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ShapeHero Factory News

Update v0.8.8

Updated to v0.8.8.
This update introduces a new feature to view Play History.
Additionally, we've adjusted the behavior of certain Heroes and fixed some bugs.
We are also considering and developing several additional features that have been frequently requested by our players.
We will continue to make improvements step by step, so thank you for your continued support of Shapehero Factory.

P.S.: The second round of balance adjustments is planned for the next update (including the addition of Ascension).

[Added]
・Added a feature to view play history.

[Adjustment]
・Adjusted hero behaviors.
- Changed so that horse-type units no longer target Ignis.
- Optimized the behavior of Heavy Infantry.
- Medusa's petrification beam now works on all Bosses.
・When upgrading equipment like Canvases, the orientation will automatically adjust even if mismatched.
・Reduced the attack speed of Talon.
・Modified the logic when reloading reward acquisition.
・Updated the equipment operation dialog to close when clicking outside the dialog.
・Adjusted the Motif-Maker to allow rotation in any direction when adjacent to different Motif Sources upon placement.

[Bug Fixes]
・Fixed an issue with Conveyor placement when Mana was low.
・Fixed an issue where points would not increase upon obtaining Ruby.
・Fixed a bug where Ink Coating Tech was stronger than expected.
・Fixed an issue where Mouse House appeared in unintended locations.
・Fixed a status display error for Unit (Unmotivated).
・Fixed a bug where damage judgment would not occur when attacking Plant in certain cases.
・Fixed a bug where Slime became invincible.
・Fixed an issue with the German translation text.
・Fixed so that Umbra Draconis' laser can be blocked by Dryad's thorns.

Draw magic shapes to create heroes in this combination of tower defense and factory-builder




weird new roguelite on Steam blends the genres of tower defense autobattler and factory builder into a cute, if odd, synergy. In ShapeHero Factory you scrawl out little production lines on magical parchment to combine shapes to conjure heroes that then automatically defend a big crystal from hordes of little inkblot demons. The structure is a familiar roguelite setup where you travel from battle to battle on a node tree picking rewards like new research options and hero recipes for your factory...
Read more.

bug fix v0.8.7.1

・Added additional text to "Cancel Direct Intervention" as a temporary measure for an issue.
・Fixed a bug with Umbra Draconis's laser.
・Fixed an issue where Ink Jars could not be set in the filter feature.

◤◢◤Roadmap to the full release◢◤◢

Hello everyone!

It has already been more than a week since the beginning of an Early Access!
We hope that you all are enjoying the game!
The reaction has been way bigger than expected
and we are constantly hearing screams of joy here and there!

We have been reading posts on social media and discovered that many of you guys are interested in the development plan towards the full release.
So here we are with a ROADMAP!



Thanks to y'all who posted in the suggestion box!

As always, questions, comments, concerns, thoughts...
Any kind of feedback are welcome at both Steam Community Hub and our official Discord Server!
We will be paying an extra closer attention for a while!

----------------------------------------
▼ Official Discord Server
https://discord.gg/v9EV6ECAHG 
▼ Official X
https://x.com/ShapeHero_GLB

Update v0.8.7

First of all, thank you for playing Shapehero Factory and for your interest in the game.
Currently, the development team is focusing on balancing overall resources, balancing between heroes, balancing between warriors and mythical beasts, and fixing bugs.

As the first step, we have made adjustments to the balance of overall resources and the ranks D and C of warriors.
The first change is the adjustment of mana acquisition balance. In general, it has become easier to obtain mana in the early stages. Additionally, we have made it possible to acquire mana immediately upon leveling up, which expands your options.
The second change is the actual increase in the timing of obtaining hero recipes, making it easier to acquire higher-tier hero recipes at an earlier stage.
The third change is the downward adjustment of abilities for lower-tier heroes (mythical beasts will be addressed later). Their hero abilities were very powerful, which led to imbalance.

In addition, various other fixes have been made.
We will continue to improve the game step by step, so please continue to enjoy Shapehero Factory.


[update(Battle)]
・Balance adjustments for warrior heroes.
- Major corrections to the hero abilities of rank D and rank C.
- Weakening of humans.
- Weakening of spearmen.
- Added delay effects to mages and great mages, along with other enhancements.
- Strengthening of archers.
- Increased production speed across the entire archer route.
- Other adjustments.

・Balance adjustments for Dark Dragon and improved visibility.

・Increased enemy spawn rate in Stage 3.

・Adjustments to Named Enemies
- Reduced the attack frequency of Ignis. Also adjusted the position where it stops.
- Adjusted Shell to make it less susceptible to knockback.


[update(Others)]
・Changed so that the mana increase amount upon leveling up is fixed and increased.
・Changed so that the amount of mana obtained after clearing a Named enemy is increased by 1.2 times.
・Adjusted so that new heroes are more likely to appear when obtaining hero recipes.
・Changed hero enhancements to be reloadable.
・Changed the event content after boss battles.
・Occasionally, Chuchu House will appear on scrolls.
・Changed the copier's initial output to be monochrome for both outputs.
・Modified the hero and spell progress information in the encyclopedia to make it more readable.
・Changed the options to allow up to two shortcut keys to be set for a single action.
・Changed the motif source displayed on the expansion scroll to show its size as well.
・Adjusted the cost and decreased the multiplier for the research tree "Development of High-performance Motif Makers."
・When replacing a conveyor with a higher-tier conveyor, changed it to maintain the original connections as much as possible.


[Bug Fix]
・Fixed a bug where, after selecting "Double Reward Probability Increase" with "Great Knowledge," hero recipes became less likely to appear on the route.
・Fixed a bug where the usage count of "Rearrange Motif" increased.
・Fixed a bug where map expansions on the research tree would cause the map to disappear when expanding the map during map expansion.
・Fixed a bug where only one unit of mana was returned when overwriting a conveyor with equipment like a canvas.
・Fixed a bug that caused the tutorial to become unprogressable.
・Fixed a bug where "Focus" did not end properly.
・Fixed a bug where spell display remained after the wave ended.
・Fixed a bug where the effect did not activate correctly when placing Elite Minions on certain equipment.
・Fixed a bug where Steam achievements could not be earned properly (those already earned will be acquired upon startup).
・Fixed a bug where the wave did not end after defeating Talon.
・Fixed a bug related to the relic "Gifted."
・Fixed a bug where the relic "Pillow of Peace" did not function correctly.
・Fixed a bug where the total number of enemies in the encyclopedia was incorrect.
・Fixed a bug where pressing Esc on the motif source placement dialog caused progress to become impossible.
・Fixed a bug related to the Dark Dragon.
・Fixed a bug where the motif maker continued to operate even after removing a motif source.
・Fixed various text issues.