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ShapeHero Factory News

🐰EGG RUSH Update🥚 Check the Easter-themed everything!

Hello everyone!

[h3]The Seasonal Update we briefly announced last week is now live! 🎉✨[/h3]

⏳Wednesday, April 16 ~ Friday, May 9, 2025 12:00 (JST)

[h2]1️⃣ Limited-Time Challenge Mode: EGG RUSH[/h2]
In this challenge mode, you will have access to a special “Egg Painting Canvas,” an event-exclusive item that allows you to produce Easter eggs🥚
You can create Easter eggs by combining shapes ○ △ □ with any color of ink🎨
The eggs produced will be sent to the portal like other heroes, and you can earn scores based on your Eggs production.
Eggs made with Mixed Ink will yield a higher score!
Unlike the normal gameplay, your goal here is to produce as many eggs as possible—however, the EGG WILL NOT BE A PART OF THE BATTLE😱
It is also important to maintain a certain level of unit strength to defeat the enemies!

*note: The difficulty level is set to Ascension 0

[h2]2️⃣ Limited-time Egg-themed lobby and character skins![/h2]
For a limited time, the lobby, minions and some of the heroes' skins will have a generous dose of Easter egg vibe🎨
Which heroes are dressed up for the occasion? Play the game to find out! 😋


[h2]3️⃣ New "Memory Album" Feature to review Your achievements![/h2]
The “Memory Album” is now a permanent feature that allows you to check your previous Steam achievements⭐️
“EGG RUSH” will award you GOLD, SILVER, and BROZE crowns based on the score you achieve in a single gameplay session!

These crowns will be permanently displayed in the “Events” tab of the “Memory Album.”
One of the perks of supporting indie games from early access🥰

Oh look at the minions...
They're staring at us as if they want to paint eggs in the factory you create🏭
Ah those eggshell-wearing creatures...🥹
(Wait, this scene feels strangely familiar...)

Minions are ready to paint yo' eggs in your factory 👀

Update v0.9.3

Updated to v0.9.3

This update includes several adjustments to align with seasonal content.
As part of the seasonal update, we have prepared a Challenge Mode that takes a different direction from previous ones. We hope you will find it engaging.

We're also currently working on adjustments that include changes to some system elements.
The next update is planned to introduce an Endless Mode (still in development...).

We will continue to improve Shapehero Factory step by step and appreciate your continued support.

[Added]
・Added Memory Album feature. You can now view your achievements in-game.(Includes both Steam achievements and additional event achievements.)

[Adjustments]
・Relaxed unlock conditions for Challenge content.

[Bug Fixes]
・Fixed an issue where production output was lower when using 2x or 3x game speed compared to normal speed.
・Fixed an issue where Ink would not flow correctly when Bridge Pipes and similar equipment were connected consecutively.
・Fixed an issue where the Copy Equipment feature did not work correctly under certain conditions.

A Seasonal Update is coming...💐

Hello everyone!

[h2]A Seasonal Challenge Mode content
is currently in development🏭[/h2]

This content will feature a special, season-limited gimmick
that will only be available this time around🍀
What kind of surprise will be unveiled?



That's a secret that will be revealed in just a few days🥰
Stay tuned!✨

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Discord X (Twitter)

bug fix v0.9.2.1

Fixed an issue where drawing Conveyor Belts downward under certain conditions caused unresponsive behavior.

Update v0.9.2

Updated to v0.9.2

This update mainly focuses on bug fixes and improvements to convenience. (The primary focus has been on critical bug fixes.)
Additionally, the development team is currently working on the following:
・Implementing and testing some of the requested features.
・Adding new challenges (events).
・Adjusting game balance.
・Supporting controllers and Steam Deck.

The issues related to bugs, lack of information, and transparency have been generally improved through previous updates, so from here on, we will focus more on adding features and adjusting balance.
We appreciate your patience and look forward to sharing more updates soon.


[Added]
・Added a function to toggle abilities on/off in Arcane Knowledge.
・Added an operation guide when mousing over equipment with configurable settings such as filters.

[Adjustments]
・Changed the boss "Naga," "Gladius," and "Golem" will now appear from Ascension 2 onward. Adjusted the content of Ascension 2 and 3 accordingly.
・Added visual effects to the damage that occurs over time in the Challenge "All-Out Brawl."
・Adjusted the order of equipment in Palettes and the Field Guide.
・Adjusted so that conveyors no longer snap to equipment like manholes.

[Bug Fixes]
・Fixed an issue where the Mixer would get clogged under certain conditions.
・Fixed an issue in the Challenge "All-Out Brawl" where enemies could move outside the field, making it impossible to clear.
・Fixed an issue where the boss "Ungula" could become invincible.
・Fixed an issue where the head and body of the boss "Naga" would separate.
・Fixed an issue where the Boss "Naga" had its head and body separated.
・Fixed an issue where Burn did not affect the Boss "Naga"'s eggs.
・Fixed an issue where the Mini-boss "Serpens" had its head and body separated.
・Fixed an issue where the Mini-boss "Spuma" would not be properly targeted by Horse, Unicorn, or Pegasus after splitting.
・Fixed an issue where the Mini-boss associated with the Boss would disappear after Ascension 5.
・Fixed an issue where the behavior of the Boss "Umbra Draconis" was incorrect when using the Relic "Tension Spring."
・Fixed an issue where the event content would differ from the selected one when choosing the Incursion Route.
・Fixed an issue where the in-progress save data would become corrupted.