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🕵️‍♂️🏔️ Ned Dillman, Esq.: The Legal Eagle with a Briefcase of Mystery!



Meet Ned Dillman, Esq., the slick lawyer with more tricks up his sleeve than a magician in "Murder Is Game Over: Deal Killer." As the legal eagle representing computer conglomerate Comp Inc., Ned's got contracts to ink and acquisitions to seal. But what's really lurking inside that mysterious briefcase of his?

Picture this: Ned, strutting through the Alps with his briefcase clutched tight, exuding lawyerly charm and a hint of mystery. He's the man with the plan, the master of negotiations, and the suspect with a secret just waiting to be uncovered!

Ned's not just any attorney – he's the one who brokered the acquisition deal for the victim's game publishing business. Coincidence? We think not! Could his briefcase hold clues to the murder, or is it just packed with legal papers and the occasional snack?

As our detective gang unravels the case, Ned's smooth-talking ways add a dash of courtroom drama to the Alps. Will his legal expertise crack under pressure, revealing the truth hidden within the folds of his fancy suit? One thing's for sure: Ned Dillman, Esq. is a character with more layers than a legal brief!

Join us, detectives, as we dissect Ned's story in "Murder Is Game Over: Deal Killer." It's a legal thriller where every objection and objectionable item counts! 🎩📜

https://store.steampowered.com/app/2478850/Murder_Is_Game_Over_Deal_Killer/

🕵️‍♂️ So many suspects! 🔎



https://store.steampowered.com/app/2478850/Murder_Is_Game_Over_Deal_Killer/

Somewhere in MIGO: Deal Killer is a skiing minigame. 🎿🐶



https://store.steampowered.com/app/2478850/Murder_Is_Game_Over_Deal_Killer/

💪 Ty Lipson: Bodyguard Brawn with a Ghostly Quirk! 👻



Meet Ty Lipson, the brawny bodyguard-turned-suspect in Murder Is Game Over: Deal Killer. Former professional boxer turned security muscle, Ty's got muscles for days, but also a grudge that could rival his boss's business ambitions.

Imagine this: Ty, once the impenetrable shield to the late Billy Kramer I, now finds himself in the suspicious spotlight. Was it a knockout punch of revenge, or was Ty just caught in the crossfire of corporate chaos? Rumor has it that the Alps might be hiding more than just snow – maybe even a ghost or two!

Ty's got a fear as big as his biceps: ghosts. As our detective gang digs deeper, Ty's jittery demeanor adds a dash of comedic suspense to the investigation. Will the fear of the supernatural crack Ty's tough exterior and reveal his motives, or is he just a fighter caught in a punchline?

Join us, detectives, as we step into the ring with Ty Lipson, a character with more layers than a boxing glove, in Murder Is Game Over: Deal Killer. It's a pixelated whodunit where every jab, hook, and ghostly squeak counts! 💪👻

https://store.steampowered.com/app/2478850/Murder_Is_Game_Over_Deal_Killer/

⚙️ New game mechanic in Murder Is Game Over: Deal Killer 🕵️‍♂️



❄️🏔️ With Murder Is Game Over: Streaming Death I wanted to introduce the idea of being chased around by a “ghost” like in Scooby-Doo. In the second half of that game, Elias Abel (actually the killer in disguise) randomly appears while exploring and moves toward the player. The easy difficulty mode is very straightforward. The hard difficulty mode also randomizes the time before the ghost appears so that it’s much more unexpected. The world map is designed to provide lots of opportunities for being chased, and lots of space to maneuver around an aggressive ghost.



With Murder Is Game Over: Deal Killer instead of going big, the concept was to go small spaces. I wanted the player to get the feeling of claustrophobia and being stuck in a small hotel with nowhere to go. There’s little room for a ghostly crook to hide or sneak around. So this concept got me thinking about what other mechanics I could use for a hero or villain to trick people.

That’s how I came up with the new costume mechanic for this new game in the series. Just because there’s no space to hide doesn’t mean there aren’t other ways that a person can be deceptive. Partway through the game, our detectives discover a trove of costumes that Guy can wear as a disguise. The disguises will prompt instances of mistaken identity and different (sometimes extremely silly) reactions from suspects. The costume theme might also play an essential part in how the crime was committed, and how the detective solves the case.



Do you prefer being chased around a village by a spooky ghost, or being stuck in a mountain top chalet during a blizzard with nowhere to go? As the Murder Is Game Over series continues to evolve, my goal is to come up with different gameplay concepts and mechanics that make each title feel different and unique. 🥸

Thanks for reading!

Matt (indiedev of Murder Is Game Over series)

https://store.steampowered.com/app/2478850/Murder_Is_Game_Over_Deal_Killer/