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ShapeHero Factory News

Update: Holiday themed version

The in-game lobby has been transformed into a Holiday theme.
Some heroes, such as the Horse and Mandrake, also have their skins updated.
Once the season ends, these changes will revert, so why not take this opportunity to center your gameplay around them?
This year, it's just visual changes, but we hope to introduce dedicated events and more in the coming years.
This will be the final update for this year.
Next year, we have plans for numerous updates, including the addition of Challenge Mode.
Thank you for your continued support of ShapeHero Factory!

Addition of “Ascension 6” & other notices!

Hello everyone!

Today's Update v0.8.9 includes the long-awaited "Ascension 6"🕯
We’d love for you to challenge this new ascension and share your strategies and factory-build screenshots on Discord!

▼ More about Update v0.8.9

https://store.steampowered.com/news/app/2389040/view/525329871842312213


Also, you may have noticed that we’ve received an "Overwhelmingly Positive" rating
in the “Recent Reviews” section on the Steam store page!
Thanks to all of you, ShapeHero Factory continues to evolve into an even more exciting title🏭

We will continue to develop the game to offer a better gaming experience to you all.
New features and better game adjustment is on their way!
Hopefully we will eventually receive "Overwhelmingly Positive" rating in “All Reviews” by brushing up the game even more😆
As always, your feedback on Discord and Steam discussion board are welcome anytime!
Your input is greatly appreciated!

By the way... Christmas is just around the corner!
It seems that the ShapeHero Factory staff has something special planned for the Minions...🎅

Be sure to play ShapeHero Factory on December 25th to find out what they're up to!

▼ Official Discord Server

https://discord.gg/v9EV6ECAHG

▼ Official X

https://x.com/ShapeHero_GLB

Update v0.8.9

Updated to v0.8.9
This time, Ascension 6 has been newly added.

Additionally, we would like to share the current development progress with you.
In response to your feedback, we have decided to develop three new bosses. One has already been completed, and the remaining two will be added as soon as they are finished.

Furthermore, we plan to release the first phase of the Challenge Mode implementation in January.
As we are focusing on its development, updates will be fewer this month.
Even so, we have prepared a small event and are planning another update next week.

We hope you'll look forward to it!

[Added]
・Added Ascension 6.
・Added a feature to automatically activate Spells.

[Adjustment]
・Improved the visual effects for Umbra Draconis.
・Adjusted the behavior of Mages and Warlocks.

[Bug Fixes]
・Fixed a bug where Exp increase text was displayed while using Focus Time.
・Fixed an issue where save data was reset if saving failed due to reasons like Out of Disk Space.
・Fixed display issues in the History section.
・Fixed an issue with the relic "Gift That Keeps On Giving."
・Corrected inconsistencies in text formatting when selecting an Incursion Route.

Update v0.8.8

Updated to v0.8.8.
This update introduces a new feature to view Play History.
Additionally, we've adjusted the behavior of certain Heroes and fixed some bugs.
We are also considering and developing several additional features that have been frequently requested by our players.
We will continue to make improvements step by step, so thank you for your continued support of Shapehero Factory.

P.S.: The second round of balance adjustments is planned for the next update (including the addition of Ascension).

[Added]
・Added a feature to view play history.

[Adjustment]
・Adjusted hero behaviors.
- Changed so that horse-type units no longer target Ignis.
- Optimized the behavior of Heavy Infantry.
- Medusa's petrification beam now works on all Bosses.
・When upgrading equipment like Canvases, the orientation will automatically adjust even if mismatched.
・Reduced the attack speed of Talon.
・Modified the logic when reloading reward acquisition.
・Updated the equipment operation dialog to close when clicking outside the dialog.
・Adjusted the Motif-Maker to allow rotation in any direction when adjacent to different Motif Sources upon placement.

[Bug Fixes]
・Fixed an issue with Conveyor placement when Mana was low.
・Fixed an issue where points would not increase upon obtaining Ruby.
・Fixed a bug where Ink Coating Tech was stronger than expected.
・Fixed an issue where Mouse House appeared in unintended locations.
・Fixed a status display error for Unit (Unmotivated).
・Fixed a bug where damage judgment would not occur when attacking Plant in certain cases.
・Fixed a bug where Slime became invincible.
・Fixed an issue with the German translation text.
・Fixed so that Umbra Draconis' laser can be blocked by Dryad's thorns.

Draw magic shapes to create heroes in this combination of tower defense and factory-builder




weird new roguelite on Steam blends the genres of tower defense autobattler and factory builder into a cute, if odd, synergy. In ShapeHero Factory you scrawl out little production lines on magical parchment to combine shapes to conjure heroes that then automatically defend a big crystal from hordes of little inkblot demons. The structure is a familiar roguelite setup where you travel from battle to battle on a node tree picking rewards like new research options and hero recipes for your factory...
Read more.