature in this blog post.

The ability to equip plates and enter your own label rounds off our exterior customization features for the foreseeable future but we’re looking forward to seeing your trucker handles proudly on show!

We’ve also teamed up with some of our Raw Fury friends for a set of exclusive themed plates…

[/p][h3]Post Trauma[/h3][p]We met Red Soul Games founder Roberto in 2022 shortly after announcing Star Trucker and had the pleasure of hanging out with him on multiple occasions while we all toiled away towards our respective release dates.

If you’re a fan of classic console era horror and freaky vibes be sure to cast your eyes towards the Post Trauma Steam page.

[/p][h3]Kingdom[/h3][p]A long running classic. The team at Fury Studios continue to iterate on one of our favourite games in their catalogue. It also led to us attending a talk by Raw Fury co-founder Jonas waaaaay back in 2015 that made us realise they were a publisher we’d be keen to work with…

…but I digress! The Kingdom games are great and so is the latest add-on Call of Olympus that's well worth checking out if, like me, you’re a sucker for Greek Mythology themed content.

[/p][h3]Dome Keeper[/h3][p]A game that kept us entertained while we were stranded in Germany after our first Gamescom some years back! It has a fantastic gameplay loop and has had some excellent updates since launch. If it snuck past your radar previously we recommend you check it out.

We’re also eagerly awaiting Bippinbits new project PVKK - Just look at all those wonderful levers and dials!?

[/p][p][/p]
Free Play Mode
[p]We’ve always strived to allow players the ability to customize their game sessions and this update seemed like the perfect time to introduce this feature.

Free Play replaces Hardcore on the New Game screen and lets you start with all zones unlocked and truck features enabled. We’ve also disabled tutorials and the convoy missions. This is a great way to revisit the game without the need to play through the narrative to unlock everything.

Please keep in mind you will not be able to unlock various convoy and zone achievements in this mode.

[/p][p][/p]
New Options
[p]Maybe not as fun as some of the other features but we continue to try and provide players more choices in how they play the game both in terms of difficulty and accessibility.
[/p][h3]Game Options[/h3][p]When you accelerate and brake the camera drifts to give a sense of momentum. Some players noted that this made them feel a little nauseous or simply didn’t like this effect.

In this update we have introduced new options so that players can adjust the intensity of this feature to their own personal preference. Setting the value to 0% will disable camera drift / momentum completely.

Seated Camera Drift
Adjusts how much camera drift is applied when turning / braking in cab view

Ext. Camera Drift
Adjusts how much momentum the camera has when using the exterior camera
[/p][p][/p][p][/p][h3]Control Bindings[/h3][p]We’ve also done a bunch of work around custom control bindings. PC players can now assign shortcuts to pretty much all dashboard features.

[/p][p]Please keep in mind some of these interactions were not designed with shortcuts in mind and could slightly alter how the game plays or looks (e.g. you might see some of our sneaky dev tricks that were previously hidden) but it felt like a small price to pay for greater accessibility and control customization.

At the request of a few players we also added a new shortcut binding for recentering the cab camera. This makes it a lot easier to bring back your default driving view.[/p][p][/p][p][/p][p][/p][h3]Quick Look[/h3][p]Although full peripheral support isn’t quite ready for the prime-time we didn’t want to hold back the quick look feature for PC.

Once you’ve assigned custom bindings for quick look you can tap this shortcut to switch view OR tap and hold to glance - this means that releasing the shortcut will let the camera return to the default view.

[/p][p][/p][h3]Control Settings[/h3][p]We’ve also rolled out some extra control options that some players might find useful…

Auto Recenter Cab View
Enable this and the cab camera will automatically recenter after the chosen amount of time

Quick Look Recenter
This allows you to set a specific behavior for the Quick Look feature. By default “Auto” allows both switch view (tap) and glancing (tap and hold).

Brake Cutoff
Disabling this option to smoothly transition from brake to reverse without stopping.

CB Mic Auto Hold
Enable this and the CB Mic button will be automatically pressed during dialogue responses (if the mic itself is being held) allowing you to respond without holding down multiple buttons or keys.

[/p][p][/p][h3]Custom Game[/h3][p]Following up on giving players more choice in how they play the game, we’ve introduced some new options to the custom game settings screen.

Free Play
Enable this to start the game with zones and truck features unlocked

Power Consumption Rate
You can now choose “off” to prevent systems draining truck power

Consumable Usage Rate
You can now choose “off” to prevent components degrading

Shock Shield Efficiency
You can now choose “perfect” to prevent electrical storms from affecting your truck

[/p][p][/p]
Record Recon
[p]Before wrapping up we also have a small update for those who ordered the physical soundtrack. Production is officially underway! We’ve also had a sneak peak of the special edition test pressing…

[/p][p]We’re still not sure when production will finish and shipping will start but we’ll let you know as soon as we receive any new information.

Oh and a massive thank you to everyone who purchased a limited edition vinyl. We’ve officially sold out!

For those who’d still like to grab a copy of the soundtrack on vinyl we still have some regular variants available on the Laced store.

[/p]
Eyes on the Road
[p]As mentioned at the start of this post, please take a look at the patch notes for a full list of detailed changes as there’s plenty of extra details and a list of fixes.

Rollin’ onwards we’re looking to deliver some smaller quality of life updates as we work towards a much larger update for the end of the year. We’ll also be monitoring feedback on the various changes and keeping an eye out for the best screenshots taken with the new Photo Mode.

Lastly, and I know we say this a lot, I want to thank all the Star Trucker players out there for their continued support and feedback. You rock and are the reason we get to keep working on this (not so) little indie game ❤️

- Dan & Dave ( aka Monster and Monster )


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