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ShapeHero Factory News

Update v0.8.7

First of all, thank you for playing Shapehero Factory and for your interest in the game.
Currently, the development team is focusing on balancing overall resources, balancing between heroes, balancing between warriors and mythical beasts, and fixing bugs.

As the first step, we have made adjustments to the balance of overall resources and the ranks D and C of warriors.
The first change is the adjustment of mana acquisition balance. In general, it has become easier to obtain mana in the early stages. Additionally, we have made it possible to acquire mana immediately upon leveling up, which expands your options.
The second change is the actual increase in the timing of obtaining hero recipes, making it easier to acquire higher-tier hero recipes at an earlier stage.
The third change is the downward adjustment of abilities for lower-tier heroes (mythical beasts will be addressed later). Their hero abilities were very powerful, which led to imbalance.

In addition, various other fixes have been made.
We will continue to improve the game step by step, so please continue to enjoy Shapehero Factory.


[update(Battle)]
・Balance adjustments for warrior heroes.
- Major corrections to the hero abilities of rank D and rank C.
- Weakening of humans.
- Weakening of spearmen.
- Added delay effects to mages and great mages, along with other enhancements.
- Strengthening of archers.
- Increased production speed across the entire archer route.
- Other adjustments.

・Balance adjustments for Dark Dragon and improved visibility.

・Increased enemy spawn rate in Stage 3.

・Adjustments to Named Enemies
- Reduced the attack frequency of Ignis. Also adjusted the position where it stops.
- Adjusted Shell to make it less susceptible to knockback.


[update(Others)]
・Changed so that the mana increase amount upon leveling up is fixed and increased.
・Changed so that the amount of mana obtained after clearing a Named enemy is increased by 1.2 times.
・Adjusted so that new heroes are more likely to appear when obtaining hero recipes.
・Changed hero enhancements to be reloadable.
・Changed the event content after boss battles.
・Occasionally, Chuchu House will appear on scrolls.
・Changed the copier's initial output to be monochrome for both outputs.
・Modified the hero and spell progress information in the encyclopedia to make it more readable.
・Changed the options to allow up to two shortcut keys to be set for a single action.
・Changed the motif source displayed on the expansion scroll to show its size as well.
・Adjusted the cost and decreased the multiplier for the research tree "Development of High-performance Motif Makers."
・When replacing a conveyor with a higher-tier conveyor, changed it to maintain the original connections as much as possible.


[Bug Fix]
・Fixed a bug where, after selecting "Double Reward Probability Increase" with "Great Knowledge," hero recipes became less likely to appear on the route.
・Fixed a bug where the usage count of "Rearrange Motif" increased.
・Fixed a bug where map expansions on the research tree would cause the map to disappear when expanding the map during map expansion.
・Fixed a bug where only one unit of mana was returned when overwriting a conveyor with equipment like a canvas.
・Fixed a bug that caused the tutorial to become unprogressable.
・Fixed a bug where "Focus" did not end properly.
・Fixed a bug where spell display remained after the wave ended.
・Fixed a bug where the effect did not activate correctly when placing Elite Minions on certain equipment.
・Fixed a bug where Steam achievements could not be earned properly (those already earned will be acquired upon startup).
・Fixed a bug where the wave did not end after defeating Talon.
・Fixed a bug related to the relic "Gifted."
・Fixed a bug where the relic "Pillow of Peace" did not function correctly.
・Fixed a bug where the total number of enemies in the encyclopedia was incorrect.
・Fixed a bug where pressing Esc on the motif source placement dialog caused progress to become impossible.
・Fixed a bug related to the Dark Dragon.
・Fixed a bug where the motif maker continued to operate even after removing a motif source.
・Fixed various text issues.

We're exhibiting at "WePlay EXPO" in China!

Hello everyone!

We'll be exhibiting in China!!
Starting this weekend!

The event is called “WePlay EXPO,” China's largest indie game convention🎉
Hoping that the game fans in China will enjoy ShapeHero Factory as much as we do !🥳
(Also secretly hoping to meet and chat with the visitors who have already played the Early Access version to see how they felt...✨)
About WePlay EXPO 2024
-----------------------------------
Date: November 16~17th
Place: Shanghai New International Expo Center Hall H4
Booth No.: B07 "Ukiyo Studios"
Website: https://www.weplaymore.com/english

v0.8.6.2

[bug fix]
・Adjusted the volume balance of the ink engine.
・Corrected wording for some equipment.
・Fixed localization for the text in the expansion portal.
・Temporarily removed the cap on mana (partial fix, not fully implemented).
・Fixed an issue where Mage and Warlock appeared more frequently on the upper side.

patch 0.8.6.1

[bug fix]
Fixed a bug that sometimes prevented battles from ending when certain heroes were used.

Broadcasting a playthrough video by the devs!

Hello everyone!

We are once again streaming a video of our developers playing a demo version of the game in the past!

Please take a look if you like 👀✨

*This video is from the trial version recorded in May of this year, so there may be differences from the Early Access version.



*This is a machine translation.